Record-breaking survivor sidedness

Killers are owed nothing. You're gonna be the survivor's plaything and you're gonna like it. Update after update it just gets worse. Pinhead nerf, Wraith nerf, Deathslinger nerf, Clown nerf, Twins nerf. All unreasonable. Survivors get weaker perks buffed to shift the meta, which doesn't work, and killers get stronger perks nerfed which destroys any 'meta' they had.

Deathslinger quickscoping and his small TR was all he had. Smart survivors could beat him with ease. Now he's dead.

Wraith was always mediocre. Couldn't even anti-loop good survivors. The nerf made him his old weak self again.

Twins have always been weak, and with the cooldowns on everything AND their better add-ons getting nerfed, the amount of people who are gonna play them is gonna be in the double digits.

I think this Pinkie Finger debate shows where the devs and everyone else's heads are at. They just don't think killers deserve strength. Clown, arguably the weakest killer in the game, shouldn't have something that lets him get downs quicker? Casuals can't beat it? Well, I guess we should go overboard then. Make Clown reload bottles at lockers why don't you. He's fried as an egg now.

What do survivors get? No boon nerf. No DS nerf. No DH, BT, or UB nerf. Everything that they say is too strong for killer is taken as absolute truth, if not law.

So what's on the chopping block next? Hag? Artist? Nemesis? Nothing is off the table anymore! It's all a circus. See the spectacle.

Comments

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734168#Comment_2734168

    One thing that seems to be getting more and more obvious is that people only engage with patches in terms of buffs and nerfs, and that's a pretty limiting way to look at it- especially when you take this hyper-tribal us vs them look.

    I'm not defending the weird addon nerfs, they were unnecessary (except pinkie finger obviously), but they are not the only thing in this patch. The addon changes in general aren't the only things in this patch. There's updates to the game's security, a massive project to help bring one of the buggiest killers more stability, two accessibility/interaction changes, and an attempted fix for the DH validation issue. That doesn't scream "record breaking survivor sidedness" to me.

    Balance adjustments probably shouldn't be treated as major months-long patch cycles, is one thing that this tends to highlight.

  • @danielmaster87 said:

    Killers are owed nothing. You're gonna be the survivor's plaything and you're gonna like it. Update after update it just gets worse. Pinhead nerf, Wraith nerf, Deathslinger nerf, Clown nerf, Twins nerf. All unreasonable. Survivors get weaker perks buffed to shift the meta, which doesn't work, and killers get stronger perks nerfed which destroys any 'meta' they had.

    Deathslinger quickscoping and his small TR was all he had. Smart survivors could beat him with ease. Now he's dead.

    Wraith was always mediocre. Couldn't even anti-loop good survivors. The nerf made him his old weak self again.

    Twins have always been weak, and with the cooldowns on everything AND their better add-ons getting nerfed, the amount of people who are gonna play them is gonna be in the double digits.

    I think this Pinkie Finger debate shows where the devs and everyone else's heads are at. They just don't think killers deserve strength. Clown, arguably the weakest killer in the game, shouldn't have something that lets him get downs quicker? Casuals can't beat it? Well, I guess we should go overboard then. Make Clown reload bottles at lockers why don't you. He's fried as an egg now.

    What do survivors get? No boon nerf. No DS nerf. No DH, BT, or UB nerf. Everything that they say is too strong for killer is taken as absolute truth, if not law.

    So what's on the chopping block next? Hag? Artist? Nemesis? Nothing is off the table anymore! It's all a circus. See the spectacle.

    Ds nerf?

  • You forgot they buffed wiggle for like no reason at all. I still don't get it.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734384#Comment_2734384

    Alrighty, let's crack into that!

    Obviously they're not going to specify what their changes are, if they were any more specific than they were it'd be shockingly incompetent. Moving on...

    First, the current crop of QoL stuff is for survivors, yes, but they're still players of the game and there's nothing wrong with giving them some QoL stuff. This isn't an us vs them, that isn't how balance or game design works. Killers get QoL too from time to time, same as survivors.

    Second, more killer addons were buffed than nerfed.

    Third and fourth are both completely impossible to disprove OR prove, they're just conjecture based on already assuming the worst. Additionally, it only matters a little bit how well those changes work, since we're talking about whether or not this patch is more of the same. It's not.

    Fifth, they addressed file storage for the whole game on all platforms, it's just first utilised in this PTB.

    It's not that I'm optimistic, it's that this patch is a pretty good one overall. They're taking things seriously and putting in some serious elbow grease to improve the game in a few different areas, and that's just objectively true. How much that effort pays off is a different discussion, of course, but for the topic at hand it's just flat out untrue that this patch is another example of a bad patch that ignores issues. It just isn't fixing the specific issues you want addressed, and while I empathise with that, a broader perspective would be helpful here.

    I didn't mean to make it an us vs them I am just stating what was shown which it does mean QOL stuff was added for survivor and not the killer while stuff can come (which I doubt) that's yet to be seen but much like I said before that "wait to see" mentality is taking people out due to things such as bad nerfs or questionable decisions taking longer than needed.

    Also the issue isn't that they did changes to addons imo but , more why change addons when most of killer's base kit sucks now. Deathslinger got nerfed recently and while it's nice to see a perk of his buffed he still sucks, they adjusted the twins addon but why play them when they are buggy as #########, they nerfed clowns iri addon however clown is terrible because instead of it being a way to make clown fun it feels just like what they doing with huntress where it feels like they nerfed it because some ego driven survivor main bitched about instadown stuff again.

    And the patch is underwhelming due to three questions that needs to be asked for any update

    Does this add anything significant or note worthy?

    Are the changes justified?

    Will this make the game more balanced?

    And to be honest unless dead man switch for killer is something that you use I would honestly say no to all three.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734391#Comment_2734391

    I didn't mean to make it an us vs them I am just stating what was shown which it does mean QOL stuff was added for survivor and not the killer while stuff can come (which I doubt) that's yet to be seen but much like I said before that "wait to see" mentality is taking people out due to things such as bad nerfs or questionable decisions taking longer than needed.

    Also the issue isn't that they did changes to addons imo but , more why change addons when most of killer's base kit sucks now. Deathslinger got nerfed recently and while it's nice to see a perk of his buffed he still sucks, they adjusted the twins addon but why play them when they are buggy as #########, they nerfed clowns iri addon however clown is terrible because instead of it being a way to make clown fun it feels just like what they doing with huntress where it feels like they nerfed it because some ego driven survivor main bitched about instadown stuff again.

    And the patch is underwhelming due to three questions that needs to be asked for any update

    Does this add anything significant or note worthy?

    Are the changes justified?

    Will this make the game more balanced?

    And to be honest unless dead man switch for killer is something that you use I would honestly say no to all three.

    So, I feel like this is again getting caught in the weeds of discussing whether the addon nerfs were justified. They weren't, that isn't what we're talking about. Let's look at your three questions to find out why.

    Does this add anything significant or note worthy? Yes. That's what I've been saying this entire time, it adds a lot more than the average patch if you look beyond the balance changes. Those changes are also absolutely justified- the game's security has been lacking, the DH validation glitch is annoying, better accessibility options are always good, Nurse being rewritten from the ground up should help fix a ton of problems with her...

    I disagree with your last question. I think you're phrasing it wrong. The question isn't "Will this make the game more balanced", the question is "Will this make the game healthier", and in this instance the answer is categorically yes.

  • @CowabungaDude said:

    "Survivors get weaker perks buffed to shift the meta"

    Tell me, what perk did they buff this mid chapter that became meta worthy? That's what I thought.

    Boil Over

  • Good Joke.

    The Perk might be used by players who want to be annoying. But it wont be Meta.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735172#Comment_2735172

    Good Joke.

    The Perk might be used by players who want to be annoying. But it wont be Meta.

    It will be used by bully squads. I guarantee it. Maybe together with Buckle up.

  • @CowabungaDude said:

    "Survivors get weaker perks buffed to shift the meta"

    Tell me, what perk did they buff this mid chapter that became meta worthy? That's what I thought.

    There is nothing you can buff to be better than current meta, unless it's super broken like MoM, or CoH.

    Second chances are just too good. They could give Distortion 20 tokens and noone would care.

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734199#Comment_2734199

    Balance adjustments probably shouldn't be treated as major months-long patch cycles, is one thing that this tends to highlight.

    Probably not, no.

    How about big security flaw fixes, validation bug fixes, a massive code rewrite for one killer to fix a laundry list of bugs, two separate accessibility options (+ a new framework for testing future ones), and balance adjustments?

  • @Trickstaaaaa said:

    They buffed a killer perk that literally no one uses. AKA dead man's switch. And turned in to a 'A+' tier perk. I can say that if the perk remains in the way they buffed it, it will surely become a meta killer perk. Since it's literally an upgraded deadlock. I mean the perk has the potential to be used 11 times, already better than deadlock since it can only be used 4 times max. And dead man's switch has a max time usage of 45 seconds, again better than deadlock since it only last for 30 seconds max. And I actually liked that they buffed a weak useless perk, and turned it into a strong meta perk. And I used it and it slowed down the gens, so it's a good buff. So lets hoped it does not get nerfed badly. So everyone is getting something good out of this update.

    I wouldn't say it's just better deadlock, simple reason.

    Deadlock is way better as alone perk. DMS is quite bad alone, you need something with it and you can't use pop or ruin with it, because pop is 100% useless and ruin is worse.

    Pain resonance will be really good combo, but I wouldn't say it's better than ruin, pop for now. Mainly because pain resonance is RNG perk.

    It just blocks gen, you can't regress it, so that gen is protected from you too. If you went there, well most of the times noone would work on that gen anyway.

    There are two killers where I think DMS will be really good and that is Freddy and Artist. Deadlock can be used on anyone, you don't need any hooks to activate, it just always work. Just for that it's more reliable than DMS.

  • @konchok said:

    What an overreaction. And let's be clear about something. As long as killers have unfair add-ons they can't receive buffs because it skews the stats. Pinky finger nerf is needed because it skews Clowns stats to the point where he looks balanced. Michael has the same problem. Fixing Pinky finger paves the way to future buffs.

    Yes, and this future Clown buffs will probably come by 2026, just like the 5 years it took for BHVR to change Trapper's base trap capacity from a 1 to 2.

    Delusional thinking.

  • @M1MASTER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734222#Comment_2734222

    Yes, and this future Clown buffs will probably come by 2026, just like the 5 years it took for BHVR to change Trapper's base trap capacity from a 1 to 2.

    Delusional thinking.

    Lmao thank you. That person makes it seem like they do QOL and balance fixes once per month. It took years for them to get rid of the vague wording on items and addons and to give Trapper 1 extra trap to start but don't overreact guys! In 2026 the Clown will get his second rework to address this

  • You think its bad for killers now with the slowness of the killer changes. Wait till they buff solo queue survivor side but not buff killers for 2 years.

  • @CowabungaDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735172#Comment_2735172

    Boil over is more of an "use it if you want to be obnoxious" perk rather than meta

    Have you seen it on the PTB? Thats more than just obnoxious.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734612#Comment_2734612

    Probably not, no.

    How about big security flaw fixes, validation bug fixes, a massive code rewrite for one killer to fix a laundry list of bugs, two separate accessibility options (+ a new framework for testing future ones), and balance adjustments?

    It means they should stop trying to do the big things like that and the incremental "you need to do this regularly and in small doses" balance passes at the same time.

  • @Sluzzy said:

    So untrue.

    Still no Ruin, Tinkerer, NOED, BBQ, or Trickster or Huntress nerfs (most common killer seen).

    Circle of Healing was already nerfed before going live while in the same patch killer perk buffs occurred. Way more survivor perks nerfed than killer perks.

    There is actually no word of a Blight nerf.

    If anything, the continuous updates are extremely favorable for killers.

    Let's not forget Pinhead is going to actually speak in the game soon.

    Nerfing.....Trickster??????????????? Huntress?????? BBQ??????????????????????????????????????

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735199#Comment_2735199

    It means they should stop trying to do the big things like that and the incremental "you need to do this regularly and in small doses" balance passes at the same time.

    Legit question- are you saying that this patch should've had no balance changes in it...? That seems like what the conclusion to your logic is but I don't want to put words in your mouth.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735595#Comment_2735595

    Legit question- are you saying that this patch should've had no balance changes in it...? That seems like what the conclusion to your logic is but I don't want to put words in your mouth.

    I'm saying that the rest of the patch doesn't shield the balance portion of it from criticism on the grounds of how little it covers, and that BHVR's balancing patch cycle really needs updating.

    26/27 killers, over 500 addons, 200+ perks across two sides, another two or three dozen item addons on both sides of the game... there's too many things and too many players to do it every few months now.

  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735626#Comment_2735626

    I'm saying that the rest of the patch doesn't shield the balance portion of it from criticism on the grounds of how little it covers, and that BHVR's balancing patch cycle really needs updating.

    26/27 killers, over 500 addons, 200+ perks across two sides, another two or three dozen item addons on both sides of the game... there's too many things and too many players to do it every few months now.

    There's a lot in the rest of this patch, though, I don't think it's sustainable for every patch to have this much content on top of huge balance passes. I absolutely agree regular patches should have more balance changes in them instead of mostly being bugfixes, but when they do things like massive overhaul to a killer's entire code and a lot of changes to the game as a whole, I think those patches are absolutely justifiable to have less balance changes.

    This isn't a conversation about the rest of BHVR's patches, is the thing. If your take is that most of their patches have too little content, I agree. But this conversation is about this patch, and this patch has a lot in it that isn't "record-breaking survivor sidedness" or another example of their normal patches.

  • We made it guys !

    Game's population is continuing to decrease, months after months even though there were huge DLC the last months : Hellraiser, Artist, SBMM, Boons introduction and a Halloween and Christmas Event + a free week-end.

    And we made it. For two years straight, DbD has never have a 24h peak players under 50k, and i personally knew that the introduction of SBMM and CoH would slowly but surely kill the game and predicted on this forum a few months ago that DbD would have a peak playerbase under 50k before 2022.

    Well i was wrong as it has happened yesterday... out of timing Jean, what were you thinking huh ?

    image.png

    BHVR that hopes Ringu will save DbD's last breathes... It's over, i have read the huge future update notes and haven't seen anything to balance the game. I have seen new survivors' buffs, especially the fact that a communication system will be implemented that killers will now have to deal with a SWF level of information in every trials they play. ๐Ÿ˜‚

    The dev team is worried cause they have seen a 15% difference in wins between soloQ and SWF ๐Ÿ˜‚

    But not a single word on how terrible the killer gameplay is, not a single word on the 1 kill ratio at high MMR, not a single word on the "we need to proxy camp/tunnel every game to try to get a draw" ๐Ÿ˜‚

    I don't want to be mean but you guys should release new cool skins to get as much money as you can from fan boys and girls cause soon DbD won't exist anymore.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734641#Comment_2734641

    So, I feel like this is again getting caught in the weeds of discussing whether the addon nerfs were justified. They weren't, that isn't what we're talking about. Let's look at your three questions to find out why.

    Does this add anything significant or note worthy? Yes. That's what I've been saying this entire time, it adds a lot more than the average patch if you look beyond the balance changes. Those changes are also absolutely justified- the game's security has been lacking, the DH validation glitch is annoying, better accessibility options are always good, Nurse being rewritten from the ground up should help fix a ton of problems with her...

    I disagree with your last question. I think you're phrasing it wrong. The question isn't "Will this make the game more balanced", the question is "Will this make the game healthier", and in this instance the answer is categorically yes.

    I am not going to repeat myself with the DH hit validation " fix" since it remains to be seen because it's not a glitch the devs even said that it was meant to have hit validation and the problem it's more that hit validation, in general, is broken and tbh there more issues with survivor second chance stuff that needs to be addressed first.

    secondly is that they fixed one killer, one out of 3 noticeable nerfs with no compensation to said nerfs, even if not taking those nerfs into account the bugs were an issue for a long time, and IMO I couldn't care less about nurse getting it since I don't play nurse, blight or spirit.

    Also, I might as well ask the question you showed with one of my own " What makes the game healthier?" cause IMO it's not this.

    To me at least what would make the game healthier would be making more killer playstyles viable since right not the only real viable killers are rushdown killers such as nurse and blight and maybe oni however no one else is at the moment, Now that might not be what you think is healthy for the game and TBH i strongly believe the devs don't either maybe im wrong and they want that or maybe its like what most people think now and that the devs just want the game to be a survivor circlejerk with dressup mechanics and maybe a pvp game in there as well.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735154#Comment_2735154

    I am not going to repeat myself with the DH hit validation " fix" since it remains to be seen because it's not a glitch the devs even said that it was meant to have hit validation and the problem it's more that hit validation, in general, is broken and tbh there more issues with survivor second chance stuff that needs to be addressed first.

    secondly is that they fixed one killer, one out of 3 noticeable nerfs with no compensation to said nerfs, even if not taking those nerfs into account the bugs were an issue for a long time, and IMO I couldn't care less about nurse getting it since I don't play nurse, blight or spirit.

    Also, I might as well ask the question you showed with one of my own " What makes the game healthier?" cause IMO it's not this.

    To me at least what would make the game healthier would be making more killer playstyles viable since right not the only real viable killers are rushdown killers such as nurse and blight and maybe oni however no one else is at the moment, Now that might not be what you think is healthy for the game and TBH i strongly believe the devs don't either maybe im wrong and they want that or maybe its like what most people think now and that the devs just want the game to be a survivor circlejerk with dressup mechanics and maybe a pvp game in there as well.

    The... Dead Hard validation glitch is the false audio you get, the scream without the survivor going down. The validation is just having it function on the server side, not the scream. The scream is what they're fixing, devs haven't said that it's supposed to have that fake scream.

    Yes, they fixed one killer, but fixing her required almost completely rewriting her code from scratch. I don't think it's fair to expect them to put that much work into more than one killer at once, especially when they're also doing everything else in this patch. I'm still not defending the addon nerfs so that's irrelevant right now.

    What makes the game healthier is fixing problems wherever they are. Yes, more killers and playstyles should be viable on that side, but also, solo queue survivor needs to be brought in line with SWF, QoL changes should be made for both sides, some killer aspects need nerfing, the game's security should be beefed up due to the cheater issues, matchmaking should be improved... there is more going on here than just buffing or nerfing killers, my guy, your scope is far too limited to have a proper understanding of what's going on here.

    This patch has a lot of very good, very necessary steps taken to fix things. It also has some weird addon nerfs that weren't necessary but also probably aren't going to make that much of a difference. Those two things are both true, at the same time.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735803#Comment_2735803

    The... Dead Hard validation glitch is the false audio you get, the scream without the survivor going down. The validation is just having it function on the server side, not the scream. The scream is what they're fixing, devs haven't said that it's supposed to have that fake scream.

    Yes, they fixed one killer, but fixing her required almost completely rewriting her code from scratch. I don't think it's fair to expect them to put that much work into more than one killer at once, especially when they're also doing everything else in this patch. I'm still not defending the addon nerfs so that's irrelevant right now.

    What makes the game healthier is fixing problems wherever they are. Yes, more killers and playstyles should be viable on that side, but also, solo queue survivor needs to be brought in line with SWF, QoL changes should be made for both sides, some killer aspects need nerfing, the game's security should be beefed up due to the cheater issues, matchmaking should be improved... there is more going on here than just buffing or nerfing killers, my guy, your scope is far too limited to have a proper understanding of what's going on here.

    This patch has a lot of very good, very necessary steps taken to fix things. It also has some weird addon nerfs that weren't necessary but also probably aren't going to make that much of a difference. Those two things are both true, at the same time.

    Hit validation has at times been more than just audio there's also been visual as well at times.

    So they are rewriting one killers code, ok good why then wouldn't they at least have said they were looking at others as well? Hell maybe the code "fix" might be like DH "fix" and actually change nothing due to one hiccup.

    As for what you put in for your suggestion for making the game healthier First solo queues are only like that at first because of the balance being horrible and SWF being much more viable while yes they said they want to close the gap what would that entail because at the moment it seems that instead of actually balancing the game for both sides or just making SWF a reportable offense specifically comm ones since it is something not in the game they just want to band-aid it with more perks which at the moment is one of the main problems why no one wants to play killer at the moment. Cheating fixes are good for the most part but as I said before as long as we don't know what that means that could just be a fruitless gesture to say " we are looking into it but, not what you are thinking" and it could lead to nothing substantial much like my thoughts on nurses code rework atm.

    As for matchmaking, I am just going, to be honest, as long as MMR and SBMM still exist that's never going to happen because IMO I don't think even the devs know what is a balance of skill and luck cause of how dependent on rng the game is.

    QOL stuff that was added was mainly just one mechanic rework, the ability to go into beta stuff which again can result in a broken mess, and pointless nonsense regarding the grade system, yes more blood points is nice but remember this is a company that made joke codes that might as well give you nothing instead of the amount you got so could be worth it or it could just give you an extra 50 for being iri level.

    And for that little remark about me being limited about what is going on, There's a fine line between being limited and not sucking up to the devs. as much so as there is one for that and being downright ignorant to what the update can entail. I do understand it but much like how some people want to see most of the game's issues it's not "Yay they improved the game!" and more "Really this is what got?"

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735818#Comment_2735818

    Hit validation has at times been more than just audio there's also been visual as well at times.

    So they are rewriting one killers code, ok good why then wouldn't they at least have said they were looking at others as well? Hell maybe the code "fix" might be like DH "fix" and actually change nothing due to one hiccup.

    As for what you put in for your suggestion for making the game healthier First solo queues are only like that at first because of the balance being horrible and SWF being much more viable while yes they said they want to close the gap what would that entail because at the moment it seems that instead of actually balancing the game for both sides or just making SWF a reportable offense specifically comm ones since it is something not in the game they just want to band-aid it with more perks which at the moment is one of the main problems why no one wants to play killer at the moment. Cheating fixes are good for the most part but as I said before as long as we don't know what that means that could just be a fruitless gesture to say " we are looking into it but, not what you are thinking" and it could lead to nothing substantial much like my thoughts on nurses code rework atm.

    As for matchmaking, I am just going, to be honest, as long as MMR and SBMM still exist that's never going to happen because IMO I don't think even the devs know what is a balance of skill and luck cause of how dependent on rng the game is.

    QOL stuff that was added was mainly just one mechanic rework, the ability to go into beta stuff which again can result in a broken mess, and pointless nonsense regarding the grade system, yes more blood points is nice but remember this is a company that made joke codes that might as well give you nothing instead of the amount you got so could be worth it or it could just give you an extra 50 for being iri level.

    And for that little remark about me being limited about what is going on, There's a fine line between being limited and not sucking up to the devs. as much so as there is one for that and being downright ignorant to what the update can entail. I do understand it but much like how some people want to see most of the game's issues it's not "Yay they improved the game!" and more "Really this is what got?"

    I'm gonna be honest, my man, so much of this is just you going "yeah well they probably ######### it up/can't do it properly", and if that's your opinion, there is literally nothing that could be added to the game that wouldn't spark this same response from you.

    There is a gigantic chasm of difference between "sucking up to the devs" and disagreeing with an incorrect criticism of the current patch, too. I'm not sucking up to the devs and I think they mess up a lot, as they did with these addon nerfs, but saying this patch is "survivor sided" or just more of the same is flat out wrong. They did a lot this time around, it's just that most of it isn't balance related.

  • @danielmaster87 said:

    Killers are owed nothing. You're gonna be the survivor's plaything and you're gonna like it. Update after update it just gets worse. Pinhead nerf, Wraith nerf, Deathslinger nerf, Clown nerf, Twins nerf. All unreasonable. Survivors get weaker perks buffed to shift the meta, which doesn't work, and killers get stronger perks nerfed which destroys any 'meta' they had.

    Deathslinger quickscoping and his small TR was all he had. Smart survivors could beat him with ease. Now he's dead.

    Wraith was always mediocre. Couldn't even anti-loop good survivors. The nerf made him his old weak self again.

    Twins have always been weak, and with the cooldowns on everything AND their better add-ons getting nerfed, the amount of people who are gonna play them is gonna be in the double digits.

    I think this Pinkie Finger debate shows where the devs and everyone else's heads are at. They just don't think killers deserve strength. Clown, arguably the weakest killer in the game, shouldn't have something that lets him get downs quicker? Casuals can't beat it? Well, I guess we should go overboard then. Make Clown reload bottles at lockers why don't you. He's fried as an egg now.

    What do survivors get? No boon nerf. No DS nerf. No DH, BT, or UB nerf. Everything that they say is too strong for killer is taken as absolute truth, if not law.

    So what's on the chopping block next? Hag? Artist? Nemesis? Nothing is off the table anymore! It's all a circus. See the spectacle.

    ironic though that most high level players or even just long time players are realizing the game is more balanced than we'd like to admit. doesn't change the fact healing is still busted and that does need addressed, but stop acting like you get 0k and have horrible matches every time you play. If that is happening, either try to practice and get better, or take a break.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735862#Comment_2735862

    I'm gonna be honest, my man, so much of this is just you going "yeah well they probably ######### it up/can't do it properly", and if that's your opinion, there is literally nothing that could be added to the game that wouldn't spark this same response from you.

    There is a gigantic chasm of difference between "sucking up to the devs" and disagreeing with an incorrect criticism of the current patch, too. I'm not sucking up to the devs and I think they mess up a lot, as they did with these addon nerfs, but saying this patch is "survivor sided" or just more of the same is flat out wrong. They did a lot this time around, it's just that most of it isn't balance related.

    You are right I have no faith in the devs at this time cause they have been shown time and time again that what they say is much different than what they do.

    I never said you sucked up to them but, saying "they did a lot this time around " can easily be boiled down to "this is justified " which for the most part can be good but for BHVR it means nothing cause right now a lot more stuff needs to be done and much like times in their QnA's their recent updates and so on shows a much different tone maybe this isn't the most "survivor sided" patch to be shown but much like what was added in the past months of this game it's still shows " Survivor bias" or they just want to add pointless ######### just to try and coax people into the game without fixing it.

  • @BigChapAlien21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734347#Comment_2734347

    Nerfing.....Trickster??????????????? Huntress?????? BBQ??????????????????????????????????????

    Yes sir. Have you played against Trickster? No counterplay.

    The BBQ aura reads on a Blight is a very big advantage. As soon as someone is put on a hook, you can count to 3 and he is already slapping someone else off a gen.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735604#Comment_2735604

    Yes sir. Have you played against Trickster? No counterplay.

    The BBQ aura reads on a Blight is a very big advantage. As soon as someone is put on a hook, you can count to 3 and he is already slapping someone else off a gen.

    sounds more like a situational issue or more likely a you problem

    Trickster requires both aim and a clear line of site, since some maps have so much debris on the map there is potential to use it as a shield for his knives and for bbq on blight I don't know what to tell you maybe hide in lockers maybe don't be too altruistic? Idk

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735604#Comment_2735604

    Yes sir. Have you played against Trickster? No counterplay.

    The BBQ aura reads on a Blight is a very big advantage. As soon as someone is put on a hook, you can count to 3 and he is already slapping someone else off a gen.

    My counterplay to Trickster is lasting as long as possible while my teammates do gens. Trickster doesn't feel difficult to go against at all.


    Your issue with BBQ seems like a Blight problem and not a BBQ problem but ok nerf a perk that promotes not tunneling or camping bc of how well it works for one of the nearly 30 Killers.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734347#Comment_2734347

    I can just feel the biased opinion here if you don't want any challenge at all go play something else that has easy mode.

    They're a killer main. All their posts are satire.

  • @BigChapAlien21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2734347#Comment_2734347

    Nerfing.....Trickster??????????????? Huntress?????? BBQ??????????????????????????????????????

    It's satire.

  • Now still worse.

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