Why do killers always get what they want when 4x more survivors are needed to sustain the game?

BHVR you are just shooting your own game in the foot by rolling back the anti slugging / anti tunneling changes that non-biased players have been wanting for YEARS. Why roll them back because of a loud minority of killer mains? Survivor is becoming increasingly frustrating with bad killer design (clown, kaneki, nurse, blight, etc), lack of tools given to solo queue, and overall balance clearly shifting in favor of killer even though killrates are already high.

How do they expect to sustain the game when survivors aren't given incentive to play? I imagine killer queue times will skyrocket 2v8 style because nobody will want to play survivor.

Such a knee-jerk reaction by the devs to rollback these changes when it would benefit the majority of the playerbase. It's truly a shame.

Comments

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999800#Comment_3999800

    This is always true, no matter what happens with anything in the game, including game balance.

    The immediate and direct consequence of this thought process is that the devs should always unconditionally give killers whatever they want, since they will continue to be the 1 in the 1v4.

    Except in reality the killer que is super unhealthy right now. You have close to a 50/50 split of killers to survivors playing when you need 25/75 half of you could quit and the game would literally be in a better spot... Why do you think they are rolling out play while you wait? I've never had to wait as a survivor games que basically instantly while it does seem bad waiting 3-5 mins for a killer game is really really bad and points to a dying game. But you can clearly see it's not the player base is still huge. But to many people are giving up on survivor game play especially when playing alone.

  • I'm going to get hate for saying this, but i dont mind if the survivors who are demanding these changes actually do stop playing this game.

    Maybe after that soloQ will be better. Less survivors DCing because they got hit first. Less survivors dropping every single pallet in first chase with windows and leaving nothing for the rest of the match. Less survivors hiding in corners doing nothing. Less survivors leaving me to my first hook.

    Maybe after the loud people who demand survivor to be spoonfed their victories leave, the people who have learned this game without 20 basekit perks will have better lobbies.

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999819#Comment_3999819

    Except in reality the killer que is super unhealthy right now. You have close to a 50/50 split of killers to survivors playing when you need 25/75 half of you could quit and the game would literally be in a better spot... Why do you think they are rolling out play while you wait? I've never had to wait as a survivor games que basically instantly while it does seem bad waiting 3-5 mins for a killer game is really really bad and points to a dying game. But you can clearly see it's not the player base is still huge. But to many people are giving up on survivor game play especially when playing alone.

    What server do you play on? I'm on EU servers and quite often during peak times (late afternoon/evenings) killer has a BP incentive (excluding 2v8 where survivor always has the 5X).

    Maybe it's different where you're at but queue times have never been an issue for me, I wait longer to find a match in Overwatch than DbD.

  • if the survivor numbers drop too low they will replace survivors with bots. they snuck it into 2v8 with 2 bots per team, now 1v4 they will likely first try to sneak 1 bot in and go from there.

  • @Zephinism said:

    if the survivor numbers drop too low they will replace survivors with bots. they snuck it into 2v8 with 2 bots per team, now 1v4 they will likely first try to sneak 1 bot in and go from there.

    I think backlash was quite big for them to try this anytime soon and it's something that would be difficult to implement unnoticed.
    It's more likely to see extra queue option that will let you play whatever role is needed for extra BP.

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999819#Comment_3999819

    Except in reality the killer que is super unhealthy right now. You have close to a 50/50 split of killers to survivors playing when you need 25/75 half of you could quit and the game would literally be in a better spot... Why do you think they are rolling out play while you wait? I've never had to wait as a survivor games que basically instantly while it does seem bad waiting 3-5 mins for a killer game is really really bad and points to a dying game. But you can clearly see it's not the player base is still huge. But to many people are giving up on survivor game play especially when playing alone.

    I think you're missing the sarcasm.

  • It's really hard to tell. Ive seen so many killers genuinely feel this way.

  • @THE_Crazy_Hyena said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999664#Comment_3999664

    I think at some stage, the survivors will eventually reach a breaking point, and there will be no turning back from that point onwards.

    I mean, case in point, we saw what happened with the first new survivor item that got added in like 9 years. It got gutted to the point where it is pretty much meaningless. It was supposed to be an incentive to reduce the usage of toolboxes and medkits, but look what happened, and you still see mostly toolboxes and medkits.

    Meanwhile, there has been a huge uptick in killers "protesting" by slugging all 4 survivors, bleeding them out while humping on them. Is that defined as fun for the receiving end?
    And people still question why survivor players are quitting?

    I will say that ever since the PTB with the anti-tunnel and anti-slugging changes was announced, I've experienced vastly more tunnelling and slugging from killers. Like it was already bad, now it's a miracle to go a single game without one or the other happening.

    Which suffice to say is not improving my general sentiment towards the devs decisions at the moment.

  • @littlehoot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999810#Comment_3999810

    I will say that ever since the PTB with the anti-tunnel and anti-slugging changes was announced, I've experienced vastly more tunnelling and slugging from killers. Like it was already bad, now it's a miracle to go a single game without one or the other happening.

    Which suffice to say is not improving my general sentiment towards the devs decisions at the moment.

    Always seems to happen when they put a large nerf on the PTB. I remember when Dead Hard was getting reworked, suddenly it appeared on every survivor load out. It's like people feel the need to capitalise on something "before it's gone".

    That being said, I've also noticed an increase in BMing behaviour from some killers, not just the use of a strategy, but the humping and hitting on hook. Not much that can be done about it though.

  • @CorvidXCVIII said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999926#Comment_3999926

    Always seems to happen when they put a large nerf on the PTB. I remember when Dead Hard was getting reworked, suddenly it appeared on every survivor load out. It's like people feel the need to capitalise on something "before it's gone".

    That being said, I've also noticed an increase in BMing behaviour from some killers, not just the use of a strategy, but the humping and hitting on hook. Not much that can be done about it though.

    Yep. Lotta that too. Those kind of behaviours have been more present in my games lately than ever before. Slugging, humping, tunnelling, proxy camping, hitting on hook. It's hard not to draw some kind of line between the drastic increase in toxic behaviour from killers and all this from the devs.

  • First of all it's not true that killers always get what they want. After all we already have anticamp and basekit borrowed which would never have made it into the game when killers always got their way.

    Second the narrative that the doomposting killer players did here and on reddit etc. stopped BHV from pushing this through is just hilarious to me. If BHV would care about that this game would be in the same state it was in 2021.

    everyone apparently forgets that there was a ptb which showed how hilariously abusable the changes were if survivors wanted to abuse them. People can't be hooked cause of flashlights squads and basekit tenacity, people following the killer for 30 seconds with no collision, abusing the gen debuff to chill their lives after 2 hooks and do gens in the killers face.

    So would the changes have helped solo queue? Yes definitely. Would the game with the changes be balanced if everyone just played solo queue? Maybe even that. Can these changes get abused like crazy by survivor squads that want to abuse them? Definitely yes. Should you push it out and see streamersget obliterated by op bully squads with the new changes which turns people of from buying the game. No

  • @TheDavidKingMain said:

    BHVR you are just shooting your own game in the foot by rolling back the anti slugging / anti tunneling changes that non-biased players have been wanting for YEARS. Why roll them back because of a loud minority of killer mains? Survivor is becoming increasingly frustrating with bad killer design (clown, kaneki, nurse, blight, etc), lack of tools given to solo queue, and overall balance clearly shifting in favor of killer even though killrates are already high.

    How do they expect to sustain the game when survivors aren't given incentive to play? I imagine killer queue times will skyrocket 2v8 style because nobody will want to play survivor.

    Such a knee-jerk reaction by the devs to rollback these changes when it would benefit the majority of the playerbase. It's truly a shame.

    1st. Killer didn't get sh*t for YEARS. 2nd. You need at least 1 killer to play to get a game for 4 others. So, who is more important for the game?

  • @Hannacia said:

    I'm going to get hate for saying this, but i dont mind if the survivors who are demanding these changes actually do stop playing this game.

    Maybe after that soloQ will be better. Less survivors DCing because they got hit first. Less survivors dropping every single pallet in first chase with windows and leaving nothing for the rest of the match. Less survivors hiding in corners doing nothing. Less survivors leaving me to my first hook.

    Maybe after the loud people who demand survivor to be spoonfed their victories leave, the people who have learned this game without 20 basekit perks will have better lobbies.

    All the thing you describe haven't been really happening in the past few weeks for me. Solo Queue has been giving me good team mates and there have been very few ridiculously one sided matches. Over the past 30 days, the stats app tells me I have a 50% escape rate and that's even with me often using builds picked with a random number off my Alexa and matching it up with whatever perk they correspond with on the Nightlight list of perk usage and making a build based around it.

    Wonder what could have been happening the past few weeks to take away these annoying survivors that seem to hate the game but keep playing it and then throwing the toys out when they get downed first?

    The amount of people on this forum that fail to understand what these anti tunnelling changes in the form BHVR put them into the PTB would have done to the game in a negative way, is astonishing!

  • @TWS001 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999872#Comment_3999872

    All the thing you describe haven't been really happening in the past few weeks for me. Solo Queue has been giving me good team mates and there have been very few ridiculously one sided matches. Over the past 30 days, the stats app tells me I have a 50% escape rate and that's even with me often using builds picked with a random number off my Alexa and matching it up with whatever perk they correspond with on the Nightlight list of perk usage and making a build based around it.

    Wonder what could have been happening the past few weeks to take away these annoying survivors that seem to hate the game but keep playing it and then throwing the toys out when they get downed first?

    The amount of people on this forum that fail to understand what these anti tunnelling changes in the form BHVR put them into the PTB would have done to the game in a negative way, is astonishing!

    Honest i think most of them were playing in 2v8. The amount of times i saw people hiding in corners and leaving people to hooks to die i cant even count it with 2 hands.

    I played first time 1v4 today and well..sigh…. i had few good matches but then i got few of these that i described earlier and all i can say we lost the match.

  • @Zephinism said:

    if the survivor numbers drop too low they will replace survivors with bots. they snuck it into 2v8 with 2 bots per team, now 1v4 they will likely first try to sneak 1 bot in and go from there.

    Nah no one wanted to play with or against bots in 2v8 and it got removed, they certainly wont ever get away with putting mandatory bots in 1v4. If it comes to that the game is just dead so pull the plug and let the game end service.

    No one plays a PvP game for bots.

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