just revert the pallet change

The pallet buff is horrible. It doesn't matter how close the killer is or if they swing. As long as the survivor presses the pallet button they will not take damage by m1 even if it shows them getting hit. This encourages pallet camping and the survivor has no fear at all if they time it right or not. This encourages pallet camping, makes pallet cities even more in the survivors favor and more aggravating for m1 killers and hits that should hit at pallets doesn't work anymore. Either revert the change or work on it some more to give the killer at least some chance with pallets or expect to see more ranged killers being played. Especially trickster.

Tagged: Mod

Comments

  • @Rogue11 said:

    Imagine if survivors had their vaults rolled back vs Doctor's shock if the server validation decided they were shocked before vaulting xD

    That's what should happen, like it used to.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2404050#Comment_2404050

    Grabs weren't fixed. We still don't get the grabs even though we clearly see the animation for a second. Giving us a hit does not make up for a lost grab, because we should have got the grab.

    And they better not remove the scream and hit, because if we're going to be robbed of a hit through a pallet, we'd at least like to know that it happened.

    That is a fix tho... At least that is how they presented it. Anyway it's better than before were survivors would just stand up and complete the gen or gate. But they already said they are looking into it. So they will almost certainly removed the scream.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2403478#Comment_2403478

    No, that's just the survivors being greedy for the pallet stun and waiting for the last possible second to drop it. Now they get those all the time with no risk involved because now pallets make them invincible.

    I still get hits and get hit through them. It is certainly not impossible. But less BS than before

  • There's one thing I think everyone here needs to really consider about gameplay design and how Dead by Daylight's trying to get rid of good game design, and that's the concept of "trading".

    Before this god awful patch was rolled out, the game had an extremely fair system where trades can happen. If a Survivor and Killer traded hit and stun, then that should have been that; the Killer and the Survivor, both at the same time, were detected to have hit each other.

    That's a concept basically every other game has, where two attackers attempt to trade hits. Granted, one player will sometimes benefit from it more than the other, but that's been a game concept for practically almost every genre of gaming. Prominent titles like Mario Kart, Super Smash Bros., Street Fighter, Call of Duty, Fortnite, etc. all feature some sort of system where players trade blows one way or another. Even other games of this genre have it, such as Resident Evil: Resistance, where you can trade a blow with an enemy and it was just fine.

    So why should Dead by Daylight be any different? Why should Survivors always get their hits in now while Killers will often get next to nothing because of how they buffed pallets and Survivors (not adding rollback in the slightest, trust me, that's not rollback)? It's not fun nor fair gameplay design and it completely discourages aggressive playstyles while making Survivors' defensive playstyles far more prominent and looping much, much more agonizing as a whole.

    Overall, the change to the pallet system really gets rid of a good gameplay design in favor of horrible gameplay design. Trading in any video game is good because you know that it was your fault (as the defender) that you got hit, or that the attacker had better reactions or smarter plays than you had. The old system was fine, the new system is horrible and broken.

  • @Vulgun said:

    There's one thing I think everyone here needs to really consider about gameplay design and how Dead by Daylight's trying to get rid of good game design, and that's the concept of "trading".

    Before this god awful patch was rolled out, the game had an extremely fair system where trades can happen. If a Survivor and Killer traded hit and stun, then that should have been that; the Killer and the Survivor, both at the same time, were detected to have hit each other.

    That's a concept basically every other game has, where two attackers attempt to trade hits. Granted, one player will sometimes benefit from it more than the other, but that's been a game concept for practically almost every genre of gaming. Prominent titles like Mario Kart, Super Smash Bros., Street Fighter, Call of Duty, Fortnite, etc. all feature some sort of system where players trade blows one way or another. Even other games of this genre have it, such as Resident Evil: Resistance, where you can trade a blow with an enemy and it was just fine.

    So why should Dead by Daylight be any different? Why should Survivors always get their hits in now while Killers will often get next to nothing because of how they buffed pallets and Survivors (not adding rollback in the slightest, trust me, that's not rollback)? It's not fun nor fair gameplay design and it completely discourages aggressive playstyles while making Survivors' defensive playstyles far more prominent and looping much, much more agonizing as a whole.

    Overall, the change to the pallet system really gets rid of a good gameplay design in favor of horrible gameplay design. Trading in any video game is good because you know that it was your fault (as the defender) that you got hit, or that the attacker had better reactions or smarter plays than you had. The old system was fine, the new system is horrible and broken.

    So why should Dead by Daylight be any different?

    Because it's not two attackers. A couple seconds of stun is relatively little for the killer, but losing one of two health states is huge for the survivors. It wasn't fair that a killer could lag their way into a takedown when the survivor makes the proper play.

    The way the system was set up left basically no option for a pallet stun play. You would, in 90% of cases, lose a health state if you got a stun off. This effectively made this gameplay element useless, since you lost a chunk of the speed boost you get upon being injured, and the stun replaces the wipe-off animation, so the killer isn't really delayed. If you went for a pallet stun, you were doing a challenge or soft throwing the match.

    In the other games, you can afford to trade. In DBD, you can't. You trade a stun for a hit, the killer comes out very, VERY far ahead.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412898#Comment_2412898

    So why should Dead by Daylight be any different?

    Because it's not two attackers. A couple seconds of stun is relatively little for the killer, but losing one of two health states is huge for the survivors. It wasn't fair that a killer could lag their way into a takedown when the survivor makes the proper play.

    The way the system was set up left basically no option for a pallet stun play. You would, in 90% of cases, lose a health state if you got a stun off. This effectively made this gameplay element useless, since you lost a chunk of the speed boost you get upon being injured, and the stun replaces the wipe-off animation, so the killer isn't really delayed. If you went for a pallet stun, you were doing a challenge or soft throwing the match.

    In the other games, you can afford to trade. In DBD, you can't. You trade a stun for a hit, the killer comes out very, VERY far ahead.

    The system WAS set up with an option for pallet play. All you actually had to do was make the right call and slam the pallet down at the right time, or else you trade against the Killer.

    Now, almost 100% of the time, the Killer will ALWAYS be at disadvantage because pallet hitbox sizes were buffed and Survivors are invincible on hit. This is not how it should be; Survivors should never have power against the Killer. In the prior patch, either you trade, or you get the timing right.

  • @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2412936#Comment_2412936

    The system WAS set up with an option for pallet play. All you actually had to do was make the right call and slam the pallet down at the right time, or else you trade against the Killer.

    Now, almost 100% of the time, the Killer will ALWAYS be at disadvantage because pallet hitbox sizes were buffed and Survivors are invincible on hit. This is not how it should be; Survivors should never have power against the Killer. In the prior patch, either you trade, or you get the timing right.

    There was no right time. Either the killer was caught off-guard or he got a free hit.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2413228#Comment_2413228

    There was no right time. Either the killer was caught off-guard or he got a free hit.

    AKA "the right time".

    If the Killer was hit and you didn't get hit before the change, that meant you used the pallet at the right time. That's how it should work, no matter what.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/270631/just-revert-the-pallet-change

    Right now the system is designed to prioritise the player who's action the server recognises first - which is a fair system. It doesn't prioritise survivors and it doesn't prioritise killers. It prioritises the person who's action was done first.

    The issue arises, in that the killer gets the feedback that they've completed a successful hit prior to the server rejecting that hit (this is done like this to avoid any delays in waiting for every action to be validated by the server). The server rejects the hit because the survivor had completed their action prior to the killers.

    thats not enough Bhvr has to make up for all the years of abuse and bugs

    why do the devs hate survs

  • As Buba Player i have No Problem With it. The pallet Fall and i destroy it With the saw 😋

  • My friend heard the Oni swing his weapon. As he heard that, my friend threw down the pallet. The Oni got stunned, my friend didn't get hit.

    There's something wrong.

  • @TragicSolitude said:

    My friend heard the Oni swing his weapon. As he heard that, my friend threw down the pallet. The Oni got stunned, my friend didn't get hit.

    There's something wrong.

    the oni most likely got the hit on his side too.

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