Decisive strike should activate twice...

This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience

Tagged: Trusted

Comments


  • @joshuashep22 said:

    This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience

    No.

    DS should not be made more powerful. It is already a meta perk and a must-have for any survivor.

    Game design problems should not be addressed with perks. The devs should make changes to the baseline game mechanics to address tunneling, not using perks as bandaid fixes.

    Same with killer perks like Ruin.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/736767#Comment_736767

    Okay then Noed needs to only trigger if all 5 totems remain when the last gen pops.

    It's a punishment for genrushing, and it should be a strictly anti genrushing perk

    That's the biggest false equivalency I have ever seen.

    Decisive strike is meant to be in anti tunneling perk however in its current state most people abuse it and use it like a you can't touch me for 60 seconds perk.

    If another person gets downed and hooked that means you aren't being tunneled.


    However you could still very easily gen rush killer and have two or more totems destroyed you really overestimate how long it takes for you to destroy a totem

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/736770#Comment_736770

    That's the biggest false equivalency I have ever seen.

    Decisive strike is meant to be in anti tunneling perk however in its current state most people abuse it and use it like a you can't touch me for 60 seconds perk.

    If another person gets downed and hooked that means you aren't being tunneled.

    However you could still very easily gen rush killer and have two or more totems destroyed you really overestimate how long it takes for you to destroy a totem

    The cleansing action takes 14 seconds to complete by default and resets if the Survivor interrupts it.


    Straight from the WIki! It's really short...

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/736770#Comment_736770

    That's the biggest false equivalency I have ever seen.

    Decisive strike is meant to be in anti tunneling perk however in its current state most people abuse it and use it like a you can't touch me for 60 seconds perk.

    If another person gets downed and hooked that means you aren't being tunneled.

    However you could still very easily gen rush killer and have two or more totems destroyed you really overestimate how long it takes for you to destroy a totem

    Also! 60 seconds is too long for a basic immunity perk. Much like BT lets people body block for free.

    So I'm with you here.

  • So we should make DS BETTER than it was ORIGINALLY.


    K.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/740224#Comment_740224

    Again, telling me 10 other perks that also combat genrushing doesn't invalidate Demise as another.

    Again you're missing the point. You are fighting me on a perk because you apparently love it. What's the point of Franklin's Demise if there is no toolboxes then, then you'll probably say medkits, keys, and flashlights right. So pretty much survivors just shouldn't have items right? Because trash killers want an easier match, where's the fun in that. I play killer and don't need it, I'm a wraith main and still don't use Franklin's, and flashlights are strong against wraiths.

  • The timer should completely pause when slugged. If a killer is tunneling DS should reap maximum benefits.

  • Tell that to me when I played Hag and getting DS'd three times after I slugged all of them after downing them.

  • @Sluzzy said:

    The timer should completely pause when slugged. If a killer is tunneling DS should reap maximum benefits.

    How is slugging someone tunnelling? If you are getting slugged, you are not getting tunnelled. Thats just called applying pressure, which is what Survivors say Killers should learn to do instead of complaining about "generators going off too fast". Its called counterplay, learn to accept that second chance perks need counters or shouldnt exist.

  • I would be fine with this if using DS made you Moriable for 60 seconds.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/758183#Comment_758183

    How is slugging someone tunnelling? If you are getting slugged, you are not getting tunnelled. Thats just called applying pressure, which is what Survivors say Killers should learn to do instead of complaining about "generators going off too fast". Its called counterplay, learn to accept that second chance perks need counters or shouldnt exist.

    If you are worried about DS then that is your own fault for tunneling because that's the counter. I'm talking about killers that slug after tunneling off the hook so they can just hook them again. That denies the survivor of a perk slot.

  • @GH0ST3D said:

    https://forum.deadbydaylight.com/en/discussion/comment/740246#Comment_740246

    Again you're missing the point. You are fighting me on a perk because you apparently love it. What's the point of Franklin's Demise if there is no toolboxes then, then you'll probably say medkits, keys, and flashlights right. So pretty much survivors just shouldn't have items right? Because trash killers want an easier match, where's the fun in that. I play killer and don't need it, I'm a wraith main and still don't use Franklin's, and flashlights are strong against wraiths.

    "What's the point of Franklin's Demise if there is no toolboxes then"

    I won't use Franklin's if there is no toolboxes because I can live with medkits, maps, and flashlights, and Franklin's is no good against keys.

  • @joshuashep22 said:

    This way we can finally delete tunneling and make decisive strike more impactful to those who tunnel rather than a one time minor inconvenience

    • On the condition that as soon as another person is hooked your DS deactivates till you get unhooked again.
    • As soon as another person is unhooked all other DS deactivate, but that one person's.
    • Last remaining survivor has there DS automatically deactivated.
    • You get a active DS every time you are unhooked unless you miss the skill check.

    With these it will allow a infinite timer so even if your tunneled you can activate it after x amount of time. You get punished for failure to hit the skill check. Also if the killer does not tunnel DS is worthless. Last survivor will never have DS so it wont be as punishing if someone YOLO saves you last second for a switch.

  • The chief called and said, and I quote, "This ain't it"

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