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hex_memes

hex_memes

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  • @Chocolate_Cosmos said:

    I think her base kit is fine, but some of her add-ons are too much. You have allready the best base kit killer in the whole game, that ignores almost all defense of Survivors and you put on top of that good add-ons. That's just too much. I think versing a Nurse would be fine if you didn't see something like this (and it's not rare to see it).

    https://us.v-cdn.net/6030815/uploads/4DMEZWO1NWDR/image.png

    Honestly nurse has ping issues she doesnt need a nerf

    Bcuz if u nerfed nurse then 100ms players cant play her

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2822505#Comment_2822505

    What would be the point of using it if it was simply a hinderance at that point?

    I don't have a problem with DH being so powerful

    What i hate a about that is it doesnt require that much skill

    Example

    When someone 99% their SB (mid chase)

    and SB out of the place do u get mad?

    ofc no cuz that play required pure skill

    Like for me i dont get mad if the play had skill

    Like that is a fair play

    Unlike DH which is really an easy perk to use and it require a small amount of skill

    Like im ok with something that is hard But OP at the same time

    But something thats easy to use and OP and it gotta be tweaked ASAP

    Do u understand me?

  • everything is fair and balanced except these things

    1. DH

    2. CoH

    3. stybtic agent addon for the medkits

    4. med kits in genral

    5. 4 Commodious tool boxes with 2 extra charge addons with 4 Built to last

    other things are just fine and they dont need get touched imo

    and meta perk for killer arent that powerful

  • @Pulsar said:

    Simple idea.

    We nuke all meta perks. We then evaluate base-game mechanics that need to be updated and re-balanced. We stop trying to fix issues with game design by band-aid fixing them with perks.

    This will make everyone happier. Why?

    Firstly, because if we nuke all the meta perks, this will promote more perk variety. Nobody likes to see Pain Resonance, Corrupt, PGTW, DMS ect every game. Nobody likes to see DH, DS, BT and CoH every game. These are examples, not the only things being nerfed.

    Secondly, this will allow the Devs to look at the base-game issues. No Survivors enjoys being tunneled or camped. We might understand that it's necessary, but it's not enjoyable for anyone involved. No Killer enjoys seeing gens fly and structures chain together so perfectly, the best advise anyone can give is, "Yeah, just don't chase there." By destroying the perks that mask these issues, we can finally make a game where there is a punishment for camping/tunneling because there's not a need to do so. Likewise, we can do something about gen speeds and problematic loops/maps.

    Lastly, because of power creep. Every single meta perk (on both sides) is kind of bonkers busted OP. I'm talking absurdly good. No perk is ever going to beat out Dead Hard. No perk is gonna beat out CoH or DS. The issue is that any perk that actually challenges the pre-established meta is FAR FAR FAR too strong, see Circle of Healing.

    tl;dr destroy the meta, fix game-design flaws that weren't apparent in 2016, more perk variety, more viable perks, people have more enjoyable time

    killer perks are not that powerful tho

    i think the only perks that needs a nerf is CoH , DH , stybtic agent , med kits

    other things are just fine / fair and balanced imo

  • @Mandy said:

    Dead Hard is not bugged - perks/characters/maps etc are only "killswitched" if there's an issue that's considered to be game breaking. Dead Hard is working as it was designed, therefore no need to disable it.

    i think u should

    dcrease the distance for DH

    remove invunrability

    gives incapictated status for 5s (after DHing)

    i think these changes would make it a balanced perk and make it also requires skill

    because the current DH is just braindead too much distance + invunrability + no incapicatead status after DHing

    which makes it a skill less perk

  • u can only do it on controller if u dont have a controller it wont switch

  • @buzzaman said:

    Hex Ruin: Survivors repair generators at 50% repair speed. (This change solves two problems: Hex Ruin in its current state can have tremendous slowdown capabilities or do close to nothing. This depends on the killer you play, where survivors spawn, how gens are layed out etc. This change is supposed to make sure you get value from your perk regardless of these factors. From a survivor perspective this perk will feel very strong, but it wont nearly be as frustrating to go against as gens dont lose all progress in a short time.)

    Dead mans Switch: Dead mans Switch wont activate if a survivor leaves a generator while another survivor is still working on it. (Teaming gens could be an interesting counterplay to dead mans switch and makes it so the killer has to actively push people off gens after hooking someone, which in my opinion is the intended design.)

    Dead Hard: 50% less distance gained from "deadharding" (The distance between killer and survivor is one of the essential skill defining factors in DBD. Gauging how much distance you need to loop something or leave a tile to go to a next one is critical knowledge as survivor. Dead Hard completely negates this by making more loops and more connection of loops available for the survivor, which has the potential to extend chases my minutes. Dead Hard should to used to dodge hits from close range or as a small dash to reach nearby safety. In its current state, the gained distance too punishing for killers, and can feel very frustrating.)

    Iron Will: Reduces grunts of pain by 75% (An injured survivor should always be somewhat easier to catch than an uninjured one. Iron will provides absolute absolute silence while injured, making it irrelevant whether you are injured or not. As a survivor it should always feel necessary to heal up, and a chase should be more difficult while injured.)

    Prove Thyself: 10% repair speed bonus for each survivor working on a generator (simple number tweak due to strenght)

    Killer perks are fine they dont a need a nerf

    But survivor meta perks are not broken But just beyond broken and they need to nerf medkits

    If they nerfed killer then how are we going to win against a swf and CoH makes swf just invinciable

    Tbh i dont care bout solo Q or non of that ######### if got stomped just play with friends simple

  • @[Deleted User] said:

    Platform: PC (Steam)

    Overall Nurse feels very clean considering how much work was done to her. I ran into a few issues during my first game and figured I'd share.

    1. Intermittent issue during her chain blink window where there is a slight delay in charging her second blink. It seems to occur more around obstacles in the environment or map tiles, as if the blinker is getting stuck and the blink won't begin charging until the blinker has momentum. The delay is only occurring for the first 0.3 seconds or so of the chain blink window. Only map I've been able to verify this on is Pale Rose
    2. Intermittent delay in the ability to lunge attack after performing a chain blink. I only encountered this after a chain blink, not after an initial blink. Map- Pale Rose, happened in open space in between big boat and docks
    3. I was unable to blink out of the killer shack basement of Pale Rose in any direction.
    4. I encountered an instance where I clipped through the floor of the small boat on Pale Rose and got stuck during a chain blink window. Approximate landing spot was the narrow space at the front of the boat between the generator and the bow/front. I was able to blink out of it but couldn't walk out of it.

    If nurse is BUGGED then they should remove the survivor coilison blocking the blink tbh

  • @Azarino said:

    So, I posted to the community asking why my muscle memory had been struggling on our beloved Sally. Low and behold, we’re all having the same issues with her 2nd blink - or dead blinks I like to call them.

    Its been an eye opening yet painful experience trying to loop down a survivor around a small obstacle, trying to tap-blink through, only to be stuck in place.

    Think it’s safe to say that we should avoid Lery’s at all costs.

    I really thought I sucked with my Nurse, and I still probably do - but i’m glad there’s an excuse for my poor chases and blink plays around tiny rocks.

    Sumtime ur blinks gets blocked by survivor coilison if u didnt know

  • For me also got The m1 bug multiple time and sumtimes my second blink doesnt go anywhere

  • Simple soloution just watch this

    https://youtu.be/azcAuVqQ_Zc

  • @KateMain86 said:

    I had a match against a very toxic trickster where they decided they wanted to make the game as miserable as they possibly can. This trickster thought it would be funny to spam knives on hooked survivors, reload them from a nearby locker and then do it again and again until they die. This happened to me and another survivor but before I died, the killer thought it would be funny to watch me crawl all the way across the map to the open door just to pick me up at it and throw me on the hook and then proceed to spam throw their knives at me like they did the other survivor. There was no reason for them to do this other than to be an extremely toxic troll. Killers that do this in game shouldn't be allowed to play it. A line has to be drawn. Spam throwing knives on hooked survivors who can do nothing is toxic. Watching survivors crawl to a door a mile away just to hook them when they get there and spam throw knives on them is toxic. They could've picked me up long before that but decided to waste my time and hold the game hostage knowing my only other option was to disconnect. Killers that do things like this should be banned from the game. They are doing nothing but making the game miserable for others who are just trying to play the game and don't want to put up with a toxic troll's pathetic gameplay. This has to stop. It ruins the game and does nothing but further the conversation of how toxic people are in this game.

    I mean if he just killed u only that doesnt mean he won the game if your teammates escaped and you died that means you won biascly the game is not 1v1 its 4v1

    If the killer killed 3 survivors

    The killer's win

    If 3 survivor escaped

    That mean that the survivor side won

  • @legionMainAKA_Shadow said:

    ok lemme say somethin, I have had to leave survivors to bleed BUT it was cause they all had breakout and boil over and they were gonna struggle out so i had to let them bleed out or i would lose

    Pyrimid head is gud counter for boil over / breakout

  • @KateMain86 said:

    I had a match against a very toxic trickster where they decided they wanted to make the game as miserable as they possibly can. This trickster thought it would be funny to spam knives on hooked survivors, reload them from a nearby locker and then do it again and again until they die. This happened to me and another survivor but before I died, the killer thought it would be funny to watch me crawl all the way across the map to the open door just to pick me up at it and throw me on the hook and then proceed to spam throw their knives at me like they did the other survivor. There was no reason for them to do this other than to be an extremely toxic troll. Killers that do this in game shouldn't be allowed to play it. A line has to be drawn. Spam throwing knives on hooked survivors who can do nothing is toxic. Watching survivors crawl to a door a mile away just to hook them when they get there and spam throw knives on them is toxic. They could've picked me up long before that but decided to waste my time and hold the game hostage knowing my only other option was to disconnect. Killers that do things like this should be banned from the game. They are doing nothing but making the game miserable for others who are just trying to play the game and don't want to put up with a toxic troll's pathetic gameplay. This has to stop. It ruins the game and does nothing but further the conversation of how toxic people are in this game.

    Trickster isnt even a top teir lol in fact he is one of the weakest killer yeah trickster and deathslinger and clown are the weakest

  • @KateMain86 said:

    I had a match against a very toxic trickster where they decided they wanted to make the game as miserable as they possibly can. This trickster thought it would be funny to spam knives on hooked survivors, reload them from a nearby locker and then do it again and again until they die. This happened to me and another survivor but before I died, the killer thought it would be funny to watch me crawl all the way across the map to the open door just to pick me up at it and throw me on the hook and then proceed to spam throw their knives at me like they did the other survivor. There was no reason for them to do this other than to be an extremely toxic troll. Killers that do this in game shouldn't be allowed to play it. A line has to be drawn. Spam throwing knives on hooked survivors who can do nothing is toxic. Watching survivors crawl to a door a mile away just to hook them when they get there and spam throw knives on them is toxic. They could've picked me up long before that but decided to waste my time and hold the game hostage knowing my only other option was to disconnect. Killers that do things like this should be banned from the game. They are doing nothing but making the game miserable for others who are just trying to play the game and don't want to put up with a toxic troll's pathetic gameplay. This has to stop. It ruins the game and does nothing but further the conversation of how toxic people are in this game.

    Just dont solo Q lol and use broken ######### like DH and CoH and get gud

    The game is ALREADY survivor sided Lmfaoooooooo

    And nurse and spirit and billy are nerfed so u have no right to complain

    U sound like a guy with 10hrs on the game

    I am player with 3.4k hrs and i know what is balanced and what not

  • @fulltonon said:

    Would still work with some cooldown of 60sec or something, but it's primary effect should be kept as is.

    This is one of few perks that actually encourage killers to not camp/tunnel by applying map pressure, and unlike many of them this is not a hex and is actually strong enough to be used.

    I mean dead Man swtich is honestly ok bcuz of pain resonance RNG scorge placement and its not very gud if u dont get hooks?

    So yeah balanced

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2794321#Comment_2794321

    If killer snuffs it, they wasted their time.

    If killer didn't, survivors always have time advantage thanks to sheer strength of perk.

    CoH makes swf just GOD TEIR thats why it needs a major nerf

  • @SkeletalElite said:

    Something I would like to see happen is for boons to have variable range and in hte event of multiple boons, all boons are upgraded to the range of the highest range boon in your build (encourages synergy and keeps the mechanics understandable)

    Exponential is currently the weakest IMO and could have a higher range under this system. Like up to 28 or 32 meters.

    Shadow step can stay the same

    CoH can be reduced to 16 or 20

    On top of that I'd like to see the snuff animation quickened or removed entirely so that the actual snuffing takes basically no time at all, the killer going out of their way to path to it is already cost enough on their part

    Yeah the snuffing animitions should be like hex : pentimento when place a reckndel totem breaking a boon should have the same animitions as pentimento

  • @CashelP14 said:

    I personally believe once Dead Hard is nerfed the killers will start to give hate to Sprint Burst and Overcome.

    I would like dead hard to give "permanent exhaustion" after it's used. Make it a 1 time use per game. I just don't think you can nerf the perk in any other way without completely killing it.

    No thats wrong I don't mind going against these perks

  • I think that they should

    (REMOVE THE INVINCABILITY)

    and reduce the distance by 50% or to reduce the distance so when you bait DH as nurse u can charge for 0.5s u down them

    And add After DHing it would give you incapacitated status for 5s so when u DH u can't immediately vault or drop a pallet and that would give the perk SKILL so u have to pre DH when u want to loop

    And they should remove validation and improve the server instead

  • I rather go against 2016 brand new part then going Against current DH

    Old brand new part is more fair then current DH

  • Me too It happens alot especially on the Macmillan maps

  • I honestly WANT DIAHYPE NEA SHIRT CODE NEA CONSOLE