Remove the ability for the Killer to see the Survivors with items.

The amount of dodging is out of control - Dodge-A-Mania 2019.

What I've noticed is that if there is 2 or more Survivors with a toolbox, the Killer disconnects.

I don't even bring the primo sheet. Just a brown toolbox cuz I'm Prestige`ing Jane.


I get why INTIALLY Killers could see the items... so they could change their loadout / lightborn/Frank's/etc, but now they are abusing the game mechanics to force a Burger King Junior Whopper EZ mode.

Comments

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/450785#Comment_450785

    @SunderMun In reality, a lot of survivors are already doing what you describe: They dc during the loading screen when they see a secret killer offering.

    (Which isn't a good thing at all. These dc's should also be punished.)

    Exactly. They're doing it because Moris, like keys etc, add to the toxicity of the game and they want to avoid it at all cost. That shouldn't be punished unless they leave mid-game (including right after the loading screen)


    The survivors should be able to choose to dodge it without it ruining a game, just as killers can and do.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/450431#Comment_450431

    Lobby dodging isn't "outta control". I play a lot of survivor and it absolutely isn't a problem. Don't choose outfits that make you look like a troll SWF and don't overdo it with items and you are fine.

    The real problem is the huge amount of dc's everywhere. That is what makes this game unplayable at the moment.

    I understand where you’re coming from but basically what you’re saying is survivors aren’t allowed to wear certain outfits despite the fact they paid for them. Imagine dodging a killer because they spawned in wearing Legacy or p3 items.

    I’d be in agreement with killers not being able to see items if it didn’t effect their gameplay so much. The ones that rely on Franklin’s when they see items would be forced to equip it every match. You couldn’t choose to run certain perks based on what you see in survs hands at the campfire. And I don’t feel there is anything wrong with giving a killer that slight advantage of knowing what they’re facing.

    4 purple toolboxes or 4 flashlights etc is a bit too much. But both survivors and killers have their tryhard loadouts. Doesn’t mean they’ll actually be any good lol. I would t be adverse to there being a pre-lobby lobby for survivors where they had to equip perks/items before joining a killer and their perks/items are locked so no 6 sec change. I also would t be adverse to limiting the amount of each item that could be brought into a match but I have no idea how you would implement that.

    The problem, for me, comes in when they decide to dodge for cosmetics.

  • @Acesthetiic said:

    I disagree, killers need to be able to see items in order to prepare for the match.

    what a load of bullshit. if thats what we get i also demand that we also know what kind of killer a player is using.


    the killer not being able to see survivor's items is fair

  • @Dwight_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/395312#Comment_395312

    what a load of bullshit. if thats what we get i also demand that we also know what kind of killer a player is using.

    the killer not being able to see survivor's items is fair

    So are killers supposed to use item related perks such as "franklin's demise" or "overwhelming presence" randomly without knowing if someone even brings an item? Cmon now...

  • You understand that survivors get to talk and coordinate before the match right?

    The killer being able to see what's coming is there for this purpose.

    Instead of taking away something that's there to balance the advantage the survivors have, maybe we should be talking about punishing the Disconnect, yes?

  • Just last minute switch like everyone else does

  • @Dwight_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/395312#Comment_395312

    what a load of bullshit. if thats what we get i also demand that we also know what kind of killer a player is using.

    the killer not being able to see survivor's items is fair

    Wow imagine actually believing this...

  • Dodging hurts console players. A 15 minute queue time just to be dodged?

    You're kidding right?

  • Dumb idea.

    Instead they need to work on the main objective of the survivors (the gens) and make them more dynamic and interesting. That way chase extenders like insta-meds, and mom and strong lunch box combos aren't op. (commodius with instructions and a wire spool can do about 3 gens by itself)

    dont treat symptoms or you just make the problem worse.

  • Franklin's Demise, Thanatophobia, Barbecue and Chili and Nurse's Calling on any OP killer with good ad ons, easy win.

  • I really don't care what the survivors are carrying. Sometimes if all 4 have something though I will throw on Franklins.

  • I'm bumping this cuz @Mochan brings up a good point.


    Killers should not see the Survivors at the campfire... They should see beams of light like the marker on map items.


    https://forum.deadbydaylight.com/en/discussion/65246/killer-lobby-prep-is-toxic


    Very good point. Killers are single handedly ruining this game.

  • @Acesthetiic said:

    I disagree, killers need to be able to see items in order to prepare for the match.

    That may have been true in 2016 as the design intent, but the balance has changed a lot now.

    I don't see why this particular design dinosaur needs to stay, when it's clearly detrimental to the game.


  • @NeaJovovich said:

    I'm bumping this cuz @Mochan brings up a good point.

    Killers should not see the Survivors at the campfire... They should see beams of light like the marker on map items.

    https://forum.deadbydaylight.com/en/discussion/65246/killer-lobby-prep-is-toxic

    Very good point. Killers are single handedly ruining this game.

    Not single-handedly, Survivors have a hand in it too, but the lobby serves nobody.

    Killers should not be able to see survivors, and survivors should not have a chat (not that anybody actually uses it). Just plop everyone into the trial once everyone's confirmed the ping, and that's that.


  • @FrenziedRoach said:

    You understand that survivors get to talk and coordinate before the match right?

    The killer being able to see what's coming is there for this purpose.

    Instead of taking away something that's there to balance the advantage the survivors have, maybe we should be talking about punishing the Disconnect, yes?

    No. We should remove both, to be fair. No survivor chat, no killer prep. Fair is fair.

    It's a major source of DC'ing/dodging and really should not be in the game. I would also remove the Offering Screen to be honest. Survivors do not need a heads up that there's a Mori coming to town.

  • @pemberley said:

    This idea is absolutely ludicrous with the current state of items.

    Killers can stop seeing items when items no longer have op add ons and are generally only useful to solos (aka no more toolbox stacking) and maybe have a 1 carry on item per survivor limit.

    When survivors stop popping trap door required gens before the killer can get their bearings and make the rounds, maybe then we can talk.

    This is why secondary objectives are required. The gas can idea that someone posted wasn't half bad. It removes the power from the toolboxes and gives survivors other, better and more exciting things to do rather than just toolbox away at the gens.

    Also, if Toolboxes are such a problem, you should just pack Franklin's every match. If you really think items are so powerful, why take the chance? Use Franklin's every time.

    Survivors are used to having to deal with meta perks that are always on. We have learned to adjust our behaviors in game so that we don't get caught by BBQ or Nurse's Calling. Even if the killer doesn't have these perks we always play as if they do. To do otherwise courts disaster.

    Maybe killers can try always playing with Franklin's for a change to see how it feels to be forced to play certain ways by things you haveno control over.

  • I agree.

    In addition to obscuring Ranks, please remove the items the Survivor is bringing into the trial from BOTH the Killer and other Survivors.

  • Have you tried not bringing an item that speeds up an already too fast objective and see if you still get dodged?

  • @NeaJovovich said:

    No.

    The Killer shouldn't be able to see the items cuz they quickly leave the lobby they've created.

    It's annoying.

    Killers are abusing a game mechanic and it needs to be removed.

    Ya feel me on this one?

    no.

  • Well then, ######### me if I am playing hag or trapper

  • Did a necromancer esk killer just release?

  • I agree. Flashlights and med kits don't bother me. Toolboxes however, yeah if I'm going against an swf with toolboxes then it's mori time.

  • Kinda rude to not let the old thread rest 😔

    But even if we ignore the strength of items there's a lot of things in the game that sorta depend on the killer being able to prepare. There's several perks specifically intended to be brought out in certain situations that are brought up by items. If the survivors really want to they can just last second switch anyway.

    Seeing profiles is completely pointless anyway if making any assumptions about totally/partially private profiles is involved. A lot of people have their profiles on "Friends Only" for all sorts of legitimate reasons, it might even be the default setting nowadays but I'm not 100% sure on that one.

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