Why do we excuse Nurse?

A high skill floor with a near game-breaking skill ceiling is bad game balance and bad game design. That's really not debatable.

I understand that Nurse players have been honing in their craft for years and changing the way she plays would really screw Nurse mains over, but why is this allowed to go on when it's a seemingly glaring issue with balance?

Edit: high skill floor, not low skill floor

Comments

  • @Shooby said:

    A high skill floor with a near game-breaking skill ceiling is bad game balance and bad game design. That's really not debatable.

    I understand that Nurse players have been honing in their craft for years and changing the way she plays would really screw Nurse mains over, but why is this allowed to go on when it's a seemingly glaring issue with balance?

    Edit: high skill floor, not low skill floor

    Till survivor is nerfed hard to the point that Killer is the Actual Power role.

    It will never happen that she will never be Nerfed.

    Cause if that's the case. if she was nerfed along with all the other killers and not One touch to survivor.

    This game would be 100% over..

    Just my Opinion..

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2250627#Comment_2250627

    having 2 separate lobbies will never solve anything because sweaty players will just troll casual players in the casual mode anyway. especially considering the fact that people already smurf now to bully new players. casual lobbies would effectively be the same as they are today, except even more of a joke at times. maybe people would be less inclined to throw their ranked games for tome challenges though, which is a point I think few have considered.

    other than that, I think facing SWFs all the time at high ranks would be miserable for most people. and people with big egos would harass killers even more knowing that their rank had been given a tangible meaning.

    that does bring up another point: why do we not have an anonymous mode yet? half the annoyance of facing SWFs is the embarrassment/frustration of losing to people who'll ######### talk you amongst themselves after the game, or during their stream if they're streamers. the weight of playing killer could be eased a bit outside of the game if they gave people the tools to remain anonymous (outside of the report system of course).

    I don't think there will be 2 lobbies either especially given how DbD struggles with queue times here and there. I just mentioned it because I've seen it mentioned a couple of times on these forums in the past few days and I thought that I may have missed some announcement about there being 2 lobbies in the future.


    I've never mentioned anything about facing SWFs all the time. My suggestion was to just match SWFs with slightly higher rated Killers to balance out the communication advantage.


    Coming to your last point - I honestly don't really understand why the devs even implemented a post game chat to begin with. There's literally no reason to have it other than the rare "you did really good bud" which happens like once every 100 matches. In 99% of the cases it's just harassment, insults and pure salt.

    There should at least be an option to disable the chat altogether and.. yeah and anonymous mode for console players I guess.

  • @Shooby said:

    A high skill floor with a near game-breaking skill ceiling is bad game balance and bad game design. That's really not debatable.

    I understand that Nurse players have been honing in their craft for years and changing the way she plays would really screw Nurse mains over, but why is this allowed to go on when it's a seemingly glaring issue with balance?

    Edit: high skill floor, not low skill floor

    Because playing against nurse requires completely diffrent skillset compared to other killers and the reason why people are okay with it is that back in the day 60% of your games were against a nurse and you got tons of experience to learn to play against her. It creates very diffrent experience as nowdays players barely ever face her which also makes learning to play against her take way longer.

    Nurse mostly reveals how over reliant too many people are with safe pallets and windows.

    Every single point at the map is a potential loop or a deadzone against her depending on how you and the nurse play.

    Most nurse players are completely beatable in both 1v1 and 1v4 aspects but the problem is that very often theres someone in your team that hasnt had the chance to play enough against her making it a 3v1 from the beginning.

    She constantly has a map wide scream telling you when she is chasing someone or hovering around looking for someone or sneaking up on someone.

    She constantly tells you the exact position she is going to appear to and how long it will take her to appear there and your job is to play around that.

    Overall probaply the most fun to killer to play against as she doesent suffer much from safe pallets making it more than holidng w and occasionally pressing spacebar. to compensate for this even a single tree can be used against her making the gameplay way more fluid as you are never safe but almost never hopeless.

    To a degree huntess has the same issue where if you play against someone who always runs in a straight line you will down them in 10 seconds every time you see them which does not make huntress overpowered just the survivour inexperienced.

  • @just_teme said:

    https://forum.deadbydaylight.com/en/discussion/255207/why-do-we-excuse-nurse

    Because playing against nurse requires completely diffrent skillset compared to other killers and the reason why people are okay with it is that back in the day 60% of your games were against a nurse and you got tons of experience to learn to play against her. It creates very diffrent experience as nowdays players barely ever face her which also makes learning to play against her take way longer.

    Nurse mostly reveals how over reliant too many people are with safe pallets and windows.

    Every single point at the map is a potential loop or a deadzone against her depending on how you and the nurse play.

    Most nurse players are completely beatable in both 1v1 and 1v4 aspects but the problem is that very often theres someone in your team that hasnt had the chance to play enough against her making it a 3v1 from the beginning.

    She constantly has a map wide scream telling you when she is chasing someone or hovering around looking for someone or sneaking up on someone.

    She constantly tells you the exact position she is going to appear to and how long it will take her to appear there and your job is to play around that.

    Overall probaply the most fun to killer to play against as she doesent suffer much from safe pallets making it more than holidng w and occasionally pressing spacebar. to compensate for this even a single tree can be used against her making the gameplay way more fluid as you are never safe but almost never hopeless.

    To a degree huntess has the same issue where if you play against someone who always runs in a straight line you will down them in 10 seconds every time you see them which does not make huntress overpowered just the survivour inexperienced.

    🥰


    She has a lot of tells to when, where, and how far she blinks. Keep your distance, keep her guessing, and pay attention.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248164#Comment_2248164

    Exactly:

    https://i.imgur.com/rwJIxbt.png

    https://i.imgur.com/8RGBvuY.png

    https://i.imgur.com/oxleGbV.png

    This should just NOT be allowed. Actual convo with the first one, they think they were actually a good nurse player. Fun games btw /s (even though I actually escaped from the IF one but she was god awful). Point is, there isn't much skill required to stomp the vast majority of the playerbase with these builds. You can consider yourself garbage if people manage to do more than a couple of gens while running this stuff.

    Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.

    I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because there are insane Nurse players, then SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.

  • @MarcoPoloYolo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248171#Comment_2248171

    Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.

    I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because they're insane Nurse players, than SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.

    Great post. There is an odd double standard that says we should balance killer around people who are good with them, but survivor needs to consider scrub skill. “SWF is fine because they are rare” but good Nurses aren’t….. because reasons?

  • @MarcoPoloYolo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2248171#Comment_2248171

    Yeah, and those builds don't let the god Nurses consistently stomp god squads, so your point is what exactly? In this game, the gen speed are an issue because there's just so much built-in time waste for killers (such as hooking). Nurse isn't immune to this just because she's the best killer if you give her good add-ons. It's either this, or its slugging time. Odds are really good your team lost because you made way too many mistakes, didn't waste enough of the Nurse's time, and/or didn't make use of the time waste.

    I mean, if we're unironically having this conversation that the strength of the killer should influence the perks they're allowed to have, then premade lobbies should have exhaustion perks and anti-slugging perks banned. Exhaustion perks aside from Smash Hit and Head On represent free, braindead chase extension and time waste for the majority of killers. Meanwhile, slugging is a method of punishing survivor mistakes, making anti-slugging a form of second chances. If all Nurses have to be restricted because they're insane Nurse players, than SWF should be restricted because there are insane SWFs that are out there that you will not win against unless you're skilled with the top-tier killers and have a sweaty build like you posted.

    I'll just reply with an XD and pretend i didn't read the load of bullshit you posted 😄

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2257119#Comment_2257119

    Great post. There is an odd double standard that says we should balance killer around people who are good with them, but survivor needs to consider scrub skill. “SWF is fine because they are rare” but good Nurses aren’t….. because reasons?

    Because it doesn't take a good nurse to destroy an ok team

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2257149#Comment_2257149

    Because it doesn't take a good nurse to destroy an ok team

    Not true at all. If you aren’t good with Nurse, you’ll be lucky to land a hit all match.

  • @MegMain98 said:

    It shouldn’t be excused. An experienced Nurse player will win 95% of their games because she doesn’t play DBD. She plays her own game. Despite how hard she is to play, she is still completely broken because her power is outdated and made when there was true infinities in the game. She has little to no counterplay except break LOS and hope she screws up.

    But it’s just Nurse and we’ve all learned to deal with it. Even when I die to a good Nurse I’m always like “Well...that’s just Nurse for ya.”

    Her power is fundamentally flawed and doesn’t follow the DBD gameplay, she’s always gonna be broken and it is what it is. At least she’s a broken killer who not everyone can pick up and play :/

    Yeah, because she doesn't have to respect the Survivor fundamentals and you can't just run her around obstacles, right?

    And no, you force her to have to guess where you're going, and then position yourself behind the object.

  • @nursewannabe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2257119#Comment_2257119

    I'll just reply with an XD and pretend i didn't read the load of bullshit you posted 😄

    Well that's some very sad posturing for someone unable to form an actual retort.

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