Not feeling the changes to ranking/emblems

Increased the Chaser penalty to punish camping. Good.

Gatekeeper changes... Maybe good?

Require 10 hooks and a 4k for Iri Devout. Bad.

Increased points needed for a pip as you get to the next tier in ranks. Very bad.

You guys are just making it easier for people to depip and bully killers while making it impossible to legitimately rank up. People are just going to get stuck in green/purple ranks and there won't be enough red rank players to fill lobbies. Not to mention, with Devout changes survivors can screw you out of a pip by killing themselves on a hook.

IMO the Devout and pip requirements should be reverted. It's really not necessary and just would make ranking/deranking worse.

Comments

  • I wholeheartedly love the new pipping system as killer, don't change a thing devs!

  • https://www.youtube.com/watch?v=SGXMQ65I0tw

    True agrees that the new pip/rank/emblems are bad.

  • it’s alright to depip, guys... you can’t add your DbD rank lvl and color to your resume, so why bother?

  • Pfffft. Almost 29,000 points and no pips.

  • @Gorgonia said:

    it’s alright to depip, guys... you can’t add your DbD rank lvl and color to your resume, so why bother?

    Yeah. At this point just get rid of ranks and design a new matchmaking system around hours logged into each role. I'm sure those stats are available to them.

  • @Gorgonia said:

    it’s alright to depip, guys... you can’t add your DbD rank lvl and color to your resume, so why bother?

    Playing any game can't be put on your resume, what's your point? Just because you don't care about depipping for BS reasons doesn't mean the rest of us do. Some people actually enjoy a challenge.

  • @Condorloco_26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/354576#Comment_354576

    Yeah. At this point just get rid of ranks and design a new matchmaking system around hours logged into each role. I'm sure those stats are available to them.

    It doesn't need to be based on hours, since you can menu sit and rack up hours.

    They can base it off of account progression, which is basically, how many perks and what levels are they? Since the whole grind is based on perks, people can have minimum ranks based on their overall account progression.

  • @TheBean said:

    https://forum.deadbydaylight.com/en/discussion/comment/354596#Comment_354596

    It doesn't need to be based on hours, since you can menu sit and rack up hours.

    They can base it off of account progression, which is basically, how many perks and what levels are they? Since the whole grind is based on perks, people can have minimum ranks based on their overall account progression.

    Yeah interesting idea. Either that, or maybe base it around total BP earned ever in each role.

  • @fcc2014 said:

    Does anybody just think we should play a season under the new pipping system and see how it is for a whole season or do we want to break out the pitchforks and torches. We have had numerous complaints about how easy it is to pip and matchmaking. Why not try this and see what happens?

    https://us.v-cdn.net/6030815/uploads/175/KLVYX8LE6FBK.gif

    Had a roughly 7 minute game as Trapper, 3k and depipped...because 2 of the survivors died on their second hook cause no one saved them when i was across the map. yes its definitely broken when you win and basicly get punished.

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