Decisive Strike
I see a lot of people bitching about DS.
Which i have never used and never will use. Also i don't mind it as much as killer. I don't think it needs a big nerf personally but what about this? The killer sees a logo by your name which shows that the survivor has DS, for every survivor the killer hits with a survivor with DS on his shoulders the skillcheck becomes 30% more difficult, or it adds 15% to the amount you need to wiggle or something.
The person who uses DS gets the broken status effect for 120 seconds.
I see a lot of people wanting DS nerfed or removed. What are your ideas for a nerf?
Which i have never used and never will use. Also i don't mind it as much as killer. I don't think it needs a big nerf personally but what about this? The killer sees a logo by your name which shows that the survivor has DS, for every survivor the killer hits with a survivor with DS on his shoulders the skillcheck becomes 30% more difficult, or it adds 15% to the amount you need to wiggle or something.
The person who uses DS gets the broken status effect for 120 seconds.
I see a lot of people wanting DS nerfed or removed. What are your ideas for a nerf?
Comments
Yes, because you will always have a hook right next to you and letting a survivor bleed out is fun for everyone
There's a lot of hooks, it depends of what map are you playing so stop crying or use trapper/doctor and unnerving presence And 99.9% fails the skillcheck that is my build or I just let it use it and already
to save me doing a rekt at the exit door
Ignore him, he can't be serious.
Have you ever waited for the survivor to be close to a hook during a chase to down them? If you down them away from the hook it's on you.
Unnerving prescene helps you lose games in dbd. Its the equivalent of running overcharge on freddy. As for hooks the patch changes to hook positions have made non obssesion ds problematic on some of the bigger maps. The game can have hooks only spawn on one floor which is hugely problematic.
Unnerving prescence at base is not enough to stop ds since it is a skill check and hitting greats is practically mandatory in high ranks due to the frequency of ruin.
Only in red ranks.., hooks are better distributed in large maps and small maps. on maps like the game today I only had 2 hooks down and I had to release the survivor and leave him on the ground .. Unnerving presence you already said it in the red range and most people are in yellow / brown ranges so it's just a problem for high ranges, and I've already told you, rancor is the best counter for ds and if the rancor aura reading is very bad but for that this bitter murmur
all the perks are good in this games some very overpowered others not used because it does not work for your style of play but they are all good for something, you do not want to sacrifice a perk slot, that's your problem.
See how flawed your argument is high tier play shouldnt be ignored otherwise you put a cap on your games potential. Im fine with a perk being aimed at low rank but there are not a sufficent number of counters for perks like ds. You did not bother to counteract my points on why rancour is a crap perk so i ll just repat myself.
It gives players map information on your position high ranks are made of large amounts of swf so rancour feeds info to the entire team this is a bad thing. When one member can see the killers aura. Its a terrible aura reading perk and worst of all you the killer power role are defining a perk slot to deal with a single survivour perk the supposed to be weak role.
You said it yourself some perks are overpowered ds and noed are problem perks that need to be dealt with. I argue both need a rework their effects devastating easily to use with limited counterplay.
At the moment its best to slug ds and dribble when the team is spread out and in chaos. But if any of you want to punish a ds player in a sadistic manner i will offer you this fun cruel option. Slug ds player with Knock out ensure the player isnt in a swf and watch as the ds player spends 70% of the game crawling in the time out corner. Continue knocking them down till they crawl right up to a hook and then hook. You need to condition ds players to cut out their toxic behaviour. Alternatively slug em to death.
Decisive Strike is not overpowered.
It is perfectly balanced to get a free off after a long ass chase.
It's as balanced as the Nurse.
The meta of adrenaline and ds has been around for far too long we need to shake up the game. With some buffs coming to survivour perks it would be a good oppurtunity to do this. Ds would be only worse if you are unable to take advantage of its power. It would require way more skill to use it to its full power. Adrenaline is definatly way to strong so either gens need to slow down or it needs a nerf the health state is way too strong. I wouldnt be against losing the speed boost instead but it has to much power and flexibility in a gen rush meta.
Gen rush might be getting stronger to with the prove thyself changes. Which is fine imo. Adreanline is a problem perk as it make gen rush way to strong. Making gen boosting perks problematic limiting design space.
But killers that plan ahead maneuver survivors during a chase towards where they want to down them aka near a hook.
Yikes bud, I don't think you know the potential of DS.
Decisive Strike can be a game changer.. If a good survivor uses DS. They can loop a killer for way too long. A chase shouldn't last more than a minute. You waste so much time chasing people as a killer and all DS does is extend that time.
Yes it does need to be nerfed because this gets even stronger with a SWF group.
With what you're telling me leads me to believe you haven't seen the true potential on the killer side.
Nothing should be done about it. It's honestly not that bad of a problem. It can only be used once, you have to pass a skill check to get it, and can be countered by either slugging or juggling.
The only killer that has a somewhat counter to DS is Clown, by throwing a bottle on the ground, immediately picking up the survivor and waiting for them to hit the skillcheck, unless they somehow have Sprint Burst ready, which negates the "Slowing down" part of the Afterpiece Tonic. And Enduring makes the effects last less. But DS is still bullshit
just dribble lul
DS: nothing you can do against. And no Enduring does NOT counter DS! It reduces the stun. The stun was never the issue! The issue with DS is, it elongates the chase, what could end up in a downwards spiral for the killer, like the first hook would have be an opportunity to snowball AND DS at the end of the game is basically an I WIN button. If the gates are open and you down a survivor with DS, he just can go away with absolutely no counterplay. That's why DS is hated!
Not only does the survivor get a free escape, the real problem is that the killer instantly loses any pressure on the game his playing.
Why do so many survivors hate Legion? Same reason all killers hate DS. There is no counter play.
Pick them up for the hook
They hit you, you take a stun, they get to a new loop, the other survivors manage to pop the last gen in this time.
All this based on a choice made before the game even began which the killer can do nothing about.
What's not to like? Sounds like such great game design.
Indeed, perfect design