Aside from spirit and freddy who is in most need of a rework.

For me its myers. He is just so boring to play as and against unless its scratched mirror. it doesnt even feel like he has a real power all he does is just walk around and look at people. Nothing for mobility or nothing in a chase. He just looks at people for a while then can instadown for a bit then looks at people again.

Comments

  • Pig.

    1. Her traps are limited
    2. They are useless once all gens are powered
    3. They don't stop hatch escapes
    4. They pause if they're being chased, downed, or hooked
    5. They take so long to pop that a Survivor can check every Jigsaw Trap with 1 year to spare.
    6. They in no way slow down gens, since solo's will see gens pop on them, and SWFs will coordinate to 99% gens.


    They have so many drawbacks that they are borderline useless.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205713#Comment_2205713

    Without add ons? For sure. Spirit’s add ons absolutely put her on par with Nurse though, and Spirit literally doesn’t care about maps. Nurse usually doesn’t either, but she’s going to have a tougher time in Lery’s than Spirit will.

    Spirits strongest add-ons put her on par with an addonless nurse. With add-ons, nurse is far better than any other killer(besides hag).

  • @ProfGameAndTalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205458#Comment_2205458

    Where's your data that this is the state of Spirit? Oh, there's no data other than your frustration? Rework Spirit when all the survivor second chance perks get nerfed.

    Spirit needs a rework because for the most part there is barely any sort of counterplay against her. "Predicting" where she goes is barely a counterplay.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205700#Comment_2205700

    Fun is a subjective term. You may find Wraith fun, but I as well as many others think he's one of the most boring killers in the game.

    Sorry, but I don't see many people saying Wraith needs his power tweaked (aside from the people who think Wraith is too strong).

    You sneak up on people and uncloak. Your uncloak isn't always a guaranteed hit because survivors can utilize pallets and windows. Nothing about that 1v1 interaction seems boring.

  • Myers is the one most in need of a rework of all the killers.

  • @GannTM said:

    Twins. No one plays them because they’re so boring to play as and against and encourage unhealthy gameplay. I like running around with Victor at times but it gets old so fast so they need to give this killer something more interactive.

    Twin were fine before they start punishing killer for using them optimally now they want the player to camp with viktor the chamge feel like that

  • Those guys are fine as they are

    Its Trickster that needs a rework or buffs next.

  • @ProfGameAndTalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205482#Comment_2205482

    Spirit is fine. Survivors have some information, not none. Stridor is a perk, counter it with a perk, Iron Will. Spirit is fine.

    Spirit may not need reworked... Her power is unique and thematic since the DbD designers love it that way. But to say that she is fine is just wrong. She needs looked at in some way, and that shouldn't even be in question.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205466#Comment_2205466

    Pretty sure 99% of survivor players complaining about Spirit is a sign that she’s awful to play against. Most people on here enjoy Nurse, who is just as strong, as her chases are much more interesting. I’ve played Spirit quite a lot in the past, and she is a breeze to play, you are guaranteed multiple survivors dead every game, in the worst case scenario.

    And they already did nerf the survivor second chance perks lol. DS was just nerfed, which is also a nerf to unbreakable. Not sure what other perks you feel are so badly in need of a nerf? Are you saying Iron Will, BT, Sprint Burst, Dead Hard need a nerf? They already are reliant on survivors using them well, or the killer making poor decisions in BT.

    Agree. I like to play against nurse and hate playing against a spirit.


    And it's not just you. In many games vs spirit people suicide on first hook. It's so frustrating to play vs her.

  • Legion and Ash Williams

  • Nurse. You just can't beat what she brings to the table with her noclipping ability. No other killer comes close to her level of power. Keep an aspect of teleportation to her power, but she needs a total rework.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205544#Comment_2205544

    Myers having no collosion when using his power is intentional because they didnt want myers to bodyblock people into corners then get all of his stalk off them.

    Except that even then its not really a good reason. Even assuming Infinite T3 Myers with Tombstone, you need 3 people to do that. But even assuming that scenario:

    Billy can bodyblock for instadowns.

    Plague can bodyblock for full infection.

    Bubba can bodyblock for instadowns.

    Twins can trap multiple injured survivors in an area, ending the game.

    Trapper can place a trap on you.

    Ghostface can stalk you too.

    Piggy can down and trap you with extremely dirty addons that are arguably more powerful as Tombstone, because at least Tombstone has counterplay by jumping in lockers where Pig's addons literally require you to be lucky.

    Oni being able to bodyblock you while injured gets his power very easily.


    So even in the worst case scenario, doesnt make sense. T3 myers isnt that hard to counterplay compared to some other killers as Myers cannot walk faster than 115%. The collision doesnt make sense.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205553#Comment_2205553

    Almost everytime I play Legion, someone DC's.

    "I'm not playing against a ######### Legion you #########."

    He's fundamentally bad. His power will only work on bad Survivors. It pushes Survivors to spread out, which is the OPPOSITE of what you want.

    ScottJund spoke about this and said it a lot better than I could. I can link you that video if you want.

    I know Scott's arguments, luckily for me, Scott isnt the authority on killers. Myers is objectively worse than Legion, but he argues Myers is better. Legion at least can use his power to reduce distance and get easy downs, Myers is forced to close the distance by holding W. Legion can use perks to heavily support his power, Myers doesnt really have that. Legion can use his power to quickly traverse the map, Myers cant do anything near that.


    Legion is fine. He is counterintuitive to play, but far from weak or bad.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205573#Comment_2205573

    I know Scott's arguments, luckily for me, Scott isnt the authority on killers. Myers is objectively worse than Legion, but he argues Myers is better. Legion at least can use his power to reduce distance and get easy downs, Myers is forced to close the distance by holding W. Legion can use perks to heavily support his power, Myers doesnt really have that. Legion can use his power to quickly traverse the map, Myers cant do anything near that.

    Legion is fine. He is counterintuitive to play, but far from weak or bad.

    Legion can't use his power for distance.

    He gains no distance by doing that.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205841#Comment_2205841

    Legion can't use his power for distance.

    He gains no distance by doing that.

    ... You do realize he can run AND vault faster right? You close so much distance by simply using vaults to use a straight line as much as possible rather than snaking around obstacles, practically doubling the amount of distance you need to walk. Most maps arent open fields where all you can do is hold W. There are obstacles with vaults you can use. Being able to vault through windows. Not even including the fact that you reach objectives quicker before your power runs out, allowing you to get a Pop off where other killers would not.

    But even assuming its a full straight lines, there are addons and perks that aid you in it for an increased speed or decreased fatique. Which Myers does not have access to. Let alone that if you hit a survivor before your power runs out, you can double the amount of time it takes before you get fatique, meaning even more distance without increasing fatique.

    Just as you can use your power to get ahead of a survivor to bodyblock a pallet or window that would otherwise extend a chase, which he cant do if he just holds W, thus gaining distance.

    But if you are going to assume Legion at his worst, I will use Myers at his worst:

    You walk at 105% and can only get faster by reaching T2 which requires you to stalk a survivor. Meaning you cannot do #########. You dont have a lunge either so the only way to guarantee stalk is by brute forcing and stalk as long as you can. Excluding addons, just as you excluded addons for Legion.

    I must remind you here, that Scott is defending Myers quite strongly, even though Legion at least can use his power a lot more beneficially than Myers.

    Again, does Legion need slight addressing? Definitely. I dont think a missed or hit basic attack should reduce the time for his power.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205843#Comment_2205843

    ... You do realize he can run AND vault faster right? You close so much distance by simply using vaults to use a straight line as much as possible rather than snaking around obstacles, practically doubling the amount of distance you need to walk. Most maps arent open fields where all you can do is hold W. There are obstacles with vaults you can use. Being able to vault through windows. Not even including the fact that you reach objectives quicker before your power runs out, allowing you to get a Pop off where other killers would not.

    But even assuming its a full straight lines, there are addons and perks that aid you in it for an increased speed or decreased fatique. Which Myers does not have access to. Let alone that if you hit a survivor before your power runs out, you can double the amount of time it takes before you get fatique, meaning even more distance without increasing fatique.

    Just as you can use your power to get ahead of a survivor to bodyblock a pallet or window that would otherwise extend a chase, which he cant do if he just holds W, thus gaining distance.

    But if you are going to assume Legion at his worst, I will use Myers at his worst:

    You walk at 105% and can only get faster by reaching T2 which requires you to stalk a survivor. Meaning you cannot do #########. You dont have a lunge either so the only way to guarantee stalk is by brute forcing and stalk as long as you can. Excluding addons, just as you excluded addons for Legion.

    I must remind you here, that Scott is defending Myers quite strongly, even though Legion at least can use his power a lot more beneficially than Myers.

    Again, does Legion need slight addressing? Definitely. I dont think a missed or hit basic attack should reduce the time for his power.

    I disagree,

    I'll leave it at that.

  • Trapper. He's the second weakest killer in the game, only beat by Legion. Legion, however, at least doesn't need to cross the map for their power.

  • @ProfGameAndTalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205458#Comment_2205458

    Where's your data that this is the state of Spirit? Oh, there's no data other than your frustration? Rework Spirit when all the survivor second chance perks get nerfed.

    in case of this it is you that should provide data. you're the one that state spirit is fine while majority of player said isn't you're the one making statement. dont turn this into logical fallacy

  • @NightmareKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205433#Comment_2205433

    • No one plays them because they’re so boring to play as

    Do people seriousy find the Twins boring to play as? I understand against since Victor just massacres a team that refuses to heal and can just park on top of a downed survivor to completly negate unbreakable or rescues.

    But to play as? Victor is EXTREMELY fun and it's super satisfying to have vision on parts fo the map. You can leave Victor or Charlotte guarding a gen or survivor while you do something else.

    Who finds Twins boring?

    Me not, Twins are one of the more interesting killers, and maybe one of the most versatile ones. I use Victor for scouting, chasing, defending a gen, there are many more ways to use the two than just slugging all. Only when I struggle really hard I may switch to some more slugging, but thats usually also enabled by survivors not healing.

  • Legion, Pig, Myers and Trickster.

  • @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2205473#Comment_2205473

    Agree. I like to play against nurse and hate playing against a spirit.

    And it's not just you. In many games vs spirit people suicide on first hook. It's so frustrating to play vs her.

    Maybe if people would not suicide against spirit the survivor could have a chance. But in a early 3v1 no way survivor win that unless the play hide and seek all game and take all the time in the world to finish the gen

  • Trapper 100% his kit is so outdated and takes so much time. Myers also just to update him. If we are talking total overhaul probably Legion, just dont know what they would do

  • I feel like Trapper is the one in most dire need of a rework. He doesn't even have the bag as base kit.

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