Borrowed Time No Longer Works against Freddy!!

Freddy can now tunnel survivors if he so wants to now off the hook if the survivor has borrowed time. With the new oblivious status effect to freddys dream word, if you have borrowed time, and freddy hits the person that gets off the hook they are pulled into the dream world. Since borrowed time works with the killers terror radius and freddys lullaby isn't a terror radius anymore he can chase the person with borrowed time off the hook and they can't stop their borrowed time meter while being chased. Was this intentional devs?!

Comments

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/699976#Comment_699976

    Idk why you laugh when they are the only killers I come accros in purple and red ranks.

    Also this wasn't really a comment about their strenghts but rather their mechanics. I could laugh you think Freddy is strong you know. xD

    Mate, leatherface IS the cannibal.

    You meant hillbilly

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/699977#Comment_699977

    Mate, leatherface IS the cannibal.

    You meant hillbilly

    Wtv from now on I'll say ugly Bob and apron guy.

  • @Cejar13321 said:

    Definitely taking off bt untill its proximity based.

    Delicious.

  • @TheUnendingNightmare said:

    Soooo you're complaining one of the worst killer in the game is now a good one ?

    Leatherface and the Cannibal can easily prevent any use of DH so idk why this would be so scandalous. Also, Myers completly prevent any use of all sensory/aura reading perks.

    That's just how certain killers work.

    Myers does not remove all aura reading except for in Tier 1. Myers does not stay in Tier 1 for long unless it's Scratched Mirror. Dead Hard is not a band aid fix to toxic behavior on the killer's end, Borrowed Time is. Oh and Freddy is strong btw.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/699343#Comment_699343

    I believe BT's effect being applied relies on the unhooker's proximity to the killer. So if the unhooker is awake and in Freddy's terror radius, then the unhooked survivor has the BT effect applied. That is what my common-sense assumption would be, based on the tooltips of both BT and Oblivious. In which case, the OP's assumptions are shaky at best (since Freddy only counters BT for sleeping survivors).

    And if that's NOT the case, then the developers really ought to clarify or amend.

    You need to read the perk descriptions. It is plenty clear how the interaction works. Proximity has nothing to do with how borrowed time works. Never has. It is based on whether the player with borrowed time is in or out of the killer's terror radius. Oblivious makes it so a player is always outside the terror radius until the effect ends. That means any sleeping survivor with borrowed time will not trigger the borrowed time effect. Pretty simple really.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/699858#Comment_699858

    Myers does not remove all aura reading except for in Tier 1. Myers does not stay in Tier 1 for long unless it's Scratched Mirror. Dead Hard is not a band aid fix to toxic behavior on the killer's end, Borrowed Time is. Oh and Freddy is strong btw.

    DS still works on him and I'm a sensory perk user. Unless Myers stop stalking wtv the tier your perks won't trigger.

  • @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/699366#Comment_699366

    You need to read the perk descriptions. It is plenty clear how the interaction works. Proximity has nothing to do with how borrowed time works. Never has. It is based on whether the player with borrowed time is in or out of the killer's terror radius. Oblivious makes it so a player is always outside the terror radius until the effect ends. That means any sleeping survivor with borrowed time will not trigger the borrowed time effect. Pretty simple really.

    I think he is talking before the rework.

    Pre rework BT perk would work when within the killer terror radius.

    Edit: Nvm I misunderstood you guys arguments.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/700627#Comment_700627

    DS still works on him and I'm a sensory perk user. Unless Myers stop stalking wtv the tier your perks won't trigger.

    The only time aura reading perks do not work on Myers is if he's in Tier 1. Once he hits tier 2 they work.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/700678#Comment_700678

    The only time aura reading perks do not work on Myers is if he's in Tier 1. Once he hits tier 2 they work.

    I'm talking about sensory reading perks. Although, I often use "Dark sense" and I never ever saw it work on Myers unless he stopped stalking.

  • @TheUnendingNightmare said:

    https://forum.deadbydaylight.com/en/discussion/comment/700739#Comment_700739

    I'm talking about sensory reading perks. Although, I often use "Dark sense" and I never ever saw it work on Myers unless he stopped stalking.

    Everything works on Myers at Tier 2 onwards. Spine Chill does as well.

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/700757#Comment_700757

    Everything works on Myers at Tier 2 onwards. Spine Chill does as well.

    I’m hearing when bE does the Undetectable Rework for all Stealth Killers Spine Chill and Premonition won’t work either.

  • This is no different than Insidious.... just you know do what survivors have been known to do since the beginning of time.... Adapt.

    You can still use BT against Freddy, you just now have two conditions to meet: don’t be asleep and have someone else take the hit while the sweater boy camps you can totally grab the person off the hook.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/699707#Comment_699707

    Except old Legion could do that EVERY time they got a hit with FF.

    Freddy can only do this in ONE situation that might happen ONCE or TWICE per match against ONE perk.

    Freddy can bleedout Borrowed Time EVERY time it is applied.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/699343#Comment_699343

    I believe BT's effect being applied relies on the unhooker's proximity to the killer. So if the unhooker is awake and in Freddy's terror radius, then the unhooked survivor has the BT effect applied. That is what my common-sense assumption would be, based on the tooltips of both BT and Oblivious. In which case, the OP's assumptions are shaky at best (since Freddy only counters BT for sleeping survivors).

    And if that's NOT the case, then the developers really ought to clarify or amend.

    He's basically saying even with BT once the survivor is off the hook and hit once they get no terror radius so the timer continues to deplete kinda like moonwalking legion but without the moonwalking

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/699707#Comment_699707

    Except old Legion could do that EVERY time they got a hit with FF.

    Freddy can only do this in ONE situation that might happen ONCE or TWICE per match against ONE perk.

    Yea but if he decides to just camp the hook he won't be punished like other killers are and it's basically encouraging players to camp instead of natural gameplay

  • @Johnny_XMan said:

    This is no different than Insidious.... just you know do what survivors have been known to do since the beginning of time.... Adapt.

    You can still use BT against Freddy, you just now have two conditions to meet: don’t be asleep and have someone else take the hit while the sweater boy camps you can totally grab the person off the hook.

    You're asking two people to adapt who likely aren't in communication, it's not that simple, and literally every time someone uses Insidious, they don't use it to prevent BT, they use it to get someone to think they're safe coming for the hook rescue so they can get another hook, or they're Bubba and don't want anyone leaving their basement. If you use Insidious to prevent BT, you have to be in a position where you don't move until they do the unhook, in which case they can move to a side where you're forced to move to hit the person just unhooked.

    I feel like they should change ONE TINY LINE of BT to fix this. "While unhooking an ally who is in the terror radius of the killer". This would fix it as the person on the hook is always awake and thus cannot be affected by the lullaby until they're unhooked.

  • Bad change. More DCs will occur on Freddy now.

  • I said this in another thread but I’ll say it again, this is a simple fix, all bE has to do is add back the requirement of being out of a chase before the timer ticks down on top of the terror radius stipulation.

    I’m pretty sure Myers, Pig and Ghostface all initiate chases even when Undetectable so they would be fine. Not sure what they can do to stop The Wraith from abusing this, but he always could do this and never has from any of my experiences so I guess it’s fine.

  • @Rydog said:

    Oblivious only applies when a survivor is asleep, right? So if you are awake, and you unhook someone within Freddy's terror radius using BT, wouldn't it still apply the effect? (In other words, I'm saying that Freddy only disables BT for sleeping rescuers.)

    Yes, absolutely.

  • SImple solution according to BHVR: Gut Legion again. (Just a joke btw)

  • Maybe add a deep sleep mechanic with Freddy to make his terror radius disappear/appear if you are asleep for too long (180 seconds) just to give a reason to want to wake up.

    I don't know which way would work best but I feel like not being able to hear the terror radius on a non stealth killer is kinda cheap.

  • @FairP1ayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/700780#Comment_700780

    I’m hearing when bE does the Undetectable Rework for all Stealth Killers Spine Chill and Premonition won’t work either.

    False. Spine Chill and Premonition work against Undetectable.

    You can test this right now with the Demogorgon. I already have.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/700860#Comment_700860

    False. Spine Chill and Premonition work against Undetectable.

    You can test this right now with the Demogorgon. I already have.

    Oh thank the Entity! I’d have been seriously triggered if they did that, Pig and Ghostface are the main reason I run those perks, so I’d hate to see them nerfed into uselessness like MOM.

  • @FairP1ayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/701163#Comment_701163

    Oh thank the Entity! I’d have been seriously triggered if they did that, Pig and Ghostface are the main reason I run those perks, so I’d hate to see them nerfed into uselessness like MOM.

    They wouldn't be useless anyways. But sure.

  • True, but the only benefit I find from Spinechill and Premonition being used on non stealth Killers is a slight head start on 32M Killers and a good head start on 24M and smaller Killers. Not useless sure, but I feel most people run it for stealth Killers (and apparently Spirit lol), so it’d make them even harder to go against especially with how broken taking Ghostface out of his stealth is.

  • @FairP1ayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/701474#Comment_701474

    True, but the only benefit I find from Spinechill and Premonition being used on non stealth Killers is a slight head start on 32M Killers and a good head start on 24M and smaller Killers. Not useless sure, but I feel most people run it for stealth Killers (and apparently Spirit lol), so it’d make them even harder to go against especially with how broken taking Ghostface out of his stealth is.

    It's certainly disproportionately useful against stealth Killers. But I mostly use Spine chill to get information on the Killers exact location.

    When you know the Killer is looking at you vs when they aren't you can estimate their angle and thus the optimal way to hide. And it can inform you if the Killer has no idea where you are and thus that you can keep working on your gen.

    It also helps you complete an objective last second with the 6% increase in speed but that one is niche.


  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/699327#Comment_699327

    Counterpoint: Borrowed Time didn't need to be incidentally buffed twice. This is just dialing it back for one specific Killer. :P

    It wasn't "buffed twice" it was tweaked. This however is a flat out buff, one Freddy doesn't need.

    @Dreamnomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/699327#Comment_699327

    Anyone with 2 brain cells to rub together would gladly give up Coulrophobia and Unnerving Presence shenanigans to counter Borrowed Time. It's not like those are meta perks. While this change is a buff for Freddy it isn't going to have big implications in terms terms of where people will put him in their killer tier lists. I would classify this change as one of those intricate knowledge changes for both sides. If you are a survivor that doesn't keep up on the details of this game and like to use borrowed time then you might be in for a surprise.

    Doesn't matter my point is that they fixed these perks to work on Freddy, now they are broke again. Any future within-TR-range-effect-perks won't be of use on him.

    Also Coulrophobia was very strong on both the old and new Freddy. Slowing down healing is a big deal. But now it's not even an option.

    Borrowed Time is just fine right now, they don't need to add this new status effect, especially to Freddy. Lullaby should count as a TR. It's about balance not wanting a free anti-BT on an already strong killer.

    @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/699327#Comment_699327

    Unnerving presence was already a bad idea to put on him since it increases the chance of getting a skill check. Him not equipping that isn't really a loss to him...


    If you do Overcharge with stacked dresses you can make a skill check cost like 15% of a gen. Without Unnerving that loses all point though, since base Overcharge skill check is easy to hit.

    I use to main old Freddy and I've played quite a lot of new Freddy with a lot of tactics. I'm telling you guys that giving him a free anti-BT is really unbalanced. Old Freddy yea throw the dude a bone, but the new one no he is plenty strong.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/699345#Comment_699345

    It wasn't "buffed twice" it was tweaked. This however is a flat out buff, one Freddy doesn't need.

    https://forum.deadbydaylight.com/en/discussion/comment/699360#Comment_699360

    Doesn't matter my point is that they fixed these perks to work on Freddy, now they are broke again. Any future within-TR-range-effect-perks won't be of use on him.

    Also Coulrophobia was very strong on both the old and new Freddy. Slowing down healing is a big deal. But now it's not even an option.

    Borrowed Time is just fine right now, they don't need to add this new status effect, especially to Freddy. Lullaby should count as a TR. It's about balance not wanting a free anti-BT on an already strong killer.

    https://forum.deadbydaylight.com/en/discussion/comment/699374#Comment_699374

    If you do Overcharge with stacked dresses you can make a skill check cost like 15% of a gen. Without Unnerving that loses all point though, since base Overcharge skill check is easy to hit.

    I use to main old Freddy and I've played quite a lot of new Freddy with a lot of tactics. I'm telling you guys that giving him a free anti-BT is really unbalanced. Old Freddy yea throw the dude a bone, but the new one no he is plenty strong.

    Letting them fail skill checks with OC and all that was fine on old Freddy. You don't wanna deal with having no power in a chase for 60 seconds with new Freddy.

  • @thesuicidefox said:

    Freddy was in a good spot after his rework. He didn't need this.

    The Oblivious effect also negatively affects him since now some perks are useless on him, such as Unnerving which was useless prior to his rework too, and is no useless again.

    This new status is a bad decision. Just nerf OOO we don't need this.

    Why would you wnat to ru. Unnerving on Freddy? Unless you are concerned for ds i. Which you shouldnt be tunneling. Amd unless you are runmimg the add on that keeps survivors in dream world even with a missed skill check.

  • Technically Unnerving and Coulrophobia will still work with Freddy, Survivors just have to be awake for that to be the case, so this gives them even less of a reason to do it.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/699345#Comment_699345

    It wasn't "buffed twice" it was tweaked. This however is a flat out buff, one Freddy doesn't need.

    https://forum.deadbydaylight.com/en/discussion/comment/699360#Comment_699360

    Doesn't matter my point is that they fixed these perks to work on Freddy, now they are broke again. Any future within-TR-range-effect-perks won't be of use on him.

    Also Coulrophobia was very strong on both the old and new Freddy. Slowing down healing is a big deal. But now it's not even an option.

    Borrowed Time is just fine right now, they don't need to add this new status effect, especially to Freddy. Lullaby should count as a TR. It's about balance not wanting a free anti-BT on an already strong killer.

    https://forum.deadbydaylight.com/en/discussion/comment/699374#Comment_699374

    If you do Overcharge with stacked dresses you can make a skill check cost like 15% of a gen. Without Unnerving that loses all point though, since base Overcharge skill check is easy to hit.

    I use to main old Freddy and I've played quite a lot of new Freddy with a lot of tactics. I'm telling you guys that giving him a free anti-BT is really unbalanced. Old Freddy yea throw the dude a bone, but the new one no he is plenty strong.

    It was indeed buffed twice. Not intentionally, as they were merely byproducts of the Legion's release (Deep Wound change made it so the timer no longer goes down while chasing the person protected by Borrowed Time) and the Legion's re-balancing (now Borrowed Time timer doesn't go down as long as you are within the Killer's TR, which is a buff against anyone minus Wraith, Pig, and Ghostface; also the Killer can no longer see the timer going down), but they are changes that made Borrowed Time better. Freddy's buff undoes most of that and allows Freddy to counter it similar to other killers who can shut off their TR.

  • @browalker15 said:

    Freddy can now tunnel survivors if he so wants to now off the hook if the survivor has borrowed time. With the new oblivious status effect to freddys dream word, if you have borrowed time, and freddy hits the person that gets off the hook they are pulled into the dream world. Since borrowed time works with the killers terror radius and freddys lullaby isn't a terror radius anymore he can chase the person with borrowed time off the hook and they can't stop their borrowed time meter while being chased. Was this intentional devs?!

    bt is op anyways and this actually sounds way more balanced. I like that.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/701496#Comment_701496

    It was indeed buffed twice. Not intentionally, as they were merely byproducts of the Legion's release (Deep Wound change made it so the timer no longer goes down while chasing the person protected by Borrowed Time) and the Legion's re-balancing (now Borrowed Time timer doesn't go down as long as you are within the Killer's TR, which is a buff against anyone minus Wraith, Pig, and Ghostface; also the Killer can no longer see the timer going down), but they are changes that made Borrowed Time better. Freddy's buff undoes most of that and allows Freddy to counter it similar to other killers who can shut off their TR.

    No it wasn't buffed. It was tweaked because of new Legion.

    This isn't a tweak. It's a direct buff, a very strong one. They just give Freddy Oblivious when you are asleep. He doesn't need a counter to BT he is a plenty strong killer. Again I play him regularly.

    And it's not the same as other killers...

    -Wraith has to decloak first. You can also force him out of cloak with a flashlight.

    -Pig has to either stand up or ambush which is not a very effective attack on someone that was just saved.

    -GF can be broken out of his stealth.

    -Myers has to be in tier 1 for proper stealth options which means he is slow.

    All of these killers have counter play options to trigger a BT proc, and if they can deny a BT proc there is at least some catch. Giving Freddy Oblivious in DW is neither of these. He can just hit you, put you to sleep and now BT just won't work. You can go wake up but the fact he puts you to sleep when he hits you makes this pointless. He doesn't have to decloak or do some sort of easy-to-dodge attack out of stealth, he can just do whatever he wants when he wants.

    This is not a good change, at least not for Freddy. If anything, make Pill Bottle inflict Oblivious in DW instead of what it currently does, but as base kit no this shouldn't be a thing. Freddy doesn't need this kind of buff.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/702005#Comment_702005

    No it wasn't buffed. It was tweaked because of new Legion.

    This isn't a tweak. It's a direct buff, a very strong one. They just give Freddy Oblivious when you are asleep. He doesn't need a counter to BT he is a plenty strong killer. Again I play him regularly.

    And it's not the same as other killers...

    -Wraith has to decloak first. You can also force him out of cloak with a flashlight.

    -Pig has to either stand up or ambush which is not a very effective attack on someone that was just saved.

    -GF can be broken out of his stealth.

    -Myers has to be in tier 1 for proper stealth options which means he is slow.

    All of these killers have counter play options to trigger a BT proc, and if they can deny a BT proc there is at least some catch. Giving Freddy Oblivious in DW is neither of these. He can just hit you, put you to sleep and now BT just won't work. You can go wake up but the fact he puts you to sleep when he hits you makes this pointless. He doesn't have to decloak or do some sort of easy-to-dodge attack out of stealth, he can just do whatever he wants when he wants.

    This is not a good change, at least not for Freddy. If anything, make Pill Bottle inflict Oblivious in DW instead of what it currently does, but as base kit no this shouldn't be a thing. Freddy doesn't need this kind of buff.

    How is giving Borrowed Time changes that make it better not a buff, but giving a change to Freddy that effectively takes away those changes a huge buff? You can't have it both ways.

    Also, Pig and GF's options are not that much different from "hit the Survivor" when it comes to flat-countering BT. If anything, they are arguably easier because they don't even need to hit the unhooker before they make the save. They just need to turn on their stealth mode at the right time.

  • There's no point in arguing over what is or isn't a buff. Freddy's already a good killer, this change allows unsportsmanlike killers to avoid a band-aid fix to unsportsmanlike play, while all other options that could potentially do this, have counterplay. Freddy's changes have none. Even Myers has a 6m TR when in tier 1 btw.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/702005#Comment_702005

    No it wasn't buffed. It was tweaked because of new Legion.

    This isn't a tweak. It's a direct buff, a very strong one. They just give Freddy Oblivious when you are asleep. He doesn't need a counter to BT he is a plenty strong killer. Again I play him regularly.

    And it's not the same as other killers...

    -Wraith has to decloak first. You can also force him out of cloak with a flashlight.

    -Pig has to either stand up or ambush which is not a very effective attack on someone that was just saved.

    -GF can be broken out of his stealth.

    -Myers has to be in tier 1 for proper stealth options which means he is slow.

    All of these killers have counter play options to trigger a BT proc, and if they can deny a BT proc there is at least some catch. Giving Freddy Oblivious in DW is neither of these. He can just hit you, put you to sleep and now BT just won't work. You can go wake up but the fact he puts you to sleep when he hits you makes this pointless. He doesn't have to decloak or do some sort of easy-to-dodge attack out of stealth, he can just do whatever he wants when he wants.

    This is not a good change, at least not for Freddy. If anything, make Pill Bottle inflict Oblivious in DW instead of what it currently does, but as base kit no this shouldn't be a thing. Freddy doesn't need this kind of buff.

    Borrowed Time wasn't tweaked, was flat out buffed, period. Freddy was the one tweaked, because now some perks are useless on him ( despite them being all bad besides Infectious Fright ), while OoO is stronger against him now. So this isn't a flat out buff as you say it is. You can still proc BT against Freddy if you are asleep and Freddy isn't hard camping.

  • So legion got completely destroyed because of things like moonwalk.

    But now, it is intended for a killer to run after someone and wait for them to die and there is nothing that you can do to stop it.

    Freddy doesnt even need to moonwalk. Im very confused.

  • @NullSp3c said:

    So legion got completely destroyed because of things like moonwalk.

    But now, it is intended for a killer to run after someone and wait for them to die and there is nothing that you can do to stop it.

    Freddy doesnt even need to moonwalk. Im very confused.

    The difference is that Legion could hit you with his power at any time he wanted, while Freddy can activate Deep Wounds only when you have BT on you. So if your team does save unhooks, then it shouldn't be a problem. In end game, you have 15 seconds to find the gate and leave, that should be enough time.


  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/713919#Comment_713919

    The difference is that Legion could hit you with his power at any time he wanted, while Freddy can activate Deep Wounds only when you have BT on you. So if your team does save unhooks, then it shouldn't be a problem. In end game, you have 15 seconds to find the gate and leave, that should be enough time.

    It's still an exploit that makes you go down no matter what. You get that feel that it doesn't matter if you played right or outskilled the killer.

    That argument brought the legion's update.


    A lot of people don't know about this sinergy and unsafe unhook you.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/713968#Comment_713968

    It's still an exploit that makes you go down no matter what. You get that feel that it doesn't matter if you played right or outskilled the killer.

    That argument brought the legion's update.

    A lot of people don't know about this sinergy and unsafe unhook you.

    LMAO, there is no exploit, that just how old BT used to work and nobody complained about it. You also don't outplay the killer when rushing to do an unsafe hook with BT, just saying.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/714769#Comment_714769

    LMAO, there is no exploit, that just how old BT used to work and nobody complained about it. You also don't outplay the killer when rushing to do an unsafe hook with BT, just saying.

    Then why was it a problem to moonwalk with legion? And why was it a problem that he would down you no matter what, just a matter of time?

    I know that with Legion it was more frequent but it has the same idea.

    It's not your fault that someone unsafely unhooks you.

  • @NullSp3c said:

    https://forum.deadbydaylight.com/en/discussion/comment/714803#Comment_714803

    Then why was it a problem to moonwalk with legion? And why was it a problem that he would down you no matter what, just a matter of time?

    I know that with Legion it was more frequent but it has the same idea.

    It's not your fault that someone unsafely unhooks you.

    I already said why with Legion it was a completely different thing. Look, with old BT you would go down no matter what against any killer, but nobody complained about it being too weak or unfair.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/714949#Comment_714949

    I already said why with Legion it was a completely different thing. Look, with old BT you would go down no matter what against any killer, but nobody complained about it being too weak or unfair.

    Why tho?

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/714769#Comment_714769

    LMAO, there is no exploit, that just how old BT used to work and nobody complained about it. You also don't outplay the killer when rushing to do an unsafe hook with BT, just saying.

    I almost forgot about the old borrowed time. Still Freddy didn't really need oblivious. He already got snares and fake pallets not to mention a non directional lullaby.

  • Borrowed time also got an unjustified buff when Legion came out and now that is works like it used to against one killer it's a problem?

  • I like this change as it nerfs one of the best survivor perks in the game :D

  • Well, this buff seemed random. I didn't see anything regarding Terror radius perks to be godly on Freddy. Out of nowhere buff I'd say. I'll take what I can get, but it still confuses me.

  • @PolarBear said:

    Borrowed time also got an unjustified buff when Legion came out and now that is works like it used to against one killer it's a problem?

    No the problem is that BT doesn't even proc. If you unhook someone they are awake. They have to get hit or be chased for 60 seconds to fall asleep. What you guys are talking about is irrelevant to the discussion.

  • Maybe it's time to learn to unhook wisely instead of unhooking in front of the killer.

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