Repressed Alliance shadow nerf

So the devs nerfed the repressed alliance where it doesnt anymore from scourge hook and insta gen regression perks..

WOW. thanks a lot. what a bad day for survivors.

Comments

  • Wait, it doesnt protect the gen from exploding?

    whats the point of the perk now?

  • @Rudjohns said:

    Wait, it doesnt protect the gen from exploding?

    whats the point of the perk now?

    Prevent the killer from kicking it. Still usefull but not as much

  • I'm pretty sure its never prevented the gen from exploding from like Surge, Pain Res etc as other gen block perks don't prevent the gen from doing so. All it does it prevent it from passively regressing

  • Pain Res has been glitched and damages blocked gens now.

  • It’s a bug, it’s not just Repressed Alliance, it’s all forms of gen blocking.

    @Shroompy said:

    I'm pretty sure its never prevented the gen from exploding from like Surge, Pain Res etc as other gen block perks don't prevent the gen from doing so. All it does it prevent it from passively regressing

    Pain Res used to target the most progressed generator that wasn’t blocked. If there wasn’t one, it wouldn’t do anything.

  • @Yatol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538649#Comment_3538649

    Prevent the killer from kicking it. Still usefull but not as much

    Considering Pop is 45 seconds and RA is 30

    yeah, really not as much

  • Pretty sure that's how gen blocking perks always worked. They prevent the gen from being kicked or regression, but never blocked explosion regress like jolt, scourge hook: pop, etc.

  • @BlackRabies said:

    Pretty sure that's how gen blocking perks always worked. They prevent the gen from being kicked or regression, but never blocked explosion regress like jolt, scourge hook: pop, etc.

    Pain res used to not proc on blocked gens :(

  • Correct. I tested this a long time ago

  • @Shroompy said:

    I'm pretty sure its never prevented the gen from exploding from like Surge, Pain Res etc as other gen block perks don't prevent the gen from doing so. All it does it prevent it from passively regressing

    it used to protect the gen from scourge hook, and regression (even its protected from ruin), now, its not working anymore.

    they shadow nerfed it. because the DEVS didnt put it in the patch.

  • Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    They weren't able to regress with those perks (except Jolt) until very recently. Are you saying blocked gens being hit by Pain Res has been the intended functionality this entire time?

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    This was not how it worked until recently. Pain Res used to ignore blocked generators and there was also a bugfix in patch 6.0.0 which specifically prevented Eruption from working on blocked generators:

    image_2023-09-12_100350617.png

    I remember reporting this myself when it was a thing and it was fixed.

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    image.png

    Doesn't "a blocked generator cannot change its progress" specifically mean that this shouldn't work?

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    I remember testing Repressed Alliance versus Pain Resonance and the blocked gen didn't explode. We put 2 gens side by side with progress, one more than the other, and blocked the one with the most progress before a hook. The 2nd gen with less progress exploded. 100% this was not the case from the start.

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    I don't think that has always been the case at all. From my own memory and other sources posted, blocked gens were in a kind of stasis, frozen in place at whatever progress they had. Otherwise blocking a gen is nearly always in the killers favor.

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    Wait a minute, are you saying that Pain Resonance damaging gen locked by Deadlock is not a bug but intended feature?

    I cannot believe this, its crazy strong regression and synergy of 2 already super strong perks that shouldnt be possible

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    This was acknowledged as a bug before and was fixed for a while until it was broken again?

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    well someone from BHVR doesnt play their game 💁‍♂️

  • any updates on this devs and @Mandy ? the gens are still popping even with repressed alliance

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    Like the people above pointed out. Multiple things that involve exploding gens have been fixed before to not work when they are blocked. PR was like that i think since it first released. And eruption had a bugfix so it specifically didn't.

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    i believe generator block by entity will never regress by any mean (Deadlock / RepressedAlliance)

  • @Mandy said:

    Blocked gens have always been able to regress with perks such as Pain Res but they do not regress with passive regression - killers can't kick them, Hex Ruin doesn't work on them. It's the instant regression that works, that's by design and has always supposed to work in that way.

    Strange, this was labelled as a bug and fixed in 7.3.0!

  • @Merudo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540368#Comment_3540368

    Strange, this was labelled as a bug and fixed in 7.3.0!

    Nice! It is kinda weird. Then again ultimate weapon was labeled as "Not a bug" and also got fixed. These forums striking out lately i guess lol.

  • looks like the developers are not planning to fix this bug yet.

    yikes. and this moderator seems not to be playing this game.

    double yikes.

  • @Merudo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540368#Comment_3540368

    Strange, this was labelled as a bug and fixed in 7.3.0!

    yes this was after having further discussions with designers on what was being discussed, and giving them your feedback

  • @jeremy993 said:

    looks like the developers are not planning to fix this bug yet.

    yikes. and this moderator seems not to be playing this game.

    double yikes.

    am not a moderator firstly, secondly I have played since Beta!

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560712#Comment_3560712

    Nice! It is kinda weird. Then again ultimate weapon was labeled as "Not a bug" and also got fixed. These forums striking out lately i guess lol.

    The ultimate weapon issue being marked as not a bug, was a human error - it happens, Moderators pass on the bug reports to the team and change bug status's - sometimes an error can happen and a wrong drop down is selected. It's unfortunate when it does, but the bug was already on our radar and logged seperately, hence the fix went through.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560712#Comment_3560712

    Nice! It is kinda weird. Then again ultimate weapon was labeled as "Not a bug" and also got fixed. These forums striking out lately i guess lol.

    Can you tell me what the bug with ultimate weapon was?

  • The bug was where survivors were screaming even if they were in a locker - lockers prevent the scream from occurring.

  • People in lockers screamed.

  • Thx :)

    So lockers counter ultimate weapon now?

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561487#Comment_3561487

    The bug was where survivors were screaming even if they were in a locker - lockers prevent the scream from occurring.

    Thx :)

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560772#Comment_3560772

    The ultimate weapon issue being marked as not a bug, was a human error - it happens, Moderators pass on the bug reports to the team and change bug status's - sometimes an error can happen and a wrong drop down is selected. It's unfortunate when it does, but the bug was already on our radar and logged seperately, hence the fix went through.

    Thanks for fixing that issue! That bug was wild.😭

  • then i guess its a shadow nerf then.

    next time, include the nerf on your patch notes.

    dont suprise repressed alliance users that youre planning to nerf it to the ground.

  • welp, still no changes here.

  • @jeremy993 said:

    welp, still no changes here.

    Did ya not read up? Im pretty sure pain res no longer causes blocked gens to explode. (I can test again)

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566338#Comment_3566338

    Did ya not read up? Im pretty sure pain res no longer causes blocked gens to explode. (I can test again)

    TEST IF YOU WANT. the developer even said it was an intended design, even though theyre the one who deeloped it to protect gens.

  • @jeremy993 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3566341#Comment_3566341

    TEST IF YOU WANT. the developer even said it was an intended design, even though theyre the one who deeloped it to protect gens.

    It also looks like they've their tune on that going by Mandy's last posts.