NOED Rework
Right now NOED feels extremely broken. Before the buff a few weeks ago you rarely saw NOED used. Most people had to invest a lot of time and BP into their characters to get NOED3. Almost no one used NOED1 and 2 since it didn't have the exposed effect, that's my guess why they felt the need to buff this crutch perk. Now literally every second to third killer I come across uses it and 90% of the time it's not even NOED3. Similar to DS, NOED rewards players for doing badly and gives them a second chance at doing well.
NOED should remove the Hex part of the perk and turn it into something similar to "After the exit gates are powered your next 1/2/3 attacks, whether successful or not, will inflict the exposed status effect". With those changes it would actually require some skill to use it, because if you're a bad killer and miss most of your swings the perk won't reward you (as much). I realize the devs want to add side objectives to slow down gens, but this isn't the way to do it. Giving bad killers several free kills is just sad. While you can dodge swings and juke bad killer=s easier, you can't consistently do that with how the game works (P2P and just hitboxes in general). It doesn't feel fair and it's not fun. Same with Rancor, it's a broken perk that's basically Bitter Murmur 2.0. The exposed effect and instant mori should've never been added to this perk and instead should've be worked into DS. If DS had a downside like that, people would think twice about running it. And non-obsessions with DS could still suffer from the mori effect, while the exposed is obsession-only.
I just don't understand why you'd let people run perks like this that feel unfair and reward killers for being low skilled. I've recently made my way to rank 2 as Freddy without using NOED, so I don't understand why a rank 15 baby killer would need this perk for.
Comments
The lower tiers might see more use because they're a decent use for a perk slot as you're leveling up a new killer, but it's no more powerful than a tier 3 version.
If you're having trouble with NOED, I would suggest cleansing totems before powering generator. Cleanse 5 and it'll never activate. You have the power to counter it.
Learn to read, I said everyone could be rank 1 because of how the game's ranking system works. You can hook everyone 2 times and still pip as killer, hence every single survivor and killer could be rank 1 if everyone would basically farm or play in a certain way.
Ranking up as survivor is garbage because it forces you to do a bit of everything or do very, very well in 2 categories. It rewards people with a "######### it" attitude. Literally just do 1 gen and then go chase the killer around a bit and farm some teammates. Meanwhile as killer you actually do everything naturally. Trying to slow down the gens, hooking people, chasing people and hurting them. Having a lot of interactions should be a requirement for getting a double pip, but not for a single one.
"> GitGud, play more and whine on the forum less. As far as I can read you just bought the game or still new ish to the game so just learn how to play before crying, ty"
Lmao, 850 hours btw. Stop shilling.
Not wasting time on looking for little skull easter eggs and cleansing them = bad teammates, alright sure. And nah it's fine that baby killers can get 1-3 free kills with NOED. Bad and baby killers should be rewarded for playing badly during the main part of the game.
Yet people claim that NOED always is/was a meta perk at high ranks.. but if it's a meta perk at high ranks that would mean that everyone knows about it.. so survivors who reside at those ranks would all run Small Game and destroy all totems so NOED would never pop/very rarely pop and killers would stop using it. Makes sense. Why would you run a meta perk that everyone knows about at rank 1?
You don't play a lot of DbD then do you? I've put around 180 hours into it in the past 3-4 (played a lot during the event) and pretty much 50% of killers ran NOED1-2 at yellow ranks. I used to use NOED3 on my Lv.42 Wraith when I started playing killer, as well as sometimes on some other killers. It actually took effort to get to tier 3 and usually by the time you had a high enough killer (unless RNG gave you NOED3 really early on, which is rare) you'd usually be at least somewhat competent at the game. Now it's basically the situation where new killers don't even need to try to win the game during the 5 gens because they've been shown that they can just run NOED1-2 and get some free kills if not a 3-4man. It reminds me of TF2 and how newer players "learn" to rely on random crits with melee weapons to get kills. I was always fine with NOED3 because it took time and "effort" to even get it and it was semi rare, but now that everyone runs it it just feels very jarring. If they ever nerf DS, but keep NOED like this then I don't know what to think anymore. I don't understand why anyone would prefer the current version over a non-hex version that only gives you a certain number of exposed attacks whether they hit or not. For pretty much every exposed effect (not huntress' insta hatchets) in the game you have to earn it, but NOED just feels cheap despite the fact you "could" prevent it.
You can improve
"He thinks a crutch perk should be removed/rebalanced, so he's a troll", GJ.
That's it. Now 6/10 you're putting a lil bit of baits now
Imo NOED doesnt need any change or rework at the moment. It does his job and can be countert. Sorry, but I disagree.
So just because it "can", potentially, be countered it's not broken or outright a crutch? Good opinion buddy.
Like the devs said to all killers when infinities were thing. Adapt
Crutch perk but it can be nullified haha what a joke
So can DS, doesn't mean it's not a crutch perk. Your perception of it is "if you can do something it's not bad/a crutch" when in reality that doesn't matter. Again you can't even counter my argument of "it rewards bad killers for doing nothing the whole game". Someone could literally sit in the basement for the entire game and then get a 4k in endgame or just use remember me and some other endgame perks alongside NOED and still easily get a 4k for basically playing like trash the entire "match". Infinites were fixed because they were an actual issue and not fun. Yet you're using it as argument here, like the devs were right when they said "just adapt" when in reality to fixed it after seeing how bad the problem really was. Maybe you're the strawman here.
I know its hard thinking about things and its better straight up lie saying a killer can 4k standing still till noed proc. Which is a dumb statement unless you are a rank20 who swarm the hook knowing he has noed active. You are the one making dumb statements and lying about this whole thing to fit your narrative. I'm not strawmaning I'm saying that if even me, a bad evader that play mostly stealthy can take a chase looping a killer and escape hiding even when noed is into play, anybody can
GitGud boy
It is not broken just cause you are too lazy to broke some few totems. Get over it and do your survivor-job better.
I never had problem as survivor. If I see that we didnt cleanse all totems, I am gonny destroy it and good is.
And a little sidenote: Maybe be bit more nice to people, if they answer your thread nicely.
The guy claimed DS can be countered when the only counter to DS is a survivor being stupid enough to get downed near a hook. Smart survivors who are injured and know they'll go down will run away from hooks or to a corner or some ######### so they can get DS off.
Enduring counters DS 4/5 times and getting downed anywhere near a hook will too. Saying "oh a good survivor won't get downed near one" is #########, you don't get to decide where you get downed. Sometimes you won't have the option to extend the chase or run of somewhere else. Running into a corner to "get DS off" is plain stupid if the killer has Enduring and even if he doesn't, being in an empty corner won't do a lot for you.
me: offers viable rebalance of pure crutch perk that's designed for rank 15 babies
rank 15 baby: "ACHUAELLY NOED is balanced just break totems u dummy"
Yeah okay. All I did was propose a change for NOED that would actually require skill to use and not just blindly reward rank 15 babies for spamming M1 cause they couldn't be bothered to put pressure on the survivors and learn basic gameplay mechanics. Ofc rank 15 huntresses like you will crawl out of the woodwork and tell me to just cleanse totems, because that's viable and everyone does it. Despite the fact that it was never the main issue. The main issue is that NOED is a crutch perk, more than DS, and now that they buffed it it's even more evident. I used to run NOED3 on my Wraith, but I can't even use it anymore and instead I'll play 2-3 perk Wraith for my dailies. Running NOED is actual cancer, because it just proves you're a bad killer.
Every competitive game should be balanced around the high plays not around the one who just started.
You ain't entitled to say anything about balance especially when you call buff a tweak to make it an usable perk even at level 1 an 2 cutting off some grinding which is good.
Your points are pretty bad since you prefer look that tweak and not the 9 perks improvements for surveys, which I totally love and wanna see more so yeah.. Nice trying baiting and if you're not baiting I suggest you to get informed before spreading bias
Technically speaking NOED was nerfed, not buffed. At tier 3 that is. It completely lost the reduced cooldown on attacks. Not that anyone took that perk because of that ability. But for those of us with max ranked perks it wasn't buffed. Also, as I'm sure has been repeated numerous times, if you don't want the killer to use NOED then either bring a map with the add on to track killer's belongings or use small game to track down all the totems. It is 100% counterable.
Totally agree.
Good that someone is mentioning all that, that is not a known "biased killer main" (like me^^).
Just break the totems.
How to beat Noed ahem Break totems..stop trying to whine about a perk that only works if your too lazy too stop it.