Why are the devs biased towards certain killers?

This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.

So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.

So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.

This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)

So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.

The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?

For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.

Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest

Comments

  • @Sluzzy said:

    Huntress gets a free pass when it comes to balancing. Clown loses his exhaustion gas but a hatchet can keep it?

    Huntress is still the same overpowered killer as was way before so many survivor nerfs.

    Also half of all pallets have been eradicated. Huntress still has FIVE hatchets despite all of these changes. Not to mention the vast number of deadzones.

    My friend, do you think poor Billy boi deserved all the nerfs?

  • @M1MASTER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267861#Comment_2267861

    My friend, do you think poor Billy boi deserved all the nerfs?

    Someone who managed to hit over 14k Chainsaw hits probably did not want to see Billy get nerfed.

  • Blight cough cough

  • "The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist."

    Here's the thing though. Huntress is the only example of a character I know of in a game that does not have auto-aim, but expects single-fire shots to land without a reticle or ADS. Usually such treatment is used for weapons they devs want you to miss, like sniper rifle hip fire in FPS games, so, in a way, the large hitboxes are a cushion for backwards design. Deathslinger has ADS allowing you to know without a shadow of a doubt where the center of your screen is, taking out the guess work. For Trickster, a miss is a minor DPS loss. If we're going with accurate hitboxes for Huntress, then she should get a reticle when she's ready to fire. If perfection is a requirement, then a player should be given the tools to achieve it.

  • The only thing I can say is true Huntress kept her exhaustion add-on, but they took away one and decreased the other by 85 seconds. So it's more up to speed with all other existing exhaustion add-ons/perks.

  • Billy is fine. He just needs his head bob to be reworked because its annoying when you chainsaw. Otherwise, his overheat just keeps you from spamming it continuously and to stop face camping with it. I can see why the devs changed him. He was easy to beat at high ranks if they spammed his power at pallets and such, but torture for new players who didn't really know what to do.

  • @AVoiceOfReason said:

    Billy is fine. He just needs his head bob to be reworked because its annoying when you chainsaw. Otherwise, his overheat just keeps you from spamming it continuously and to stop face camping with it. I can see why the devs changed him. He was easy to beat at high ranks if they spammed his power at pallets and such, but torture for new players who didn't really know what to do.

    His overheat was just unnecessary though. Bubba doesn’t have this same issue and his tantrum only activates if he holds it for too long

    Bubba right now is slightly better but much much easier to play which is kinda dumb

  • @ChurchofPig said:

    The only thing I can say is true Huntress kept her exhaustion add-on, but they took away one and decreased the other by 85 seconds. So it's more up to speed with all other existing exhaustion add-ons/perks.

    What other exhaustion add ons? Her’s and pigs (kinda outdated) are the only one’s

  • @MarcoPoloYolo said:

    "The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist."

    Here's the thing though. Huntress is the only example of a character I know of in a game that does not have auto-aim, but expects single-fire shots to land without a reticle or ADS. Usually such treatment is used for weapons they devs want you to miss, like sniper rifle hip fire in FPS games, so, in a way, the large hitboxes are a cushion for backwards design. Deathslinger has ADS allowing you to know without a shadow of a doubt where the center of your screen is, taking out the guess work. For Trickster, a miss is a minor DPS loss. If we're going with accurate hitboxes for Huntress, then she should get a reticle when she's ready to fire. If perfection is a requirement, then a player should be given the tools to achieve it.

    I don’t think it’s necessary tbh. Aiming at the centre of your screen isn’t to hard and you always have a good idea on where the hatchet is going.

    It could be an okay learning add on though

  • @Sluzzy said:

    Huntress gets a free pass when it comes to balancing. Clown loses his exhaustion gas but a hatchet can keep it?

    Huntress is still the same overpowered killer as was way before so many survivor nerfs.

    Also half of all pallets have been eradicated. Huntress still has FIVE hatchets despite all of these changes. Not to mention the vast number of deadzones.

    While I don’t agree huntress is OP she definitely needed her exhaustion add on removed. And while her base cooldown is fine double cooldown add ons can be a bit insane

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267968#Comment_2267968

    What other exhaustion add ons? Her’s and pigs (kinda outdated) are the only one’s

    Berus Toxin (Common, no longer exists, replaced with Yellowed Cloth) gave Exhaustion for 30 seconds and then we still have Venomous Concoction which has 90 seconds but is now only 5. I was just saying that she doesn't have 2 anymore like she used to.

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2268504#Comment_2268504

    Berus Toxin (Common, no longer exists, replaced with Yellowed Cloth) gave Exhaustion for 30 seconds and then we still have Venomous Concoction which has 90 seconds but is now only 5. I was just saying that she doesn't have 2 anymore like she used to.

    Oh I thought you were talking about other killers with exhaustion add ons. Still don’t see why she has it when huntress is already a Greta chaser who can deal with exhaustion perks fine.

    If anything doctor and clown were the ones who actually needed them

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267991#Comment_2267991

    His overheat was just unnecessary though. Bubba doesn’t have this same issue and his tantrum only activates if he holds it for too long

    Bubba right now is slightly better but much much easier to play which is kinda dumb

    Bubba can't go across the map in 10 seconds like Billy. They both offer something different in retrospect of their power.

  • @Phasmamain said:

    This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.

    So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.

    So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.

    This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)

    So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.

    The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?

    For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.

    Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest

    victor is still wondering why he he gets the Encumbrance status effect for the same duration as a ds stun after doin what his sister tells him correctly

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/2268502#Comment_2268502

    Bubba can't go across the map in 10 seconds like Billy. They both offer something different in retrospect of their power.

    Yeah that’s true but chase potential is generally the most important thing to have. This is why killers like legion and pig are so bad.

    Billy has okay chase potential but bubba clearly outmatches him in this regard. Not to mention bubba’s better add ons

    I will say though a god tier billy might do better but the amount of skill to get to that point is insane compared to bubba’s relatively low skill ceiling

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2268536#Comment_2268536

    Yeah that’s true but chase potential is generally the most important thing to have. This is why killers like legion and pig are so bad.

    Billy has okay chase potential but bubba clearly outmatches him in this regard. Not to mention bubba’s better add ons

    I will say though a god tier billy might do better but the amount of skill to get to that point is insane compared to bubba’s relatively low skill ceiling

    Billy is a man of many talents. He can apply quick pressure to a gen from across the map very quickly, 1-shot if need be in the open, has add-ons that can speed up his chainsaw or go through pallets to cause health states of damage while doing so and even effectively use Tinkerer to do a quick chainsaw dash so they don't even know when to run. He's much better than most give him credit for. He has multiple utilities but he isn't super easy. You have to be patient while revving. If someone can make you rev for 15 seconds, they deserve to get away.

  • @Phasmamain said:

    This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.

    So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.

    So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.

    This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)

    So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.

    The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?

    For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.

    Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest

    Why would they 'buff' the hatchets from a distance? A huntress shouldn't be rewarded for launching her hatchets unless she is actively trying.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267876#Comment_2267876

    Someone who managed to hit over 14k Chainsaw hits probably did not want to see Billy get nerfed.

    So Sluzzy might be secretly a curve god :O

  • Sluzzy is actually a nurse main and a very good one at that

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270096#Comment_2270096

    Sluzzy is actually a nurse main and a very good one at that

    Yeah, Sluzzy is very experienced. But at least I've pulled more survivors into the Dream World than they did :)

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270096#Comment_2270096

    Sluzzy is actually a nurse main and a very good one at that

    It's funny being a Nurse main and coming trolling on the forums about BBQ being OP lol

  • @M1MASTER said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270101#Comment_2270101

    It's funny being a Nurse main and coming trolling on the forums about BBQ being OP lol

    I mean if he’s a good nurse survivor is kinda underpowered against that

  • @GeneralV said:

    The old flawed logic that once something is not """""OP""""" anymore, they don't give a #########. Billy is stuck with a bad version of his power, same can be said about Freddy, and the devs have not said a word.

    Demo, Huntress and every other who received changes escaped this treatment because of sheer luck, nothing else.

    Freddy is still strong lol

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267212#Comment_2267212

    Freddy needed what he got and then some tbh. Billy's power is still very similar to what it always was. His main issue imo is that most of his add-ons are pretty useless now. I do like when add-ons are weak and base kits are strong, but some of his add-ons are so niche that you may as well not be running them. That's not great.

    I am not talking about Freddy's nerf, I am talking about his rework...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2270761#Comment_2270761

    Ah. Yeah, I would have preferred they just tweak his old power too instead of giving him this rework, but I think that ship has sailed unfortunately.

    As long as I am around, that ship will never fully sail.

  • Nurse is much easier than she use to be. Once they gave her a normal lunge, her skill gap went out the window.

  • @Phasmamain said:

    This was just something I was thinking about recently ever since huntress got her add on pass. It feels like the devs are definitely biased towards certain killers and there’s no better example then what happened with billy.

    So it was common consensus during Billy’s prime that the only issue he had were his add ons mainly the charge time ones. Pretty much everyone including a lot of very good billy players wanted these changed.

    So when billy finally got his long awaited add on pass what did we get? A bunch of useless add ons (And one good one) and an unnecessary mechanic that turns new p,Ayers off of him and encourages the billy to avoid using his power.Not only this but on the PTB they thought the overheat which was meant to be very tame didn’t do enough so they nerfed his heat recovery by quite a lot. And since then the devs haven’t said one single word about him.

    This brings me onto our other killer the huntress. Similar to billy huntress was in a great spot only needing minor changes. These changes were fixes to her hitboxes and the reworking of add ons (Namely exhaustion and iri head)

    So what did we get? Unlike clown, doctor and demo huntress actually got to keep her exhaustion add on and they still haven’t given a reason as to why. Iri head got a boring albeit needed rework and most annoyingly of all her hitboxes stayed the exact same.

    The devs old excuse for her truck sized hitboxes were that the game was more casual and didn’t need precise hitboxes. This argument literally falls apart once you realise slinger and trickster both exist. Why make billy harder to play with a micromanaging overheat system while huntress doesn’t even have to be slightly more precise?

    For anyone saying that hitbox changes would cause issues with cross map shots or just long range shots in general I have an easy solution . Your hatchets hitbox will become bigger the longer it is in the air so that cross maps stay virtually the same while shots around loops and other tiles feel more fair for both sides.

    Overall it just feels like the devs have some bias when it comes to changing killers which is not a good thing in the slightest

    Are you new? Do you not remember how messed up her play was when they decided to "fix" her hatchet hitboxes?

    You literally couldn't hit people. Axes would go under peoples arms, through their legs while vaulting, you'd miss and go over their shoulders, or you'd just straight up throw an axe through a persons body and it wouldn't register their animation on your screen so it looks like they're randomly dematerializing just to dodge your axes....

    It was complete ass....

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/256790/why-are-the-devs-biased-towards-certain-killers

    Are you new? Do you not remember how messed up her play was when they decided to "fix" her hatchet hitboxes?

    You literally couldn't hit people. Axes would go under peoples arms, through their legs while vaulting, you'd miss and go over their shoulders, or you'd just straight up throw an axe through a persons body and it wouldn't register their animation on your screen so it looks like they're randomly dematerializing just to dodge your axes....

    It was complete ass....

    That was before slinger and trickster’s release so at this point they have no excuse to have her hitboxes the way they are when they have made 2 ranged killers with great and accurate hitboxes

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2271277#Comment_2271277

    That was before slinger and trickster’s release so at this point they have no excuse to have her hitboxes the way they are when they have made 2 ranged killers with great and accurate hitboxes

    Given that unlike the other two the huntress' projectile is spinning it'll have to have a larger then seen hitbox to cover every where it could be in the animation.

    While not a large sphere it would still be a large coin in order for it to be remotely usable.

  • Exhaustion for five seconds is almost nothing, it’s one of her weaker add ons.

  • @WexlerWendigo said:

    Exhaustion for five seconds is almost nothing, it’s one of her weaker add ons.

    Five seconds while not running is very effective but that’s not really the point anyway. It’s more so why she got to keep it while clown doctor and demo all lost theirs. Why not make their ones 5 seconds too?

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2271717#Comment_2271717

    Five seconds while not running is very effective but that’s not really the point anyway. It’s more so why she got to keep it while clown doctor and demo all lost theirs. Why not make their ones 5 seconds too?

    Demo and Doctor have very strong add ons, not sure why they’re being used as an example of bias? They both got big reworks that made them stronger.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2271720#Comment_2271720

    Demo and Doctor have very strong add ons, not sure why they’re being used as an example of bias? They both got big reworks that made them stronger.

    Yes but they both their exhaustion add ons specifically removes since common consensus was that they were outdated due to how exhaustion works now (That’s why demo’s exhaustion was 5 seconds as opposed to the other ones)

    But instead demo got his bad one removed while clown and doctor’s good ones were also removed. But huntress got to keep hers while also keeping all of her best add ons barring iri head

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2267173#Comment_2267173

    That’s a fair point actually I’ve never really seen the devs play billy tbh

    Would you mind sharing this clip or a link to it? I've only seen mcotes endeavor with insta blinds.

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