Upcoming DS changes - Q&A
So we know that a lot of you had tons of questions about the upcoming DS changes.
So here we go!
Can a player use DS more than 1 time per match?
No.
Do you lose the chance to use DS if you aren't using it on the first carry?
No you do not, the perk is disabled only when you miss or succeed the DS skillcheck.
Does the timer continues when in dying state / being healed?
Yes. The timer acts like the timer from Make your Choice or We'll Make it for example.
When are these changes coming?
These changes will be implemented in the next update. They will be available in the next Player Test Build as well.
Why shorten the killer stun?
We will be looking closely at feedback and interactions from the PTB to decide if we need to adjust the stun time.
DS change happened, how about NOED changes?
We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS.
How does the DS changes affect the other Obsession perks?
- Increases your chance to become the obsession.
- The Killer can only be Obsessed with one survivor at a time.
Survivor Perks
Decisive Strike
- Transfers the Obsession status to the Decisive Strike user when successfully triggered during a trial.
Sole Survivor
- No Change
Object of Obsession
- Only the active Obsession has the ability to see the killer at a maximum range of 56/64/72 meters.
Killer Perks
Save the Best for Last
- No matter the active Obsession, if a killer with Save the Best for Last hits a survivor who is the obsession they will lose 4/3/2 tokens.
- The player who is no longer the obsession will be treated as a non-obsession, adding a 5% decreased successful attack cool down per hit.
- The killer doesn't lose his tokens when the Obsession status is transferred to another survivor unless he hits the active Obsession.
Play With Your Food
- No matter who has been the Obsession, if a killer with Play With Your Food chases and lets the active Obsession escape, they will gain a movement speed token until their next offensive action.
- The player who is no longer the Obsession will be treated as a non-obsession, meaning that activating a chase with a non-obsession and losing the chase will not grant the killer a PWYF token.
Dying Light
- The active Obsession has the altruistic action speed bonus while they are alive.
- If the active Obsession is killed, Dying Light's de-buff is applied to all remaining survivors.
- If, at some point in the trial, another player becomes the Obsession, Dying Lights de-buff will be removed as the Obsession is considered alive again.
Remember Me
- No matter the active Obsession, hitting the Obsession will add +5 seconds of Exit Gate opening time up to a maximum of 20/25/30 additional seconds.
- All additional seconds are kept when the Obsession is killed, and if the active Obsession changes.
- The active Obsession always ignore the extra door opening times. They are not affected by Remember Me.
Rancor
- The active Obsession will be revealed for 5/4/3 seconds when a generator is completed.
- The non-Obsessions, even one that was recently the Obsession, will have their locations revealed for 3 seconds after a generator is completed.
- Once all generators have been completed, the active Obsession will be exposed and can be killed. This is true for any active Obsession which means that the Rancor mori can potentially be used up to 4 times.
Killer Add-ons
Judith's Journal
Stalking the active Obsession grants more stalks points per second.
Black Box
Only active at the start of the match. Will not reactivate when the Obsession changes.
Comments
Read the Discord Q&A, which is the 3rd post on the announcement. The window has been increased by 0.5 seconds.
so if i see those survivors somehow then i should let him do whatever they want for 60 seconds... well...
Devs, increase stun time at once!
Or is that to much to hope for?
Wow, just wow.
I'll slowly turn into a better looking OchiDo, Survivor is way too tempting atm. Good luck, remaining Killers.
Are you referring to this post? https://forum.deadbydaylight.com/en/discussion/48381/decisive-strike-upcoming-changes#latest
QUESTION: DOES THIS MEAN DRIBBLING A SURVIVOR SERVES NO PURPOSE? GOOD ON BHVR TO REMOVE THAT.
Horvath: Yes dribbling should no longer be a thing, I do not believe this was mentioned in the blogpost but there is now a 0.5 second delay before a killer can drop a survivor after picking them up. This should avoid dribbling and flashlight dodging right after a pick up. (flashlights can still be avoided by facing away from them)
I don't think they increased that by 0.5. If this is the one you are talking about, they just removed R, well, 'exploit' that killers do when there is a flashlight save. Now, spamming R will have no effect.
If you are referring to anything else, do you have time to share that? This definitely doesn't give survivors more time to flashlight save.
The issue is if survivors can exploit this by jumping in lockers to force a pickup and avoid slugging. I asked but haven't receieved an answer so far. I feel that would be unfair.
Changes to DS are brilliant! Probably mentioned already, but it's now also an anti-camping mechanic.
Love it!!!
@not_Queen
This rework was supposed to be a "nerf" to DS, right?
Because DS was full meta for … ever?
And is terribly broken OP and frustrating for killer to play against.
So... why does the rework include so many BUFFS ?
Beside the reduced stuntime, which is "under review", so I doubt it ever to go live, I can't see any real "nerfs" to DS.
It was a one-time-out-of-jail-card before and basically it still is.
More so, because it now encourages unsafe unhooks and covers up bad ,borderline toxic, survivor gameplay.
And the existence of the perk alone and the chance that it might be active will basically FORCE all killer to give free unhooks and play stupid by chasing the unhooker instead of the unhooked.
And as a simple sideeffect a lot of killer perks get totally trashed, like Dying Light, Remember Me and partial STBFL, because all tactical gameplay around the obsession be gone.
The combatterm "tunneling" is only used to shame killer for playing efficient.
The game is way to face paced now as "just chase a next fresh target" to be a good option.
Killer NEED to remove survivor from the game fast to stand a chance and chasing those injured players is key to that.
How will the killer get compensated for this change?
This change won't "change up the meta", because survivor will now pick DS more often.
Before it came down to like 2xDS per match, because a lot of people feared to be not the obsession and did not want the 35% wiggling, but with this changes this would be gone and everybody can pick his personal version of Borrowed Time.
Overall this "rework" seems to be a global survivor buff.
Preach, bro.
Jokes aside, I agree with you. I don't intentionally tunnel and early game I always go after a fresh target anyway while the first person chills out on the hook. Having said that I don't think anyone can say they've never hooked the same person twice less than 60 seconds after the unhook. Sometimes that's just the situation you find yourself in, especially if survivors try to rush unhooks right in front of you which they will probably do more now, and I do feel more people will take this perk. This is why I think the timer shoud be reduced to 40 seconds, discourages hard tunneling at least because honestly tunneling was a major problem in low ranks and it needed a drastic change.
I do think overrall this will help survvivors. Sometimes you 2 hook a few people and it gets down to 1-2 gens left and you need someone out of the gane pronto, and someone gets unhooked near you and they're already injured etc it sucks but it's the nature if the game. That is no longer an option now. Or sometimes the injured unhooked person is the only person you can find etc
I'm just hoping that if this hurts killers overrall then the new endgame content will balance it out again.
If you don't tunnel its not an issue, it's as simple as that. Killers will be compensated at some point since they normally are. This is coming from a killer main and I love the rework, although youre a Freddy main so maybe this will hurt your character but the rework will be coming. Probably before dedicated servers
(yeah I dont play survivor anymore at all, only sometimes but its boring. Im still survivor sided.)
Sorry, but to be honest, that is just a lame excuse (borderline survivor memeing).
There are tons of situations where this would come into play without the killer actually "tunneling".
The same thing was said about BT -"just don't camp"- but in fact the survivor hook rushed to actually trigger BT.
This change will encourage bad/unsafe unhooks and the best counter atm would be to just hardcamp every victim on the hook. Problem solved.
But than again, every survivor wills tart complaining about "camping" and we are in full circle again.
Just an every day example: survivor is running towards the hook and you follow the scratchmarks and find him unhooking with you -the killer- already at his tail. Is it "tunneling" to actually chase the unhooked instead of the unhooker?
In my opinion not, but if I actually play efficient and insta redown the unhooked, I get punished for it, by either risking a Dstrike or forced to waste time slugging to avoid DS. and risk a run-by-pick-up.
See here's the thing, I've been playing killer at rank 1 for ages now and I gotta admit, yes I tunnel if someone does an unsafe unhook to punish the unhooker. And this new DS will stop me from doing it but I honestly don't mind. And when I am survivor I don't get mad when this happens to me and it's playing efficiently, but from the survivors perspective that's unfair on the person who was unhooked. The devs need to add a punishment for unsafe unhooks since unsafe unhooks just punishes the person who was unhooked. Thats why they added DS plus its not as cancerous anymore so I dont mind it anymore.
Personally, I'm all for the new DS at least its not a free escape for nothing so Im happy that chasing down someone will actually let me get a hook now,
Do you think it would make it more sense for dying light to effect everyone but the obsession. Meaning the more non-obsession survivors that die the worse the effects. This way you don't tunnel one person, have it change to another person, then have to tunnel someone else.
Another tweak could be that if the obsession is killed the hatch doesn't spawn till 1 extra gen is complete (2 gens done changes to 3 for last survivor)
With these changes all the other killer obsession perks get trashed.
I've said it once and I'll say it again.... these changes are brilliant and have me excited to see what else is in store for the upcoming update <3