Tunneling = Gen Rushing

Yeah they're the same

1.Both are completing the objective as fast as possible. While ignoring other things.

2.Both are legitimate and fair strategies. With enough in game and perk counters.

Honest opinion. But, yes, both can be unenjoyable.

Comments

  • @TragicSolitude said:

    Yes, they're both based on the same principle of rushing through your objective for the highest chance of winning. The problem people have is that neither tactic is very fun, not even for the side doing it. As a survivor, rushing through gens and barely seeing the killer isn't fun, and it's also not fun as killer to have nearly no chance to participate because the game ends so quickly.

    Why is the game designed so that the best chance of winning is to deny the other side a chance to participate? Why is this game designed in such a way that it's not fun to play to win?

    The problem on the forums is that people tend to blame the other side for using these tactics rather than blaming the game's design for encouraging these tactics. Players adapt to do what they've learned is required to win, so blaming them and shouting for them to be punished is just blind animosity which is unfortunately pretty common here.

    Thank you for being one of the only people on this forum who understands this.

  • @Forrestgump said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305041#Comment_2305041

    Sometimes im really not sure if people are just trolling or being serious....

    Killer kills as fast as possible = BAD

    Survivors doing gens as fast as possible = GOOD

    Tunnelling is not a good or reliable way to secure kills at all

  • Agree.

    When Killers go easy on survivor by not tunneling and quickly removing a person from the game then Survivors should also go easy on a struggling Killer.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305083#Comment_2305083

    Tactics imply planned in advance, most killers don’t plan to tunnel, it’s usually in response to them playing poorly

    Tunnelling is good tactic when survivors are focusing on gens and finishing them fast. How you are planning stop genrush? Because even Otz is tunnelling sometimes for same reason.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305174#Comment_2305174

    Tunnelling is good tactic when survivors are focusing on gens and finishing them fast. How you are planning stop genrush? Because even Otz is tunnelling sometimes for same reason.

    Otz only tunnels SWF deathsquads, which are an extreme minority. These are much rarer than people assume, as many games are solo survivors or people casually playing with friends. Otz has advocated against cheap strategies in the past, such as using NOED, as it is a crutch perk that prevents killers from learning good habits. It’s the same as relying on camping/tunnelling, it’s much better to learn how to play without relying on it, to actually become a strong player.

    Happy 124th birthday btw :)

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303151#Comment_2303151

    Gen rushing is survivors doing their objective, killers only tunnel outside of competitive when they’re playing badly

    Now guess what the killers objective is. A hint, it's in the name.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303230#Comment_2303230

    Now guess what the killers objective is. A hint, it's in the name.

    The killers objective is to kill ALL survivors, not settle for one, maybe two which is what tunnelling almost always achieves

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/260447/tunneling-gen-rushing

    They're not the same by any means. If you want to tunnel, go ahead and keep tunneling. You don't have to make illogical posts to justify your gameplay.

    I don't play like this, but after hearing a bunch of bad tunneling and bad gen rushing posts. I made this post. So how is it not the same? Both are finishing the objective quickly.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305245#Comment_2305245

    The killers objective is to kill ALL survivors, not settle for one, maybe two which is what tunnelling almost always achieves

    But that's exactly how every single horror movie goes: killer takes them out one by one.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305246#Comment_2305246

    But that's exactly how every single horror movie goes: killer takes them out one by one.

    You can’t replicate a horror movie in a multiplayer game, only a single player one, so the comparison doesn’t really work. Trust me, I’ve seen a horror movie or ten thousand

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305236#Comment_2305236

    Otz only tunnels SWF deathsquads, which are an extreme minority. These are much rarer than people assume, as many games are solo survivors or people casually playing with friends. Otz has advocated against cheap strategies in the past, such as using NOED, as it is a crutch perk that prevents killers from learning good habits. It’s the same as relying on camping/tunnelling, it’s much better to learn how to play without relying on it, to actually become a strong player.

    Happy 124th birthday btw :)

    I am not tunneller killer btw but i can understand why people are tunnelling. I am not judging them for that because killer gameplay is harder. I am trying 12 hooks but my reward is usually genrush. Even i use gen defend perks, survivors are ignoring everything except hook saves & generators.

    I remember people were playing survivors because of chases. That was fun part of game. But that is rare now. People are holding only shift + w and using pallets early. That is boring and that makes killers tunnel them.

    I am 24 btw but i will remember your birthday message 100 years later, if i am still alive ofcourse :d

  • @WishIcouldmain said:

    Yeah they're the same

    1.Both are completing the objective as fast as possible. While ignoring other things.

    2.Both are legitimate and fair strategies. With enough in game and perk counters.

    Honest opinion

    Not exactly. First and foremost, a strategy is something that requires thinking, planning. And there is not much to think about when all you do is "Me see survivor, me tunnel him". As much as almost the same can be said about working on gens, you do at least have to be aware of when to go looking for Ruin (because it's always there), and mosti importantly careful about not 3-genning yourself, because you can bet all of your belongings that if you go into a 3 gen situation, the killer is going to go back and forth until you turn 100 years old, twice.

    Moreover, as was mentioned many times (but killers seem to willingfully forget that aspect), the so called gen rush doesn't prevent the killer from doing anything. You can find survivors, hit them, hook them, damage gens and break pallets. Which means that you are still getting points for all 4 of the categories. As a survivor, you run and drop pallets, hoping to waste as much time as possible, because the game is made it so killers will catch you, sooner or later. If youa re much better than the killer, it doesn't matter, because he can abuse Bloodlust and spam his power. So nah, not the same thing. Unless you consider a pizza and a cake to be the same, too.

  • Agreed. They are both unfun strategies, yet necessary from time to time.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305288#Comment_2305288

    You can’t replicate a horror movie in a multiplayer game, only a single player one, so the comparison doesn’t really work. Trust me, I’ve seen a horror movie or ten thousand

    Oh you´re right. My bad! I´ve never seen a movie where the "victims" run the killer around a piece of wood.

    Anyway, since we are at the multiplayer game experience. The gens represent the killers lives. So he has 5, before its a game over. Which in turn means that survivors just tunnel the killers "lives" as much as the killer tunnels the survivors. Only difference is, that since there are 4 survivors, they have a total of 12 lives.

  • @lowiq said:

    Both are exactly why high level DBD sucks - from a viewer and player perspective.

    Optimal strategies but unfun.

    Yup. That Hexy tourney was more than enough for me to never want to watch it again.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305290#Comment_2305290

    Oh you´re right. My bad! I´ve never seen a movie where the "victims" run the killer around a piece of wood.

    Anyway, since we are at the multiplayer game experience. The gens represent the killers lives. So he has 5, before its a game over. Which in turn means that survivors just tunnel the killers "lives" as much as the killer tunnels the survivors. Only difference is, that since there are 4 survivors, they have a total of 12 lives.

    You should watch Scary Movie. I think "Ghostface" gets looped around a table 😆

  • @Raptorrotas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305489#Comment_2305489

    You should watch Scary Movie. I think "Ghostface" gets looped around a table 😆

    But that's not a horror movie. Just a DbD documentary.

  • There is one interesting difference with how both sides try to counter their opponents in this regard:

    • Most Killers are packed with gen-regression perks, often dedicating their whole build around it (ruin, undying, pop + corrupt)
    • A lot of survivors on the other hand unhook in the killers face without BT and barely anyone is bringing DS anymore, almost like an invitation to tunnel.
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