BHVR just admitted and proved that tunnelling is an extremely effective strategy

image.png

The stats are there to prove it. I don't want to see any survivors denying it's a legitimate strategy or toxic now.

https://forums.bhvr.com/dead-by-daylight/kb/articles/397

Tagged: Mod

Comments

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472935#Comment_3472935

    haha it's fine, I was just taken aback and thought I said something very stupid for a second

    It turns out I did instead lol

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471746#Comment_3471746

    Nope. I'm tunnelling because I play to win. Telling me not to use the best strategy just because I'm winning is like telling players in other games to go easier on their opponents because the enemy team is getting stomped. In games like CSGO, LoL, and Dota, the enemy team will NEVER go easy on you if you are getting crushed. They will just keep pushing their advantage to maximize their odds of winning. It's not toxic in the slightest. It's just playing to win.

    The main reason to tunnel a survivor out as early as possible is uncertainty and maximizing odds of winning. Say you have 2 hooks on a survivor and 1 gen is done, it's completely possible that you never see or catch that survivor again until 1 gen. Against coordinated swfs, this is a notable risk since they often split themselves up to hide survivors on death hook and and force the killer to chase survivors that haven't been hooked yet. A killer wouldn't know whether they were playing against a swf or not, so the only way to minimize that risk to do it always. Even against solos, it isn't a certainty that you will catch or find that survivor again, especially on large and strong maps. The play that maximizes odds of winning is tunelling them out at the first opportunity. Also, waiting longer to tunnel survivors out defeats the purpose of tunnelling. The point of killing a survivor early is reducing their gen and healing speeds. The longer you wait to tunnel, the less value you get from tunnelling.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471751#Comment_3471751

    They mention as being a potentially effective or viable strategy but they've never outright mentioned how effective it was. It was more so them acknowledging as a strategy but not commenting on its strength.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471770#Comment_3471770

    "The problem isn't for those strategies to exist, is that any killer can do them fairly well that they can be super strong against a lot of survivor teams. (not just baby survivors). Imagine if everyone who picked up Nurse or Blight could play them half-decent from the get go."

    I don't see why tunnelling being easily accesible is a problem. I also disagree with your argument since tunnelling effectively is closely related to a killer's chasing skills. For example, tunnelling is easy for anyone to do but if a unskilled killer tried to tunnel a survivor much better than them, they would get looped for multiple gens.

    "If more killers played in this way every game, then those strategies would be addressed a lot sooner."

    Tunnelling is one of the most prevalent strategies in the game.

    "I don't think survivors want to remove the effectiveness of those strategies, as people who are not heavily biased know that against strong survivors you need something other than Nurse/Blight/Spirit, but them having no difficulty to do makes them accessible to every skill level and tunneling/camping are a lot more intuitive for players than looping is."

    Fairly sure most survivors would want tunnelling completely killed off if possible. Like, do you see any other comment in this thread from a survivor supporting tunnelling?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471865#Comment_3471865

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472182#Comment_3472182

    There's actually heavy hyprocrisy in your comments. You mention that tunnelling is a "legitimate strategy" but go on to say tunnelling results in the killer in the killer being boosted in MMR. Why would I be boosted if I was using a legitimate strategy? The reality is that you don't see it as a legitimate strategy. If you really saw it that way, you would treat it like any other skill or strategy and see it as a normal skill in the killer skill set. Think of it this way, looping is a legitimate strategy. Now replace everything you said about tunnelling with looping and it's clear that you don't view tunnelling as a legitimate strategy.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472041#Comment_3472041

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471981#Comment_3471981

    I've never hated or blamed survivors for running strong strategies and perks like gen rushing, pre-nerf Dead Hard, and pre-nerf DS. I've always blamed the dev for making them strong and not fixing it. It's the same argument I'm making here. Killers shouldn't be hated for tunnelling since they are just playing optimally. It's the dev's fault for making it strong in the first place. If you've ever played any other competitive game, like LoL and Dota, you would think the same way. You don't blame a person for picking a strong Champion/Hero. You blame the devs for making it strong and ask them to fix it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472045#Comment_3472045

    You're missing the point here. As you've said, it is difficult to further disincentive tunnelling. What they need to do is incentivize not camping, e.g. giving bonuses to a killer for chasing a different survivor, something like Grim Embrace. This brings the power level of not tunnelling closer to tunnelling and makes it less necessary for killers.

    If DbD was a competitive game you might have an argument.

  • Well the game is so unbalanced (and does not reward skill at all) that it is impossible for a killer to win against 4 survivors and it is impossible for 3 survivors to win against a killer.

    4vs1 is too strong, 3v1 is too weak.

  • @tippy2k2 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471715#Comment_3471715

    Killers can (and in my opinion, should) complain about tunneling and camping. It saps all fun and life out of the game for the survivor side.

    That doesn't make it not a strategy to tunnel and camp people. It's a strategy. Hell, it can be a POWERFUL strategy. That doesn't make it fun.

    Who cares ? When survivors stack busted perks + busted items they ruin the fun for the killer and they do not care at all.

    Both sides are entilted and want to win no matter what even if it destroys the fun of the game for half the community. This community is the most toxic i have ever seen.

  • @adsads123123123123 said:

    https://us.v-cdn.net/6030815/uploads/Y2EGEAYCOM7A/image.png

    The stats are there to prove it. I don't want to see any survivors denying it's a legitimate strategy or toxic now.

    https://forums.bhvr.com/dead-by-daylight/kb/articles/397

    They've been saying it for a while. And we've been saying killer is pretty decently easy to play, yet killers can't admit it.

  • @Annso_x said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    There's no hypocrisy, tunneling is a legitimate strategy that has its place in the game (alongside camping and slugging), but it is absolutely a slippery slope that brings a lot of killers up in MMR when they don't have the skills to keep up without using those strategies. Killers who don't rely heavily on tunneling won't have this problem, but killers who constantly hard tunnel at 5 gens are most of the time out of their depth.

    Even on this forum you can see the number of posts calling the game survivor sided or asking for survivor nerfs solely based on the fact that the person who made the post can't win without tunneling. These people go against opponents better than them and demand everything gets balanced around them so they can keep up, and it's one of the reasons tunneling is bad for the game.

    And although much less popular, an other questionable strategy is a survivor equipping a stealth build with Wake and/or Sole Survivor and stealth until they can escape through the gates. It's not against any kind of rules and is therefore legitimate, but it's not enjoyable for anyone and the survivor's MMR go up until that's the only way they can survive because they don't have the skills to keep up everyone else.

    Obviously tunneling is way more popular than this, but it doesn't change the fact that it's really weird how anyone would tell off a survivor who do this and comes complaining about how the game is killer sided bc hiding is the only way they can survive but somehow we're supposed to listen to killers who have been tunneling until they can't keep up and suggest we nerf survivors so they can keep beating people who are better than them.

    TLDR: Tunneling is a legitimate strategy but the majority of the time it's not needed and most killers only do it to get easy wins until MMR kicks their *ss and they come crying about the game's balance when really it's just a skill issue.

    There's no hypocrisy, looping is a legitimate strategy that has its place in the game (alongside camping and slugging), but it is absolutely a slippery slope that brings a lot of killers up in MMR when they don't have the skills to keep up without using those strategies. Killers who don't rely heavily on looping won't have this problem, but killers who constantly hard loop at 5 gens are most of the time out of their depth.

    Even on this forum you can see the number of posts calling the game survivor sided or asking for survivor nerfs solely based on the fact that the person who made the post can't win without looping. These people go against opponents better than them and demand everything gets balanced around them so they can keep up, and it's one of the reasons looping is bad for the game.

    And although much less popular, an other questionable strategy is a survivor equipping a stealth build with Wake and/or Sole Survivor and stealth until they can escape through the gates. It's not against any kind of rules and is therefore legitimate, but it's not enjoyable for anyone and the survivor's MMR go up until that's the only way they can survive because they don't have the skills to keep up everyone else.

    Obviously looping is way more popular than this, but it doesn't change the fact that it's really weird how anyone would tell off a survivor who do this and comes complaining about how the game is killer sided bc hiding is the only way they can survive but somehow we're supposed to listen to killers who have been looping until they can't keep up and suggest we nerf survivors so they can keep beating people who are better than them.

    TLDR: looping is a legitimate strategy but the majority of the time it's not needed and most killers only do it to get easy wins until MMR kicks their *ss and they come crying about the game's balance when really it's just a skill issue.

    @Depressedlegion said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472720#Comment_3472720

    Just use barbeque and chili.

    "You cant blame the killer for playing optimally." Sounds like an excuse to say "I'm bad at this game, so I'll tunnel.

    I keep dying because the killer is making the best play. Sounds like an excuse to say "I'm bad at this game, so I'll complain."

    @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    Do you know what hypocritical means? There's no hypocrisy in my comment.

    Your MMR increases the more you win. Tunnelling is an effective strategy in that it helps secure kills. Hence, it's a strategy that results in more kills that results in your MMR being boosted.

    The game isn't designed though for you to coast on up easily. And eventually the game will match you with opponents that will be able to run you for a long time, hence your strategy will stop carrying you.

    I don't really care if you tunnel btw. So this "just admit you don't find it a legitimate strategy" means nothing to me. I'm not sure what validation you're looking for or what youre even trying to say. I don't care what you do, but you're here trying to apply your own meaning to a sentence in the patch notes and I'm here just repeating what a dev has said in the past. They've acknowledged it's a strategy, but they also acknowledged it can be detrimental.

    Here's the devs post

    https://us.v-cdn.net/6030815/uploads/8MEN62W0XIMY/screenshot-20230524-080425-gallery.jpg

    Do you understand what being boosted means? It means being at an mmr that is higher than your skill level. I'm referring to this comment "tunnelling can put you in an MMR above your skill level". If tunnelling is a legitimate strategy, why would using it cause me to be boosted? It's hypocritical because you don't view other legitimate strategies the same way. For example, why don't you see people who loop as being boosted? I can easily replace what you said about tunnelling with looping: looping is an effective strategy in that it helps secure kills. Hence, it's a strategy that results in more kills that results in your MMR being boosted.

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    Fantastic, you want to win.

    So do I. Do I have to tunnel and camp to win? No, I do not. Do I do it anyway because it's easy? Yes. Do I recognize that makes me an #########? Yup.

    You cannot give bonuses to not tunneling. That's been tried, it doesn't work. Eruption, PR, CoB + Overcharge. 4 exceedingly strong regression perks.

    Guess what, still massive amounts of tunneling. I genuinely thought it'd reduce it at the time. I was wrong.

    We've tried the carrot, I'm interested to try the stick.

    "So do I. Do I have to tunnel and camp to win? No, I do not. Do I do it anyway because it's easy? Yes. Do I recognize that makes me an #########? Yup."

    I still disagree. In the competitive games I mentioned, people will do the most annoying things possible if it lets them win, and people aren't viewed as ######### for using these strategies, like in DBD. If you complained about annoying startegies in these games, people will just tell you to get good or give you advice on how to play better. It's practically never the fault of the person using the strategy.

    "You cannot give bonuses to not tunneling. That's been tried, it doesn't work. Eruption, PR, CoB + Overcharge. 4 exceedingly strong regression perks."

    Firstly, those perks were successful in stopping people from tunnelling. In 3 gen strats, you typically go for the easiest person to down rather than try to tunnel someone out and leave your gens unguarded. Secondly, those perks weren't designed to reward not tunnelling. They were designed for gen control. The current perks that specifically reward not tunnelling are No Way Out and Grim Embrace. No Way Out is one of the top killer perks currently, which shows these perks can be successful. Grim Embrace is another one that no one uses, but it shows these perks aren't oppressive. Anyway, I'm not asking for perks that reward not tunnelling. I'm asking for basekit changes. Base kit changes are needed to make it worth it for most killers not to tunnel. Most killers aren't going to run these perks when they could just tunnel and get the same or better results.

    "We've tried the carrot, I'm interested to try the stick."

    We already did: DS and Borrowed Time. Both perks were nerfed extremely heavily.

    @イエローミント said:

    I think they should create a game mode where tunneling and camping are prohibited, so players who dislike tunneling and camping can play that mode instead. Personally, I don't want to play such a game mode.

    Almost no killer would play that game mode since it would just be putting them at a disadvantage for no benefit.

    @JustAnotherNewbie said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    Games like LoL though have a ban system as well as the ability to counter pick champions. DBD has no such feature for the survivor side. Killers can counter survivor items. Also games like LoL also balance on levels that are not pro. So broken things that don't work on a pro level but can be overpowered on other levels get addressed anyway. Also League has way better matchmaking than DBD and it also gives teams tools to communicate without voicechat. SO perhaps since we're using it as an example we have to follow suit and give survivors a ping system.

    There's a reason why champions like Azir are bad in low levels and strong in higher levels, because there's skill involved. When there are champions that are strong both on a low and high skill level, they usually get addressed. Doesn't mean bad players don't lose with this champion more than higher skilled players. The same could be said about strategies. if a strategy is so strong for both low and high skill Killers maybe it should be looked at.

    Tunneling and Camping are not that hard to think of, because the come naturally to killers. Survivors don't know to loop or use windows etc. and to loop effectively anyway you need to know the maps decently. Survivors' instinct at that level is to usually run in a straight line.

    So yeah, for a survivor to be better than a killer in chase means they need to have at least 2 times as many hours as them (maybe even more at lower levels). And your argument could be used for any strong strategy to claim that things should work out ok as long as survivors are better (although you mean way better) than the killer. Which this should be the default anyway? If there's a perk combo/strategy that can by-pass that skill gap, maybe it's too strong after all? What's so difficult to understand about that?

    Of course people who will care about winning that they'll play anything look for opportunities to play broken stuff (I mean pros do that all the time). So perhaps to you it's just part of the game that should exist because it rewards you the most.

    LoL only allows for 1 ban per person. It's no where near enough to ban everything that's annoying. I also disagree about counter picking being significant since most people only main 1-2 champions, so they will still pick their champion into a bad matchup.

    "When there are champions that are strong both on a low and high skill level, they usually get addressed."

    You're wrong about this. Everything that's strong gets nerfed eventually. They don't specifically nerf champions that strong in both low and high skill. They nerf champions that are overperforming at all. Also, these games places a much higher priority on balance for top players compared to low ranked players. They don't give equal priority to balancing for both low skill and high skill, like you say.

    You also mention that DBD is not balanced for all levels but I disagree. The latest stats showed that almost every killer is within 3% kill rate of each other when comparing all ranks to top 5% (https://forums.bhvr.com/dead-by-daylight/discussion/350586/stats-kill-rate-by-killer-and-mmr-september-2022#latest), which is better than LoL. This shows that the game is balanced for almost everyone. I only think balance is an issue for the top 1% of players, but that's a problem that all competitive games have. Top players always find broken things to abuse.

  • And your point is?

  • Tunnelling being extremely effective kind of is the entire problem?

  • The whole point is that it is a low risk high reward strategy which in higher levels of gameplay is going to be taken advantage of. Its up to the devs to fix. You cant expect the community of a game to adhere to house rules. You cant blame people for using the strongest strat, regardless of how scummy it is.

     “Given the opportunity, players will optimize the fun out of a game”; therefore, “One of the responsibilities of designers is to protect the player from themselves.”

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471746#Comment_3471746

    Nope. I'm tunnelling because I play to win. Telling me not to use the best strategy just because I'm winning is like telling players in other games to go easier on their opponents because the enemy team is getting stomped. In games like CSGO, LoL, and Dota, the enemy team will NEVER go easy on you if you are getting crushed. They will just keep pushing their advantage to maximize their odds of winning. It's not toxic in the slightest. It's just playing to win.

    The main reason to tunnel a survivor out as early as possible is uncertainty and maximizing odds of winning. Say you have 2 hooks on a survivor and 1 gen is done, it's completely possible that you never see or catch that survivor again until 1 gen. Against coordinated swfs, this is a notable risk since they often split themselves up to hide survivors on death hook and and force the killer to chase survivors that haven't been hooked yet. A killer wouldn't know whether they were playing against a swf or not, so the only way to minimize that risk is to always do it from the start. Even against solos, it isn't a certainty that you will catch or find that survivor again, especially on large and strong maps. The play that maximizes odds of winning is tunelling them out at the earliest opportunity. Also, waiting longer to tunnel survivors out defeats the purpose of tunnelling. The point of killing a survivor early is reducing their gen and healing speeds. The longer you wait to tunnel, the less value you get from tunnelling.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471751#Comment_3471751

    They mentioned it that it was a potentially effective or viable strategy but they've never outright mentioned how effective it was. It was more so them acknowledging as a strategy but not commenting on its strength.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471770#Comment_3471770

    "The problem isn't for those strategies to exist, is that any killer can do them fairly well that they can be super strong against a lot of survivor teams. (not just baby survivors). Imagine if everyone who picked up Nurse or Blight could play them half-decent from the get go."

    I don't see why tunnelling being easily accesible is a problem. I also disagree with your argument since tunnelling well is closely connected to a killer's chasing skills. For example, tunnelling is easy for anyone to do but if a unskilled killer tried to tunnel a survivor much better than them, they would get looped for multiple gens.

    "If more killers played in this way every game, then those strategies would be addressed a lot sooner."

    Tunnelling is one of the most prevalent strategies in the game.

    "I don't think survivors want to remove the effectiveness of those strategies, as people who are not heavily biased know that against strong survivors you need something other than Nurse/Blight/Spirit, but them having no difficulty to do makes them accessible to every skill level and tunneling/camping are a lot more intuitive for players than looping is."

    Fairly sure most survivors would want tunnelling completely killed off if possible. Like, do you see any other comment in this thread from a survivor supporting tunnelling?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471865#Comment_3471865

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472182#Comment_3472182

    There's actually heavy hyprocrisy in your comments. You mention that tunnelling is a "legitimate strategy" but go on to say tunnelling results in the killer being boosted in MMR. Why would I be boosted if I was using a legitimate strategy? The reality is that you don't see it as a legitimate strategy. If you really saw it that way, you would treat it like any other skill or strategy and see it as a normal skill in the killer skill set. Think of it this way, looping is a legitimate strategy. Now replace everything you said about tunnelling with looping and it's clear that you don't view tunnelling as a legitimate strategy.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472041#Comment_3472041

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471981#Comment_3471981

    I've never hated or blamed survivors for running strong strategies and perks like gen rushing, pre-nerf Dead Hard, and pre-nerf DS. I've always blamed the dev for making them strong and not fixing it. It's the same argument I'm making here. Killers shouldn't be hated for tunnelling since they are just playing optimally. It's the dev's fault for making it strong in the first place. If you've ever played any other competitive game, like LoL and Dota, you would think the same way. You don't blame a person for picking a strong Champion/Hero. You blame the devs for making it strong and ask them to fix it.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472045#Comment_3472045

    You're missing the point here. As you've said, it is difficult to further disincentive tunnelling. What they need to do is incentivize not tunnelling, e.g. giving bonuses to a killer for chasing a different survivor, something like Grim Embrace. This brings the power level of not tunnelling closer to tunnelling and reduces the need for tunnelling.

    DBD is an asymmetrical, horribly unbalanced mess. People like you who keep trying to treat it as a competitive e-sport game will never cease to be ######### hilarious to me.

    Thanks for the laughs, I needed it today.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    Do you know what hypocritical means? There's no hypocrisy in my comment.

    Your MMR increases the more you win. Tunnelling is an effective strategy in that it helps secure kills. Hence, it's a strategy that results in more kills that results in your MMR being boosted.

    The game isn't designed though for you to coast on up easily. And eventually the game will match you with opponents that will be able to run you for a long time, hence your strategy will stop carrying you.

    I don't really care if you tunnel btw. So this "just admit you don't find it a legitimate strategy" means nothing to me. I'm not sure what validation you're looking for or what youre even trying to say. I don't care what you do, but you're here trying to apply your own meaning to a sentence in the patch notes and I'm here just repeating what a dev has said in the past. They've acknowledged it's a strategy, but they also acknowledged it can be detrimental.

    Here's the devs post

    https://us.v-cdn.net/6030815/uploads/8MEN62W0XIMY/screenshot-20230524-080425-gallery.jpg

    Hm this is different entirely but if lasting long in chase makes you an "absolute legend" why do I always get the worst blood points? Weird logic, that is.

    I'm not asking you per say...I just find it contradicting. Oh hey you're an absolute legend, enjoy 12K for kiting the killer the whole match lol gee thanks.

    To OP - And as for tunneling, that and strategy don't belong in the same sentence. It's boring, lame and has made all my friends quit, for good. Don't think it's hard to do or some kind of epic task to pull off like performing surgery.

    I've never seen anyone complain it's not legitimate and it's cheating, they just say it's boring, and from my experience, quit!

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472719#Comment_3472719

    There's no hypocrisy, looping is a legitimate strategy that has its place in the game (alongside camping and slugging), but it is absolutely a slippery slope that brings a lot of killers up in MMR when they don't have the skills to keep up without using those strategies. Killers who don't rely heavily on looping won't have this problem, but killers who constantly hard loop at 5 gens are most of the time out of their depth.

    Even on this forum you can see the number of posts calling the game survivor sided or asking for survivor nerfs solely based on the fact that the person who made the post can't win without looping. These people go against opponents better than them and demand everything gets balanced around them so they can keep up, and it's one of the reasons looping is bad for the game.

    And although much less popular, an other questionable strategy is a survivor equipping a stealth build with Wake and/or Sole Survivor and stealth until they can escape through the gates. It's not against any kind of rules and is therefore legitimate, but it's not enjoyable for anyone and the survivor's MMR go up until that's the only way they can survive because they don't have the skills to keep up everyone else.

    Obviously looping is way more popular than this, but it doesn't change the fact that it's really weird how anyone would tell off a survivor who do this and comes complaining about how the game is killer sided bc hiding is the only way they can survive but somehow we're supposed to listen to killers who have been looping until they can't keep up and suggest we nerf survivors so they can keep beating people who are better than them.

    TLDR: looping is a legitimate strategy but the majority of the time it's not needed and most killers only do it to get easy wins until MMR kicks their *ss and they come crying about the game's balance when really it's just a skill issue.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472745#Comment_3472745

    I keep dying because the killer is making the best play. Sounds like an excuse to say "I'm bad at this game, so I'll complain."

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472777#Comment_3472777

    Do you understand what being boosted means? It means being at an mmr that is higher than your skill level. I'm referring to this comment "tunnelling can put you in an MMR above your skill level". If tunnelling is a legitimate strategy, why would using it cause me to be boosted? It's hypocritical because you don't view other legitimate strategies the same way. For example, why don't you see people who loop as being boosted? I can easily replace what you said about tunnelling with looping: looping is an effective strategy in that it helps secure kills. Hence, it's a strategy that results in more kills that results in your MMR being boosted.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472878#Comment_3472878

    "So do I. Do I have to tunnel and camp to win? No, I do not. Do I do it anyway because it's easy? Yes. Do I recognize that makes me an #########? Yup."

    I still disagree. In the competitive games I mentioned, people will do the most annoying things possible if it lets them win, and people aren't viewed as ######### for using these strategies, like in DBD. If you complained about annoying startegies in these games, people will just tell you to get good or give you advice on how to play better. It's practically never the fault of the person using the strategy.

    "You cannot give bonuses to not tunneling. That's been tried, it doesn't work. Eruption, PR, CoB + Overcharge. 4 exceedingly strong regression perks."

    Firstly, those perks were successful in stopping people from tunnelling. In 3 gen strats, you typically go for the easiest person to down rather than try to tunnel someone out and leave your gens unguarded. Secondly, those perks weren't designed to reward not tunnelling. They were designed for gen control. The current perks that specifically reward not tunnelling are No Way Out and Grim Embrace. No Way Out is one of the top killer perks currently, which shows these perks can be successful. Grim Embrace is another one that no one uses, but it shows these perks aren't oppressive. Anyway, I'm not asking for perks that reward not tunnelling. I'm asking for basekit changes. Base kit changes are needed to make it worth it for most killers not to tunnel. Most killers aren't going to run these perks when they could just tunnel and get the same or better results.

    "We've tried the carrot, I'm interested to try the stick."

    We already did: DS and Borrowed Time. Both perks were nerfed extremely heavily.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472910#Comment_3472910

    Almost no killer would play that game mode since it would just be putting them at a disadvantage for no benefit.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472828#Comment_3472828

    LoL only allows for 1 ban per person. It's no where near enough to ban everything that's annoying. I also disagree about counter picking being significant since most people only main 1-2 champions, so they will still pick their champion into a bad matchup.

    "When there are champions that are strong both on a low and high skill level, they usually get addressed."

    You're wrong about this. Everything that's strong gets nerfed eventually. They don't specifically nerf champions that strong in both low and high skill. They nerf champions that are overperforming at all. Also, these games places a much higher priority on balance for top players compared to low ranked players. They don't give equal priority to balancing for both low skill and high skill, like you say.

    You also mention that DBD is not balanced for all levels but I disagree. The latest stats showed that almost every killer is within 3% kill rate of each other when comparing all ranks to top 5% (https://forums.bhvr.com/dead-by-daylight/discussion/350586/stats-kill-rate-by-killer-and-mmr-september-2022#latest), which is better than LoL. This shows that the game is balanced for almost everyone. I only think balance is an issue for the top 1% of players, but that's a problem that all competitive games have. Top players always find broken things to abuse.

    Taric with Master Yi were never a problem in top MMR. They were a problem in Plat through Diamond maybe Master at most. And it still got nerfed.

    There are champions who are safer than others. Not everyone is one trick pony. Most people won't willingly play a champion with 30% winrate against their counter. Even in the trenches of Silver people still might ask someone to trade pick order so they have an advrantage when picking.

    Riot has also balanced around ARAM which is a casual mode (I'd know, I have over 7k games on aram by now). When ARAM was added the champions that ruled where poke champs with a lot of ranges. And later Riot added Mark so melee champs can actually close the distance. Also many champs have adjusted damage for ONLY ARAM.


    In league a champion overperforming is a champ with 55% winrate. If they have 60% they are broken. And 55% winrate still gets addressed unless they only work till plat or something.


    As for 1 ban per person, you can still ban your counter, or ban stupid 1v5 champs that are common if you feel like it. It's a huge agency over picking who you play against or what your team plays against. In DBD you don't have that agency.


    As for "everything that's strong gets nerfed eventually", ya because LoL is a spectator e-sport. It becomes boring seeing the same champions over and over. They are not trying to balance perfectly. They are trying to make entertaining matches as well. Also Ryze exists and he always somehow ends up stupid strong in top levels.


    Top 1% players will usually only play broken stuff. That's their personality, they want to win. They don't care who they play. They're not trying to prove something with Malzahar jungle or Malzahar support.

    Someone who plays Nurse and Blight with the strongest perks/add-ons has the same mentality. They're only gonna stop playing those killers if they get nerfed or something much better comes along.


    Your stat does not show each killers killrate against all sorts of survivor teams. Is the killrate the same vs 4 solos? How about 2 solos 1 two-man SWF? etc. Nor do they include winrates per killer build/add-ons etc. Maybe Nurse with 4 slowdown has 80% killrate instead of 60%, but you wouldn't know.


    In league you usually can find that info from other sites that collect those stats.

  • @adsads123123123123 said:

    https://us.v-cdn.net/6030815/uploads/Y2EGEAYCOM7A/image.png

    The stats are there to prove it. I don't want to see any survivors denying it's a legitimate strategy or toxic now.

    https://forums.bhvr.com/dead-by-daylight/kb/articles/397

    So what? you cant just outright stop tunnelling.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471721#Comment_3471721

    Yes, they need to implement features that combat tunneling, camping, and slugging. They want a balanced game and the ability of the killer to do these things so easily (and earn a lot of BP still in doing so) creates a huge imbalance in gameplay and agency. On a side note, if you want survivors to stop complaining about these things as a strategy then I want killers to stop complaining about body-blocking, teabagging, and healing in front of them which can all be effective strategies (letting teammates get some distance, distracting killers, and using the syringe add-on for a quick heal or mindgaming.) I’ve actually had killers tunnel me for STUNNING them like it was super personal but it’s clearly part of the game and strategic rather than just plain malicious.

    While I agree with alot of whacha said here, the slugging part is the outlier for me. As long as you have survivor strategies to prevent the killer from getting a survivor from the floor to a hook, slugging is going to have a role to play. This is why base-kit unbreakable was tried and scrapped.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471735#Comment_3471735

    While I agree with alot of whacha said here, the slugging part is the outlier for me. As long as you have survivor strategies to prevent the killer from getting a survivor from the floor to a hook, slugging is going to have a role to play. This is why base-kit unbreakable was tried and scrapped.

    Anything that can be used purely to antagonize or gain an unfair advantage needs to be looked at. I do thing slugging has its place but like camping it’s too easy and effective for a killer to do and they can do it just to be a jerk.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478447#Comment_3478447

    Anything that can be used purely to antagonize or gain an unfair advantage needs to be looked at. I do thing slugging has its place but like camping it’s too easy and effective for a killer to do and they can do it just to be a jerk.

    Slugging in itself is no easier than hooking though since it still involves winning a chase. It's sometimes strategic if you have to prevent a nearby gen from popping rather than take the time to hook, but even that comes with the risk of the survivor you just spent time winning a chase on getting picked up and getting nothing from that invested time.

    I'll agree that BM can involve slugging. If I T bag on you with Ghostface or puke on you with Plague just to BM while on the ground... THAT is not strategic, and is in the same boat as hitting on hook (I'll sometimes give 1 hit to end the super long screaming though...).

  • The reason why tunneling is so effective is because the average survivor that plays this game is utter garbage, even though survivor is incredibly easier than killer.

  • @versacefeng said:

    The reason why tunneling is so effective is because the average survivor that plays this game is utter garbage, even though survivor is incredibly easier than killer.

    I have to disagree. I play both sides and believe in the current state that killer is the easier of the two. Once you get the hang of a certain killer you have most of the advantages.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478707#Comment_3478707

    Slugging in itself is no easier than hooking though since it still involves winning a chase. It's sometimes strategic if you have to prevent a nearby gen from popping rather than take the time to hook, but even that comes with the risk of the survivor you just spent time winning a chase on getting picked up and getting nothing from that invested time.

    I'll agree that BM can involve slugging. If I T bag on you with Ghostface or puke on you with Plague just to BM while on the ground... THAT is not strategic, and is in the same boat as hitting on hook (I'll sometimes give 1 hit to end the super long screaming though...).

    Well, unless the killer play is absolutely awful they’re going to win a chase eventually. In its current iteration I can just slug survivors continuously until they bleed out two seconds after being downed. Of course, that depends on how long they’re down before they get picked up but it requires nothing but chasing and downing which favors the killer player. If they wanted to balance it out they could add endurance for a limited time after being picked up or recovering completely without needing a perk to do so.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478736#Comment_3478736

    Well, unless the killer play is absolutely awful they’re going to win a chase eventually. In its current iteration I can just slug survivors continuously until they bleed out two seconds after being downed. Of course, that depends on how long they’re down before they get picked up but it requires nothing but chasing and downing which favors the killer player. If they wanted to balance it out they could add endurance for a limited time after being picked up or recovering completely without needing a perk to do so.

    That word "eventually" is a bad word to have for a killer player. That's generally the ppl who let 3 survivors go completely unpressured to sit on gens. And your plan is to leave that guy you wasted a ton of time EVENTUALLY downing on the ground so you can EVENTUALLY down someone else? How is bleeding out for 4 minutes a better plan than dying in 2 min or 3 hook stages, whichever is sooner. Slugging in itself is NOT a game winning strategy unless you can get fast downs and apply alot of pressure. You don't want to down someone EVENTUALLY.

  • It happens when you try to balance the game around kills and escapes.

  • @versacefeng said:

    The reason why tunneling is so effective is because the average survivor that plays this game is utter garbage, even though survivor is incredibly easier than killer.

    The reason why tunneling is so effective is because the average survivor is usually ill equipped to deal with a killer that hards tunnels at 5 gens.

    Unless you are going full DS, OTR, DH and have a team to back you up covering hits and rushing gens you are very likely to die early.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478868#Comment_3478868

    That word "eventually" is a bad word to have for a killer player. That's generally the ppl who let 3 survivors go completely unpressured to sit on gens. And your plan is to leave that guy you wasted a ton of time EVENTUALLY downing on the ground so you can EVENTUALLY down someone else? How is bleeding out for 4 minutes a better plan than dying in 2 min or 3 hook stages, whichever is sooner. Slugging in itself is NOT a game winning strategy unless you can get fast downs and apply alot of pressure. You don't want to down someone EVENTUALLY.

    That’s just a word meant to imply that the game is designed for the killer to complete their objective. Chases are skewed in their favor. If you’re good you can give the killer a real run for their money but the overall design isn’t meant for survivors to be able to escape chases - prolong them, yes, so that maybe the killer gives up? Survivors ending them? No. So the average killer player is going to get a decent amount of downs - enough to abuse slugging, if they so choose, for sure.

  • Both sides need their strongest stragegies be reigned in and neutered, so that the game can breath again. Right now its a pitched battle who can be more unfun faster: will the killer succeed to tunnel a survivor out of the game, before the 3 other split up survivors with juiced toolboxes manage to slam their gens like there is no tomorrow? Games like this run at a breakneck speed and are over before you blink, with no side feeling especially good about it, but most often just bitter.

    Here is a way out:

    1) give the killer old BBQs BP bonus at basekit, but only increase the counter for each survivor hooked while everyone is still in the game. This gives the killer a side objective besides tunneling someone ASAP.

    2) give the killer a mini BBQ that shows them a single survivor that hasn't been hooked yet, after hooking a survivor, thus peeling them away from the hooks and after someone fresh.

    3) give the survivors some kind of debuff upon being hooked, but only as long as everyone is alive. Basically, don't make the killer sabotaging themselves and shooting themselves in the foot by keeping survivors alive, MAKE them WANT to keep everyone alive; at least until everyone has been hooked at least once.

    3.5) maaaaaybe throw in a Grim Embrace like effect at basekit, once the forth survivor is hooked and anyone is still alive and block all gens for a while.

    4) inverse the gen teamwork penalty, ie make gens go faster when survivors work on a gen together, but let gens repair slower when they split up. Splitting p would still be possible, but there wouldn't be 3 gens popping in union after the first chase, anymore. This whole thing would allow the game to go back to the good old times where it was "one survivor lost a chase and got hooked" - "a gen gets done" - "another survivor gets hooked" - "another gen gets done" - "the playing field shrinks ... uhhhh ... things get spicy now!!!1"

    5) give all remaining survivors action speed bonuses for each dead teammate. The killer could tunnel someone out, but this would strengthen the remaining survivors and rob the killer of all the Entities debuffs on the survivors and slim down their BP gains severely.

    6) each month nerf the 5 most used perks in some numerical way, while buffing the 5 least played perks on both sides. Next month the last month changed perks wont count for the next round of nerfs/buffs. Thus we would get a living meta that ever evolves, with meta perks falling out of favor, old favorites coming back and new fun perks becoming suddenly eligible, until they are overplayed.

    6.5) (a bit controversial) make only one OG chapter and one Licensed chapter per year plus one Community contest chapter. Reserve the last quarter of the year for game health.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472696#Comment_3472696

    Fantastic, you want to win.

    So do I. Do I have to tunnel and camp to win? No, I do not. Do I do it anyway because it's easy? Yes. Do I recognize that makes me an #########? Yup.

    You cannot give bonuses to not tunneling. That's been tried, it doesn't work. Eruption, PR, CoB + Overcharge. 4 exceedingly strong regression perks.

    Guess what, still massive amounts of tunneling. I genuinely thought it'd reduce it at the time. I was wrong.

    We've tried the carrot, I'm interested to try the stick.

    Those perks were supposed to be anti gen rush, because they are gen regression perks.

    It doesn’t even make sense to call them anti tunneling perks. They don’t give the killer any help to find a different survivor to chase, and they don’t give the killers any bonuses for chasing a different survivor.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3472878#Comment_3472878

    Those perks were supposed to be anti gen rush, because they are gen regression perks.

    It doesn’t even make sense to call them anti tunneling perks. They don’t give the killer any help to find a different survivor to chase, and they don’t give the killers any bonuses for chasing a different survivor.

    The idea proposed was that Killers were forced to tunnel if they wanted a chance to win.


    Those perks were so strong that you didn't need to tunnel in order to win. They were anti-tunnel perks due to their strength. Or, at least, that's what I thought would happen.


    Didn't really work out that way.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479521#Comment_3479521

    The idea proposed was that Killers were forced to tunnel if they wanted a chance to win.

    Those perks were so strong that you didn't need to tunnel in order to win. They were anti-tunnel perks due to their strength. Or, at least, that's what I thought would happen.

    Didn't really work out that way.

    That doesn't make any sense. You can't just say perk are "anti-tunnel" because they are strong. Those perks had absolutely zero connection to tunneling.

    You created a bad hypothesis, and created a bad conclusion from your bad hypothesis.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479542#Comment_3479542

    That doesn't make any sense. You can't just say perk are "anti-tunnel" because they are strong. Those perks had absolutely zero connection to tunneling.

    You created a bad hypothesis, and created a bad conclusion from your bad hypothesis.

    Perhaps I'm not explaining well.


    The perks aren't anti-tunnel. The original argument, iirc, was that Killers needed to tunnel to stop gens and that if only gen regression was viable, tunneling would stop.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479605#Comment_3479605

    Perhaps I'm not explaining well.

    The perks aren't anti-tunnel. The original argument, iirc, was that Killers needed to tunnel to stop gens and that if only gen regression was viable, tunneling would stop.

    Who made that original argument???? So you picked a ridiculous straw man argument, and concluded that was proof that killers shouldn’t get anti-tunneling incentives?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479622#Comment_3479622

    Who made that original argument???? So you picked a ridiculous straw man argument, and concluded that was proof that killers shouldn’t get anti-tunneling incentives?

    Someone who didn't know how to make a decent argument, evidently.


    If you want more effective reasoning, here's why.


    Tunneling, is for all intents and purposes, a push to remove someone from the match as quickly as possible. Taking all emotional responses out, the idea is to tilt the match in your favor ASAP. If you can get the game to become a 3v1 before 3 gens pop, you are almost guaranteed to win as Killer.

    In order to properly incentivize something, the rewards need to be as good or better than what you are trying to dissuade people from doing. There is no reasonable reward that would ever be as strong as tunneling. Even if you were to give the Killer an entire extra gen as a reward, it would still be worse than tunneling. You cannot reasonable incentivize people to not tunnel.


    You can, however, punish people for tunneling AFTER you adjust the games balance. If we make the 4v1 less Survivor-sided (which I don't think it's super Survivor-sided currently, especially against certain Killers, so this'll be tricky) and adjust the 3v1 to be less Killer-sided, then I think you could have something there.

    That would remove both the need to tunnel and the benefits you get from tunneling.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479637#Comment_3479637

    Someone who didn't know how to make a decent argument, evidently.

    If you want more effective reasoning, here's why.

    Tunneling, is for all intents and purposes, a push to remove someone from the match as quickly as possible. Taking all emotional responses out, the idea is to tilt the match in your favor ASAP. If you can get the game to become a 3v1 before 3 gens pop, you are almost guaranteed to win as Killer.

    In order to properly incentivize something, the rewards need to be as good or better than what you are trying to dissuade people from doing. There is no reasonable reward that would ever be as strong as tunneling. Even if you were to give the Killer an entire extra gen as a reward, it would still be worse than tunneling. You cannot reasonable incentivize people to not tunnel.

    You can, however, punish people for tunneling AFTER you adjust the games balance. If we make the 4v1 less Survivor-sided (which I don't think it's super Survivor-sided currently, especially against certain Killers, so this'll be tricky) and adjust the 3v1 to be less Killer-sided, then I think you could have something there.

    That would remove both the need to tunnel and the benefits you get from tunneling.

    BHVR could shift this game to move away from camping and tunneling, but they would need to give killers real help in finding other survivors and actually getting in close ranged chases with other survivors. If BHVR does that, then it can create real anti-tunnel and real anti-camp mechanics.

    The entire game expectation for killers is just garbage, which is why camping and tunneling are often the best strategies. BHVR expects killers to just wander far away from hooked survivors, and hope they might find other survivors, and if the killer doesn’t find anyone, well it’s just too bad for the killer. And if the killer stumbles across the person they most recently hooked, and there is no other survivor in sight, then the killer is supposed to just ignore that survivor and wander around the map, hoping to find other survivors, and if the killer doesn’t find anyone, we’ll it’s just too bad for the killer.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479656#Comment_3479656

    BHVR could shift this game to move away from camping and tunneling, but they would need to give killers real help in finding other survivors and actually getting in close ranged chases with other survivors. If BHVR does that, then it can create real anti-tunnel and real anti-camp mechanics.

    The entire game expectation for killers is just garbage, which is why camping and tunneling are often the best strategies. BHVR expects killers to just wander far away from hooked survivors, and hope they might find other survivors, and if the killer doesn’t find anyone, well it’s just too bad for the killer. And if the killer stumbles across the person they most recently hooked, and there is no other survivor in sight, then the killer is supposed to just ignore that survivor and wander around the map, hoping to find other survivors, and if the killer doesn’t find anyone, we’ll it’s just too bad for the killer.

    There seems to be this death grip that killers have to ensure they still have to option of camping and tunneling when those are discussed.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479656#Comment_3479656

    BHVR could shift this game to move away from camping and tunneling, but they would need to give killers real help in finding other survivors and actually getting in close ranged chases with other survivors. If BHVR does that, then it can create real anti-tunnel and real anti-camp mechanics.

    The entire game expectation for killers is just garbage, which is why camping and tunneling are often the best strategies. BHVR expects killers to just wander far away from hooked survivors, and hope they might find other survivors, and if the killer doesn’t find anyone, well it’s just too bad for the killer. And if the killer stumbles across the person they most recently hooked, and there is no other survivor in sight, then the killer is supposed to just ignore that survivor and wander around the map, hoping to find other survivors, and if the killer doesn’t find anyone, we’ll it’s just too bad for the killer.

    There are such perks such as BBQ, Floods of Rage, PGTW, etc etc that either help you find Survivors or give you something worthwhile to do while you look for Survivors.

    I don't have any issue finding people consistently. Crows, gens, scratchmarks and aura-reading has made Stealth an essentially dead playstyle (some Blendettes haven't caught up yet).


    If you wanted to give the Killer a speed boost until they start chase or are within X meters of a Survivor, then I'd be okay with that as long as it doesn't stack with power movement speed.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479669#Comment_3479669

    There are such perks such as BBQ, Floods of Rage, PGTW, etc etc that either help you find Survivors or give you something worthwhile to do while you look for Survivors.

    I don't have any issue finding people consistently. Crows, gens, scratchmarks and aura-reading has made Stealth an essentially dead playstyle (some Blendettes haven't caught up yet).

    If you wanted to give the Killer a speed boost until they start chase or are within X meters of a Survivor, then I'd be okay with that as long as it doesn't stack with power movement speed.

    Those perks aren't good enough, and they aren't basekit either. BHVR has made it clear they want to give survivors basekit help, and killers should also get basekit help. Most of those aura reading aren't even reliable if the survivor is far away, because they could have easily moved far away by the time the killer gets there.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479711#Comment_3479711

    Those perks aren't good enough, and they aren't basekit either. BHVR has made it clear they want to give survivors basekit help, and killers should also get basekit help. Most of those aura reading aren't even reliable if the survivor is far away, because they could have easily moved far away by the time the killer gets there.

    Use your gamesense.

    Survivors can't move fast without leaving scratch marks lol

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479711#Comment_3479711

    Those perks aren't good enough, and they aren't basekit either. BHVR has made it clear they want to give survivors basekit help, and killers should also get basekit help. Most of those aura reading aren't even reliable if the survivor is far away, because they could have easily moved far away by the time the killer gets there.

    Survivors wouldn't need base kit help if the underlying issues they were supposed to help with are removed.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479727#Comment_3479727

    Use your gamesense.

    Survivors can't move fast without leaving scratch marks lol

    Gamesense isn't basekit help

  • What would you suggest then if you don't want to learn how to track?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479789#Comment_3479789

    What would you suggest then if you don't want to learn how to track?

    Some sort of tracking, and some sort of speed boost, to help the killer get in a chase with a different survivor. If BHVR wants killers to chase a different survivor, there should be some sort of basekit help to do this.

    Because if BHVR refuses to help killers find other survivors to chase, then it really doesn't matter how many penalties they stack on the killers, because killers might decide to just continue camping and tunneling. Wandering around the map, looking for survivors that are hiding, is still unreliable and is often a waste of time, and giving killer penalties won't change that.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479793#Comment_3479793

    Some sort of tracking, and some sort of speed boost, to help the killer get in a chase with a different survivor. If BHVR wants killers to chase a different survivor, there should be some sort of basekit help to do this.

    Because if BHVR refuses to help killers find other survivors to chase, then it really doesn't matter how many penalties they stack on the killers, because killers might decide to just continue camping and tunneling. Wandering around the map, looking for survivors that are hiding, is still unreliable and is often a waste of time, and giving killer penalties won't change that.

    Are we talking just straight up unblockable aura-reading and how big of a speedboost

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479809#Comment_3479809

    Are we talking just straight up unblockable aura-reading and how big of a speedboost

    I don't have specifics, but it needs to help needs to be enough for killers to actually feel like there is real value in leaving a hooked survivor, for killers to feel like they have an extremely high chance they will actually be able to start a chase with someone else.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479823#Comment_3479823

    I don't have specifics, but it needs to help needs to be enough for killers to actually feel like there is real value in leaving a hooked survivor, for killers to feel like they have an extremely high chance they will actually be able to start a chase with someone else.

    What would sound reasonable to you?

    You've already said BBQ wasn't enough.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471721#Comment_3471721

    This is a ######### argument.

    Everyone has known that tunneling is the best strategy for YEARS. Everyone has also known that it can be exceedingly unfun.

    All you're trying to do is take the blame off of the Killer and say, "See, they had no choice!". If you're gonna play like an ass and tunnel at 5 gens, own it.

    So taking your best chance at winning is "playing like an ass"? Yikes.

    I don't tunnel and camp because it's not fun for me, but I wouldn't call someone who does because they want to win a slur. That's the point of the game, to win. It's completely understandable.

    That's such an immature viewpoint imo. "It's not fun for me so you're a bootie for doing it". It's the game designs fault not theirs.

    That's like saying survivors are booties just because they split up on gens, it's ridiculous.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3471746#Comment_3471746

    So taking your best chance at winning is "playing like an ass"? Yikes.

    I don't tunnel and camp because it's not fun for me, but I wouldn't call someone who does because they want to win a slur. That's the point of the game, to win. It's completely understandable.

    That's such an immature viewpoint imo. "It's not fun for me so you're a bootie for doing it". It's the game designs fault not theirs.

    That's like saying survivors are booties just because they split up on gens, it's ridiculous.

    Don't know where you're getting me calling people slurs from and I'm moderately upset at the implication.


    If you want to tunnel one person out at 5 gens, you are free to do so. You don't have to in pretty much any circumstance.


    Play Blight with Alc Ring + C33 with 4 slowdowns and tunnel the first person off of hook. You're allowed to do it, but you're playing like an ass for no reason.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479860#Comment_3479860

    Don't know where you're getting me calling people slurs from and I'm moderately upset at the implication.

    If you want to tunnel one person out at 5 gens, you are free to do so. You don't have to in pretty much any circumstance.

    Play Blight with Alc Ring + C33 with 4 slowdowns and tunnel the first person off of hook. You're allowed to do it, but you're playing like an ass for no reason.

    Slur: "an insinuation or allegation about someone that is likely to insult them or damage their reputation."

    You calling them an ass is literally a slur, so that's where it's coming from. So be upset with yourself if you want, it was your actions.


    You're not "playing like an ass" unless you're doing something with the express intent or sole effect of causing the other players to be miserable. Playing something because its strong and wins or is your best option does not fit into that category. Even if a side effect is some people get upset at it.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479865#Comment_3479865

    Slur: "an insinuation or allegation about someone that is likely to insult them or damage their reputation."

    You calling them an ass is literally a slur, so that's where it's coming from. So be upset with yourself if you want, it was your actions.

    You're not "playing like an ass" unless you're doing something with the express intent or sole effect of causing the other players to be miserable. Playing something because its strong and wins or is your best option does not fit into that category. Even if a side effect is some people get upset at it.

    Yeah, that's a swear not a slur. A slur is what you hear in a CoD lobby. You're choice of phrase was intentionally picked to evoke a reaction.


    Yeah that comes off like a massive excuse. "Oh, sorry I four man slugged til bleedout, I was just playing to win, oops you're fault that you had a bad time"


    Nobody is stopping you from tunneling off of first hook. Nobody is stopping you from grabbing 3 friends and slamming out gens in 4 minutes while t-bagging at the gates. You can play that way and be completely within the confines of the game.

  • There needs to be normal and ranked modes with solos/duos/quads queues. No trios as it throws off the lobby balance.

    That alone would help improve the matches and allow for more casual fun play, like it used to be. Hopefully it can help take the stress off of killers who can't compete against a lobbied-up teams. THAT was the intention from the start. NO COMMUNICATIONS.

    Also, we have enough killers and players in the game and not enough maps. Stop adding more (perks) until you properly balance what is there. Take a few chapters off like Ubi did with Rainbow Six to balance the game. It literally reinvigorated that community and has been thriving since.

    I get that new DLC drives revenue, but how about making your season passes more appealing. Get rid of the charms (they are useless) and start adding 2XP tokens, shards, and skins that actually look cool .... you know, things that actually entice players to pay and will impact gameplay.

    And stop listening to streamers. I've watched many of the "top tier" streamers and they are ass at most other MP games. So, their input is counter-intuitive to balancing as they have no idea what it takes to properly balance a MP game. Let alone this one.

    At this point, the only question is will Texas Chainsaw be good enough to take players away. The beta was so much fun ... but, in reality, so many have tried and failed. However, Gun already did it once with Friday the 13th ...

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479837#Comment_3479837

    What would sound reasonable to you?

    You've already said BBQ wasn't enough.

    I don't have specifics, but it needs to help needs to be enough for killers to actually feel like there is real value in leaving a hooked survivor, for killers to feel like they have an extremely high chance they will actually be able to start a chase with someone else.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3479852#Comment_3479852

    I don't have specifics, but it needs to help needs to be enough for killers to actually feel like there is real value in leaving a hooked survivor, for killers to feel like they have an extremely high chance they will actually be able to start a chase with someone else.

    So what, 8 seconds of unblockable aura-reading on the entire team or just one Survivor?

    And then a 20% Haste until X condition is reached?

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