Should Nurse be nerfed?

I think her base kit is fine, but some of her add-ons are too much. You have allready the best base kit killer in the whole game, that ignores almost all defense of Survivors and you put on top of that good add-ons. That's just too much. I think versing a Nurse would be fine if you didn't see something like this (and it's not rare to see it).

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Comments

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917244#Comment_2917244

    IMO they should keep her Power (the Blinks), but change her ability in a way that the Blinks are not the only way for her to get Hits. Her entry level should be easier, but the power overall should be weaker. So something like not being able to blink through walls, but being at least 4.4m/s Movement Speed. So it should not be a complete Rework like Freddy.

    BUT - this will never happen. Because BHVR does not want a big backlash from Killers who seriously think that the one broken thing of the past should stay in the game.

    And what about survivors who think Nurse is fair? 🧐

    There would be very little reason to play her if she could not blink through objects anymore. Doesn’t matter if she has a faster base movement speed. What you propose is to kill her viability and unique traits. Leave our Nurse alone!

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917244#Comment_2917244

    IMO they should keep her Power (the Blinks), but change her ability in a way that the Blinks are not the only way for her to get Hits. Her entry level should be easier, but the power overall should be weaker. So something like not being able to blink through walls, but being at least 4.4m/s Movement Speed. So it should not be a complete Rework like Freddy.

    BUT - this will never happen. Because BHVR does not want a big backlash from Killers who seriously think that the one broken thing of the past should stay in the game.

    Movement speed is something Nurse never needed.

    110% speed is useless in comparison to blinking to a place.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917244#Comment_2917244

    IMO they should keep her Power (the Blinks), but change her ability in a way that the Blinks are not the only way for her to get Hits. Her entry level should be easier, but the power overall should be weaker. So something like not being able to blink through walls, but being at least 4.4m/s Movement Speed. So it should not be a complete Rework like Freddy.

    BUT - this will never happen. Because BHVR does not want a big backlash from Killers who seriously think that the one broken thing of the past should stay in the game.

    Or… she is good design and doesn’t need changes except to a few problematic add-ons.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917140#Comment_2917140

    You dont need to play Nurse to win games. Every Killer can win games against the majority of Survivors.

    When Nurse was disabled I did not see all Killers suddenly losing every game.

    Against good survivors, you 100% need to play Nurse. I don’t care about bad survivors who don’t learn the game. If we are using them as our starting point, there is no sense in having a conversation. Tier lists don’t matter if one side doesn’t know the game.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917279#Comment_2917279

    Or… she is good design and doesn’t need changes except to a few problematic add-ons.

    She really is not good designed.

  • @GoshJosh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2917279#Comment_2917279

    And what about survivors who think Nurse is fair? 🧐

    There would be very little reason to play her if she could not blink through objects anymore. Doesn’t matter if she has a faster base movement speed. What you propose is to kill her viability and unique traits. Leave our Nurse alone!

    "Leave our Nurse alone!"


    Exactly.

    Instead of lashing out at the nurse, learn to become better at playing against her.

  • She is the killer that promotes the most skill on both sides when all players are decent or better. A standard M1 115% killer will both auto-win and auto-lose some chases just off sheer object RNG. For instance, if it is a dead zone, the survivor has nothing they can do. The killer will just walk up and the chase is an automatically over, due to the tile RNG leading to a dead zone in that location. On the other hand, if the killer ends up at a strong tile setup (eg, long wall jungle gym), no matter which way they go, the tile allows for the survivor to make the safe choice, making the tile effectively near-unmindgameable and heavily into the survivor's favor. This is further exacerbated when strong tiles are connected. In a situation like this, the killer will auto-lose the chase, because the only way to land a hit will be to spend an insane amount of time to brute force through the loops. Again, tile RNG predetermines the result.

    In comparison, by virtue of the genius design that lets her ignore walls, she turns all chases into exclusively skill versus skill. What would be a dead zone for an M1 115% is not for the Nurse, as she cannot walk up to you, and the only way for her to land a hit is by beating you at a mindgame. On the flip side, she also does not auto-lose at what would be strong tile setups against an M1 115%, because if she wins the mindgame, she will go through and land the hit onto you. What tile it is really does not matter, other than line of sight or lack thereof. The only factor that matters is which player is more skilled at mindgaming the other. Even besides Nurse, mindgaming is the most important and skillful aspect of chase, as that is directly player skill versus skill at baiting and reading which way people will go.

    This is precisely why Nurse is the best designed by a landslide. Even Blight still has to obey physical limits, even though he can 50/50 almost any tile the way Nurse does. Balance-wise, Nurse performs balanced as well. When players of even skill go against each other, she averages out to 2K both in and out of tournament setting. MMR puts better players against worse players, but that is a matchmaking issue, not a balance issue. If one side is a lot better than the other, it is a given they will probably win.

  • @Chocolate_Cosmos said:

    I think her base kit is fine, but some of her add-ons are too much. You have allready the best base kit killer in the whole game, that ignores almost all defense of Survivors and you put on top of that good add-ons. That's just too much. I think versing a Nurse would be fine if you didn't see something like this (and it's not rare to see it).

    https://us.v-cdn.net/6030815/uploads/4DMEZWO1NWDR/image.png

    Honestly nurse has ping issues she doesnt need a nerf

    Bcuz if u nerfed nurse then 100ms players cant play her

  • If you're facing a strong nurse, its cuz they have dumped a solid portion of hours into playing against survivor. As (x)k hr survivors, how much of that time has been facing nurse? No wonder u have trouble, its just a lack of experience vsing her.

    When I picked her up, I can't even recall the amount of 4 man escapes and other helpless matches I played. I'd spend whole games trying to catch a survivor at a few tiles... and undoubtedly, every nurse player has gone through the same. So when matchmaking screws u over vs a player with way more hours on nurse and u get steamrolled, don't jump onto the forums immediately to beg for nerfs... stick it out, and you'll be one of the few to find a new exhilarating and unique playstyle in dbd that breaks the monotony of largely every other killer. Personally I find matches playing as her or vsing her extremely fun, even if I get utterly ######### on by the other side

  • @ActualCasual said:

    If you're facing a strong nurse, its cuz they have dumped a solid portion of hours into playing against survivor. As (x)k hr survivors, how much of that time has been facing nurse? No wonder u have trouble, its just a lack of experience vsing her.

    When I picked her up, I can't even recall the amount of 4 man escapes and other helpless matches I played. I'd spend whole games trying to catch a survivor at a few tiles... and undoubtedly, every nurse player has gone through the same. So when matchmaking screws u over vs a player with way more hours on nurse and u get steamrolled, don't jump onto the forums immediately to beg for nerfs... stick it out, and you'll be one of the few to find a new exhilarating and unique playstyle in dbd that breaks the monotony of largely every other killer. Personally I find matches playing as her or vsing her extremely fun, even if I get utterly ######### on by the other side

    I don't know who you are, but congratulations, you explained it perfectly! 😲

  • My issue with nurse is that she’ll get progressively more busted as the game becomes more balanced. Best to change her now instead of having a huge issue later down the line

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2919401#Comment_2919401

    Cold wind remakes, Badhams, Eryie, The game, RPD....What exactly makes you think things will ever be more balanced ?

    Tbf that’s map design which bhvr has always struggled with (and something nurse mostly ignores anyway). As for other things like perk and killer balance it has gotten better so in time nurse will become even more busted. Even broken things like COH aren’t really an issue for her compared to other killers which goes to show how strong she really is

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2919414#Comment_2919414

    That's my point though. Map design IS the biggest factor in balance. You can take away all bullshit perks on either side. Most maps are heavily favored to one side. And there will never be balance.

    Nurse is so strong because she can ignore the over abundance of resources. Because she can somewhat traverse stupidly huge maps(with distance) reasonably. Because she can get downs at a reasonable pace.

    As long as whoever is designing maps is in charge. There will never be balance I'm afraid.

    Yeah I can agree with that. Right now all I want is for range, triple blink and recharge to be nerfed. Giving nurse any direct number buff add ons is a terrible idea imo since that’s all anyone will use on her. We should buff the gameplay changing ones and make them viable as different playstyles for her instead.

    But in the rare case the game becomes more balanced I feel a rework is the only option to make her balanced

  • Yes. Survivor queue times are astronomical at peak times as it is. There was even a point where there were over 4000 survivors and only 33 killers in queue (on steam alone). Let's nerf another killer. Solid plan.

    If they nerf Nurse before they nerf exhaustion into the ground, it'll only get worse for survivor queue times.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2919414#Comment_2919414

    That's my point though. Map design IS the biggest factor in balance. You can take away all bullshit perks on either side. Most maps are heavily favored to one side. And there will never be balance.

    Nurse is so strong because she can ignore the over abundance of resources. Because she can somewhat traverse stupidly huge maps(with distance) reasonably. Because she can get downs at a reasonable pace.

    As long as whoever is designing maps is in charge. There will never be balance I'm afraid.

    Nurse can only somewhat traverse stupidly huge maps if she’s using a range addon. Nurse’s sustained map traversal speed is garbage if she doesn’t have a range addon.

  • @Tiufal said:

    Her basekeit is far away from being fine. Killers just wanna have their OP character not being touched.

    So mad

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