The Twins

What happened with the rework?

Comments

  • The rework ended up super broken, so it was scrapped for the most part.

    They gave them a bunch of QoL changes, though.

  • They made them stronger than nurse on the ptb everyone collectively wondered how it took them 2 years to come out with something so obviously broken, most of the relevant changes got reversed so all we got left with was QoL number tweaks and now there's 3 more Twins mains in the world.

  • They put 30 second of recall on victor and it killed the killer.

  • I wonder if they plan on reworking the rework, or just sticking with this version.

  • @TieBreaker said:

    I wonder if they plan on reworking the rework, or just sticking with this version.

    I do wonder bc many of the Twins I’ve gone against slug.

  • Honestly, even if it's sad that they made this rework for two years just to cancel it, Twins right now is my most playable killer and I enjoy them a lot. Hope they will stay like this.

  • @fussy said:

    Honestly, even if it's sad that they made this rework for two years just to cancel it, Twins right now is my most playable killer and I enjoy them a lot. Hope they will stay like this.

    Yeah, I would rather them not touch Twins again for some time...

  • @fussy said:

    Honestly, even if it's sad that they made this rework for two years just to cancel it, Twins right now is my most playable killer and I enjoy them a lot. Hope they will stay like this.

    Do you have to slug to get kills? Genuine question

  • I like playing Twins, but my annoyance and rework hope is they haven't addressed the main issue with their gameplay, which is there is literally no incentive to go for long leaps.

    Long leaps would be fun to use and fun to face, but you can't afford to miss cause you get kicked in the teeth, so you just crawl between survivors ankles and then pounce. I still try for longer leaps, but it's frustrating that it's so much riskier for no reward, and knowing that I should just be an ankle biter.

    This is why slugging on Twins is so irritating, cause there is basically nothing you can do about it against a halfway competant Twins.

    This has been made worse by the changes the recovery from Victor downs from 5s → 2.7s, with no compensation. Twins were never weak, they just slugged like hell using Victor from point blank, so it wasn't fun.

    I made a thread about my suggestion to address this here, but honestly I'd take anything thats attempts to address the above problem:

    @UndeddJester said:

    The classic problem of Twins is slugging. Victor used to have a massive 5s recovery when injuring with pounce to mitigate this, and it felt awful. The 7.7.0 buffs reduced this recovery from 5s to 2.7s. This of course makes Victor a slug God... He can crawl up survivors butt's and just mow them down with little that can be done about it… this feels lame for the survivor, but also for Twins too.

    The problem is there is basically no incentive to try long leaps on Victor....which is where this killer would be the most fun. The further you leap, the more likely you are to miss. If you miss, you increase your chance of getting kicked in the teeth, so we want to encourage long jumps and stop point blank pounces. To remedy this I want to propose the following rework:

    Victor Scramble

    On all collisions with survivors or terrain during pounce:

    • At point black Victor is stunned and will take 5.5s to recover from pounce.
    • On the upward arc of his leap Victor is stunned and will take 3.5s to recover from pounce.
    • On the downwards arc of his leap Victor will scramble and take only 1.5s to recover from pounce.

    Numbers are debatable, but the logic is if Victor slammed himself into Survivors or terrain, he is much less controlled at the start of his leap, whereas at the end of his leap he has time to actually control himself and spring off terrain to recover faster.

    This would encourage Victor to go for longer leaps, which would be much more fun for both sides of the equation. The massive 5.5s stun on a point blank hit is a harsh penalty to make it a... "sure you can do this... but you're eating a harsh stun for it" deal. His regular 3s miss cooldown is unchanged, as often if you miss you're usually off in the middle of nowhere and unlikely to get hit.

    This would also allows him to use his leap to bounce off terrain as a rapid (though loud) mobility tool, and sells the idea of Victor being leaping menace much more. Not much use in confined spaces, but would add an fun extra dimension to his kit.

    EDIT:

    Actually prefer VomitMommy's variant of this after discussion:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749342#Comment_3749342

  • @TieBreaker said:

    I wonder if they plan on reworking the rework, or just sticking with this version.

    No its pretty obvious Twins are one of their "mistakes" that they just hope get swept under the rug they're ALWAYS buggy ever since they came out they've been buggy and they're still buggy and broken. The best way to play them is the "meanest" way to slug everyone BHVR probably has no idea what to do with them because of all their problems

  • No, i got two 3k yesterday out of 2 games (i let sable go in the second one, but could have killed her) and i always instapick when i down.

    But even if you can reliably down and kill without slugging, i admit is the better/most powerful strategy.

    I dont do it because im aware it sucks for the survivors, but i would definitely kill more and easier if i did.

  • Have to? Nah, you can play without it, but you definately waste potential of your power. I do slug a lot on Twins, because of my playstyle. I like to play strategically, keep everyone busy, eat resources, try to interrupt survivors. You can use Victor as catch up tool and ignore him as map pressure tool, but it definately doesn't make you a good Twins player.

  • They basically just gave QoL changes..but also not only didn't fix her core problem (taking Victor hostage) but made it even worse as the cooldown is longer now. So kinda a side grade with no real issues addressed. Likely just as unpopular as before since the main reason people don't like playing her is Victor being taken hostage. People don't like having survivors control their power.

  • I am honestly PRAYING that the Freddy update doesn't go the same way this Twins update did……

  • @Devil_hit11 said:

    They put 30 second of recall on victor and it killed the killer.

    Victor's recall timer has always been 30 seconds no?

  • After rework, the recall was like 10 seconds. After that, it was nerfed back to 30 seconds.

  • @rysm said:

    I am honestly PRAYING that the Freddy update doesn't go the same way this Twins update did……

    Lol I think he is fine as is but I'm glad he's getting changes, I'm sitting here on a 73 win streak with Frederick right now it's hard for me to really complain about him other than just QOL minor tweaks I'd personally make

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756181#Comment_3756181

    After rework, the recall was like 10 seconds. After that, it was nerfed back to 30 seconds.

    True but twins is still definitely better than they were before the rework and still strong, twins with 10 second recall was pretty ridiculous

  • @lettuchia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756194#Comment_3756194

    True but twins is still definitely better than they were before the rework and still strong, twins with 10 second recall was pretty ridiculous

    i think they're no different/no better than before. Nothing changed. Twins rework just proves that BVHR has no interesting making slugging gameplay viable in dbd. Not only does it take long time to kill anyone through bleed out but the fact that killer has abusive mechanic purposely put in place to hinder's ability to win further cements that point.

    I also suspect that Oni's drawback where he loses -7 seconds for downing a survivor is same type of drawback put in place for no other reason because killer is slugging. So if your slugging killer, you're getting nerfed/hamper for no other reason other than label.

  • It was complete disaster so instead of reworking them they just gave twins some small QoL changes to make the 3 twin mains happy. Nothing else has really changed, they still one of the most unfun killers to play especially when one survivor decides to make you a m1 killer for 30 secs. Hey at least the 3 twin mains are happy right? 2 years of waiting and excitement completely wasted. Honestly I don't want the devs to do reworks ever again bc imo they end up being disasters. I bet the Freddy one will be one also.