PLEASE, FIX BADHAM!!!

Insanely survivor-sided, that map has had the worst of loops for years, yet it is still just sitting there. PLEASE, Devs, fix the map!!!!

Comments

  • @notyarbllewe said:

    Insanely survivor-sided, that map has had the worst of loops for years, yet it is still just sitting there. PLEASE, Devs, fix the map!!!!

    I imagine that's exactly how survs feel about current Haddonfield. Given all of its prior versions I find that so funny! 😂

  • I think Gideon should be the first to rework. The amount of pallets on this map is ridiculous. 90% of them should be removed

  • If they just nuke that white fence vault at the school entrance, then we are good.

  • First they need to change Haddonfield, we don’t want another gut and another killer sided map

  • @Yoshirama said:

    First they need to change Haddonfield, we don’t want another gut and another killer sided map

    Umm no. Badham is broken and busted. There’s 5 variations of it. Plus you have eyries, 1 of the autohavens, 1 of the macmillans, prenn asylum is awful….you can handle 1 map. Killers have to deal with several maps that have too much going for them.

    And before anyone says anything, the community voted that these maps need balance changes 7-8 months ago.

  • Why are there still 5 variants???

    Nothing would happen if there was only 1.

  • Nope it's fine game is already killer sided no need make it even more one sided, i'm tired of it, any experienced killer can win on all maps without tunneling

  • @notyarbllewe said:

    Insanely survivor-sided, that map has had the worst of loops for years, yet it is still just sitting there. PLEASE, Devs, fix the map!!!!

    I still hope they will fix this map with the upcoming Freddy rework even though it is not on the roadmap. But they rework so much stuff of this chapter that hope is still up.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852854#Comment_3852854

    Umm no. Badham is broken and busted. There’s 5 variations of it. Plus you have eyries, 1 of the autohavens, 1 of the macmillans, prenn asylum is awful….you can handle 1 map. Killers have to deal with several maps that have too much going for them.

    And before anyone says anything, the community voted that these maps need balance changes 7-8 months ago.

    I'm just BEGGING that they fix Badham (as well as the others you mentioned) sometime soon because the map is truly just terribly good for skilled survivors. If you are trying a new killer or one that you just haven't played in a while and got Badham… gosh, you're dead.

  • @Oputeeva said:

    Nope it's fine game is already killer sided no need make it even more one sided, i'm tired of it, any experienced killer can win on all maps without tunneling

    Truly, anyone can win on any map, and a lot of it is the balance of the skill between the survivors and killers, but the map can give either side a good buff, especially Badham and Game on the survivor's side. And Game is by no way a killer-sided map through the sheer number of loops and pallets it has, though there are a FEW killers that are good there. With skill and lucky pallet placement (though they shouldn't be close), you can loop the average killer almost endlessly there.

  • @notyarbllewe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853075#Comment_3853075

    Truly, anyone can win on any map, and a lot of it is the balance of the skill between the survivors and killers, but the map can give either side a good buff, especially Badham and Game on the survivor's side. And Game is by no way a killer-sided map through the sheer number of loops and pallets it has, though there are a FEW killers that are good there. With skill and lucky pallet placement (though they shouldn't be close), you can loop the average killer almost endlessly there.

    Ranged killers/Knight/Doctor has no problems in Game map, it's fine, a lot of pallets because that map is small

  • @Oputeeva said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3853314#Comment_3853314

    Ranged killers/Knight/Doctor has no problems in Game map, it's fine, a lot of pallets because that map is small

    Late response, but no, it isn't fine just because it's "small"; the floors mess that up. And the M1 killers absolutely suck on that place. For instance, Legion: Being multi-floored, it isn't easy getting many hits with the power in the first place. And then, with so many pallets, they can hardly get any downs.

  • SWFs can literally hide in the basement of badham with the right setup and be unkillable.

  • @Gardhome said:

    I think Gideon should be the first to rework. The amount of pallets on this map is ridiculous. 90% of them should be removed

    you will make most killer sided map. i don't like god pallets as killer either but i don't think the pallets need to removed. i'd say loops need to be made less safe but 3 gen on that map needs to be nerfed. i'd move basement gen a little outside the hallway where the 2 god pallets spawn and i would move the gen that spawns at the bottom on left side of corner stairway somewhere else. i can't describe which gen this is, but it is the one that has dead angle where only 2 people can repair it.

    I would also nerf that drop window area and remove the medal gate for gen because it's nasty spot for killer to just camp hook.

    Badham needs all it's pallets removed in school and the basement cellar(house of pain). the window near school should have a gap but i would move the car pallet on right and make it spawn closer to the school window so it is like mini-jungle gym with an unsafe pallet. All windows in the basement cellar building should be closed except side window on left. The ULTRA long wall near the building should have gaps between each wall.

    the pallets near shack on badham need to be spaced out and redistributed. there is way too many pallets near shack. The 3rd house bottom windows should be blocked and breakable walls should be removed. that house is just time sink for killer to go there to break walls at the start of the match. school breakable walls should be removed. they're unnecessary.

  • No leave it be, yall already ruined rpd, all cold wind maps, haddon field and hell even ormond now cause its full of clutter. Leave the last 10% survivor sided maps we got now if you please.

  • @buggybug said:

    No leave it be, yall already ruined rpd, all cold wind maps, haddon field and hell even ormond now cause its full of clutter. Leave the last 10% survivor sided maps we got now if you please.

    You forgot Borgo

  • Hmm that map overall and alien is bad for both sides at least for me in my experience heh hence I didnt include them.

  • @Oputeeva said:

    Nope it's fine game is already killer sided no need make it even more one sided, i'm tired of it, any experienced killer can win on all maps without tunneling

    You’re the first person to say badham is killer side. That’s wild. There are 5 pallets near shack on some variations. Yes you heard correctly. 5. All next to shack. Not including house of pain next to it.

  • @buggybug said:

    No leave it be, yall already ruined rpd, all cold wind maps, haddon field and hell even ormond now cause its full of clutter. Leave the last 10% survivor sided maps we got now if you please.

    Did you forget Haddonfield was survivor sided for x amount of years?

    Nobody ruined anything btw. The devs made that change. It’s not our fault it got overtuned. We just asked for balance.

    I only hated all the windows that you could connect constantly. They went ahead and deleted pallets, windows and made it smaller. Nobody asked for that


    You also have more than 10% of survivor sided maps. Not to mention none of them should be survivor sided. At all. Should just be balanced.

  • I’m sick of behavior ruining “survivor sided” maps, so please leave them alone. All of the reworked maps from the past two years are extremely unfun to play on as survivor. Killers at least have perks and ways to deal with survivor sided maps. Survivors got nothing, except of gen rush, which is unfun for both sides and only further encouraged by releasing more bad maps for survivors.

    Some years ago everyone agreed Gideon’s meat plant was killer sided, but we have reached a point where everything that is stronger than haddonfield is survivor sided (of course a tiny bit exaggerated, but not much).

    They should finally also rework a killer sided map to be more balanced instead of just introducing one unfun rework after another.