Decisive Strike

Is it possible to change it so it isn't so abusable?

At the moment most survivors I play against run it and they use it in the way different then intended.

After getting unhooked you basically get armor for 60 seconds so you don't care about the killer but just go and do whatever.


Maybe it'd worth adding that if killer downs other survivor, or survivor after getting unhooked starts doing another action it disables the perk?

Comments


  • @D3v3S3aTp3An3S said:

    https://forum.deadbydaylight.com/en/discussion/comment/564089#Comment_564089

    Hahahah well it is a strategy I guess. Jumping in the locker is also a way to avoid daddy Myers mori.

    As the last survivor left I once spent 10+ minutes with a Myers trying to mori my Nea. I kept jumping into lockers every chance. It was cute, he was trying so hard to stab me to death by letting me wriggle free then trying to catch me before I found another locker. He finally figured it out by trapping me in an alcove. His words in after chat -- 'worth it.'

    I haven't thought to use lockers for DS though. Nice tip.

  • @Casm said:

    It's amazing people are complaining about DS now. 60 seconds of armor? Risk free? I'm not sure what game these people are playing but it certainly isn't DBD.

    Assuming you aren't tunneling, it shouldn't be too difficult to find another survivor to focus on while the other gets rescued. If you're good enough at the game where you not only down and hook a different survivor but find the original unhooked survivor and down them in less than 60 seconds, then just wait a bit for DS to expire. You're already applying extreme pressure and are clearly in a winning position. If you get hit by DS, it's on you.

    This is like survivors complaining about noed. If you die to it, it's because you allowed it to activate by not cleansing totems. If you get hit by DS, it's because you were impatient and didn't wait 60 seconds for the perk to deactivate.

    Seriously, I see more people complaining about perks on both sides where it's the people complaining about it that are the ones that hold all the cards as to whether the perk is even used it.

    What?!

    Imagine playing trapper(if you even play killer).

    Survivor gets unhooked before you even went further then 15 meters away from the hook after you placed trap nearby.

    Survivor 1 is injured, Survivor 2 ran straight into the trap. I come back and smack survivor that isn't trapped and then the other one.

    How am I tunneling? Should I ignore obviously stupid plays and ignore stupid plays?

    That's the game I had today at rank 7...

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/564226#Comment_564226

    Tunneling is one of counters to gen rush why it should be punished?Ridiculous

    @Slayer Are you even serious with this comment?

    This "Gen Rushing" as you call it, is 99% of the time the result of you tunneling one target. What do you expect the rest to do? Wait for you to get better at catching the one player?

    Countering would be efficiently hooking multiple survivors so that other survivors have to go and save (i.e. giving them a reason to pause on their main objective).

    The devs never said DS was strictly an anti-tunneling perk. It works as such, but it isn't meant to only work for that. Adapt.

    It fine as it is.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/564239#Comment_564239

    @Slayer Are you even serious with this comment?

    This "Gen Rushing" as you call it, is 99% of the time the result of you tunneling one target. What do you expect the rest to do? Wait for you to get better at catching the one player?

    Countering would be efficiently hooking multiple survivors so that other survivors have to go and save (i.e. giving them a reason to pause on their main objective).

    The devs never said DS was strictly an anti-tunneling perk. It works as such, but it isn't meant to only work for that. Adapt.

    It fine as it is.

    I look at DS as they announced it was to prevent tunneling. If it is designed around tunneling but can be abused to do other things. Than the claimed anti-tunnel perk is not actually anti-tunnel. Simple logic goes along way. Similar to legions blades they functioned how they functioned it wasn't intended and it got fixed. Just because it is better or in a state that seems acceptable doesn't mean that the mechanic is working as intended.

  • @Boss said:

    Idk, it's fine to me.

    Got stabbed once in 2 weeks.

    No one saves their DS for endgame in your matches?

    Legitimately curious.

    I get this a lot...

    https://youtu.be/pnaZzt4bPJI?t=473

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/564491#Comment_564491

    No one saves their DS for endgame in your matches?

    Legitimately curious.

    I get this a lot...

    https://youtu.be/pnaZzt4bPJI?t=473

    DS is uncommon in my games.

    I saw more MoM's today than DS's.

  • @TRB124 said:

    Please leave DS alone. It’s a very situational perk now, it’s only active for 60s and only activates after being unhooked. That means it’s only active 2 times in a match for a survivor to take advantage of, assuming they are saved off hook.

    @TRB124 You realize that one could describe the old DS the same way? Also, the old MoM was a very situational perk that could only be used once per match.

    "Situational" and "limited use" alone are no arguments for balance/imbalance.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/564620#Comment_564620

    DS is uncommon in my games.

    I saw more MoM's today than DS's.

    I'm jealous T_T

  • @Raccoon said:

    @Casm

    How do I stop the guy with DS from crawling out of the exit gates because I didn't tunnel him before the end game?

    If he's crawling out of the game with DS still activated, you accept you lost and move on. You can't and shouldn't be able to stop every single contingency. If it reaches that point and they hit their DS, you've lost. Accept it.

  • Hot take: decisive is better now than before, especially if multiple survivors use it. It forces you to waste time, rewards sloppy play, and punishes good killers. It was counterable before.


  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/564239#Comment_564239

    @Slayer Are you even serious with this comment?

    This "Gen Rushing" as you call it, is 99% of the time the result of you tunneling one target. What do you expect the rest to do? Wait for you to get better at catching the one player?

    Countering would be efficiently hooking multiple survivors so that other survivors have to go and save (i.e. giving them a reason to pause on their main objective).

    The devs never said DS was strictly an anti-tunneling perk. It works as such, but it isn't meant to only work for that. Adapt.

    It fine as it is.

    Applying pressure + eliminating survivors as fast as possible (less survivors on gens better). And ds stays on my way for wanting to eliminate survivors as fast as i can.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/563692#Comment_563692

    Yeah!

    Especially in the endgame when the gates are open and you automatically lose regardless of whether you slug them or pick them up.

    What a reward for playing "fair" and not tunneling all game.

    People complain about DS in the beginning, people complain about DS in the end.

    People complain about it disrupting momentum. People complain despite having counterplay.

    It's almost as if perks that help survivors survive are generally unpopular!

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/563714#Comment_563714

    People complain about DS in the beginning, people complain about DS in the end.

    People complain about it disrupting momentum. People complain despite having counterplay.

    It's almost as if perks that help survivors survive are generally unpopular!

    Give me some sign that i can pick up survivor without getting stunned then it will has counters.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/571253#Comment_571253

    Give me some sign that i can pick up survivor without getting stunned then it will have counters.

    Survivor is unhooked by a teammate instantly, and/or and makes little effort to run or hide right after getting unhooked. Which, ironically, is what the OP is complaining about.

    Or make it a practice to slug recently unhooked people and go for the unhooker. If you don't want to give up the hook, simply injure the unhooker and go back to pick up the person with DS.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/571259#Comment_571259

    Survivor is unhooked by a teammate instantly, and/or and makes little effort to run or hide right after getting unhooked. Which, ironically, is what the OP is complaining about.

    Or make it a practice to slug recently unhooked people and go for the unhooker.

    Here s something that s going to surprise you : I DO but i still get stunned with DS plenty of times.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/571262#Comment_571262

    Here s something that s going to surprise you : I DO but i still get stunned with DS plenty of times.

    Sure you do. It's almost as if the perk is working as intended.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/571263#Comment_571263

    Sure you do. It's almost as if the perk is working as intended.

    There was a clip somewhere here where survivor got unhooked, run around for a while then after killer hooked 2 other survivors, first survivor which was streaming at the time went for the save, got grabbed and DS'ed away.

    HE GOT TUNNELED SO HARD that other 2 survivors slipped and fell on hooks because of all that tunnelling.

  • Decisive Strike has too many issues, good and bad issues


    You could literally down 2 survivors, hook 2, down the original person before them who has DS and get hit because of the minute timer

    Sometimes DS does not work at all when hitting the check


    The enduring nerf just made this perk a bigger pain just because now if you don't tunnel and they hit it, you are stuck sitting there evaluating why you still play this game and not MineCraft like everyone else

    The other issue is people who state "Remember who got unhooked"

    This is easily thrown out the window as people can run the same cosmetics and make it almost impossible to remember who had the perk in the first place


    "Don't tunnel" may be the funniest out of all these excuses, the perk does work somewhat against tunnelers, but if the killer is fast and good at hunting their prey, they just can track you down quickly if they are a fast moving killer and sometimes not tunneling it still works

  • It's not specifically an 'anti-tunnel' perk, it just helps when tunneled. It's also not a free escape, or does it magically send the survivor using it beyond the exit gates? They can still be caught few seconds later, and that actually happens quite often. I get that for some killers, the perk consumes time. Sometimes the survivor can even break the chase and get away. Happens. You won't always get a 4k.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/564528#Comment_564528

    Applying pressure + eliminating survivors as fast as possible (less survivors on gens better). And ds stays on my way for wanting to eliminate survivors as fast as i can.

    How does that make more sense than saying something like Ruin or PGTW shouldn't exist because it gets in the way of doing generators as fast as possible? Effective strategies are not immune to having perks and mechanics that counteract them.

  • @LordGlint said:

    Another thing Ive noticed about it is some ppl just jump into lockers to FORCE the DS. You cant slug them, so you either gotta eat it or let them go.

    Or wait at the locker.

  • @Jdsgames said:

    https://forum.deadbydaylight.com/en/discussion/comment/564528#Comment_564528

    I look at DS as they announced it was to prevent tunneling. If it is designed around tunneling but can be abused to do other things. Than the claimed anti-tunnel perk is not actually anti-tunnel. Simple logic goes along way. Similar to legions blades they functioned how they functioned it wasn't intended and it got fixed. Just because it is better or in a state that seems acceptable doesn't mean that the mechanic is working as intended.

    You're arguing mechanical things behaving differently, and people using mechanics in unintended ways.

    One you can plan for. The other you can try, but someone will find a new way to use it.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/571253#Comment_571253

    Give me some sign that i can pick up survivor without getting stunned then it will have counters.

    Count to 60 fist.

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/571265#Comment_571265

    There was a clip somewhere here where survivor got unhooked, run around for a while then after killer hooked 2 other survivors, first survivor which was streaming at the time went for the save, got grabbed and DS'ed away.

    HE GOT TUNNELED SO HARD that other 2 survivors slipped and fell on hooks because of all that tunnelling.

    Except the clip only had one other hook before the DS.

  • @Hoodied said:

    Decisive Strike has too many issues, good and bad issues

    You could literally down 2 survivors, hook 2, down the original person before them who has DS and get hit because of the minute timer

    Sometimes DS does not work at all when hitting the check

    The enduring nerf just made this perk a bigger pain just because now if you don't tunnel and they hit it, you are stuck sitting there evaluating why you still play this game and not MineCraft like everyone else

    The other issue is people who state "Remember who got unhooked"

    This is easily thrown out the window as people can run the same cosmetics and make it almost impossible to remember who had the perk in the first place

    "Don't tunnel" may be the funniest out of all these excuses, the perk does work somewhat against tunnelers, but if the killer is fast and good at hunting their prey, they just can track you down quickly if they are a fast moving killer and sometimes not tunneling it still works

    Same cosmetics?

    So you cant, idk, look at the ui and see who's hooked and then if the SAME person is downed, maybe they are the one with DS?

  • If only the stun timer was adjusted [read 'looked at'] after the Enduring nerf.

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/571265#Comment_571265

    There was a clip somewhere here where survivor got unhooked, run around for a while then after killer hooked 2 other survivors, first survivor which was streaming at the time went for the save, got grabbed and DS'ed away.

    HE GOT TUNNELED SO HARD that other 2 survivors slipped and fell on hooks because of all that tunnelling.


    So the Killer should've slugged instead. If all of that happened as you said, the Killer could have prevented it by slugging or waiting for DS to expire.

    The perk activates if you are picked up within 60s of being unhooked. No more, no less. It is laid out in plain writing and there is no need to complicate it any further.

    DS does not need to be changed just because you refuse to adapt to it.

  • @Visionmaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/572047#Comment_572047

    So the Killer should've slugged instead. If all of that happened as you said, the Killer could have prevented it by slugging or waiting for DS to expire.

    The perk activates if you are picked up within 60s of being unhooked. No more, no less. It is laid out in plain writing and there is no need to complicate it any further.

    DS does not need to be changed just because you refuse to adapt to it.

    Killer already downed and hooked one or two other survivors.

    DS still activated after survivor decided to bomb rush the hook as they actually had nothing to fear.

  • @theArashi said:

    https://forum.deadbydaylight.com/en/discussion/comment/572324#Comment_572324

    Killer already downed and hooked one or two other survivors.

    DS still activated after survivor decided to bomb rush the hook as they actually had nothing to fear.


    Again: so the Killer should've slugged instead.

    If you want to deactivate the perk, then you wait 60s after getting someone unhooked, like the perk states. Of course there is nothing to fear if you use DS versus a Killer that refuses to counter it.

    Why should a survivor that refuses to cleanse totems complain about NOED?

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