Ehmmmm...............SKILL???
How is this supposed to be fair??
https://youtu.be/MV4lza9u5AoYou go, phase, grab, hook. GG
I don't wanna even imagine what would happen if the match was on Lery's, the game, Hawkins'
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How is this supposed to be fair??
https://youtu.be/MV4lza9u5AoYou go, phase, grab, hook. GG
I don't wanna even imagine what would happen if the match was on Lery's, the game, Hawkins'
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@Leonardo1ita Expecting everything to be fair in a game like DbD, three-plus years into its lifespan, is a fallacy.
Every three months they add in a new killer and survivor. That means new sets of add-ons and new perks. With the Perk system allowing Perks to be unlocked across the board and placed into a single Killer, unlike the add-ons which are Killer specific.
At this point, there are inevitably going to be underpowered builds, normal builds, and overpowered builds, and it is simply an impossible task to tweak in such a way that underpowered and overpowered builds become impossible.
This is what happens when you implement a system like DbD uses, and then expand on it four times a year for going on four years: It eventually starts to get crushed under its own weight.
I think during every games life, something will be considered the most OP Build eventually...
This just so happens to be that build for DBD. That, or Omega blink nurse.
What should have been done is the general Perk pool like we have, and then Killer specific perks being for that Killer only, just like add-ons. The teachable system doesn't scream to me that a lot of foresight was used during the game's design phase.
That would have made survivors more than just skins, too. That's one thing I liked better in Friday: The 13th, you had a solid reason to play a specific Counselor.
Plus, it would have cut down on the combinations for such overpowered builds by quite a bit.
honestly, change prayer beads into an ultra rare and degrade on of the others (maybe the ring?) to very rare and it'd be fine imo.
but yeah, its too strong for a very rare add on.
"But BALANCE."
-People who don't understand that it's functionally impossible to achieve with this many variables
They just need to rework or remove this add on, everything else can be balanced
The problem is that OMEGAblinks and Prayer Beads can be found very quickly at prestige level 50 :/.
This is what people don't understand. Ultra rare doesn't mean it's allowed to be overpowered. Same thing with keys and Red Syringes. They're NOT IN EVERY MATCH. But those damn times where they bring 2/3 of them you ask yourself: " Ehm....hello? Balance? Gen rush? "Get out of jail" free items?
Spirits balanced, but prayer beads aren’t.
Well, like how Omega Blinks are being changed, Prayer Beads could be the next thing to go.
I have enough skeleton keys and mori's and other ultra rare offerings for almost all killers and Dwight that I could play over 100 matches and the amount I lost still wouldn't matter. That said, who cares? Some things in games are meant to be unbalanced. It's called the Meta. Get used to it dude. It's staying.
thats where you are wrong though.
ultra rare = game changer.
that comes hand in hand with OP. just look at Trappers bloody coil + iridescent stone combo: it makes beartraps really, really strong. you cant disarm them, since you'd just injure yourself and they would reset automatically anyway, which basically makes them untouchable for you.
very rare should just be a buff to the base power, so prayer beads bracklet, which comepletely changes the way the character plays, should be ultra rare instead, as it provides a lot more than just a buff.
It's not just that. it's a bit more complicated. each component of that build has very specific synergy that makes nearly unbeatable. If you read mother daughter ring, it gives you massive speed boost but takes away scratch marks, but notice on how the lack of scratch marks has no impact on his ability to chase. It's because he can nearly pinpoint exact location of survivors in a chase using footsteps, breathing and moan(injured). It's like omega blink nurse, but omega spirit instead. The extra speed gives him the ability to make further distances to gen grab. Monitor makes it so that if your out terror radius, your suppose hear spirit's phase walk sound, but with prayer breads, that negative is removed so it allows you to go next to generator(with no TR) and gen grab them. Surveillance and Discordance highlight generators so you can accurately select which generators to gen grab. even if you removed prayer breads from that build, you'd still notice that build is "insane", since spirit just needs looking into at some point in regards to tracking capacity.
You're tryign to say a build that is reliant on extremely rare addons (so not spammable and a rarity even having a chance of running into it) is OP?
Maybe if it were a constant reliable build. But no.
Yes, because using a video of one of the best players in all of DBD is a smart idea for the case of "This is too strong" and "This takes no skill".
We can have a discussion on Prayer beads, absolutely, but don't act like it just takes a click and a wink to win the game with these add-ons.
I really hope so
Oh come on, there's still a chance that Devs will understand that these things are not funny. At all
Me too, more so because it won't be mentioned ever again if that's the case ha ha...
Ok, but there's a chance to avoid them.
Prayer beads....are uncounterable, unless you use spine chill or premonition.
So those who are trying to say that 4 red instaheals are op are wrong because they are extra rare, right?
well, you just listed possible counters right there xD
other than that, if you are working on a gen and you think she might be phasing with prayer beads, gentap. that way she'll hit you instead of pulling you off.
######### it's not funny. It's like saying use bamboozle to "fix" those insane infinites in maps like Ironworks of misery or Wretched Shop.
1 You don't know the killer's a spirit 'til you see her.
2 Even if gen tapping was the counter ( which is really bad, since you waste a lot of time), the spirit still gets a free hit
Correct. They don't happen anywhere nearly every game and if the do happen it's because it's a team that's farmed them. I'm sure you see a lot of those, though, right? 4 of them. Every other game, yes?
and?
you also run staright into a beartrap without knowing the killer is trapper. you also go for the basement safe without knowing the killer is bubba with insidious. you also get grabbed off a gen without knowing the killer is michael, wraith or ghostface.
you are only able to react to the killer once you know which one it is.
should we just go ahead and reveal which killer it is from the very start of the game then?
also, in order to achieve that grab in the early game spirit doesnt need the prayer beads. if she just walks up to you, outside your FoV, until you start getting a heartbeat and phases over you also wont notice.
thats why the balancing problem cant be measured in "but in early game if i dont know its her, she can get the jump on me" - there are many killers who profit from exatcly that, thats nothing unique for spirit.
now, we look at what can you do when you know its her?
first off, keep your surroundings under observation.
if she comes towards you, expect her to phase and only then gen tap. a free hit is a lot better than a grab after all. or you could sneak away from the gen.
in the end the counterplay to the prayer beads bracklet is the exact same to her normal phasing: outsmart her.
spirit is a killer that is highly reliant on mindgames, so if you can get into her head, you win, prayer beads or not.
in the end, prayer beads only help her out when she tries to get the jump on you and surprise you, so: keep an eye at your surroundings. thats important.
perks like spinechill or premonition can additionally help you out a lot against her, so yes those are in fact counters. not necessary, though they help massively.
its like your bamboozle example: bamboozle is certainly not necessary to deal with those loops, though it greatly helps.
Ok jest saying every perk every add on has a counter... Im not saying get good Neither. but with game experience you gain the knowledge on how to run a killer. And what to do when those pesky killers run meta. Personally i love it when a good player runs me or railroad me.it makes me learn maps better
This addon should have been nerfed a long time and they are still refusing to say anything about it. This build is basically a dcing build because whenever I play against someone like this everyone dcs.
It's a build. A strong one.
Deal with it.
You can't
Okay. Then move on. You'll likely never face it again.
My username has never made as much sense as it does in this thread. Obviously the game should just be four survivors walking around while unable to do gens and killers with no attack. There are counters for everything, it's all just a matter of practicing and getting better. Spine Chill for this spirit build. Spine Chill ist the best perk you aren't using. It works on stealthy killers too. Plus it can help clutch a gate escape if any killer closes the hatch. Spine Chill to save. Taking the meta out would make the game blow.