is purposefully doing nothing but hiding for 25+ minutes be considered taking the game hostage?

I had 2 surivivors doing this to me when I got my second kill with 4 gens left, they did nothing at all but hiding for at least 25 minutes until I found and closed the hatch 5+ minutes later (wanted payback), I know the game will end after a hour or so and bla bla bla, but they aren' t playing, they are simply wasting my time without cheating, can it still be considered keeping me hostage?

Edit: The game lasted a total of 36 minutes or so, the 25 minutes is the time they did nothing after my second kill, it was in the swamp map so it's extremely hard to find survivors that only wants to hide.

Tagged: Mod

Comments

  • In my opinion it should be.

    I faced a full troll premade a few months ago whose purpose was hidding for inducing a DC from me I guess. They put the Badham offering (the map in which more easy is to stay hidden in the game) and with stealth builds, I managed to kill two of them and when there were two of them remaining I couldn't find them, I even stayed afk for about 10 minutes to see if they get bored and start to make gens but they didn't and when I was about to DC I found one of them in a locker and of course I camped him.

    I've said this several time in the forum but for me the solution for this problem is making the survivor get the crows if the killer didn't interact with any survivor for more than 5 minutes, even if they're moving.

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569807#Comment_3569807

    Here is the thing, this game sometimes tilts people, after a few bad matches if a few survivors feel like the killer only gives them the option to die if found and cannot do their objectives, and is relentless, then yeah, I can totally see people showing the proverbial middle finger and eff with the killer. I don't endorse it but I won't willfully turn a blind eye to the reality of the sentiments of this community.

    And i honestly meant the leave game option. It might be hard to swallow (although why exactly?), but it is a practical solution. Much more time effective than spending 10-20-30 more minutes in a game.

    SO if someone is unwilling to use it, and stays in the game and comes here to rant about being hostage, then what is really keeping him hostage in the game? The tilted survivors, or his own pride?

    There are alot of a$$holes out there, you'll meet a lot of them in life, grow up and learn to deal with it the right way: ignore those who only seek your attention to drag you down. You prove nothing by engaging with them, you won't feel vindicated when the game finally ends one way or the other. You'll be just more upset and more emotional and not the right way.

    And i honestly meant the leave game option. It might be hard to swallow (although why exactly?), but it is a practical solution.

    I know you meant the leave option. But why should someone be punished with a leaver Penalty because the other side plays like a jerk, be that a killer trapping a survivor in a corner/fanatically holding a 3 gen or the above mentioned play from survivor.

    Here is the thing, this game sometimes tilts people, after a few bad matches if a few survivors feel like the killer only gives them the option to die if found and cannot do their objectives, and is relentless, then yeah, I can totally see people showing the proverbial middle finger and eff with the killer. I don't endorse it but I won't willfully turn a blind eye to the

    This is not a valid excuse to behave like that. The things those people should do is quit playing for the day if they only get more frustrated.

    SO if someone is unwilling to use it, and stays in the game and comes here to rant about being hostage, then what is really keeping him hostage in the game? The tilted survivors, or his own pride?


    There are alot of a$$holes out there, you'll meet a lot of them in life, grow up and learn to deal with it the right way: ignore those who only seek your attention to drag you down. You prove nothing by engaging with them, you won't feel vindicated when the game finally ends one way or the other. You'll be just more upset and more emotional and not the right way.

    Well, while you are mostly right that no one is truly held hostage in this game and quitting or shutting the game off by alt+F4 is always an option, I just hope to see you showing the exact same sentiment under the next survivor thread complaining about a killer holding a 3 gen or trapping a survivor in a corner.

    Because I hate only a few things more than hypocrits and double standards.

  • @timetodohottakes said:

    I had 2 surivivors doing this to me when I got my second kill with 4 gens left, they did nothing at all but hiding for at least 25 minutes until I found and closed the hatch 5+ minutes later (wanted payback), I know the game will end after a hour or so and bla bla bla, but they aren' t playing, they are simply wasting my time without cheating, can it still be considered keeping me hostage?

    Edit: The game lasted a total of 36 minutes or so, the 25 minutes is the time they did nothing after my second kill, it was in the swamp map so it's extremely hard to find survivors that only wants to hide.

    Game was unwinnable at that point, blame the devs for giving them no other options. Personally I'll just work on a gen because I have no patience for that kind of gameplay.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569743#Comment_3569743

    They shouldn't feel like they have to. The situation should feel winnable within reason to the circumstance. More difficult yes, but not so much where the last 2 survivors just want to give up.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569732#Comment_3569732

    I'm saying the game should scale as it progresses, which is within reason. My suggestion was also meant to discourage survivors from hiding in these situations. I'd rather they be incentivized to keep playing rather than risk being punished for not. By the way, survivors start losing the very moment a survivor is downed and even more so when they become hooked. The objectives now become split and recovering from hook saves hinders gen progression based upon how aggressive the killer is and how fast they can recover from the situation. If survivors feel too pressured, giving up may seem like the better option for them than progression. Scaling the match would solve a lot of this by creating more incentives to keep playing rather than giving up. The old hatch system worked this way. The gens required to make it spawn was based upon how many survivors were still in the match. Gens required to power the exit gate should scale in a similar way.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569805#Comment_3569805

    Scale it both ways.

    "Scale it both ways"?

    How would that look like?

    The more gens are done while no hooks are achieved

    - the slower the gens progress gets?

    - Or the less hooks the killer needs per survivor at certain thresholds?

    - Or the more haste the killer gets?

    None of those sound balanced and I can't come up with anything that would. So what would be your idea behind your statement?

  • @Yatol said:

    I dont know why it would be punishable since there's already a system in place, if they idle for too long they will get crows flying on top of them, they have to move

    Let them do a generator or try look for crows, they can't sit still or a crow will snitch on them.

    Yes but if they simply walk the map, get in a locker wait 30 seconds and move to a new locker the crows never come. I've watched people do this. Literally spent 20 minutes just annoying the killer by moving from locker to locker. Never leaving a scratch mark or sound.

    Eventually, the killer gave up and DC'ed, which sort of validates the behavior in question.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570313#Comment_3570313

    And i honestly meant the leave game option. It might be hard to swallow (although why exactly?), but it is a practical solution.

    I know you meant the leave option. But why should someone be punished with a leaver Penalty because the other side plays like a jerk, be that a killer trapping a survivor in a corner/fanatically holding a 3 gen or the above mentioned play from survivor.

    Here is the thing, this game sometimes tilts people, after a few bad matches if a few survivors feel like the killer only gives them the option to die if found and cannot do their objectives, and is relentless, then yeah, I can totally see people showing the proverbial middle finger and eff with the killer. I don't endorse it but I won't willfully turn a blind eye to the

    This is not a valid excuse to behave like that. The things those people should do is quit playing for the day if they only get more frustrated.

    SO if someone is unwilling to use it, and stays in the game and comes here to rant about being hostage, then what is really keeping him hostage in the game? The tilted survivors, or his own pride?

    There are alot of a$$holes out there, you'll meet a lot of them in life, grow up and learn to deal with it the right way: ignore those who only seek your attention to drag you down. You prove nothing by engaging with them, you won't feel vindicated when the game finally ends one way or the other. You'll be just more upset and more emotional and not the right way.

    Well, while you are mostly right that no one is truly held hostage in this game and quitting or shutting the game off by alt+F4 is always an option, I just hope to see you showing the exact same sentiment under the next survivor thread complaining about a killer holding a 3 gen or trapping a survivor in a corner.

    Because I hate only a few things more than hypocrits and double standards.

    Yes well you are trying impose a moral lesson on people (the bad survivors) who already doing this, not sure if it was well received even if heard. It is also a bit hasty to pick sides here, often times it takes two to end up with a stalemate of this sort at the end.

    Hypocrisy and double standards, truly detestable. Can we add sanctimony to that list?

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569807#Comment_3569807

    Here is the thing, this game sometimes tilts people, after a few bad matches if a few survivors feel like the killer only gives them the option to die if found and cannot do their objectives, and is relentless, then yeah, I can totally see people showing the proverbial middle finger and eff with the killer. I don't endorse it but I won't willfully turn a blind eye to the reality of the sentiments of this community.

    And i honestly meant the leave game option. It might be hard to swallow (although why exactly?), but it is a practical solution. Much more time effective than spending 10-20-30 more minutes in a game.

    SO if someone is unwilling to use it, and stays in the game and comes here to rant about being hostage, then what is really keeping him hostage in the game? The tilted survivors, or his own pride?

    There are alot of a$$holes out there, you'll meet a lot of them in life, grow up and learn to deal with it the right way: ignore those who only seek your attention to drag you down. You prove nothing by engaging with them, you won't feel vindicated when the game finally ends one way or the other. You'll be just more upset and more emotional and not the right way.

    disconnecting and giving up everything is not a reasonable response to survivors holding the game hostage. The killer has all but won at that point, that would be like survivors DCing while in the exit gate (except even worse, since EGC sets a hard timer on the match at that point.) There's spite and then there's holding the game hostage, and even killers who do things like 4 man slug/bleedout have a cap of 4 minutes, not up to 60.

    Killers trapping someone in a corner making them unable to move is something that appropriately gets called out and reported, yet people seem willing to defend never touching the objective when its down to two survivors. Both are against the rules, and killers should not have to DC and take the L for a match they've pretty much won.

  • @timetodohottakes said:

    I had 2 surivivors doing this to me when I got my second kill with 4 gens left, they did nothing at all but hiding for at least 25 minutes until I found and closed the hatch 5+ minutes later (wanted payback), I know the game will end after a hour or so and bla bla bla, but they aren' t playing, they are simply wasting my time without cheating, can it still be considered keeping me hostage?

    Edit: The game lasted a total of 36 minutes or so, the 25 minutes is the time they did nothing after my second kill, it was in the swamp map so it's extremely hard to find survivors that only wants to hide.

    Yes. They were indeed holding your game purposely.

    I personally had the same expirience (very rare but still), when 2 last survivors were hiding in a lockers for 46 minutes.

    This moment got me actually angry because of this game. xD

    I reported them both for holding the game hostage.

  • I had a game where the four survivor did nothing but hide for 45 minutes, all recorded, all reported : nothing happened to them. (In game report + video in additional report).

    They had that perk to make some noise, its name escapes me at the moment. They were using it from time to time.

    It's pretty clear they came in just to waste time.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569838#Comment_3569838

    "Scale it both ways"?

    How would that look like?

    The more gens are done while no hooks are achieved

    - the slower the gens progress gets?

    - Or the less hooks the killer needs per survivor at certain thresholds?

    - Or the more haste the killer gets?

    None of those sound balanced and I can't come up with anything that would. So what would be your idea behind your statement?

    The match should scale in a similar way to the hatch spawning when 1 survivor is left. Its unreasonable to expect 1 survivor to repair 1-5 gens in this situation, so a hatch feature is necessary otherwise the killer always wins after 3 eliminations. As survivors are eliminated, less gens should be required and perhaps even repair faster. Likewise as more gens are repaired without survivor eliminations, less hooks are required for eliminations. It would have to take into consideration a few circumstances such as progress on both sides, but I think a balance change like this would make the game an overall better experience for everyone.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570313#Comment_3570313

    disconnecting and giving up everything is not a reasonable response to survivors holding the game hostage. The killer has all but won at that point, that would be like survivors DCing while in the exit gate (except even worse, since EGC sets a hard timer on the match at that point.) There's spite and then there's holding the game hostage, and even killers who do things like 4 man slug/bleedout have a cap of 4 minutes, not up to 60.

    Killers trapping someone in a corner making them unable to move is something that appropriately gets called out and reported, yet people seem willing to defend never touching the objective when its down to two survivors. Both are against the rules, and killers should not have to DC and take the L for a match they've pretty much won.

    That is all fine and a very commendable sentiment, feel free to stay in any game as long as you feel comfy.

  • @KateMain86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570335#Comment_3570335

    The match should scale in a similar way to the hatch spawning when 1 survivor is left. Its unreasonable to expect 1 survivor to repair 1-5 gens in this situation, so a hatch feature is necessary otherwise the killer always wins after 3 eliminations. As survivors are eliminated, less gens should be required and perhaps even repair faster. Likewise as more gens are repaired without survivor eliminations, less hooks are required for eliminations. It would have to take into consideration a few circumstances such as progress on both sides, but I think a balance change like this would make the game an overall better experience for everyone.

    Good luck getting people to not riot if something was implemented that would basically insta kill them at their potentially first hook during egc at 1-2 hooks for example. That's been already point of many complaints in the past when killer camp during egc or other people fed an instakill shape.

    Because that is where such a suggestion would end up at. Anything less would be basically useless if the other side of the coin would be active gates/open hatch with two survivor alive remaining and one or two gens done.

  • I see a lot of people trying to defend the undefendable here. No, the game doesn't "push" you to do this or "leaves you no other option". That's simply not true. If it was, people would do it all the time. There is a CLEAR difference between trying to stay away from the killer but trying to do objectives while they are away or hiding at the edges of the map while doing nothing. The rules are against it and there's a specific mechanic made to stop players from just hiding in a corner for long times while doing nothing. People who do it are aware of it but try to circumvent it by moving around a small area once in a while to stop the crows from appearing while STILL doing nothing, not doing objectives or participating in normal gameplay and, above all else, trying to make the killer unable to finish a winning game and potentially force them to DC. You can try and say it's "a battle between the last two survivors", but most of the time I've seen it happen, when I find one I quickly find the other, because they were actually hiding together. Once a hiding survivor I killed straight up admited they were trying to punish me for "hook guarding" (I guess it was a fancy way of calling me a camper). In other words, it's done to hold the game hostage, punish the killer and to atempt to force them to dc. So yeah, it's toxic and a violation of the rules.

    And no, survivors DON'T need to be buffed because of this. It's already stated to be a bannable offense and most of the community seems to understand that. Still, every time it happens it's insufferable. What needs to be done is:

    1. Create a mechanic were all survivors get crows if none of them spends a certain ammount of seconds performing actions and also isn't in a chase after long periods of time. Again, LONG periods of time. There is a clear difference between a player trying to play stealthily and one hiding in a corner to hold the game hostage.
    2. Create a reporting system that actually works and gives the player the tools to give the devs all the needed information about the occurrence IN GAME, instead of having to open a ticket every time.

    Do you wanna know why things like this are rarely punished? Because the report system is AWFUL. In-game you only have a tiny limited space to write your report, which is often not enough to explain what happened. To make it worse, there is something many people don't realize: the ONLY in-game reports that can lead to bans are the ones about hate speech and harassment. The other options lead nowhere unless you open a ticket, but this is not instructed in-game and lots of people report griefing in-game only without knowing it won't do anything.

    To make it worse, not only you need to open a ticket, you need to provide recordings of the match. Most people don't record all the time to begin with, and doing it may decrease your fps. Even worse, the file size you can attach in a ticket is quite limited, so you ALSO need to edit the recording by cutting into smaller ones.

    So, in order to properly report a griefer or cheater, you need to record as much as you can during the match, report in-game, then minimize the game's window, open a website, login, edit your recording, open a ticket with a larger text, attach your recordings and send. That is way too much work and time spent when what you actually want to do is just go as quickly as possible to the other match, so most people don't even bother. The best solution for this would be implementing some sort of replay feature that allowed devs to review reported matches. But I don't know if it's possible to make it work in this game at all.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569950#Comment_3569950

    I don't disagree with you, just saying that it has been stated by them. Personally i think this could all be solved if they change the rules for crows to basically be like.

    You start to get crows after 2.5 minutes unless you do one of the following:

    • Get into a chase
    • Get injured
    • Get downed
    • Do a conspicuous action for 10 seconds

    2.5 minutes should be plenty of time to account for things like OTR, corrupt intervention etc, and requiring a conspicuous action for 10 seconds means you can't just tap a gen and keep hiding in a locker for 2.5 minutes and repeat.

    I agree with these changes btw! :)

  • yes it is hostage taking. it is problem in the game that they have not fixed/addressed in the game. end-game stealth.

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569950#Comment_3569950

    I don't disagree with you, just saying that it has been stated by them. Personally i think this could all be solved if they change the rules for crows to basically be like.

    You start to get crows after 2.5 minutes unless you do one of the following:

    • Get into a chase
    • Get injured
    • Get downed
    • Do a conspicuous action for 10 seconds

    2.5 minutes should be plenty of time to account for things like OTR, corrupt intervention etc, and requiring a conspicuous action for 10 seconds means you can't just tap a gen and keep hiding in a locker for 2.5 minutes and repeat.

    won't work because survivors gen tap gen for 1 second then you have wait 2.5 minutes. it would have to be something like after 2 minutes, you unconditional gain noise notification when two or less people are alive after 1:30-2 mins. technically people can stealth with 3 survivors alive but that is just weird. you should be able to find survivor when 3 people are alive anyway.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569950#Comment_3569950

    I don't disagree with you, just saying that it has been stated by them. Personally i think this could all be solved if they change the rules for crows to basically be like.

    You start to get crows after 2.5 minutes unless you do one of the following:

    • Get into a chase
    • Get injured
    • Get downed
    • Do a conspicuous action for 10 seconds

    2.5 minutes should be plenty of time to account for things like OTR, corrupt intervention etc, and requiring a conspicuous action for 10 seconds means you can't just tap a gen and keep hiding in a locker for 2.5 minutes and repeat.

    You can start cleansing a dull totem, then quit after abit. This way you avoid crows and give 0 clues about your location by avoiding being near a worked on gen.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569983#Comment_3569983

    You can start cleansing a dull totem, then quit after abit. This way you avoid crows and give 0 clues about your location by avoiding being near a worked on gen.

    there are more effective ways to keep the crows away without the need to interact with anything in the map

  • @Devil_hit11 said:

    yes it is hostage taking. it is problem in the game that they have not fixed/addressed in the game. end-game stealth.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569983#Comment_3569983

    won't work because survivors gen tap gen for 1 second then you have wait 2.5 minutes. it would have to be something like after 2 minutes, you unconditional gain noise notification when two or less people are alive after 1:30-2 mins. technically people can stealth with 3 survivors alive but that is just weird. you should be able to find survivor when 3 people are alive anyway.

    Did you miss this part?


    • Do a conspicuous action for 10 seconds


    They can't gen tap, they'd have to work on it for at least 10 seconds.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569983#Comment_3569983

    You can start cleansing a dull totem, then quit after abit. This way you avoid crows and give 0 clues about your location by avoiding being near a worked on gen.

    Eh, change it to instead be like:


    • Repair a gen for 10 seconds
    • Cleanse a totem completely
    • Heal another survivor completely
    • Heal yourself completely.

    But you get the idea, basically, they get crows unless they are doing SOMETHING that progresses the game, and also makes it slightly easier for the killer to find them.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572571#Comment_3572571

    Eh, change it to instead be like:

    • Repair a gen for 10 seconds
    • Cleanse a totem completely
    • Heal another survivor completely
    • Heal yourself completely.

    But you get the idea, basically, they get crows unless they are doing SOMETHING that progresses the game, and also makes it slightly easier for the killer to find them.

    Charming. Disagree. Might as well have 4 bots in every match as the survivor team if the agency of the player is reduced to this.

  • i'm seeing a bunch of comments that ask OP to bring perks or "leave the game" as a solution to a problem such as this. i'm in hard disagreement with those statements and here's why:


    basic etiquette is something that should be practiced from the start, from all players in all games. a player should not be required to change their entire playstyle or forfeit solely because of someone else's behavior or poor decision-making. this not only is being said because of the game being extending out far longer than it needs to be, but the overall health of the community and how we treat each other.


    the issue with DBD is that the game relies way too heavily on the roles to do their part in order for all players to have a fun and relatively decent game. even for me as someone who absolutely loves this game and tries to be a beacon of positivity, i am finding myself more commonly in games that involve:

    • survivors leaving others, or myself, to die for unknown or very selfish reasons
    • disrespectful behavior in-game that could upset a player
    • players becoming vengeful and going about ruining the experience for everyone else after an incident that happened in-game
    • stereotypes are created and followed for types of players, thus creating a negative outlook and less heart in their participation

    and more.


    but the counterargument to this is:

    DBD by itself is not designed to be the terrible game that everyone makes it out to be. it's not designed to be the game that gets dragged out for 60 minutes straight because players feel like that it's necessary to do so. DBD by itself is just a game with 4 survivors and 1 killer, and we're all here to play it. with that being said, it is up to us to make sure we create an experience that we can all enjoy and stop doing some of the things that we've been doing for so many years.

    it's not a matter of "well the devs need to do something!!!" about this either. this is about what us players choose to do with our time on here. the devs can only do so much before it boils down to the community being the problem. i've been saying this since the start.


    WHATEVER NEGATIVE EXPERIENCE A PERSON CHOOSES TO CREATE IS NOT BHVR'S RESPONSIBLITY. BHVR can moderate games as reports come in, yes, but at the end of the day it won't do them any good to respond to reports of games being held hostage if this sort of thing is normalized and seen as acceptable to begin with. why should they act on something that we bring upon ourselves each and every time we decide to be emotional about what goes on? dead by daylight is an asymmetrical party horror game. it is not an obligation. almost every single problem (beyond certain aspects of game design) are strictly our fault, and i really want people to stop making excuses for irrational behavior.


    if you are one of these people that choose to waste others' time and continue this trend of irrationality, you are the issue and it is nobody else's fault except your own.

    if you are one of these people that seek revenge over something so small such as a missed skill-check or a beefy smack on the hook, you are the issue and it is nobody else's fault except your own.

    if you are one of these people that are overly rude, selfish, or arrogant and aim to make a fellow player's experience as miserable as possible you are the issue and it is nobody else's fault except your own.

    if you are one of these people that take aspects of the game super seriously to the point where it hurts you and others' experience, you are the issue and it is nobody else's fault except your own.

    there is no way for me to soften this for anybody. everybody on this platform needs to take a deep breath and realize why we're even in this position to begin with.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572568#Comment_3572568

    Did you miss this part?

    • Do a conspicuous action for 10 seconds

    They can't gen tap, they'd have to work on it for at least 10 seconds.

    i think it depends how big map is. it might work. i don't think i have seen dev try something like that. in general they just keep stealth bad so rarely anyone bothers with it until you sometime hit this hostage stealth end game thing.

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572602#Comment_3572602

    Charming. Disagree. Might as well have 4 bots in every match as the survivor team if the agency of the player is reduced to this.

    There is no valid reason for a survivor to not do anything to progress the game for a full 2 and a half minutes. If they don't, then they are just trolling either their team, or holding the game hostage.

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569807#Comment_3569807

    Here is the thing, this game sometimes tilts people, after a few bad matches if a few survivors feel like the killer only gives them the option to die if found and cannot do their objectives, and is relentless, then yeah, I can totally see people showing the proverbial middle finger and eff with the killer. I don't endorse it but I won't willfully turn a blind eye to the reality of the sentiments of this community.

    And i honestly meant the leave game option. It might be hard to swallow (although why exactly?), but it is a practical solution. Much more time effective than spending 10-20-30 more minutes in a game.

    SO if someone is unwilling to use it, and stays in the game and comes here to rant about being hostage, then what is really keeping him hostage in the game? The tilted survivors, or his own pride?

    There are alot of a$$holes out there, you'll meet a lot of them in life, grow up and learn to deal with it the right way: ignore those who only seek your attention to drag you down. You prove nothing by engaging with them, you won't feel vindicated when the game finally ends one way or the other. You'll be just more upset and more emotional and not the right way.

    wow you really said all these. fancy words but you deeming the killer responsible for such a situation tells more, sorry.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572571#Comment_3572571

    Eh, change it to instead be like:

    • Repair a gen for 10 seconds
    • Cleanse a totem completely
    • Heal another survivor completely
    • Heal yourself completely.

    But you get the idea, basically, they get crows unless they are doing SOMETHING that progresses the game, and also makes it slightly easier for the killer to find them.

    that would be great honestly

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570313#Comment_3570313

    wow you really said all these. fancy words but you deeming the killer responsible for such a situation tells more, sorry.

    It is really discouraging to see someone able to type, but unable to read.

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3572988#Comment_3572988

    It is really discouraging to see someone able to type, but unable to read.

    saw a bunch of your other comments on other threads, and i think you are either trolling or just a "hardcore" survivor main so i regretted i took the bait and got in a conversation with you. have a good day

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