Taking A Break Till They Fix Gen Speeds

Ngl this latest update was the poorly thought out update yet. Absolutely ruined the game for solo and killers. Didn't fix hackers. Didn't do anything about the toxicity. Gens can be completed in two minutes instead of 4. Can't run Hex perks at all anymore.

The event doesn't even feel like an event.

I am out till they actually do something to make the game worth playing again, it's no surprise there has been a steady drop in players.

Edit:

It's surprising this has to be said. There is more that goes into gen speeds than just the base speed to complete a gen itself. Great Skill checks, toolboxes, add-ons, perks, and amount of survivors working on a single gen impact how fast a gen can be completed. Nobody wants to sit on a gen for 80 seconds, that's boring and that isn't a problem. However 2 or more survivors running BTL and Prove Thyself with green tooly's and charge add-ons finishing all the gens in a little over 2 minutes is a problem. "Apply pressure" doesn't work when it costs you 2 gens to get to even 1 gen survivors are working on, and any survivor in chase only tries to pull you to the other side of the map. The game is in a very bad state.

Edit:

That was just one example, don't just sensor in the one situation I listed of using prove thyself and btl. Rarely you will face a swf gen rushing. The point is with contributing factors gens get completed too quickly in normal matches and it's ruining the fun for everyone. In addition to other aspects of the game like the cheating, bugs, and toxicity of it's community.

Comments

  • @Nathan13 said:

    killers need to stop blaming gen speeds, jeez y’all need to learn how to pressure better.

    You're apart of the problem.

  • You have plenty of gen defense perks, use them.

  • @FranzDerPalme said:

    I don't know what exactly your problem is. I tried both sides killer and single surv it is pretty much the same as before.

    Killers get a wonky, hard to use speed boost that costs them an addon slot.

    Survivors get a free, powerful toolbox or medkit.

    There's a big difference.

    @KajdanKi said:

    https://forum.deadbydaylight.com/en/discussion/290733/taking-a-break-till-they-fix-gen-speeds

    Take a break and in meanwhile go check some guides how to play certsin killers because when gens pops up fast you are doing something wrong

    I've watched and read plenty of guides.

    It's entirely possible for a gen to be done 14 seconds into a game, 2 gens before 1 minute and 3 gens before 2 with a coordinated group, PTS and multiple toolboxes. Worse, with the right rotation strategy, 3 gens can be completed together before 2 minutes while one player scouts/runs the killer.

    Even with Discordance, on the wrong map, it can be literally impossible for some killers to reach the gen before it pops.

    Hell, I'm probably 'middling' MMR wise, and I frequently have games that despite my best efforts see multiple gens popping before I even get a chase. RPD (and to a lesser extent Haddonfield and Badham) are the big offenders here.

    You can run CI, which of course requires you to either farm for months or pay real money (and level one of the least popular, jankiest killers in the game) or pray for it to pop up in SOS (never seen it).

    Plus, on certain maps CI can backfire and you end up wasting a perk slot. You can run LP, which can have the same problem. Or you can 3gen into camping and slugging, or run NOED+NWO and hope you get good gate RNG, which is about as much fun for the killer as it is for the survivors.

    Watch any top tier killer stream and you'll see what I mean. Even folks like Otz regularly get skunked by SWF groups

  • @danielmaster87 said:

    I'm also very disappointed that patch after patch, gens aren't addressed, and instead survivors get more and more tools to turn the killer into their plaything.

    but if they make gen speeds longer, that’s gonna be way more boring. I already dose off when thana is in play.

  • This game is totally survivor side. SBMM is good only for survivors, in the behaviour's mind killers don't need to have fun.

  • gen speeds havent been touched in like 3 years or more.

  • @Kurri said:

    Ngl this latest update was the poorly thought out update yet. Absolutely ruined the game for solo and killers. Didn't fix hackers. Didn't do anything about the toxicity. Gens can be completed in two minutes instead of 4. Can't run Hex perks at all anymore.

    The event doesn't even feel like an event.

    I am out till they actually do something to make the game worth playing again, it's no surprise there has been a steady drop in players.

    Well ig you're gonna be gone for a while because gen speeds dont need to be changed and probably wont be. See u whenever u get over that team who tbagged u all match and play the game again.

  • @hiken said:

    gen speeds havent been touched in like 3 years or more.

    have they actually nerfed gen speeds before??

  • @AgentTalon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2597292#Comment_2597292

    And is tbagging really toxic? I mean come on people it's a little VG model going up and down!

    Hahaha it's definitely NOT toxic imo, same with hitting on hook and clicky clickies and all that jazz. At most it's maybe bad sportsmanship (emphasis on the maybe) but straight up toxic? BAGH!

  • @lordfart said:

    I'm curious to hear your suggestion on how they are meant to fix toxicity o.O

    their is no fix you can't stop us saboteur breakout claudette mains >:D

  • @Kurri said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596853#Comment_2596853

    A better censorship program, one that instead of randomly guessing if a word should be censored or not, it's just a list of censored words. I don't care if people find work arounds by going "fluck" instead of "#########". That's funny.

    Taking harassment reports more seriously. More serious punishment for things like bigotry, encouraging suicide, and critical derogatory terms. No more of this hand holdy - wrist slapping punishment.

    A band aid fix could be to just add the ability to remove the chat option in settings before and after the game, so you can't even have the option in the before game, and end game lobbies to open it. It becomes too much of a hassle to turn on, and it benefits from "out of sight, out of mind".

    That's only 3 things that are easy to implement. Other games have been doing 100x better at stopping toxicity in their games. Square Enix is a prime example of a company that expertly handles toxicity in their games.

    We also have to stop blaming the community for being toxic, and start blaming the people that let them be toxic.

    Edit; I don't care about teabagging, flashlight clicking, hitting on hook, etc - things you can do in game. I consider that twerking and raving. It's the allowance of the amount of hatred in the game that gets me.

    Gotcha now, and agreed, I forgot about chat and was thinking you were referring to twerking and raving!

  • I doubt they are going to do anything about gen speeds because they said in a past video, I can't remember the exact words, something like it wouldn't be fun sitting on a gen for 2 minutes when asked about increasing gen times.

    They need to take out a few pallets imo. It only takes one survivor, with 3 being efficient on gens, to run around the map and pre drop pallets. All gens get done and there are still one or two pallets remaining.

    Now I know you shouldn't do that and apply pressure to gens but the fact you can do it shows there are too many pallets on the map.

  • @slendermansmoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596853#Comment_2596853

    their is no fix you can't stop us saboteur breakout claudette mains >:D

    Lmaaaoo I love the happy angry enthusiam face >:D

  • @Purgatorian said:

    I doubt they are going to do anything about gen speeds because they said in a past video, I can't remember the exact words, something like it wouldn't be fun sitting on a gen for 2 minutes when asked about increasing gen times.

    They need to take out a few pallets imo. It only takes one survivor, with 3 being efficient on gens, to run around the map and pre drop pallets. All gens get done and there are still one or two pallets remaining.

    Now I know you shouldn't do that and apply pressure to gens but the fact you can do it shows there are too many pallets on the map.

    The Game

  • yes back in 2016/2017 gens were quicker to do... i dont remember how much cause i started in 2018 but maybe something like 20 seconds or so.

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598387#Comment_2598387

    yes back in 2016/2017 gens were quicker to do... i dont remember how much cause i started in 2018 but maybe something like 20 seconds or so.

    Oh I started playing in fall of 2019.

  • does making bnps not insta-repair a gen count as nerfing gen speeds

  • Yes they should rework gens to be more fun, fair, and interactive

  • @danielmaster87 said:

    I'm also very disappointed that patch after patch, gens aren't addressed, and instead survivors get more and more tools to turn the killer into their plaything.

    What? The killer literally just received a perk called Plaything. A very powerful perk, don't be ungrateful.

  • @Kurri said:

    Ngl this latest update was the poorly thought out update yet. Absolutely ruined the game for solo and killers. Didn't fix hackers. Didn't do anything about the toxicity. Gens can be completed in two minutes instead of 4. Can't run Hex perks at all anymore.

    The event doesn't even feel like an event.

    I am out till they actually do something to make the game worth playing again, it's no surprise there has been a steady drop in players.

    Maps are too big. Map size needs to go down drastically

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596739#Comment_2596739

    but if they make gen speeds longer, that’s gonna be way more boring. I already dose off when thana is in play.

    They can be way longer. Are you kidding? They get done in minutes when the team's not screwing around. Thanatophobia is a joke of a slowdown perk.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598275#Comment_2598275

    They can be way longer. Are you kidding? They get done in minutes when the team's not screwing around. Thanatophobia is a joke of a slowdown perk.

    I don’t wanna work on a single gen for 3 minutes.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596739#Comment_2596739

    What? The killer literally just received a perk called Plaything. A very powerful perk, don't be ungrateful.

    Another plaything fan? All is forgiven if you're a fellow connoisseur

  • @WishIcouldmain said:

    Yes they should rework gens to be more fun, fair, and interactive

    gens are fair, just get rid of the one tap to stop regression.

  • No, but would 1 minute kill you? Because right now, 2 survivors on a gen don't even take that long. The survivors get the gens done too fast, and without going through hoops of killer buffs, lengthening the gen times is the simplest way to balance.

  • Gens are fine and ruin undying thrill of the hunt is meta right now give it a try with lethal devour or haunted

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596845#Comment_2596845

    Killers get a wonky, hard to use speed boost that costs them an addon slot.

    Survivors get a free, powerful toolbox or medkit.

    There's a big difference.

    https://forum.deadbydaylight.com/en/discussion/comment/2597138#Comment_2597138

    I've watched and read plenty of guides.

    It's entirely possible for a gen to be done 14 seconds into a game, 2 gens before 1 minute and 3 gens before 2 with a coordinated group, PTS and multiple toolboxes. Worse, with the right rotation strategy, 3 gens can be completed together before 2 minutes while one player scouts/runs the killer.

    Even with Discordance, on the wrong map, it can be literally impossible for some killers to reach the gen before it pops.

    Hell, I'm probably 'middling' MMR wise, and I frequently have games that despite my best efforts see multiple gens popping before I even get a chase. RPD (and to a lesser extent Haddonfield and Badham) are the big offenders here.

    You can run CI, which of course requires you to either farm for months or pay real money (and level one of the least popular, jankiest killers in the game) or pray for it to pop up in SOS (never seen it).

    Plus, on certain maps CI can backfire and you end up wasting a perk slot. You can run LP, which can have the same problem. Or you can 3gen into camping and slugging, or run NOED+NWO and hope you get good gate RNG, which is about as much fun for the killer as it is for the survivors.

    Watch any top tier killer stream and you'll see what I mean. Even folks like Otz regularly get skunked by SWF groups

    Dude what the actuall **** do you just want the game to be boring as hell? First of all, the Items that survivors can use are not infinite. Even if they bring a toolbox or a medkit it will depleat, or you can just bring frenklins and depleat it for them.

    Second of all, there are many add ons for killer that are super easy to use, like the "bring more hatchechts to the match" for the huntress or the "Your traps are gonna open themselves rdmly" for the trapper.

    Like what do you excpect from the game, do you just want the survs to go and hook themselves on the hook for you or what is that about? Especially you're describing only the case that all 4 survs are rushing a gen, what is almost never the case in my experience except if you play against a 4 man swf and even then it is not guaranteed that they will do that. Often there is one who is beeing chased and the other ones might do a gen. If you play solo though you're happy if 1-2 of your m8s are doing genereators, because in my experience there is always this one person who is hiding as soon as he has terror radius, one is always just running around the map, and one is beeing chased.

  • @FranzDerPalme said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598264#Comment_2598264

    Dude what the actuall **** do you just want the game to be boring as hell? First of all, the Items that survivors can use are not infinite. Even if they bring a toolbox or a medkit it will depleat, or you can just bring frenklins and depleat it for them.

    Second of all, there are many add ons for killer that are super easy to use, like the "bring more hatchechts to the match" for the huntress or the "Your traps are gonna open themselves rdmly" for the trapper.

    Like what do you excpect from the game, do you just want the survs to go and hook themselves on the hook for you or what is that about? Especially you're describing only the case that all 4 survs are rushing a gen, what is almost never the case in my experience except if you play against a 4 man swf and even then it is not guaranteed that they will do that. Often there is one who is beeing chased and the other ones might do a gen. If you play solo though you're happy if 1-2 of your m8s are doing genereators, because in my experience there is always this one person who is hiding as soon as he has terror radius, one is always just running around the map, and one is beeing chased.

    The opposite, actually. Although I love the cute attempt at a strawman.

    The game is at it's best in the chase/evade loop.

    When you have 3 gens pop before you even get a real chase, thanks to PYT+BNP - that's boring.

    What I want is:

    • Weaker killers and addons brought up to snuff.
    • RPD, Badham and Haddonfield reworked to be less obnoxious for M1 killers.

    You do raise a fair point though - this game is impossible to balance around both solo and SWF. I'd say about half my games are at least against a 2-3man SWF.

    The answer is to inflate the MMR of SWF groups as a lot of other games do to premades, so that solo types will have a larger pool of killers at their MMR to pull from.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596870#Comment_2596870

    Great idea, but I would say 3sec x 4 charges. So still keep around 4 blinds like a Yellow flashlight does. 5x7 = 35sec is a huge buff.

    Well i just said random numbers so peoole can do the maths

  • @Swoopie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2596870#Comment_2596870

    That’s so stupid. Not your suggestion, but the fact that you think clicking flashlights has anything to do with being “tocos”. Just play Leauge. You’ll learn what toxicity is after geting hard flamed all match by someone on the enemy team for poking them too much they don’t like it.

    Well you cant silence people but things like clickies are considered toxic that way they wouldnt click such much

  • They already said they have no plans to change gen speed so you would just be waiting for nothing

  • I wish they would nerf gen speeds but at the same time nerf gen regression perks, sucks to be required to bring some to make the game playable.

  • My problem is... ruin is too strong and its really boring to go against slowdown perks. then at the same time you have exhaustion perks and second chances. I hope some competition this month or next will change things, if not we should have something more enjoyable on the horizon. :)

  • The problem not in gen speeds, but in dbd trial itself. Need some major changes to make this game not stressful for both sides. Killer mainly.

  • both sides running 6 perks. bc they are too strong or other perks arent as strong. its obvious.

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