Killers get to keep instadown (noed) since forever but survivors lose their perk after a few months

That is some great bias from the devs.

A killer playing bad can still 1-shot someone with the crutch perk NOED.

A survivor playing bad cannot have any perk to help them survive, even when their aura is shown after they heal.

Seems only fair that killers should lose NOED as a perk whit this kind of balancing from the devs.

Comments

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/545253#Comment_545253

    Just because it "can" be "maybe" counterplayed doesn't mean its not overpowered. Especially since you spend more time in a match just to "maybe" make sure u dont get 1 shot.


    By that logic new DS is overpowered since you can maybe counter it by guessing and it rewards survivors failing while giving them 1 free healthstate like NOED does for killers.

  • The real problem is that survivors refuse to give up their meta-perks and run something that helps them track down totems - like Small Game or Detectives Hunch.

    I mean - if you hate NOED so much, why aren't you running those perks to counter it?

    I hate hags, so I run Urban Evasion specifically to deal with them. Why is it so hard for others to do similar things?

    Uncreative and unimaginative gamers these days - they all want ######### just handed to them.

  • This is one of dumbest threads I have seen on here lol. Every map I play I cleanse 3 or 4 of them myself. How many times have I denied Noed? Several. Do the totems. Easy and free points.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/542031#Comment_542031

    @Tsulan Not only that, but any Survivor that doesn't posses the basic game-sense to cleanse totems deserves to die to NOED. Genrush and risk being 1-downed at the end.

    Having to find every totem on the map is bull if you're trying to say NOED is balanced. For it to be balanced when the last gen is done ALL totems left on the map should become NOED and cleansing 1 removes it.

  • @purebalance7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/542036#Comment_542036

    Having to find every totem on the map is bull if you're trying to say NOED is balanced. For it to be balanced when the last gen is done ALL totems left on the map should become NOED and cleansing 1 removes it.

    That would actually make NOED unbalanced. I prefer it in it's current state as it gives survivors options on how they want to deal with the possibility. You can

    • ignore the totems completely and just rush the gates
    • take the time to do all the totems
    • take your chances and just take out lit totem.
    • Run Hope to nullify the NOED speed boost

    Again - survivors have options to deal with NOED - they just refuse to use the options they have. I've now listed THREE perks that help nullify NOED's effects. But will you see anybody using them? Probably not - too set in their ways these unimaginative players...


  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/546792#Comment_546792

    That would actually make NOED unbalanced. I prefer it in it's current state as it gives survivors options on how they want to deal with the possibility. You can

    • ignore the totems completely and just rush the gates
    • take the time to do all the totems
    • take your chances and just take out lit totem.
    • Run Hope to nullify the NOED speed boost

    Again - survivors have options to deal with NOED - they just refuse to use the options they have. I've now listed THREE perks that help nullify NOED's effects. But will you see anybody using them? Probably not - too set in their ways these unimaginative players...

    Cleansing every totem is unrealistic and to be forced to do it because MAYBE a killer has a perk that rewards them for being bad at the game? Yeah no. Every time I see NOED it's someone who couldn't down a single survivor the entire game and then got rewarded for being inept. Then they camp the hook and swing at the person like they're good.

    Every totem becoming NOED similar to Haunting Grounds's function in getting cleansed and removing the others is the only balance for the perk.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/545781#Comment_545781

    Well you don't need to worry about it being overpowered when it wont even activate. Get out of the mindset that you only need to repair gens and you win, there is a lot more to the game that survivors forget about.

    You literally have to repair gens to get out. Its not a mindset, its the rules of the game lol.

  • Guys, please refer to the post at the top of this page. It has the perfect counter and is easy to get.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/545924#Comment_545924

    You literally have to repair gens to get out. Its not a mindset, its the rules of the game lol.

    So, you're saying that rather than requiring survivors to open an exit gate and walk through it, the game should actually just end when the last generator is completed?

  • I know, you can destroy totems ?

  • @ermsy said:

    https://forum.deadbydaylight.com/en/discussion/comment/545330#Comment_545330

    Your argument that the killers pressure is stopping you from doing totems is not a strong one. There are 4 survivors and at least 1 of them can do a totem when they come across them. Your argument only holds in the scenario that you are expected to cleanse all 5 totems while your teammates do nothing which can happen in solo q but that isn't the perks fault.

    There is barely any pressure from the killer at the start of the game so you can usually get a free totem there, if ruin is being used, that will eventually go anyway which already leaves behind 3 totems. I wasn't saying that getting chased and doing gens is incompetent of survivors but rather purposefully ignoring the totem next to the gen they are repairing.

    I understand where you are coming from, it is difficult for one survivor to cleanse 5 totems but 4 survivors cleansing 4 totems?...not so much

    in what way is pressure stopping people from looking for 5 totems on top of getting 5 generators done (as well as doing other objectives like going for hook saves) not a strong one? if a killer is putting out enough pressure to make people need to stay on generators in order to win, going out of your way to look for totems is seldom an option

    most of the time spent in getting totems cleansed isn't the actual cleansing, but the locating. on large maps like grim pantry where totems can spawn literally anywhere along the edge of the map, going out of your way to find 5 totems while the rest of your team effectively plays 3v1 can easily spell out a loss. and everyone looking for totems out of the way of generators slows down the game more than ruin does

    you are really underplaying the time investment going for 5 totems requires for a team that isn't communicating. getting a totem at the beginning is easy, getting a totem when someone's in struggle phase on a hook and another person is being chased is throwing the game. against a competent killer you simply won't reliably have the time to look at every potential totem spot

    again, the way i counterplay noed is i look for the totem after it's activated, or even before it's activated i'll look at the totems i saw throughout the game to see if any are lit. it results in much less time wasted and as long as the gates aren't open you aren't on a strict time limit anymore unless someone's dying on a hook. but just because something can be counterplayed does not mean it's healthy for the game; note that i don't think noed is "overpowered", i just think it's an unhealthy perk

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/545924#Comment_545924

    You literally have to repair gens to get out. Its not a mindset, its the rules of the game lol.

    Repairing all gens is not equal to victory, you need to open the gates and escape first. If you rush the gens insanely fast without touching a single totem then that is no ones fault but your own. There is more to the game than just do generators, you have chests, totems, and healing which no one ever does anymore due to Adrenaline.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/545711#Comment_545711

    in what way is pressure stopping people from looking for 5 totems on top of getting 5 generators done (as well as doing other objectives like going for hook saves) not a strong one? if a killer is putting out enough pressure to make people need to stay on generators in order to win, going out of your way to look for totems is seldom an option

    most of the time spent in getting totems cleansed isn't the actual cleansing, but the locating. on large maps like grim pantry where totems can spawn literally anywhere along the edge of the map, going out of your way to find 5 totems while the rest of your team effectively plays 3v1 can easily spell out a loss. and everyone looking for totems out of the way of generators slows down the game more than ruin does

    you are really underplaying the time investment going for 5 totems requires for a team that isn't communicating. getting a totem at the beginning is easy, getting a totem when someone's in struggle phase on a hook and another person is being chased is throwing the game. against a competent killer you simply won't reliably have the time to look at every potential totem spot

    again, the way i counterplay noed is i look for the totem after it's activated, or even before it's activated i'll look at the totems i saw throughout the game to see if any are lit. it results in much less time wasted and as long as the gates aren't open you aren't on a strict time limit anymore unless someone's dying on a hook. but just because something can be counterplayed does not mean it's healthy for the game; note that i don't think noed is "overpowered", i just think it's an unhealthy perk

    And on same larger maps it's harder for non-mobility killers to patrol the gens, in your example, it evens out.

  • @miaasma said:

    https://forum.deadbydaylight.com/en/discussion/comment/545711#Comment_545711

    in what way is pressure stopping people from looking for 5 totems on top of getting 5 generators done (as well as doing other objectives like going for hook saves) not a strong one? if a killer is putting out enough pressure to make people need to stay on generators in order to win, going out of your way to look for totems is seldom an option

    most of the time spent in getting totems cleansed isn't the actual cleansing, but the locating. on large maps like grim pantry where totems can spawn literally anywhere along the edge of the map, going out of your way to find 5 totems while the rest of your team effectively plays 3v1 can easily spell out a loss. and everyone looking for totems out of the way of generators slows down the game more than ruin does

    you are really underplaying the time investment going for 5 totems requires for a team that isn't communicating. getting a totem at the beginning is easy, getting a totem when someone's in struggle phase on a hook and another person is being chased is throwing the game. against a competent killer you simply won't reliably have the time to look at every potential totem spot

    again, the way i counterplay noed is i look for the totem after it's activated, or even before it's activated i'll look at the totems i saw throughout the game to see if any are lit. it results in much less time wasted and as long as the gates aren't open you aren't on a strict time limit anymore unless someone's dying on a hook. but just because something can be counterplayed does not mean it's healthy for the game; note that i don't think noed is "overpowered", i just think it's an unhealthy perk

    The game is already too fast, the threat of noed does slow the game down. Even when I don't have noed I see survivors cleansing dull totems. Without noed there is no reason to touch the dull totems and certain killers that are very weak early game suffer the most like trapper,hag,Myers. Other killers like clown have barely any map pressure although he is good in chases.

    The game is objectively too fast, survivors can generally get the first two gens done by the time killer has one on the hook. Straight away the killer is under pressure and has to rely on survivor mistakes at that point.

    Also you don't need to invest that much time into looking at totems. If it's just 1 survivor looking for 5 totems than yes it will take a while. But if 4 survivors keep an eye out while they go about their business then it is doable. It is a secondary objective after all and the 4 survivors can look for totems as they are looking for gens.

    Also the larger the map, the less pressure the killer will have, the swamp maps we're patched to be smaller for the killers benefit rather than the survivors.

    Your counterplay is a good one, I'm not disputing that. But I disagree that noed is unhealthy, it attempts to slow the game down which is currently too fast and punishes those that didn't slow the game down.

  • NOED doesn't need to be changed. Maybe # of Totems remaining on map should be displayed, for everyone saying survivors need a second objective there you go.

    It might slow the game down some if survivors could see the progress. It would perhaps encourage them to search for them before trying to finish the last Gen if they are afraid of NOED and they can see its only one or two left instead of everyone assuming someone else was doing totems.

  • @Shad03 said:

    https://us.v-cdn.net/6030815/uploads/458/YHXVBL0IWM6Q.png

    An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map. Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left.

    Add On: Red Twine- A bristly and rough piece of twine of a deep red colour. Can be tied around a map to enhance its Aura-reading ability.

    • Unlocks the ability to track Killer Belongings.

    (Due to how my tablet behaves, I'll put the description of the Rainbow Map above the pic)

    A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map. Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left.

    Things to note: The Rainbow Map doesn't need any of the twine add ons, being able to track EVERYTHING the map item could if it were able to apply all it's twine add ons.

    "It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Shad03

    https://us.v-cdn.net/6030815/uploads/698/RGD65HQ9MIBC.png

    ^This. Not only are they damn useful for nixing NOED like a champ, they help find any other pesky totem that might be giving you trouble.

  • NOED is already a weak perk as it is.

    It doesn't need to be removed, there need to be more perks that interact with dull totems so they actually resemble an objective instead of an afterthought that only comes into play when someone gets instadowned in the late game.

  • @Shad03 said:

    https://us.v-cdn.net/6030815/uploads/458/YHXVBL0IWM6Q.png

    An old piece of parchment made out of a skin-like material. Is rolled and sealed with an uncoloured leather string. Holding and channelling the Map unlocks great potential in one's Aura-reading ability which slowly burns the Map. Generators' Auras which you have already encountered are revealed to you for as long as the Map has charges left.

    Add On: Red Twine- A bristly and rough piece of twine of a deep red colour. Can be tied around a map to enhance its Aura-reading ability.

    • Unlocks the ability to track Killer Belongings.

    (Due to how my tablet behaves, I'll put the description of the Rainbow Map above the pic)

    A piece of parchment made out of oddly fresh skin. Blood on its edge has yet to dry. It is rolled and sealed with multiple coloured ropes and cords. Holding and channelling the Map unlocks a great potential in one's Aura-reading ability which slowly burns up the Map. Objects with Auras which you have already encountered are revealed to you for as long as the Map has charges left.

    Things to note: The Rainbow Map doesn't need any of the twine add ons, being able to track EVERYTHING the map item could if it were able to apply all it's twine add ons.

    "It disheartens me. All this unspeakable knowledge and gruelling effort and yet nothing tangible, nothing usable to get out of this nightmare." — Shad03

    https://us.v-cdn.net/6030815/uploads/698/RGD65HQ9MIBC.png

    @Shad03

    Finally someone sees how good a Map is against NOED and Hex perks. :)

  • @NMCKE Oh, I always knew. But there are brain dead people who don't value these things.

    Amanda must punish them, and teach them the error of their ways.

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/546841#Comment_546841

    Repairing all gens is not equal to victory, you need to open the gates and escape first. If you rush the gens insanely fast without touching a single totem then that is no ones fault but your own. There is more to the game than just do generators, you have chests, totems, and healing which no one ever does anymore due to Adrenaline.

    Repairing all gens is the first step to victory, opening doors and escape is the second.

    Cleansing totems is not. Unless you see an active one. Its fluff, its extra points.

    If NOED allready was lighting up as a normal hex totem then yeah, it would be balanced.

  • @jeyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/547625#Comment_547625

    Repairing all gens is the first step to victory, opening doors and escape is the second.

    Cleansing totems is not. Unless you see an active one. Its fluff, its extra points.

    If NOED allready was lighting up as a normal hex totem then yeah, it would be balanced.

    It's only "fluff" because you can't see how many are left on the map. If you could see it was the last or one of two remaining it would make more sense to get it out of the way just in case.

    Survivors with lots of hours and good map knowledge make mental notes instead of wasting time cleansing and then check the locations if NOED activates. This option could still be time consuming depending on how big the map is and whether or not they happen to be the unfortunate one being carried to the hook when they realize it's been activated.

  • And they got a brand new Killer who has the mirror effect to MoM as their core base ability!

    Oh wait Killers have several of these which now include Ghostface and Myres (and a slew of other perks, offerings and add on's all of which mirror MoM) yet the same is not ok for Survivors.

    Because /fair and consistent balance fail for t3h win.

    Oh well RIP Survivor, guess it's Killer main time for me from here on in.

  • @DoubleTap said:

    And they got a brand new Killer who has the mirror effect to MoM as their core base ability!

    Oh wait Killers have several of these which now include Ghostface and Myres (and a slew of other perks, offerings and add on's all of which mirror MoM) yet the same is not ok for Survivors.

    Because /fair and consistent balance fail for t3h win.

    Oh well RIP Survivor, guess it's Killer main time for me from here on in.

    @DoubleTap 😂😂😂

    Wrong about MoM and what does this have to do with NOED? Absolutely nothing.

  • Doing the totems is a choice and if there is no consequence, you got lucky. You cant say the killer is rewarded if your in charge and do nothing. Say its to hard and be lazy, but don't blame the killer for picking it when its use depends on your actions. And yes totem hunting takes time, that's the whole point of a diversional objective.

  • Maybe bcoz mom had no counter play from m1 killers and preventing noed prolongs game by 20s?

    Edit: you literally have perk and items to find totems if youre too potato to do it yourself. Same goes for hitting greats. Quit your bitching because noed is underpowered.

  • So we should punish survivors and have them lose 25 % of their perk slots just because NOED exists ? lol.

    Just remove the perk allready, its broken and has no place in the game.

  • cleanse totems. Boom, instant counter play

  • @jeyers said:

    So we should punish survivors and have them lose 25 % of their perk slots just because NOED exists ? lol.

    Just remove the perk allready, its broken and has no place in the game.

    @jeyers "I can't come up with a compelling argument so I'll just say the same thing as before, lol."

    I didn't want to do that, but Iam so god damn tired of your 'arguments'. We've given you counters, we've given you tools. But you're way too stubborn to listen. Don't know why we bothered.

    (Btw, use the map items if you don't want to lose a oh so precious perk slot.)

    (I'm also waiting for the downvotes to sustain me)

  • @Shad03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/549329#Comment_549329

    @jeyers "I can't come up with a compelling argument so I'll just say the same thing as before, lol."

    I didn't want to do that, but Iam so god damn tired of your 'arguments'. We've given you counters, we've given you tools. But you're way too stubborn to listen. Don't know why we bothered.

    (Btw, use the map items if you don't want to lose a oh so precious perk slot.)

    (I'm also waiting for the downvotes to sustain me)

    You have given no real reason for such a broken perk to exist.

    It has no reason to be in the game, broken and overpowered.

  • I don't have a problem with NOED, but why can't both sides have strong perks? Maybe MoM was a little too crazy, but they did nerf it way too hard! So they made the perk a dream perk for killers, you have to be very altruistic and take protection hits at the hook to get stacks, which is exactly what killers want, because you aren't working on gens. The devs have lost all touch with solo survivors, because only an idiot would use the new MoM playing solo!!!

  • @ClogWench said:

    Worth pointing out, the killer plays most of the match with only 3 perks, risking the 4th being entirely disabled by the end so it's not like they're getting free kills through it. They did invest a perk slot in a perk that may not matter at all. Plus you can cleanse it after the gates are powered too. You're not entitled to escape just by completing 5 gens.


    "You're not entitled to escape just by completing 5 gens." For the love of the entity say it louder for those in the back.

  • I'm sorry, try again?

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