Bots so no more dc penalty

They got to remove dc penalty if they are adding bots, plus 90% of the time they will be better

Comments

  • Yeah, remove the penalty on DCs. The game will no longer end because of the DC like OW Quick Play. With the position killers have to just make games miserable for the sake of it or some grudge, DC penalty shouldn't exist to force people to play out games. If they don't remove DC timer, I will just continue killing myself on hook or forcing my own bleedout and then the game really will end there.

  • Can we not? We don't need people disconnecting on a whim in every single game.

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476608#Comment_3476608

    Isn't that what the disconnect bans are though, originally? They start from as low as 5 minutes initially, so that window is already available. If you're being booted out regularily, then that's the ISP's responsibility and you need to raise concerns with them to improve their service.

    It isn't just the singular ISP. Every single network in the state of where I am has this issue. I legit can't do anything about it unless I move and since I have a family here, I can't really do that. No matter what provider is used, it ends the same: Eventually, it'll kick me off for some ungodly reason despite being the only one using it so much.

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476714#Comment_3476714

    They start as low as 10s if you rarely dc just did for th3 first time in forever because of a cheater with insta blind 12s penalty

    Ah, so it's got plenty of leeway before the bigger numbers then!

  • @FilthyLegionRevival said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476714#Comment_3476714

    It isn't just the singular ISP. Every single network in the state of where I am has this issue. I legit can't do anything about it unless I move and since I have a family here, I can't really do that. No matter what provider is used, it ends the same: Eventually, it'll kick me off for some ungodly reason despite being the only one using it so much.

    Sounds like a place in Canada I used to know. Those are unfortunate circumstances but, unless BHVR feel confident enough to differentiate between an ISP issue and a disconnect due to baby stuff, it's a scenario which will still incur the penalties because of the majority.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3476767#Comment_3476767

    You're missing the point there though.

    What is the goal of all those measures? Certainly not to force people to play a match that is defeating the point of playing a game: to have fun - or to at least have a shot at fun.

    There's a plethora of reasons why people have no shot at having fun in a match and thus opt to not play the match at all. There's a difference between sticking a tough match out and being a punching bag for the sake of being a punching bag. Some of those reasons are petty - the famous "bruh! Killer has Lightborn but I want to just tail people all match and fl save - ima dc now" being one of them - others are not petty but fall into the "not good for game health" category. The facecamping situation being one of them, tunneling being another (and it being mechanically possible to a staggeringly effective degree on some killers especially), and some killer mechanics / the nature of some perks/add-ons being another one. But there are too many killers and too many perks/add-ons to make any blanket statements. Some will be impossible to balance (e.g. if a perk is totally fine on most killers but broken on one or two). Which makes it incredibly difficult to separate "petty" from "legitimate". - Just forcing people to play out everything is certainly not actually gonna fix anything though.

    We see BHVR trying to address some of the common, pretty agreed-upon situations. E.g. facecamping. Slugging is also up there but apparently difficult to solve; the line between slugging as a legitimate tactic to counter certain builds/being the right play in certain situations and it being unhealthy for the game is pretty thin.

    TL;DR: If you want to force people to play out a match you first have to eliminate pretty much all situations in which it is legitimate to throw in the towel and end the match right then and there. (ps: I'm all for a "forfeit" button on both sides - but that's a different can of worms.)

    I totally disagree! Yes, unfun situations should be looked at and adjiusted if possible, but if you queue for a game, you have to be willing to play it to the / your end, regardless of which "unfun" tactic the other side brings or uses!

    Dcing or giving up on first down or hook is NEVER justified (the only exception: facing a hacker/cheater)! It's just a giant FU to the killer AND the other survivors. The ultimate a'hole move.

    And this "crybaby attitude" is exactly what a mandatory trial rejoin and attempt escape restrictions are targeting.

    Or can you name me one situation where killing yourself on the hook is justified, when there are still all survs alive and able to unhook you, without you having any perk to increase your chances? I don't see one (apart from hackers / cheaters, and even then I wouldn't DC/give up, bc thats what they want).

  • @Marc_go_solo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477548#Comment_3477548

    Sounds like a place in Canada I used to know. Those are unfortunate circumstances but, unless BHVR feel confident enough to differentiate between an ISP issue and a disconnect due to baby stuff, it's a scenario which will still incur the penalties because of the majority.

    Reconnecting to the game is the way to differentiate that, though. :I

    It's why I mentioned there should be a 3-5 minute timer before you're locked out of the game.

  • Don't dc just get grabbed off a generator and suicide on hook.. you're good

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477368#Comment_3477368

    I totally disagree! Yes, unfun situations should be looked at and adjiusted if possible, but if you queue for a game, you have to be willing to play it to the / your end, regardless of which "unfun" tactic the other side brings or uses!

    Dcing or giving up on first down or hook is NEVER justified (the only exception: facing a hacker/cheater)! It's just a giant FU to the killer AND the other survivors. The ultimate a'hole move.

    And this "crybaby attitude" is exactly what a mandatory trial rejoin and attempt escape restrictions are targeting.

    Or can you name me one situation where killing yourself on the hook is justified, when there are still all survs alive and able to unhook you, without you having any perk to increase your chances? I don't see one (apart from hackers / cheaters, and even then I wouldn't DC/give up, bc thats what they want).

    the premise of the "you have to play it out" thing is that all mechanics and synergies are healthy for the game. And that premise simply doesn't reflect reality.

    As I hinted at; slugging for the sake of slugging would be one of those things where opting to not play the match is legitimate, imo. The usual culprit in my experience being a Nurse who's bored of normal game play, slaps on Lethal, Knockout and two aura reading perks of her choice - nth, nurses and darkness revealed - being very common and then just going for a slugging spree for the sake of slugging. There's also a blight and a spirit version of this.

    Plus; the 'you signed up for the match so you have to play it' also comes, imo, with a flaw and a hypocritical argument - at least as far as the killer is concerned. The flaw is called lobby dodging. Survs don't get a chance to "screen" lobbies for red flags to the extent a killer does - and then decide if they even want to enter the match. Treating leaving a lobby the same as DCing would solve that. - The somewhat hypocritical argument is that by saying DCing is the ultimate ahole move you also imply that a player bears some responsibility when it comes to how enjoyable the match can be for everyone else. That would have to apply to everyone then - also to other players bringing a build/employing a strategy that is an A+ ahole move in and of itself (e.g. the kind of slugging outlined above). Either everyone is responsible for the other four participants' match experience being positive - or no one is.

    A tough match is alright - but being forced to go "heck I love being a punching bag" isn't.

  • DC penalty should never be removed. If you rage quit so much you need the penalty to be removed, I think you need to take a break.

    And as long as MMR exists, DC penalty can not be removed. If there’s no penalty, there’s stopping me from DCing 10 games in a row to lower my MMR so I can stomp new players. Or just DCing as killer in general where no bots take over.

    I understand having frustrating games, but there’s never a reason to DC outside of real life occurrences or hackers.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477688#Comment_3477688

    the premise of the "you have to play it out" thing is that all mechanics and synergies are healthy for the game. And that premise simply doesn't reflect reality.

    As I hinted at; slugging for the sake of slugging would be one of those things where opting to not play the match is legitimate, imo. The usual culprit in my experience being a Nurse who's bored of normal game play, slaps on Lethal, Knockout and two aura reading perks of her choice - nth, nurses and darkness revealed - being very common and then just going for a slugging spree for the sake of slugging. There's also a blight and a spirit version of this.

    Plus; the 'you signed up for the match so you have to play it' also comes, imo, with a flaw and a hypocritical argument - at least as far as the killer is concerned. The flaw is called lobby dodging. Survs don't get a chance to "screen" lobbies for red flags to the extent a killer does - and then decide if they even want to enter the match. Treating leaving a lobby the same as DCing would solve that. - The somewhat hypocritical argument is that by saying DCing is the ultimate ahole move you also imply that a player bears some responsibility when it comes to how enjoyable the match can be for everyone else. That would have to apply to everyone then - also to other players bringing a build/employing a strategy that is an A+ ahole move in and of itself (e.g. the kind of slugging outlined above). Either everyone is responsible for the other four participants' match experience being positive - or no one is.

    A tough match is alright - but being forced to go "heck I love being a punching bag" isn't.

    Everything the game allows you to bring is fair game, as unfun as it seems. So if the killer brings perks for a slug party, it's their right to do so. Yes it's totally unfun for the survivors, but it's still within the game rules. And when you queue for a game, these are things you have to prepared to face. Anything too problematic will be eventually be changed (e.g. gen kick meta), but until it is changed, I expect you to play out the game as good as possible, and not give up at the slightest inconvenience.

    The thing is, were do you draw the line? Which unfun play style is ok to give up to, and which isn't? Is it ok to dc the instant you are downed by an unfavorable killer? Surely not. Is it ok to give up trying to break a 3-gen? For some players it may be, but for me, I will try to break it until the very end, and i HATE it when the other randoms just give up. Its highly subjective what you consider unfun or not. Heck, it's even mood dependant, sometimes I don't mind being face camped, sometimes it get's totally triggers me.

    So, there's no clear ruleset possible to say which unfun situations justify you giving up. Just bc you do not like something does not mean all the others dislike it. So we are stuck with either just allowing to give up in all or none of that unfun situations. Thats where I'm coming from. Restricting self unhook to situations where it's necessary / justified, but denying it in situations where a survivor doing it would just throw the game without need.

  • @CaulDrohn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3477923#Comment_3477923

    Everything the game allows you to bring is fair game, as unfun as it seems. So if the killer brings perks for a slug party, it's their right to do so. Yes it's totally unfun for the survivors, but it's still within the game rules. And when you queue for a game, these are things you have to prepared to face. Anything too problematic will be eventually be changed (e.g. gen kick meta), but until it is changed, I expect you to play out the game as good as possible, and not give up at the slightest inconvenience.

    The thing is, were do you draw the line? Which unfun play style is ok to give up to, and which isn't? Is it ok to dc the instant you are downed by an unfavorable killer? Surely not. Is it ok to give up trying to break a 3-gen? For some players it may be, but for me, I will try to break it until the very end, and i HATE it when the other randoms just give up. Its highly subjective what you consider unfun or not. Heck, it's even mood dependant, sometimes I don't mind being face camped, sometimes it get's totally triggers me.

    So, there's no clear ruleset possible to say which unfun situations justify you giving up. Just bc you do not like something does not mean all the others dislike it. So we are stuck with either just allowing to give up in all or none of that unfun situations. Thats where I'm coming from. Restricting self unhook to situations where it's necessary / justified, but denying it in situations where a survivor doing it would just throw the game without need.

    I think we disagree on the premise. - Hard to come to an agreement then. So let's agree to disagree.

    I see where you're coming from though, don't get me wrong. However, the conclusions I arrive at are very different from yours, it seems. Which is alright as far as I'm concerned.

    You have a good one 🤗

  • yeah no if anything BHVR should punish dcers more harshly if doing it repeatedly

  • The bots aren't there to help the person who DCs they are to help the people who are left in the game

    The ban is there to allow you to cool off. Lots of dcing is not a thing you should be aiming for. The penalty needs to stay

  • Maybe don't DC? That might help with DC penalty...

  • @ElodieSimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475731#Comment_3475731

    Agreed, looking forward to the killer bots whenever they get those working correctly.

    Eh tbf it's different if the killer leaves because the match ends and the survivors auto escape anyhow

  • @Stanbriggs67 said:

    whats the point of the penalty then ? if you dc you get bot game carries on still 5 players game is not lost benefits the killer aswell

    So that killers like Blight and Nurse do not play bot games 24/7.

    Or any other killer that is disliked for that matter.

    It just felt empty to play with just 2 real players on the ptb

  • The main reason why the dc penalty needs to stay is because killer bots are not a thing, so killers could DC every game without penalty. Also, nobody wants to play every single game with or against bots because somebody will dc against the minimum inconvinience every game if there is no penalty.

    DC penalty must stay no matter what.

  • The killers would not say no to only bots as easier for them so should get rid of penalty system

  • DC penatly wont be removed.png

    Doing Peanits a favor by posting this and why DC penalty won't be removed.

  • so if people cant dc then why not just go AFK or die on hook ?? still not helping their team mates this would be worst off than just getting rid of the penalty hence die on hook no bot to replace you get the picture

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