The New ‘The Legion’

I personally really enjoy the new legion but i see many people complain about him.

For those players, what makes you say you dont like him anymore? And for what reason?

Comments

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/464602#Comment_464602

    The whole point of the Legion was just to have fun running around and stabbing survivors, without doing much harm. Survivors never went down from Deep Wound unless they wanted to, kinda like RBTs, and if a Legion just stabbed you until you went down, they would experience multiple stuns in a row and give your team plenty of time to rush generators.

    However, survivors cannot accept that killers should have fun too, and thus they DC'd en masse. Can you imagine if killers DC'd when they got stunned or blinded or whatever at the same rate that survivors DC'd from the Legion? Do you think the devs would butcher stuns, etc., or do you think they'd just ignore the complaints? So to reiterate: why the double standard?

    Doing gens isn't a counter. It's an objective and a game design problem every killer has to deal with. And like I said, DW is a mechanic they gave Legion to artifical stall the chases of their ability, because Frenzy didn't have any kind of counterplay. It was fun for killers, but a bad design. They tried to fix with the last changes without completely reworking the killer.

    And there aren't much double standards here. Devs addressed pallets, blinds in the past. There are different ways for a killer to approach loops, pallets, vaults etc. I know it's not perfect, but saying this whole thing about fun is about double standards isn't true. I mean they are trying to fix Freddy with a complete rework, to make him fun for everyone.

  • @GenSim12345 said:

    https://forum.deadbydaylight.com/en/discussion/comment/463381#Comment_463381

    Pretty much same here. I loved to vault over windows and pallets, now, i can't because i am being punished for doing so. And it doesnt net me as much bloodpoints trying to do so, so thats even less incentive to do so.

    They just effectivly turned him into yet another M1 killer. While not bad itself, we already have plenty of M1 killers and powers that dont hinder them.

    Legion the way he is now, is just going to be used as more proof that the Devs are blatantly ignoring feedback, which i can tell because there were both survivors and killer mains in the ptb saying legions changes were too much.

    They dont ignore the feedback, you just are asking to bring back the old legion, they cant heard you because your feedback it is not constructive.

    Thats all, stop crying and blame devs, they will buff him, just stfu

  • I just find it frustrating and tiresome that the devs choose the nuclear option frequently and have no concept of balancing properly. Make smaller changes in smaller time frames or maybe think a little more about the changes you are making. Really no point playing Legion since he wasn't actually that great before and needed exploits fixed. Now he is both un-fun and has a useless power. Want to stab multiple people? Too bad, turns out everyone has scattered and the ones you hit already have deepwounds remove and possibly already healed up. They should've scrapped the idea and never released him to begin with. Now with the leak of Ghostface it seems that Pig and Myers will be up on the chopping block because his power is basically theirs combined. But that remains to be seen.

  • Vaulting feels so bad. Also the miss on swing coupled with the 4 second stun feels terrible too.

    The animation and sound is terrible and it feels worse than a regular vault. I think they should bring back the fast vault speed, make the power drain while you're vaulting (right now it does not drain), and have missed hits drain the power quicker rather than fully.

    Overall, Legion's power feels clunky as hell. It's a disservice to use Legion's power in a chase. It's not very fun anymore.

  • @Visionmaker said:

    Vaulting feels so bad. Also the miss on swing coupled with the 4 second stun feels terrible too.

    The animation and sound is terrible and it feels worse than a regular vault. I think they should bring back the fast vault speed, make the power drain while you're vaulting (right now it does not drain), and have missed hits drain the power quicker rather than fully.

    Overall, Legion's power feels clunky as hell. It's a disservice to use Legion's power in a chase. It's not very fun anymore.

    This. All they really needed to change from legion was the moonwalking exploit and the intentionally missing attacks to go faster. Everything else was fine as is and fun. It didn't kill anyone, and killers got to have fun.

    Oh wait, that was the problem. Killers got to have fun.

  • Imagine thinking that never winning chases if you're against a killer with half a brain belonged in the game

    Sometimes I'm glad the devs don't listen to us all the time

  • @ba_tetsuo said:

    https://forum.deadbydaylight.com/en/discussion/comment/465211#Comment_465211

    This. All they really needed to change from legion was the moonwalking exploit and the intentionally missing attacks to go faster. Everything else was fine as is and fun. It didn't kill anyone, and killers got to have fun.

    Oh wait, that was the problem. Killers got to have fun.

    I have tons of fun playing killer. Maybe it's because I like to win by actually outplaying survivors and when I lose, I lose without excuses. You guys should try that.

  • Problems with the old Legion: Trying to play as intended proved fruitless; in practice, the legion was encouraged to tunnel 1 survivor and spend 10-15 seconds per hit stabbing one survivor like 5 times with no real way for the survivor to disengage, when the intent was for legion to spread the pain to every survivor. The other option was to stab a person with feral frenzy once and then chase them normally, which proved to make the legion extremely succeptible to windows/pallets, in personal experience.

    Except, that first part with the multi-stab could be pushed in your favor as the legion by using an exploit to make the timer go down in unintended ways. Just removing that exploit alone (or playing without it) Made the legion weak and gave them the options of being ineffective or tunnelling. They should have started by nerfing this exploit with the terror radius thing, and then they probably would have needed to do something like increase movement speed while cooling down from a frenzy to compensate. They instead removed most of the power of the frenzy to the point that the only thing it's good for in practice is seeing the heartbeat of other survivors and getting that first hit a second or two sooner.


    As both legion and survivor, I found it pretty obvious moonwalking or other means of chasing while deep wound was going down was the only way they really stood a chance, and that's fun for neither party. Now legion seems pretty weakened from an already weak state

  • This feels so rushed. Instead of testing them in parts until they found a good balance it feels like they just threw every idea together and called it a day. His power is so useless now, it's so punishing for no reason because it never feels like you get any real payoff with it.

  • Yeah, honestly tried this last night and it's less feral frenzy and more leisurely jog in slow motion. I used to enjoy how different the playstyle felt, fast paced and focused on a divide and conquer style of play (i.e. deep wound spreading and then follow up with attacks later bc people never healed despite thanat) I was all for the exploits being removed and I don't care about the timer etc it was never a downing power for me in the first place but I just don't get why they had to make so many changes at once. I'd rather the 110% base speed if it meant I get faster frenzy even without the increased duration and with the missed hits cooldown (but the stun now is horrendous and the cooldown is way too long) and orion nailed it 100%

    @Orion said:

    Things that made the Legion fun:

    • Running really fast in Feral Frenzy
    • Vaulting stuff really fast in Feral Frenzy
    • Reduced cooldown on missed hits while in Feral Frenzy
    • Cold Dirt (because stuns aren't fun)

    Things that were changed in the Legion:

    • Reduced movement speed while in Feral Frenzy
    • Reduced vaulting speed while in Feral Frenzy
    • You get one missed hit per Feral Frenzy
    • Increased the stun when you end Feral Frenzy and nerfed the add-ons that reduce said stun

    And you wonder why these changes were not well received?

    Thank you @Orion for bringing that spicy defence, logic and reason to this thread 💖

  • @MrsPiggyIsSoSneaky said:

    Reframe from calling it the "new legion" nothing is similar to the legion (mask maybe but really thats all) or "the ghost"

    Don't assume what people are talking about bud :/

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