When are you guys seriously gonna do something about Haddonfied and other barren maps

https://x.com/greeniedbd/status/1934854935704948784?s=46

So here we have haddonfield with 0 pallets in the street how are you even meant to win at that point after the fnaf map you guys have shown you can make good maps please for the love of god fix these maps no more edge map pointless fillers no more filling the map up with pointless 50 pallets

Comments

  • In my opinion, maps are the biggest issue with DbD's balance currently.

    You have a handful of maps that regularly spawn no usable resources like Haddonfield, Borgo, and Coldwind.

    And on the other hand you have maps like Gideon, Garden of Joy, and Badham which have safety everywhere.

    They need to dedicate a patch to evening out the disparity.

  • @OnryosTapeRentals said:

    In my opinion, maps are the biggest issue with DbD's balance currently.

    You have a handful of maps that regularly spawn no usable resources like Haddonfield, Borgo, and Coldwind.

    And on the other hand you have maps like Gideon, Garden of Joy, and Badham which have safety everywhere.

    They need to dedicate a patch to evening out the disparity.

    I agree - its an odd balance for sure.

    @dramafinesseXD said:

    https://x.com/greeniedbd/status/1934854935704948784?s=46

    So here we have haddonfield with 0 pallets in the street how are you even meant to win at that point after the fnaf map you guys have shown you can make good maps please for the love of god fix these maps no more edge map pointless fillers no more filling the map up with pointless 50 pallets

    Also does anyone else feel like the new map is…..a bit small?

  • a dev said they would show the team a week or so back but it’s genuinely getting to the point where it’s these maps repeat and we can’t even said a map when this happens now

  • I feel like Haddonfield is due for another rework at this point, In its current version I dont think there is a way they can make it balanced without making it broken for survivors again, main buildings on that map are still painful, especially as a 4.4 killer, not as bad as they were before but house of pain still has 2 amazing pallets, which can chain into 2 or 3 other pallets, depending on RNG

  • I think they should just do a 180 and start from the OG layout again.

    Remove the long fences. Remove infinites and some god pallets/windows. Replace the old House of Pain with something less aneurysm inducing.

    But keep the long narrow street, the tall trees, the buildings (even empty ones, they add to the vibe).

  • @SoGo said:

    I think they should just do a 180 and start from the OG layout again.

    Remove the long fences. Remove infinites and some god pallets/windows. Replace the old House of Pain with something less aneurysm inducing.

    But keep the long narrow street, the tall trees, the buildings (even empty ones, they add to the vibe).

    I totally agree with this idea original haddonfield felt like you were playing in haddonfield

  • @dramafinesseXD said:

    https://x.com/greeniedbd/status/1934854935704948784?s=46

    So here we have haddonfield with 0 pallets in the street how are you even meant to win at that point after the fnaf map you guys have shown you can make good maps please for the love of god fix these maps no more edge map pointless fillers no more filling the map up with pointless 50 pallets

    Haddonfield is still most balanced map, even after windows been nerfed. It's small map, so it doesnt give advantage to mobility killer and not the other way around either. Main issue is that houses have plenty of god loops I see no one using as survivor, and there is also one god loop outside. I'll help you understand that.

    Left corner house has one decent window and one god window on first floor and one god window on second floor, leading to either god loop or "shack" pallet.

    House of pain has one god pallet downstairs, one good palet upstairs and one not so good pallet outside or good pallet in front.

    Right corner house has the same as left corner house, but has garage and pallet on first floor.

    Main building has one good window and two very bad windows. But has one good window outside and one good pallet behind.

    While some RNG might be worse, Haddonfield is by far the only balanced map and with enough knowledge is pretty good survivor map still.

  • @SoGo said:

    I think they should just do a 180 and start from the OG layout again.

    Remove the long fences. Remove infinites and some god pallets/windows. Replace the old House of Pain with something less aneurysm inducing.

    But keep the long narrow street, the tall trees, the buildings (even empty ones, they add to the vibe).

    True. I loved old Haddonfield estetically, but it was despite highest kill rate, the worst killer map. Too big, too many line of sight blockers, too many incosistent pallets.

    But narrow street with police care made Haddonfield identity.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/448335/when-are-you-guys-seriously-gonna-do-something-about-haddonfied-and-other-barren-maps

    Haddonfield is still most balanced map, even after windows been nerfed. It's small map, so it doesnt give advantage to mobility killer and not the other way around either. Main issue is that houses have plenty of god loops I see no one using as survivor, and there is also one god loop outside. I'll help you understand that.

    Left corner house has one decent window and one god window on first floor and one god window on second floor, leading to either god loop or "shack" pallet.

    House of pain has one god pallet downstairs, one good palet upstairs and one not so good pallet outside or good pallet in front.

    Right corner house has the same as left corner house, but has garage and pallet on first floor.

    Main building has one good window and two very bad windows. But has one good window outside and one good pallet behind.

    While some RNG might be worse, Haddonfield is by far the only balanced map and with enough knowledge is pretty good survivor map still.

    I've seen comp teams lose to random legions and onryos on this map. There is nothing balanced about it. You won't gaslight me into believing it is either. The only map that might be worse is Forgotten Ruins.

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946131#Comment_3946131

    I've seen comp teams lose to random legions and onryos on this map. There is nothing balanced about it. You won't gaslight me into believing it is either. The only map that might be worse is Forgotten Ruins.

    Comp team losing to legion or onryo feels not to truly happen sorry.

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946131#Comment_3946131

    I've seen comp teams lose to random legions and onryos on this map. There is nothing balanced about it. You won't gaslight me into believing it is either. The only map that might be worse is Forgotten Ruins.

    I think it’s a rage bait account because honestly a map spawning 3-4 pallets on it getting called balanced is just madness I love escape streaking with my 4 man but like realistically how are you meant to win on maps like forgotten ruins borgo or haddonfield against anything above a D tier killer

  • @dramafinesseXD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946169#Comment_3946169

    I think it’s a rage bait account because honestly a map spawning 3-4 pallets on it getting called balanced is just madness I love escape streaking with my 4 man but like realistically how are you meant to win on maps like forgotten ruins borgo or haddonfield against anything above a D tier killer

    This is pure lie. Haddonfield has 15 pallets. Some of them are worse, but there is no chance of spawning less than 12 pallets.

    Same with Forgotton ruins, it has very good loops. You just need to play vertically to not 3gen, that's it.

  • @OnryosTapeRentals said:

    In my opinion, maps are the biggest issue with DbD's balance currently.

    You have a handful of maps that regularly spawn no usable resources like Haddonfield, Borgo, and Coldwind.

    And on the other hand you have maps like Gideon, Garden of Joy, and Badham which have safety everywhere.

    They need to dedicate a patch to evening out the disparity.

    Borgo has pretty decent pallets on the original map. The Dnd map is a bit worse though. Comparing them to Haddonfield makes no sense though.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946184#Comment_3946184

    This is pure lie. Haddonfield has 15 pallets. Some of them are worse, but there is no chance of spawning less than 12 pallets.

    Same with Forgotton ruins, it has very good loops. You just need to play vertically to not 3gen, that's it.

    haddonfield doesn’t have 15 pallets if you actually looked at the Twitter post there was literally 0 that spawned in the street or the park so you want someone to loop the killer with 3 edge map pallets ? Please stop rage baiting in the forums does it ever get boring ?

  • The best survivor comp team lost to a legion because of forgotten ruins literally the other day !