Time to uninstall

Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.

Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.

Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.

I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.

Tagged: Mod

Comments

  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896607#Comment_2896607

    No and devs have explained how the soft cap works.

    If the MM was waiting for a high 3k MMR killer to match it with 3k MMR survivors, the 3k MMR survivors would have 2 hours queue times.

    The MM match the survivors with the first killer available and as there are not enough killers they match high MMR survivors with average killers. That's why they refuse to show you the numbers.

    Just read about it, do your own research. MM favor queue time instead of fairness, BHVR admitted it.

    Atm in peak hours there are between 7 and 15 killers for 2300 survivors, it has been leaked. So stop to think you are smarter than anyone while you do not even know what you are talking about.

    Moreover, as smart as you are, one fact surely didn't escape you : strong SWF wins 90% of their games, ranking up higher and higher to an infinite MMR score.

    Killers cannot win against those SWFs that are numerous at high MMR, killers are blocked to a certain MMR score ceiling.

    It is obvious that the pool of ultra high MMR survivor is infinitely higher than the pool of ultra high MMR killers.

    Sometimes i face unbeatable SWFs and then the game later i face baby survivors. The SBMM just favors low queue times now, that's all.

    Are you really gonna trust devs when one of them talk about hockey comparison?

  • @JeanCharpentier said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896607#Comment_2896607

    No and devs have explained how the soft cap works.

    If the MM was waiting for a high 3k MMR killer to match it with 3k MMR survivors, the 3k MMR survivors would have 2 hours queue times.

    The MM match the survivors with the first killer available and as there are not enough killers they match high MMR survivors with average killers. That's why they refuse to show you the numbers.

    Just read about it, do your own research. MM favor queue time instead of fairness, BHVR admitted it.

    Atm in peak hours there are between 7 and 15 killers for 2300 survivors, it has been leaked. So stop to think you are smarter than anyone while you do not even know what you are talking about.

    Moreover, as smart as you are, one fact surely didn't escape you : strong SWF wins 90% of their games, ranking up higher and higher to an infinite MMR score.

    Killers cannot win against those SWFs that are numerous at high MMR, killers are blocked to a certain MMR score ceiling.

    It is obvious that the pool of ultra high MMR survivor is infinitely higher than the pool of ultra high MMR killers.

    Sometimes i face unbeatable SWFs and then the game later i face baby survivors. The SBMM just favors low queue times now, that's all.

    I know how the MMR works, but what you're overlooking is that the system first prioritizes matching players close in MMR and then backfills as needed. They don't "favor queue times instead of fairness", it's the other way around. It's fairness first when it's available in a reasonable time.

    The one thing you're right about is that high outlier MMR players will likely not have equally high outlier MMR opponents a lot of the time so in those cases those players go into matches after waiting a bit. But what you're overlooking is that those players are NOT the majority of survivors or players - they're the ones that are well above average. The bulk of players are in the median MMR buckets and those players do not have serious shortages of opponents in their MMR ranges. So yes, sometimes an average player gets put against a very high level or very low level opponent, but it's a lot more common for them to be put against opponents around their level because there are a lot more players in that median bucket than the outlier ones. (Which mathematically has to be the case - the "top 5-10% of players" literally can't be in 90% of the matches.)

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896041#Comment_2896041

    lol is this a troll?

    It's not the only reason I quit but it just highlights how stupid the game really is when something so simple is so flawed.

    No I genuinely laughed and understood your point completely

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896044#Comment_2896044

    I am not sure what you mean by "Match how easy it is for survivor..."

    IMO you are comparing apples to oranges. A survivor's gameplay =/= A killer's gameplay. The problem is you don't understand how RNG heavy this game is. In that you could be playing a more casual build and go against a strong-meta build even when your intentions were not to try hard.

    So once you understand that you know that slotting your 3 adept perks which may not be the strongest, let alone optimal. You can't really turn around and say well I went against the strongest stuff and all I was trying to get is adept. Especially when it is your 3rd match ever as that killer.

    Do I think that because of that maybe they should have other ways to incentivize playing killer and maybe tie the adept through that? Sure, maybe. At this point though if you are just a casual player Survivor OR Killer be ready to encounter the opposite of casual.

    How are you not sure by what I mean when I say how it's easy for survivor?

    Survivor just has to escape period, that's all there is to it.

    Getting a merciless victory especially with some killers at any decent level is extremely difficult and you're gonna sit there and try to tell me that it should be like this for killer and that simple for survivor?

    Please, get a grip.

  • @DeadBySunlight said:

    So you're giving up and quitting an entire game because you can't get an adept that serves no purpose in game or life? Ok

    Just curious, but did you bother to read my entire post?

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896647#Comment_2896647

    How are you not sure by what I mean when I say how it's easy for survivor?

    Survivor just has to escape period, that's all there is to it.

    Getting a merciless victory especially with some killers at any decent level is extremely difficult and you're gonna sit there and try to tell me that it should be like this for killer and that simple for survivor?

    Please, get a grip.

    Sorry that you are having trouble I consistently get merciless and even give the last person hatch in most of my games.

    Expect for the ones where I get heavily met with bad RNG on my end.

    Your reasoning is really off so that is why I asked in the first place.

    You can also just admit that you need more practice. Nobody in their right mind is going to believe that you were going to get adept in your 3rd match as Twins or any killer for that matter.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896245#Comment_2896245

    Temper tantrums, right...

    "If this hospital isn't going to give me what I need, I'M GOING SOMEWHERE ELSE!"

    That's a temper tantrum, right?

    "I bought tickets to the theme park and you won't let me on any rides? I'M GETTING A REFUND!"

    Temper tantrum.

    "You're docking my pay because you mismanaged your own company? I'M QUITTING!"

    Yet another temper tantrum.

    You see, when people have a legitimate complaint and plan on acting on it - just call it a temper tantrum!

    No complaints are viable if you just excuse them away!

    lol I love it you're like every worst customer rolled into one.

    Anyone who's worked in any customer/community facing role has had this interaction.

    Its one of the most obnoxious childish entitled rediculous ways to act in public... don't be that guy everybody hates that guy.

    Yes they are all temper tantrums every one of them are unjustified temper tantrums. Yet these are your examples of rational behaviour. Self reflection isn't your strong point is it.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896307#Comment_2896307

    Did you REALLY just liken a GDANG VIDEO GAME to illnesses, concerts, paychecks etc?

    if participation in something is completely contingent on weather or not they win, its a temper tantrum.

    your logic is somehow worse than my preschool students, yikes.

    Hyperbole and allegory are lost in a place like this.

    Just because someone is saying someone negative does not mean it's a 'temper tantrum'.

    The point of this illustration is to show that complaints are not, by virtue, inappropriate or overtly dramatic.

    So long as someone's grievances are grounded in a relevant truth, they can be viewed as constructive to a point - if not, at the very least, understandable.

    To decry someone and dismiss their activity as childish when they voice their concerns is antithetical to the point of a forum.

    @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896309#Comment_2896309

    Should I announce I'm not having fun cause I'm not good with nurse in three games? He shouldn't assume that a couple of games make you good with said killer. There a reason why adept are considered a challenge especially with some killers. He should just play something else considering he getting burnt out from playing the game. I usually just switch games as well.

    • It's a forum. You can announce your experience, yes. It may be valid or not, in your case, you explicitly made it an invalid expression - in which case it should be ignored rather than discouraged outright. We are not here to discourage discussions.

    • You're missing the point of the post completely, which is not simply about the necessarily obtuse nature of adept challenges, but about the killer experience overall and the complete disregard of the experience from the developers.


    • There is no such thing as an inherently 'difficult' adept challenge. There are only bad perks. Upon this, adept challenges for killers are incredibly easy at low ranks - you can accomplish them by pure accident. However, they become outright IMPOSSIBLE to accomplish in high ranks. Ghost Face at top rank basically feels impossible to get adept with, if he's your first killer, you can get it in your first couple of matches. Not only does this 'argument' completely disregard that survivor adepts aren't a challenge at all, nor that killer adepts aren't much of a challenge on bad players - only 'good' ones, but it also ignores the overall point of the post - which is that the developers have forsaken the experience... the Adept challenges wouldn't be nearly the challenge they were if the requirements weren't so strange... but if the perks were not such absolute garbage, it would also not be such a strange concept. It's already a 'challenge' to accomplish such goals with only 3 perks - doing it with garbage perks doesn't help much ever. Adept Meyers at high MMR is basically impossible to accomplish - as the roundabout accomplishments are completely contrary to his play style and perks. To try to argue in FAVOR of the current Adept system is to be willingly ignorant of its pitfalls ; atop missing the point of the post altogether.


    • So... your plan is to make a counterargument - then to basically agree with him and aid in his point by conceding that this is burning him out, and he should just stop playing... as YOU have? That's not much of a counter to a complaint.

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896521#Comment_2896521

    Having a surplus of survivors makes it more like to be matched against ones your own MMR, not less.

    That's not how a bell curve works - not a graph.

    The more players you have, the more likely you will be paired with people 'close' to your MMR is a generalization that does not take into account the average MMR level.

    This is the same as saying 'The more people in your town, the more people over 150 IQ there will be' or 'The more you gamble, the more you win' - just because there's a chance for something by means of numerics does not indicate a result based off of averages.

    Not only does it depend on the average MMR, but it also depends on the time of day.

    Just because the player count increases does not mean that the quality of MMR, by merit, becomes greater - especially for outliers.

    @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896044#Comment_2896044

    I am not sure what you mean by "Match how easy it is for survivor..."

    IMO you are comparing apples to oranges. A survivor's gameplay =/= A killer's gameplay. The problem is you don't understand how RNG heavy this game is. In that you could be playing a more casual build and go against a strong-meta build even when your intentions were not to try hard.

    So once you understand that you know that slotting your 3 adept perks which may not be the strongest, let alone optimal. You can't really turn around and say well I went against the strongest stuff and all I was trying to get is adept. Especially when it is your 3rd match ever as that killer.

    Do I think that because of that maybe they should have other ways to incentivize playing killer and maybe tie the adept through that? Sure, maybe. At this point though if you are just a casual player Survivor OR Killer be ready to encounter the opposite of casual.

    Uhhh...

    Survivor Adept is a 50/50 shot as enforced by MMR (Ideally)

    Killer adept requires literally flawless gameplay at higher ranks.

    You literally can lose your Adept from 3 Exposed downs on healthy survivors, a single flashlight save, or one generator being completed in 90 seconds - which is almost always at higher ranks.

    I get if you're pointing out the differences in gameplay. But you're blatantly ignoring the inherent differences between the challenges.

    It isn't apples to oranges, it's 50/50 crapshoot to literally being held to a nearly impossible standard of perfection.

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896635#Comment_2896635

    I know how the MMR works, but what you're overlooking is that the system first prioritizes matching players close in MMR and then backfills as needed. They don't "favor queue times instead of fairness", it's the other way around. It's fairness first when it's available in a reasonable time.

    The one thing you're right about is that high outlier MMR players will likely not have equally high outlier MMR opponents a lot of the time so in those cases those players go into matches after waiting a bit. But what you're overlooking is that those players are NOT the majority of survivors or players - they're the ones that are well above average. The bulk of players are in the median MMR buckets and those players do not have serious shortages of opponents in their MMR ranges. So yes, sometimes an average player gets put against a very high level or very low level opponent, but it's a lot more common for them to be put against opponents around their level because there are a lot more players in that median bucket than the outlier ones. (Which mathematically has to be the case - the "top 5-10% of players" literally can't be in 90% of the matches.)

    They actually do - they admitted as much in their latest update.

    If you're in que for a few seconds - the current MMR system says 'screw it' and grabs the best people ASAP.

    A large part of the reason behind the recent MMR tests is to determine the right 'balance' for this, as the community seems to disfavor throwing MMR scores out the window after sitting in que for 30 seconds or so.

  • @impulse_90 said:

    Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.

    Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.

    Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.

    I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.

    yep, i dont know why people think oni is a good killer, his power basically means you are at the mercy of survivors if you want to use it. F tier killer

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897402#Comment_2897402

    Sorry that you are having trouble I consistently get merciless and even give the last person hatch in most of my games.

    Expect for the ones where I get heavily met with bad RNG on my end.

    Your reasoning is really off so that is why I asked in the first place.

    You can also just admit that you need more practice. Nobody in their right mind is going to believe that you were going to get adept in your 3rd match as Twins or any killer for that matter.

    Its still funny. Survivor adept can be achieved just by letting the rest of your team do all the work while hiding and just getting out, even via hatch. You can play like the last tool and only by hiding get it because the difficulty for perk less survivor doesn't change and each survivor is just a basically a reskin. Never made much sense for me that survivor even have separate adepts for each re-skin.

    But killer have to put in however much practice because base M1 killer is most often not enough and with each killer come different powers, movement speeds, vision heights and other changing parameters?

    I would still call that unbalanced BS, at least in terms of this achievement category.

  • @pseudechis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896307#Comment_2896307

    lol I love it you're like every worst customer rolled into one.

    Anyone who's worked in any customer/community facing role has had this interaction.

    Its one of the most obnoxious childish entitled rediculous ways to act in public... don't be that guy everybody hates that guy.

    Yes they are all temper tantrums every one of them are unjustified temper tantrums. Yet these are your examples of rational behaviour. Self reflection isn't your strong point is it.

    As someone who has worked in such customer facing positions as well as with minors - you're basically proving that you have no experience.

    If a customer walks out because of bad service, that is NOT a tantrum.

    People can and have had tantrums while doing so, as such people do in all of their ordeals.

    But what - if someone has a catastrophic experience that isn't what they paid for, is it a 'tantrum' for them to ask for a refund?

    Is the returns section just the 'tantrum' kiosk where the only job they have is tantrums, there are 0 legitimate returns or honest mistakes?

    Do you even know what a real tantrum looks like?

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896351#Comment_2896351

    Hyperbole and allegory are lost in a place like this.

    Just because someone is saying someone negative does not mean it's a 'temper tantrum'.

    The point of this illustration is to show that complaints are not, by virtue, inappropriate or overtly dramatic.

    So long as someone's grievances are grounded in a relevant truth, they can be viewed as constructive to a point - if not, at the very least, understandable.

    To decry someone and dismiss their activity as childish when they voice their concerns is antithetical to the point of a forum.

    https://forum.deadbydaylight.com/en/discussion/comment/2896366#Comment_2896366

    • It's a forum. You can announce your experience, yes. It may be valid or not, in your case, you explicitly made it an invalid expression - in which case it should be ignored rather than discouraged outright. We are not here to discourage discussions.

    • You're missing the point of the post completely, which is not simply about the necessarily obtuse nature of adept challenges, but about the killer experience overall and the complete disregard of the experience from the developers.
    • There is no such thing as an inherently 'difficult' adept challenge. There are only bad perks. Upon this, adept challenges for killers are incredibly easy at low ranks - you can accomplish them by pure accident. However, they become outright IMPOSSIBLE to accomplish in high ranks. Ghost Face at top rank basically feels impossible to get adept with, if he's your first killer, you can get it in your first couple of matches. Not only does this 'argument' completely disregard that survivor adepts aren't a challenge at all, nor that killer adepts aren't much of a challenge on bad players - only 'good' ones, but it also ignores the overall point of the post - which is that the developers have forsaken the experience... the Adept challenges wouldn't be nearly the challenge they were if the requirements weren't so strange... but if the perks were not such absolute garbage, it would also not be such a strange concept. It's already a 'challenge' to accomplish such goals with only 3 perks - doing it with garbage perks doesn't help much ever. Adept Meyers at high MMR is basically impossible to accomplish - as the roundabout accomplishments are completely contrary to his play style and perks. To try to argue in FAVOR of the current Adept system is to be willingly ignorant of its pitfalls ; atop missing the point of the post altogether.
    • So... your plan is to make a counterargument - then to basically agree with him and aid in his point by conceding that this is burning him out, and he should just stop playing... as YOU have? That's not much of a counter to a complaint.

    https://forum.deadbydaylight.com/en/discussion/comment/2896532#Comment_2896532

    That's not how a bell curve works - not a graph.

    The more players you have, the more likely you will be paired with people 'close' to your MMR is a generalization that does not take into account the average MMR level.

    This is the same as saying 'The more people in your town, the more people over 150 IQ there will be' or 'The more you gamble, the more you win' - just because there's a chance for something by means of numerics does not indicate a result based off of averages.

    Not only does it depend on the average MMR, but it also depends on the time of day.

    Just because the player count increases does not mean that the quality of MMR, by merit, becomes greater - especially for outliers.

    https://forum.deadbydaylight.com/en/discussion/comment/2896647#Comment_2896647

    Uhhh...

    Survivor Adept is a 50/50 shot as enforced by MMR (Ideally)

    Killer adept requires literally flawless gameplay at higher ranks.

    You literally can lose your Adept from 3 Exposed downs on healthy survivors, a single flashlight save, or one generator being completed in 90 seconds - which is almost always at higher ranks.

    I get if you're pointing out the differences in gameplay. But you're blatantly ignoring the inherent differences between the challenges.

    It isn't apples to oranges, it's 50/50 crapshoot to literally being held to a nearly impossible standard of perfection.

    https://forum.deadbydaylight.com/en/discussion/comment/2896807#Comment_2896807

    They actually do - they admitted as much in their latest update.

    If you're in que for a few seconds - the current MMR system says 'screw it' and grabs the best people ASAP.

    A large part of the reason behind the recent MMR tests is to determine the right 'balance' for this, as the community seems to disfavor throwing MMR scores out the window after sitting in que for 30 seconds or so.

    Your analogies on statistics are off. For example, the more people there are in a town the more people there are who are 150+ IQ is statistically true, as well as there being more people under 150 IQ. Likewise it’s also staistically true that the more times you gamble the more times you win, also the more times you lose. The ratios or wins to losses stays the same but the absolute numbers do both increase.

    As far as MMR goes, the greatest percentage of players are going to be in the median buckets of ratings, so if you are in that median range you have the greatest probability of a given random opponent being in your bracket. Outlier players have the lowest probability of having a given random player being in their bracket so they tend to wait longer than the median players for matches.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897466#Comment_2897466

    As someone who has worked in such customer facing positions as well as with minors - you're basically proving that you have no experience.

    If a customer walks out because of bad service, that is NOT a tantrum.

    People can and have had tantrums while doing so, as such people do in all of their ordeals.

    But what - if someone has a catastrophic experience that isn't what they paid for, is it a 'tantrum' for them to ask for a refund?

    Is the returns section just the 'tantrum' kiosk where the only job they have is tantrums, there are 0 legitimate returns or honest mistakes?

    Do you even know what a real tantrum looks like?

    Sigh you are making assumptions again.

    I never said you had no experience with it. We have all experienced batshit crazy customer I deserve a refund guy.

    The fact you state your customer facing experience and then still give tantrums as reasonable responses is just more lack of personal insight.

    “catastrophic experience” it’s a computer game not a hospital. Your examples are completely over the top compared to the scenario of I don’t enjoy the game as much as I thought.

    The OP wants to uninstall after not being able to get adept after 3 games. Sounds like a tantrum to me.

  • People jus wanna complain, the game is getting updates all the time, devs are even doing changes for "popular demand" (and even then people complain)

    I was never the type of person that would defend a big game like this, I get people's frustation. But when you create a topic to say you're going to unninstall the game because you didn't get achievements it's just sad, it's pure desperation.

    This game doesn't need people like this, if the game was what every single one of us wanted it would be a MESS of a game. At some point you gotta give up. Why not just quit, unninstall and be quiet? Why have to create a topic just to try and pass yout frustations to other people? I mean, I am more frustrated with the community right now than the game itself. You guys sound like a bunch of cry babies, nothing is ever good. It's really frustating.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896351#Comment_2896351

    Hyperbole and allegory are lost in a place like this.

    Just because someone is saying someone negative does not mean it's a 'temper tantrum'.

    The point of this illustration is to show that complaints are not, by virtue, inappropriate or overtly dramatic.

    So long as someone's grievances are grounded in a relevant truth, they can be viewed as constructive to a point - if not, at the very least, understandable.

    To decry someone and dismiss their activity as childish when they voice their concerns is antithetical to the point of a forum.

    https://forum.deadbydaylight.com/en/discussion/comment/2896366#Comment_2896366

    • It's a forum. You can announce your experience, yes. It may be valid or not, in your case, you explicitly made it an invalid expression - in which case it should be ignored rather than discouraged outright. We are not here to discourage discussions.

    • You're missing the point of the post completely, which is not simply about the necessarily obtuse nature of adept challenges, but about the killer experience overall and the complete disregard of the experience from the developers.
    • There is no such thing as an inherently 'difficult' adept challenge. There are only bad perks. Upon this, adept challenges for killers are incredibly easy at low ranks - you can accomplish them by pure accident. However, they become outright IMPOSSIBLE to accomplish in high ranks. Ghost Face at top rank basically feels impossible to get adept with, if he's your first killer, you can get it in your first couple of matches. Not only does this 'argument' completely disregard that survivor adepts aren't a challenge at all, nor that killer adepts aren't much of a challenge on bad players - only 'good' ones, but it also ignores the overall point of the post - which is that the developers have forsaken the experience... the Adept challenges wouldn't be nearly the challenge they were if the requirements weren't so strange... but if the perks were not such absolute garbage, it would also not be such a strange concept. It's already a 'challenge' to accomplish such goals with only 3 perks - doing it with garbage perks doesn't help much ever. Adept Meyers at high MMR is basically impossible to accomplish - as the roundabout accomplishments are completely contrary to his play style and perks. To try to argue in FAVOR of the current Adept system is to be willingly ignorant of its pitfalls ; atop missing the point of the post altogether.
    • So... your plan is to make a counterargument - then to basically agree with him and aid in his point by conceding that this is burning him out, and he should just stop playing... as YOU have? That's not much of a counter to a complaint.

    https://forum.deadbydaylight.com/en/discussion/comment/2896532#Comment_2896532

    That's not how a bell curve works - not a graph.

    The more players you have, the more likely you will be paired with people 'close' to your MMR is a generalization that does not take into account the average MMR level.

    This is the same as saying 'The more people in your town, the more people over 150 IQ there will be' or 'The more you gamble, the more you win' - just because there's a chance for something by means of numerics does not indicate a result based off of averages.

    Not only does it depend on the average MMR, but it also depends on the time of day.

    Just because the player count increases does not mean that the quality of MMR, by merit, becomes greater - especially for outliers.

    https://forum.deadbydaylight.com/en/discussion/comment/2896647#Comment_2896647

    Uhhh...

    Survivor Adept is a 50/50 shot as enforced by MMR (Ideally)

    Killer adept requires literally flawless gameplay at higher ranks.

    You literally can lose your Adept from 3 Exposed downs on healthy survivors, a single flashlight save, or one generator being completed in 90 seconds - which is almost always at higher ranks.

    I get if you're pointing out the differences in gameplay. But you're blatantly ignoring the inherent differences between the challenges.

    It isn't apples to oranges, it's 50/50 crapshoot to literally being held to a nearly impossible standard of perfection.

    https://forum.deadbydaylight.com/en/discussion/comment/2896807#Comment_2896807

    They actually do - they admitted as much in their latest update.

    If you're in que for a few seconds - the current MMR system says 'screw it' and grabs the best people ASAP.

    A large part of the reason behind the recent MMR tests is to determine the right 'balance' for this, as the community seems to disfavor throwing MMR scores out the window after sitting in que for 30 seconds or so.

    50/50 shot? You are only 1/4 of your team, so that would mean that at least 1 more of your teammates HAS to be good. Something that is not guaranteed and relies heavily on good RNG.

    My point is that you are comparing apples to oranges because of the differences that exist. It doesn't mean one is easier than the other and it most certainly does not mean that you should be able to meet the adept requirements on YOUR THIRD MATCH ever with that said killer. It is absurd.

    If you have met the pre-requisite of 9 hooks, no survivors escaping, the scoring enough points is there for a reason. Because they do not want killers simply camping and tunneling which would make it easier and not the challenge that it is suppose to be.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2894921#Comment_2894921

    I 4k'd one of them and 3k'd another with hatch so yeah I kinda do.

    Look I don't really care about adepts as much as I care about the overall frustration that this game has.

    It's the only game I've ever seen where once you get remotely decent at it, it then becomes and absolute sweat fest and isn't even remotely fun after playing at higher ranks for a little bit. Just makes me cringe to think that it's been like this for so long and nothing has been done.

    Any camper/tunneler could do that and they sure don't deserve adept.

  • @impulse_90 said:

    Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.

    Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.

    Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.

    I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.

    Why'd you buy the chapters when you could've just spent iri shards?

  • @pseudechis said:

    If you aren't enjoying it sure play something else.

    What I don't get though is why people put so much importance on getting meaningless game achievements.

    Shiny

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896245#Comment_2896245

    https://forum.deadbydaylight.com/en/discussion/comment/2896351#Comment_2896351

    This is extremely cringe.. and only a teacher of any kind would look at such a large issue with such a narrow view.

    Your ability to think crticially just isn't there at all and you don't see the entire picture in any way whatsoever.

    It has nothing to do with winning, it has nothing to do with anger management or whatever the hell kind of trash you just spat out.

    Killers at mid-high MMR levels feel helpless, survivors can very easily bully a killer especially on comms.

    Next time you post something like this I'd suggest doing a bit of research and finding out just how frustrated the killer playerbase actually is instead of attempting to link their frustration to that of your so called preschool kids because in no way is that a valid analogy.

    lol as if i don't play killer on my days off.

    whatever man, keep breathing life into you martyr mentality and see how that works for you.

    if you wanna convince yourself you're disadvantaged to the point of delirium in terms of a VIDEO GAME, you're going to live a very sad life.

    players will bully players regardless of which side they play. only an incel would play the victim card this hard, especially when it's essentially a temper tantrum when they play three rounds, don't get a 4k each round and immediately announce they're uninstalling the game.

    i highly suggest that next time you want to condescend to someone, you pick a topic that inst as arbitrary as a video game. or at least, find a better soap box to stand on.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896351#Comment_2896351

    Hyperbole and allegory are lost in a place like this.

    Just because someone is saying someone negative does not mean it's a 'temper tantrum'.

    The point of this illustration is to show that complaints are not, by virtue, inappropriate or overtly dramatic.

    So long as someone's grievances are grounded in a relevant truth, they can be viewed as constructive to a point - if not, at the very least, understandable.

    To decry someone and dismiss their activity as childish when they voice their concerns is antithetical to the point of a forum.

    https://forum.deadbydaylight.com/en/discussion/comment/2896366#Comment_2896366

    • It's a forum. You can announce your experience, yes. It may be valid or not, in your case, you explicitly made it an invalid expression - in which case it should be ignored rather than discouraged outright. We are not here to discourage discussions.

    • You're missing the point of the post completely, which is not simply about the necessarily obtuse nature of adept challenges, but about the killer experience overall and the complete disregard of the experience from the developers.
    • There is no such thing as an inherently 'difficult' adept challenge. There are only bad perks. Upon this, adept challenges for killers are incredibly easy at low ranks - you can accomplish them by pure accident. However, they become outright IMPOSSIBLE to accomplish in high ranks. Ghost Face at top rank basically feels impossible to get adept with, if he's your first killer, you can get it in your first couple of matches. Not only does this 'argument' completely disregard that survivor adepts aren't a challenge at all, nor that killer adepts aren't much of a challenge on bad players - only 'good' ones, but it also ignores the overall point of the post - which is that the developers have forsaken the experience... the Adept challenges wouldn't be nearly the challenge they were if the requirements weren't so strange... but if the perks were not such absolute garbage, it would also not be such a strange concept. It's already a 'challenge' to accomplish such goals with only 3 perks - doing it with garbage perks doesn't help much ever. Adept Meyers at high MMR is basically impossible to accomplish - as the roundabout accomplishments are completely contrary to his play style and perks. To try to argue in FAVOR of the current Adept system is to be willingly ignorant of its pitfalls ; atop missing the point of the post altogether.
    • So... your plan is to make a counterargument - then to basically agree with him and aid in his point by conceding that this is burning him out, and he should just stop playing... as YOU have? That's not much of a counter to a complaint.

    https://forum.deadbydaylight.com/en/discussion/comment/2896532#Comment_2896532

    That's not how a bell curve works - not a graph.

    The more players you have, the more likely you will be paired with people 'close' to your MMR is a generalization that does not take into account the average MMR level.

    This is the same as saying 'The more people in your town, the more people over 150 IQ there will be' or 'The more you gamble, the more you win' - just because there's a chance for something by means of numerics does not indicate a result based off of averages.

    Not only does it depend on the average MMR, but it also depends on the time of day.

    Just because the player count increases does not mean that the quality of MMR, by merit, becomes greater - especially for outliers.

    https://forum.deadbydaylight.com/en/discussion/comment/2896647#Comment_2896647

    Uhhh...

    Survivor Adept is a 50/50 shot as enforced by MMR (Ideally)

    Killer adept requires literally flawless gameplay at higher ranks.

    You literally can lose your Adept from 3 Exposed downs on healthy survivors, a single flashlight save, or one generator being completed in 90 seconds - which is almost always at higher ranks.

    I get if you're pointing out the differences in gameplay. But you're blatantly ignoring the inherent differences between the challenges.

    It isn't apples to oranges, it's 50/50 crapshoot to literally being held to a nearly impossible standard of perfection.

    https://forum.deadbydaylight.com/en/discussion/comment/2896807#Comment_2896807

    They actually do - they admitted as much in their latest update.

    If you're in que for a few seconds - the current MMR system says 'screw it' and grabs the best people ASAP.

    A large part of the reason behind the recent MMR tests is to determine the right 'balance' for this, as the community seems to disfavor throwing MMR scores out the window after sitting in que for 30 seconds or so.

    you must be fun at parties.

    please, mansplain me harder.

    condescend all you want, still a temper tantrum, especially with the obvious holier-than-thou mentality you've got goin on. Seeing as how yo're jailed too, i'm willing to bet even the mods agree in a similar manner that you're just going out of your way to be a dick to each and every statement that doesn't 100% agree with yours. IE- temper tantrum

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2897400#Comment_2897400

    lol as if i don't play killer on my days off.

    whatever man, keep breathing life into you martyr mentality and see how that works for you.

    if you wanna convince yourself you're disadvantaged to the point of delirium in terms of a VIDEO GAME, you're going to live a very sad life.

    players will bully players regardless of which side they play. only an incel would play the victim card this hard, especially when it's essentially a temper tantrum when they play three rounds, don't get a 4k each round and immediately announce they're uninstalling the game.

    i highly suggest that next time you want to condescend to someone, you pick a topic that inst as arbitrary as a video game. or at least, find a better soap box to stand on.

    Who do you think your'e talking to? Some baby 200 hour killer? I 4k'd two out of 3 of those games and it still wasn't enough for an adept achievement.

    That isn't my main point anyway. The issue is for killer in general you have to play so scummy and sweaty to even get wins against remotely capable survivors. Anyone who thinks this is fine clearly hasn't seen the amount of people quitting this game as a result of this type of gameplay. These people will simply just go down with the sinking ship that is DBD eventually because that's where we're heading.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899311#Comment_2899311

    Who do you think your'e talking to? Some baby 200 hour killer? I 4k'd two out of 3 of those games and it still wasn't enough for an adept achievement.

    That isn't my main point anyway. The issue is for killer in general you have to play so scummy and sweaty to even get wins against remotely capable survivors. Anyone who thinks this is fine clearly hasn't seen the amount of people quitting this game as a result of this type of gameplay. These people will simply just go down with the sinking ship that is DBD eventually because that's where we're heading.

    So next time you label me uninstalling the game as a so called "temper tantrum" when it literally is justified frustration that tens of thousands of other players are also encountering as well I'd say ponder a little more on what rubbish you're about to blurt out next because you essentially just put all of those frustrated people in the same category, not too bright are you?

    if a video game is frustrating you to the point of needing ot uninstall, you are having a temper tantrum. i 50/50 my time between killer and survivor. the only difference is, i know how to calm myself down and remind myself it's a video game. not getting adept doesnt affect me in any way shape or form. If your hanup is that you can't get adept and THATS the push you needed to get up in arms about it, you have some serious anger management issues. Frustration is one thing, its another to devote 200+ hours to a game then completely remove yourself from said game over ONE arbitrary, criteria-changing title that affects NO ONE in or out of the game.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899420#Comment_2899420

    if a video game is frustrating you to the point of needing ot uninstall, you are having a temper tantrum. i 50/50 my time between killer and survivor. the only difference is, i know how to calm myself down and remind myself it's a video game. not getting adept doesnt affect me in any way shape or form. If your hanup is that you can't get adept and THATS the push you needed to get up in arms about it, you have some serious anger management issues. Frustration is one thing, its another to devote 200+ hours to a game then completely remove yourself from said game over ONE arbitrary, criteria-changing title that affects NO ONE in or out of the game.

    Again... Did you bother to read what I JUST said?

    It's about the overall state of this game for killers in general. It can also be frustrating from the survivor perspective too as I play both roles around 50/50 as well so I get how annoying it can be for survivor as well but the level of frustration for killer is far worse.

    You seem to be zeroing in on this adept thing that I brought up as ONE example of how frustrating the game is for killer but it was just one thing I was using to illustrate my point.

    And who are you to diagnose someone with anger management issues over frustration caused by a video game where heaps of other players are experiencing the exact same frustration. You gonna claim they have anger management issues as well?

    Your point is well flawed buddy whichever way you look at it.

    I have 1k hours btw so this isn't just based on a small amount of hours, it's based on a few years of playing the game on and off.

    This time playing the game in both roles has shone a bright light on some of the games big flaws which is what leads to the frustration I'm talking about.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899462#Comment_2899462

    Again... Did you bother to read what I JUST said?

    It's about the overall state of this game for killers in general. It can also be frustrating from the survivor perspective too as I play both roles around 50/50 as well so I get how annoying it can be for survivor as well but the level of frustration for killer is far worse.

    You seem to be zeroing in on this adept thing that I brought up as ONE example of how frustrating the game is for killer but it was just one thing I was using to illustrate my point.

    And who are you to diagnose someone with anger management issues over frustration caused by a video game where heaps of other players are experiencing the exact same frustration. You gonna claim they have anger management issues as well?

    Your point is well flawed buddy whichever way you look at it.

    I have 1k hours btw so this isn't just based on a small amount of hours, it's based on a few years of playing the game on and off.

    This time playing the game in both roles has shone a bright light on some of the games big flaws which is what leads to the frustration I'm talking about.

    So once again before you continue blurting out more rubbish I implore you to actually think before you actually type out more trash.

    ....yes. that is considered an anger issue

    you're proud to have sunk that much time into a video game you're abandoning because you can't get the title you want? yikes dude

  • @Lynxx said:

    https://forum.deadbydaylight.com/en/discussion/comment/2894938#Comment_2894938

    Any camper/tunneler could do that and they sure don't deserve adept.

    Agreed 100%

    But I didn't do this and I never do this no matter which killer I'm playing.

    Point is obtaining 4 iri emblems and a double pip against competent survivor teams is extremely stupid considering how easy it is for any survivor to obtain it.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899474#Comment_2899474

    ....yes. that is considered an anger issue

    you're proud to have sunk that much time into a video game you're abandoning because you can't get the title you want? yikes dude

    AGAIN, It has nothing to do with the title. That is just ONE example of how bad and frustrating the game has become.


    Whichever one it is just proves there's no point trying to explain anything to you because you just don't comprehend a simple point despite it being exactly that, a very simple point. It doesn't have much to do with the achievement other than the fact that it was an EXAMPLE.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899462#Comment_2899462

    Again... Did you bother to read what I JUST said?

    It's about the overall state of this game for killers in general. It can also be frustrating from the survivor perspective too as I play both roles around 50/50 as well so I get how annoying it can be for survivor as well but the level of frustration for killer is far worse.

    You seem to be zeroing in on this adept thing that I brought up as ONE example of how frustrating the game is for killer but it was just one thing I was using to illustrate my point.

    And who are you to diagnose someone with anger management issues over frustration caused by a video game where heaps of other players are experiencing the exact same frustration. You gonna claim they have anger management issues as well?

    Your point is well flawed buddy whichever way you look at it.

    I have 1k hours btw so this isn't just based on a small amount of hours, it's based on a few years of playing the game on and off.

    This time playing the game in both roles has shone a bright light on some of the games big flaws which is what leads to the frustration I'm talking about.

    So once again before you continue blurting out more rubbish I implore you to actually think before you actually type out more trash.

    I would just stop acknowledging them. They clearly are being abrasive just to do it. It’s best to ignore irrelevant people.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899479#Comment_2899479

    AGAIN, It has nothing to do with the title. That is just ONE example of how bad and frustrating the game has become.

    Either you can't read or you struggle to read between the lines.

    Whichever one it is just proves there's no point trying to explain anything to you because you just don't comprehend a simple point despite it being exactly that, a very simple point. It doesn't have much to do with the achievement other than the fact that it was an EXAMPLE.

    see, the thing is , im well aware of what you're trying to say, it's just completely overshadowed by the fact that you, announcing you're uninstalling the game due to x y and z factors boils down to you, being upset that you cant do this or that, despite spending 1000+ hours in the game itself, would be a temper tantrum. Reading between the lines is one thing, but the intrinsic behaviors at play here are far more volatile than you lead on. Just learn to take a breathe and get over some stuff and i promise you'd have more fun not only in life, but in dbd. However, since you're playing the victim card so hard, i doubt anything i or anyone else could possibly say could ever get you to realize that dbd in and of itself is not a big deal, and is not a catalyst for you to express your frustration for things you can't control.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899484#Comment_2899484

    see, the thing is , im well aware of what you're trying to say, it's just completely overshadowed by the fact that you, announcing you're uninstalling the game due to x y and z factors boils down to you, being upset that you cant do this or that, despite spending 1000+ hours in the game itself, would be a temper tantrum. Reading between the lines is one thing, but the intrinsic behaviors at play here are far more volatile than you lead on. Just learn to take a breathe and get over some stuff and i promise you'd have more fun not only in life, but in dbd. However, since you're playing the victim card so hard, i doubt anything i or anyone else could possibly say could ever get you to realize that dbd in and of itself is not a big deal, and is not a catalyst for you to express your frustration for things you can't control.

    You're so far away from the point now it's actually hilarious man.

    The point being made by myself and thousands if not tens of thousands of other players is the game is frustrating and boring.

    We don't want to stop playing the game but that's where it leads eventually because nothing is being done to imrpove the games health.

    This has nothing to do with playing a "victim card" or whatever the hell else you believe. It simply boils down to one factor, the game sucks in its current state and literally nothing to this point has been done to curb how much it sucks. Now you can ignore this very real fact and blame it on my so called anger or whatever the hell other bull you wanna come up with but it doesn't do anything except hide the real problem.

    I'm done here, have fun with your dying game.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899474#Comment_2899474

    I would just stop acknowledging them. They clearly are being abrasive just to do it. It’s best to ignore irrelevant people.

    It's really difficult to ignore these kind of peoples opinions because they seem to truly believe it's the person and not the game lol.

    The numbers don't lie and people like several that have posted in this thread are only contributing to this issue.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899501#Comment_2899501

    You're so far away from the point now it's actually hilarious man.

    The point being made by myself and thousands if not tens of thousands of other players is the game is frustrating and boring.

    We don't want to stop playing the game but that's where it leads eventually because nothing is being done to imrpove the games health.

    This has nothing to do with playing a "victim card" or whatever the hell else you believe. It simply boils down to one factor, the game sucks in its current state and literally nothing to this point has been done to curb how much it sucks. Now you can ignore this very real fact and blame it on my so called anger or whatever the hell other bull you wanna come up with but it doesn't do anything except hide the real problem.

    I'm done here, have fun with your dying game.

    lololololo "i'm not having fun so that means its dying"

    leave the game if you want, other people still have fun. Go have fun with your anger issues

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899552#Comment_2899552

    lololololo "i'm not having fun so that means its dying"

    leave the game if you want, other people still have fun. Go have fun with your anger issues

    What else would you call a 60% playerbase loss in 8 months?

    Furthermore there's hundreds of thousands of comments all over youtube regarding their Q&A's where it's nothing but negative feedback.

    I think you're just a bigtime denialist who for whatever reason can't see what's right in front of them.

    The only reason I'm still here is in the hope that the devs or mods of these forums actually witness this stuff and start to think about what they can do to change the game because I'd come back in a heartbeat if I started to see some real changes in the right direction.

    People like you simply don't help because you're willing to accept the game in its current state which gives them incredibly bad info.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899552#Comment_2899552

    lololololo "i'm not having fun so that means its dying"

    leave the game if you want, other people still have fun. Go have fun with your anger issues

    Just stop texting him. It clear he upset about not 4king and receiving an achievement.

  • @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899572#Comment_2899572

    Just stop texting him. It clear he upset about not 4king and receiving an achievement.

    I 4kd two of those games with 3 iri emblems in both.

  • @impulse_90 said:

    Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.

    Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.

    Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.

    I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.

    What changes do you want?

  • @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899612#Comment_2899612

    Yet you're crying on a forum and writing a post about deleting the game. If you're gonna uninstalled then do it. You want us to like your post and hope you don't delete your account like a social media seeker.

    Wrong.

    I uninstalled two days ago champ.

    My main hope for this thread is that the mods and devs actually see and understand what players are experiencing.

    Nothing to do with being a so called "social media seeker".

  • Have a good day with whatever game you go to.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899572#Comment_2899572

    What else would you call a 60% playerbase loss in 8 months?

    Furthermore there's hundreds of thousands of comments all over youtube regarding their Q&A's where it's nothing but negative feedback.

    I think you're just a bigtime denialist who for whatever reason can't see what's right in front of them.

    The only reason I'm still here is in the hope that the devs or mods of these forums actually witness this stuff and start to think about what they can do to change the game because I'd come back in a heartbeat if I started to see some real changes in the right direction.

    People like you simply don't help because you're willing to accept the game in its current state which gives them incredibly bad info.

    nah. i just have better things to spend my time/energy on. if you're basing the data on steam charts, they're irrelevant because the only take steam accounts for data, same with console. your confirmation bias of only looking at negative feedback and complaints does nothing to further your temper tantrum attitude. I still think the game is a hoot, as do hundreds of thousands of other players.

    just as the last dude stated, you want to cry on a forum about how unfun and unfair the game is nut no ones making you play, no ones made you spend that much time with it, no ones asking you to stay, no ones asking you to announce your departure, just leave if its that bad. Otherwise, take a deep breathe and get over it.

  • @katoptris said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899612#Comment_2899612

    Yet you're crying on a forum and writing a post about deleting the game. If you're gonna uninstalled then do it. You want us to like your post and hope you don't delete your account like a social media seeker.

    "IM LEAVING AND NO ONE CAN STOP ME!....... why isnt no one stopping me?? didnt you read that im upset i cant cant adept?? WHY IS NO ONE GIVING ME PITY"

    $100 says this dude has another active forum post in the net month, also complaining about the game and threatening to leave it forever

  • he wont answer because he knows he has nothing constructive to add. It's mostly just attention seeking

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899615#Comment_2899615

    he wont answer because he knows he has nothing constructive to add. It's mostly just attention seeking

    I have never understood the announcing of leaving this game on the forums. If you don’t like a game just leave in peace bruh lmao

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899693#Comment_2899693

    I have never understood the announcing of leaving this game on the forums. If you don’t like a game just leave in peace bruh lmao

    attention seeking. some people just REALLY need to be noticed, ya know? probably insults wait staff too.

  • @impulse_90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899572#Comment_2899572

    What else would you call a 60% playerbase loss in 8 months?

    Furthermore there's hundreds of thousands of comments all over youtube regarding their Q&A's where it's nothing but negative feedback.

    I think you're just a bigtime denialist who for whatever reason can't see what's right in front of them.

    The only reason I'm still here is in the hope that the devs or mods of these forums actually witness this stuff and start to think about what they can do to change the game because I'd come back in a heartbeat if I started to see some real changes in the right direction.

    People like you simply don't help because you're willing to accept the game in its current state which gives them incredibly bad info.

    BHVR just announced last month that the game surpassed 50 million players (https://ftw.usatoday.com/2022/03/dead-by-daylight-50-million-players). If they lost 60% playerbase and still have over 50 million players that is a huge success - any software company would love to have those numbers! And name one video game that doesn't have players demanding a refund or claiming the game is "broken" - everything from WoW to Diablo to Call of Duty and Fortnight to Halo and beyond is filled with complaints from players intending to quit for the exact same reasons you cited. Thats just the nature of video games.

  • @HexDaddyissues said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899725#Comment_2899725

    attention seeking. some people just REALLY need to be noticed, ya know? probably insults wait staff too.

    Lmao that last part😂

  • @Agt_Scully said:

    https://forum.deadbydaylight.com/en/discussion/comment/2899584#Comment_2899584

    BHVR just announced last month that the game surpassed 50 million players (https://ftw.usatoday.com/2022/03/dead-by-daylight-50-million-players). If they lost 60% playerbase and still have over 50 million players that is a huge success - any software company would love to have those numbers! And name one video game that doesn't have players demanding a refund or claiming the game is "broken" - everything from WoW to Diablo to Call of Duty and Fortnight to Halo and beyond is filled with complaints from players intending to quit for the exact same reasons you cited. Thats just the nature of video games.

    "b-b-but my adept title?!?! i didnt get adept so it's BROKEN BECAUSE I FEEL DISCRIMNATED AGAINST" - him, probably

  • As this thread have devolved into arguing, including the OP attacking those commenting, I am closing this thread here. A reminder, please keep comments civil and respectful towards others. You can agree, disagree, or agree to disagree, without attacking one another.

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