Bloodpoints are unfair

Why can killers gets a boatload of bloodpoints for playing like a douche but survivors can only get points if killers play in a nice and friendly manner? What is the point of survivors having options such as party streamers when it directly causes the killer to deny them? Every time there is more than one party streamer it is a large neon sign to the killer to slug everyone, camp, tunnel, etc. Just finished a match where the killer saw these offerings and he put on his mad angry cap and he actually got 26K and survivors about 5K-10K each. This is wrong. Bloodpoints should re-evaluated. Perhaps bloodpoints should be removed from the killer when they play in such a way so it promotes gameplay.

Comments

  • @GrimmGaliard said:

    Are you being serious right now?

    Bold of you to even think that sluzzy isnt serious

  • @Northener1907 said:

    Sluzzy, that is not your best.

    1/10 for your this post. You know you can do better than this one.

    Let’s be real, whether Sluzzy brought this up, or anybody else, there’s no denying the disparity in BP earned. And I’ve personally experienced this myself too: BPS, or multiple BPS, and for some damn reason this motivates the killer to make it as unfun as possible, and ensure the match ends in 4 minutes.

  • It's so sad the amount of people that genuinely believe this.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291

    That is actually a good idea. What about the prop system to give someone double-bp?

    Would need to go both ways. Because i have a feeling that some survivors would never give a positive feedback of the killers playstyle.

  • Doing gens efficiently. Not wasting time with totems or heals or some other things.

    Its the survivors equivalent of killers killing efficiently. Not wasting time with other survivors until a survivor is dead.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291

    I love this idea. It'd also be nice to be able to choose the Tome Challenge to put progress towards after the match.

    I think we should be able to select several challenges at once. How often did we finish something that was exactly required in a different challenge and it didn´t count?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292438#Comment_2292438

    I think we should be able to select several challenges at once. How often did we finish something that was exactly required in a different challenge and it didn´t count?

    Or how many times has someone completed a killer challenge only to find they still have a survivor challenge selected?

    Any QoL change to Tome Challenges would be appreciated. Having a separate killer and survivor challenge selected at the same time. Having multiple challenges selected. Or choosing one challenge after the end of the match to put progress towards. Some kind of improvement is needed, some of the challenges are quite frustrating and the poor UI/UX makes it so much worse.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294323#Comment_2294323

    Or how many times has someone completed a killer challenge only to find they still have a survivor challenge selected?

    Any QoL change to Tome Challenges would be appreciated. Having a separate killer and survivor challenge selected at the same time. Having multiple challenges selected. Or choosing one challenge after the end of the match to put progress towards. Some kind of improvement is needed, some of the challenges are quite frustrating and the poor UI/UX makes it so much worse.

    Yes, sometimes i start a match and don´t notice until after the match that i didn´t select a challenge. Some QoL changes would be nice.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292425#Comment_2292425

    Doing gens efficiently. Not wasting time with totems or heals or some other things.

    Its the survivors equivalent of killers killing efficiently. Not wasting time with other survivors until a survivor is dead.

    Okay and killers call survivors "gen rushers" while chasing someone couple of minutes and couple gens pop. What should survivors do in there? Wait for him/her to get downed? Why is that called gen rushing? Have you seen killer who waits few gens to pop after getting great start and 8 hooks before any gens are done?

    Gen rushing is that you do gens despite that there is person hooked. Doing gens instead of cleasing totems isn't gen rushing, neither is doing gens while there is injured person.

    Survivors main objective is to repair gens, killers main objective is to kill survivors so I don't get it why there is people to complain if other side does that faster.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294321#Comment_2294321

    Okay and killers call survivors "gen rushers" while chasing someone couple of minutes and couple gens pop. What should survivors do in there? Wait for him/her to get downed? Why is that called gen rushing? Have you seen killer who waits few gens to pop after getting great start and 8 hooks before any gens are done?

    Gen rushing is that you do gens despite that there is person hooked. Doing gens instead of cleasing totems isn't gen rushing, neither is doing gens while there is injured person.

    Survivors main objective is to repair gens, killers main objective is to kill survivors so I don't get it why there is people to complain if other side does that faster.

    Because survivors complete 60% of their objective in the time the killer completed 8% of his objective.

  • @Sluzzy said:

    Why can killers gets a boatload of bloodpoints for playing like a douche but survivors can only get points if killers play in a nice and friendly manner? What is the point of survivors having options such as party streamers when it directly causes the killer to deny them? Every time there is more than one party streamer it is a large neon sign to the killer to slug everyone, camp, tunnel, etc. Just finished a match where the killer saw these offerings and he put on his mad angry cap and he actually got 26K and survivors about 5K-10K each. This is wrong. Bloodpoints should re-evaluated. Perhaps bloodpoints should be removed from the killer when they play in such a way so it promotes gameplay.

    They dont. I have tons of games where i have more bloodpoints than the killer. But its not enough to just hide and doing those gens as fast as possible, you have to play a little more of the game.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2291980#Comment_2291980

    At this point the offerings should be used after a match. So people can decide if its worth using BPS or a Cake or something instead of using one and feel like its wasted.

    I really wouldn´t mind using BPS after a good match. So everyone can benefit from it.

    So, if i see the killer is to fast, when do i use my hook offering to affect the game? Or if i dont like the map and would rather use a map offering? Or should we be able to use 2 offerings per game?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294499#Comment_2294499

    Because survivors complete 60% of their objective in the time the killer completed 8% of his objective.

    And killers complete 80% of their objectice in the time survivors complete 20%.

    It's not viable excuse good sir.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294548#Comment_2294548

    And killers complete 80% of their objectice in the time survivors complete 20%.

    It's not viable excuse good sir.

    Say what?

  • Go play killer, its stressful as #########

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2292291#Comment_2292291

    So, if i see the killer is to fast, when do i use my hook offering to affect the game? Or if i dont like the map and would rather use a map offering? Or should we be able to use 2 offerings per game?

    Thats actually a simple change: map offerings are still possible before the match starts and point offerings become available after the match. That way, people don´t have to decide.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294548#Comment_2294548

    And killers complete 80% of their objectice in the time survivors complete 20%.

    It's not viable excuse good sir.

    So killers get to make 10 hooks in the time it takes survivors to complete a single gen? Even the pickup and hook animation would be longer than what a single survivor takes to complete a gen.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294614#Comment_2294614

    So killers get to make 10 hooks in the time it takes survivors to complete a single gen? Even the pickup and hook animation would be longer than what a single survivor takes to complete a gen.

    Same as you spending 90-100 seconds on one chase. Complaining about "gen rush" or killer hooking survivors too fast is dumb af. I only see it viable if survivors do it and let one rotten at hook but that happens once in a year. Not everyday like some people complain.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294657#Comment_2294657

    Same as you spending 90-100 seconds on one chase. Complaining about "gen rush" or killer hooking survivors too fast is dumb af. I only see it viable if survivors do it and let one rotten at hook but that happens once in a year. Not everyday like some people complain.

    Killer doesn´t need 90 seconds to complete a chase. Since he doesn´t start the match next to a survivor. Unlike survivors, that start within 2 meters of a gen and instantly begin repairing them. Killer takes at least 30 seconds to find the first survivor. Then 20 seconds for the first hit, another 20 seconds for the second hit (being generous here), pickup, walking to the hook and hooking takes between 10 and 20 seconds and voila, 3 gens are completed by the time the killer got his first hook.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294692#Comment_2294692

    Killer doesn´t need 90 seconds to complete a chase. Since he doesn´t start the match next to a survivor. Unlike survivors, that start within 2 meters of a gen and instantly begin repairing them. Killer takes at least 30 seconds to find the first survivor. Then 20 seconds for the first hit, another 20 seconds for the second hit (being generous here), pickup, walking to the hook and hooking takes between 10 and 20 seconds and voila, 3 gens are completed by the time the killer got his first hook.

    I rarely have situation where all survivors start from different gens alone.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294709#Comment_2294709

    I rarely have situation where all survivors start from different gens alone.

    Equip Lethal Pursuer and you´ll have those situations far more often. (or at least you can see them)

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294734#Comment_2294734

    Equip Lethal Pursuer and you´ll have those situations far more often. (or at least you can see them)

    10 games in:

    2/10 games survivors spawned 2 survivors/gen 1 & 2 survivors/gen 2

    5/10 games survivors spawned 3 survivors/gen 1 & 1 survivor/gen 2

    1/10 games survivors spawned 2 survivors/gen 1 & 1 survivor/gen 2 & one survivor at the corner where was nothing near

    1/10 games 3 survivors spawned over 10 meters from a gen 1 & 1 survivor spawned near gen 2

    1/10 games 2 survivors spawned over 10 meters from a gen 1 & 1 survivors next to gen 2 & one was using distortion so I couldn't see him

    How many matches do I need to play to prove your point by 3 or 4 survivors spawning next to a gen alone where they can do that 3 gens in 80 seconds?

    You just make worst case scenarios for killers to start game to prove your point even when it happens maybe once in 50 games.

    I have thousands of hours on solo surv and I spawn 70% of my games with someone else and usually when I spawn alone. First gen is done in 20 to 30 seconds which means that there is 3 survivors working that same gen.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2294740#Comment_2294740

    10 games in:

    2/10 games survivors spawned 2 survivors/gen 1 & 2 survivors/gen 2

    5/10 games survivors spawned 3 survivors/gen 1 & 1 survivor/gen 2

    1/10 games survivors spawned 2 survivors/gen 1 & 1 survivor/gen 2 & one survivor at the corner where was nothing near

    1/10 games 3 survivors spawned over 10 meters from a gen 1 & 1 survivor spawned near gen 2

    1/10 games 2 survivors spawned over 10 meters from a gen 1 & 1 survivors next to gen 2 & one was using distortion so I couldn't see him

    How many matches do I need to play to prove your point by 3 or 4 survivors spawning next to a gen alone where they can do that 3 gens in 80 seconds?

    You just make worst case scenarios for killers to start game to prove your point even when it happens maybe once in 50 games.

    I have thousands of hours on solo surv and I spawn 70% of my games with someone else and usually when I spawn alone. First gen is done in 20 to 30 seconds which means that there is 3 survivors working that same gen.

    So 3 survivors spawn at the same gen. Means that gen is gone in half the time a normal gen would take. Since we established that finding the first survivor + chase + down + hook = at least 80 seconds. This still results in 2 gens done by the time the killer gets his first hook.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295137#Comment_2295137

    So 3 survivors spawn at the same gen. Means that gen is gone in half the time a normal gen would take. Since we established that finding the first survivor + chase + down + hook = at least 80 seconds. This still results in 2 gens done by the time the killer gets his first hook.

    3 survivors on one gen isn't 60% of survivors objective done. Aldo you can go straight to that gen and prevent them to complete that gen.

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295158#Comment_2295158

    3 survivors on one gen isn't 60% of survivors objective done. Aldo you can go straight to that gen and prevent them to complete that gen.

    Yes, you go straight to that gen. Every survivor runs in a different direction. You chase 1, the other 2 go back to the gen, complete it in 10 or 20 seconds, before the killer even got a hit, and then they move to the next gen, which takes 44 seconds to complete in coop. While he still chases that first survivor.

    Anyway, we should go back to topic. Which was about bloodpoints.

  • Just play Killer (easy solution).

  • because killers don't just hold M1 all game, as simple as that

  • @TDZ_Luke said:

    because killers don't just hold M1 all game, as simple as that

    They hold W and tap M1 for ez wins. Although it is easier, they get a lot more bloodpoints.

  • say that you've never played killer without saying that you've never played killer:

    @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2295897#Comment_2295897

    They hold W and tap M1 for ez wins. Although it is easier, they get a lot more bloodpoints.


  • Survivor BP gain is absolutely miserable and needs a huge buff. More points for being on hook/camped, more points for gen repairing etc

    Memeing as stealthy pig i got 100k BP ez, decided to play survivor match 10k BP and camping legion for ya

  • Running the WGLF.

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