New Killer meta is coming and all Survivors will hate it

Grim Embrance + Dead Mans Switch.

Hook a Survivor, blocks all gens and if you dare to repair gen while getting hooked, enjoy even longer blocked gen.

You can still run it with Pop and Pain Ress, etc. To kick people off gens and then go kick it.

I bet this combo will get nerfed soon.

Comments

  • @Volcz said:

    Aven already said it but this shouldn't be on the watch list. It should be addressed immediately b/c people are going to use the hell out of it and make matches even more unbearable.

    Hopefully the nerf comes quick.

    If people use it too much it'll go on the chopping block even quicker.

    Also, the majority of the playerbase is made out of console players (and they don't have access to PTB unless they keep a second account). They are probably just waiting for more "universal" feedback before deciding how quickly to deal with it.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635041#Comment_3635041

    I don't know how this combo survived PTB to live.

    A lot people pointed issue but ignored.

    Looking at Sadako, I'm not surprised...

  • @xEa said:

    Hello there.

    Can anybody pretty please update my lack of knowledge?

    What did i miss? Aren't those perks already Meta?

    Or do they get buffed even more very soon? If so: LMFAO....actually not funny at all 😡!

    A very annoying (and almost unwinnable for survivors) build is

    • Corrupt
    • Dead Mans
    • Grim Embrace
    • Pain Res

    OR

    • Dead Mans
    • Ultimate
    • Grim
    • Pain Res

    And no, please dont argue and just trust me - this is insanly powerful with every killer, not only the high mobility ones. Try it out and win every game. I am ashamed but i admit it, i used those builds a couple of games and you simply win, super easy 3 gens up.

    EDIT:

    Wait a second... WHAT?

    https://us.v-cdn.net/6030815/uploads/VFZC2PMXWUUE/grafik.png

    Are you kidding me?

    This is not going live without nerfing UW + Dead Mans Switch + Pain Res, right?

    This has to be an out of season april fools joke. If this goes live, its time for another 2 years break.

    You used it on Ptb?

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636385#Comment_3636385

    survivor mains always cry when killers get good perks and they can form very very smart original combos since all other killer perks are bad. won't you stop until you get all killer perks gutted? just wait it out not that hard.

    The most OP Perk killers are complaining is WoO, a perk which shows you the aura of pallets and windows 🤣

    Or Deja Vu, minus 5 seconds on a generator. Gamebreaking!

    Lithe now beeing often considered S tier. I remember it in the past when content creators called it a weak A or B+ tier perk. Note that it has not been touched.

    On the other hand, look at the killer perks. BBQ for example is still the same and it was even without the Bloodpoints considered one of the very best killer perks in the past. Now it is B tier. Not because its weaker but rather because it got overshadowed by so many other even stronger perks.

    If you really think killer perks are the ones who are suffering, i dont know what else we can tell you. It is factually wrong.

  • Yeah, i won't install PTBs anymore. All issues we pointed just ignored. If devs don't care abaout our feedbacks, why we are even testing things.

    We told them Sadako's counterplay is so easy, they made it even easier and nerfed her. "Shocked face"

    A lot people pointed DMS is problem with GE. But ignored again.

    Alan Wake perks are so bad, so many people came with good buff suggestions. Ignored.

    I just give up, devs are doing whatever they want. So there is no reason to suggest changes, community have zero effect.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636513#Comment_3636513

    The most OP Perk killers are complaining is WoO, a perk which shows you the aura of pallets and windows 🤣

    Or Deja Vu, minus 5 seconds on a generator. Gamebreaking!

    Lithe now beeing often considered S tier. I remember it in the past when content creators called it a weak A or B+ tier perk. Note that it has not been touched.

    On the other hand, look at the killer perks. BBQ for example is still the same and it was even without the Bloodpoints considered one of the very best killer perks in the past. Now it is B tier. Not because its weaker but rather because it got overshadowed by so many other even stronger perks.

    If you really think killer perks are the ones who are suffering, i dont know what else we can tell you. It is factually wrong.

    i tried my hardest to make it obvious i was being sarcastic.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636602#Comment_3636602

    Yeah, i won't install PTBs anymore. All issues we pointed just ignored. If devs don't care abaout our feedbacks, why we are even testing things.

    We told them Sadako's counterplay is so easy, they made it even easier and nerfed her. "Shocked face"

    A lot people pointed DMS is problem with GE. But ignored again.

    Alan Wake perks are so bad, so many people came with good buff suggestions. Ignored.

    I just give up, devs are doing whatever they want. So there is no reason to suggest changes, community have zero effect.

    I'm roughly on the same boat. Dozens of time I said (and heard/read from other people) that the STBFL nerf was ill-thought-out and would just encourage tunnelling and camping more, basically ignored. Sure the Survivors can't remotely remove stacks but the perk still lost most of it's appeal and synergy with weaker/M1 Killers and is at it's strongest when camping/tunneling.

    Same for the "Anti-3-gen" system. Every kick perks, even those not meant for regression (Nowhere To Hide, Surveillance, Machine Learning, Dragon's Grip, Trail of Torment) is now a liability and limited ressource that will reduce your ability to slowdown when the Survivors inevitably 3-gen themselves. Too many uses and the last gen will be harder to defend. Add regression perks to that and perk variety just took a dive. The system would be decent if it only kicked-in during the last gen (maybe reduce the events to like 5-6 to compensate) but it affects the whole trial and adds yet another thing for the Killer to keep in mind.

    For the little amount of time the system was working in PTB, myself and others talked about it and nothing came of it. We literally got told that counting Nowhere To Hide/gen-kick perk uses was not a bad thing! It's not even a perk that's guaranteed to get value.

    I really hope that, after console-only players (the majority of the playerbase) speak up then things will get fixed later but it's still frustrating to not even see STBFL in the watch-list.

    I honestly think that most of the changes will come when the whole playerbase will have dealt with those changes for a while. Good or bad, only time will tell.

  • @jesterkind said:

    Isn't this just going to be a repeat of the Pain Res and DMS combo, though? With the only difference being that it's even easier to counter on the survivor side?

    Like, here's how it works, to my understanding: The killer gets a hook, and walks sixteen metres away. At that point, Grim Embrace kicks in, blocking all generators for 12 seconds. If a survivor is working on a generator at this point, they're kicked off it, activating Dead Man's Switch on that generator and blocking it for... however long is left on DMS, depending on killer speed.

    Surely, if you as a survivor just let go of a generator as soon as someone's hooked, that means only Grim Embrace is activating and DMS doesn't get to combo with it? It's the same as the Pain Res and DMS combo, except that you have a much more generous window to let go of the generator.

    Grim Embrace may or may not be an unhealthy perk, but I am not personally concerned about pairing it with DMS. I honestly think it might not even be a worthwhile combination to begin with, considering how easily survivors could avoid it.

    This is my take as well. DMS and PR is already a godawful combo to be on the pointy end of, but it's not game-breaking, and neither will this be.

    If anything this will be less problematic. DMS + PR blocks YOUR gen and only your gen, meaning the killer also knows where to go to get the maximum gen pressure.

    GE + DMS will block all gens for 12 seconds, that means YOUR gen gets the same DMS treatment, while all the gens with zero progress also get 12 seconds of block. Killer has no idea which gen to go for. You can safely wait it out or aid your team mates.

    DSM + PR is also unaffected by the new regression limit, as it can only activate 4 times per match, let alone per gen. DMS + PR is still going to be the superior option, and using all three perks together won't offer any additional benefit.

    I'm not understanding the melodrama here.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636613#Comment_3636613

    i tried my hardest to make it obvious i was being sarcastic.

    How are we suposed to know this? There are plenty of people here who really have this opinion. 😥

  • No i dont. Thats why i am firmly asking, but i already have the answer.

    At least Devs are "looking into it".

  • There hasn't been a time over the last few years where a killer meta wasn't complained about.

  • I'm a killer main and even I hate it. This synergy is a big no from me. DMS and Grim Embrace shouldn't work that well together.

    In my opinion gen blocking is worse than gen regression. You can work on a gen after the killer used Pop or Pain Res. But you can't when it's blocked. So basically you're running around twiddling your thumbs until eventually the gens become unblocked again.

    I would be fine with the original Grim Embrace effect because it's once per game but when that happens multiple times it's just incredibly unfun. I mean, imagine if all 4 survivors were to have a 4 minutes base kit DS. Eventually you would not be able to progress in any way. Running around the map with no objective is not all that fun.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636603#Comment_3636603

    No i dont. Thats why i am firmly asking, but i already have the answer.

    At least Devs are "looking into it".

    I hope they look into it sooner than later. Gen blocking is awful. Especially when its this strong.

  • I think the duration may be an issue, especially on killers who can pressure multiple points at once (which isn't a lot)

    However, gen block is a bit more fair since it doesn't actually regress the generators, only delays for the killer to try and win more chases and remove more pallet loops. I think that's way more healthy for the game than the old gen-kick meta and 3 gen setups. Anyone who defends CI should know this to be true, since it makes early game have less pressure on gens.

    I think with some adjustments, making GE prioritize the block instead of DMS for example, would be the proper step.

  • It's probably going to be one of the briefest metas, since it's being monitored. My guess is that one may override the other or they won't be made compatable.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636640#Comment_3636640

    How are we suposed to know this? There are plenty of people here who really have this opinion. 😥

    that's true sorry.

  • well with the game having record low numbers 28k since 2020 they better hope that the new game mode brings people back or else this game is gonna be in a really bad spot.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636385#Comment_3636385

    survivor mains always cry when killers get good perks and they can form very very smart original combos since all other killer perks are bad. won't you stop until you get all killer perks gutted? just wait it out not that hard.

    same could be said about killers remember mft.

  • There already aware it’s a problem it will be nerfed

  • There was nothing about MFT that led to smart or original combos, it was just a broken haste perk with no limit while injured. I was able to loops most killers pairing it with no mither and didn't feel in danger 90% of the time.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635382#Comment_3635382

    This is my take as well. DMS and PR is already a godawful combo to be on the pointy end of, but it's not game-breaking, and neither will this be.

    If anything this will be less problematic. DMS + PR blocks YOUR gen and only your gen, meaning the killer also knows where to go to get the maximum gen pressure.

    GE + DMS will block all gens for 12 seconds, that means YOUR gen gets the same DMS treatment, while all the gens with zero progress also get 12 seconds of block. Killer has no idea which gen to go for. You can safely wait it out or aid your team mates.

    DSM + PR is also unaffected by the new regression limit, as it can only activate 4 times per match, let alone per gen. DMS + PR is still going to be the superior option, and using all three perks together won't offer any additional benefit.

    I'm not understanding the melodrama here.

    Let's not even look at DMS. Let's just look at Grim Embrace on its own.

    Pain Res works with it, and forces someone off the gen, and then blocks it before they can stop the regression due to gen tapping being removed

    Pop works with it with zero issues.

    It is strong as ######### for camping because it is a free 36 seconds of Grim Embrace alone worth of time that survivors can't work on generators at all. The only real way to punish camping is to slam gens, which Grim Embrace does not allow survivors to do.

    So you have a perk that empowers and strengthens every other S tier regression perk currently in the meta and used on every single killer, along with the most uninteresting, unfun, and overpowered killer strategy that exists in the game.

    And then we add DMS, which more than doubles every single one of those strengths. Even Pop, because DMS will show you which gens were being worked on when Grim Embrace triggered because they'll be locked for longer.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636977#Comment_3636977

    There was nothing about MFT that led to smart or original combos, it was just a broken haste perk with no limit while injured. I was able to loops most killers pairing it with no mither and didn't feel in danger 90% of the time.

    so then youre saying buckle up ftp is a fine perk then or the blood pact build?

  • @Hexling said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637020#Comment_3637020

    so then youre saying buckle up ftp is a fine perk then or the blood pact build?

    Neither, and it worries me you'd assume that at all.

  • This is one of those changes that very clearly was intended to incentivize hooking everyone once, but will end up making tunneling even stronger.

  • @KayTwoAyy said:

    This is one of those changes that very clearly was intended to incentivize hooking everyone once, but will end up making tunneling even stronger.

    The "earn 1 token" perks for each fresh hook survivors never work. Its still better for killer to tunnel 1 out and still get 3 other tokens later. Worked the same to BBQ, Nowayout.

    If anything, 3 teammates cant progress Gens for that huge amount of time surely making tunneling stronger.

  • @ArcT said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636654#Comment_3636654

    Let's not even look at DMS. Let's just look at Grim Embrace on its own.

    Pain Res works with it, and forces someone off the gen, and then blocks it before they can stop the regression due to gen tapping being removed

    Pop works with it with zero issues.

    It is strong as ######### for camping because it is a free 36 seconds of Grim Embrace alone worth of time that survivors can't work on generators at all. The only real way to punish camping is to slam gens, which Grim Embrace does not allow survivors to do.

    So you have a perk that empowers and strengthens every other S tier regression perk currently in the meta and used on every single killer, along with the most uninteresting, unfun, and overpowered killer strategy that exists in the game.

    And then we add DMS, which more than doubles every single one of those strengths. Even Pop, because DMS will show you which gens were being worked on when Grim Embrace triggered because they'll be locked for longer.

    Blocked gens don't regress.

    All of these problems already exist with the current DMS, as I already explained.

    Adding Grim Embrace doesn't strengthen them, it only obfuscates which gens have been worked on.

    Camping has the anti-face-camp meter. If they're proxy camping you can stil pulll off a rescue.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637086#Comment_3637086

    The "earn 1 token" perks for each fresh hook survivors never work. Its still better for killer to tunnel 1 out and still get 3 other tokens later. Worked the same to BBQ, Nowayout.

    If anything, 3 teammates cant progress Gens for that huge amount of time surely making tunneling stronger.

    They would work if they also included the effect:

    This perk is disabled once a survivor is sacrificed.

    In fact a lot of the most oppressive slow down perks would benefit from this.

  • well I don't use it as a survivor because its completely broken. I don't even see how it didn't get fixed before mft. It shouldn't worry you because its a known issue and needs to be fixed. This coming from a 100% survivor main who has never played killer in 4k hours.

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