Let's Talk Rank Problems (Veteran DBD Players Only)
Warning: If you never been at rank 1 for more than 3 rank resets, your opinion will not be valid in this thread. If you are offended in anyway, please, JUST PLEASE, just click off of this thread and move on, don't try to start any type of salt. If this thread goes to far with the insults, I'll contact a mod ASAP and close the thread, please don't make me close the thread down. Thank you for reading! 
Remember: This thread is for civilized conversations, salt will not be tolerated (See Above)! The point of this thread is to improve the current rank system and if we can get close to perfecting the ranking system, the developers can add rewards to the ranks since it's near perfect!
The following will be helpful on figuring out what is wrong with the current rank system:
-Your rank 1 experience
Example: Bad teammates? Is it competitive most of the time? Is there a lot of sweaty SWF? Does the killer play nice or dirty?
-Journey to rank 1 after rank reset
Example: Did you solo Q to rank 1 or did you SWF? Did you depip any on your adventure?
-Feelings about the ranking system
Example: Do you feel like you are Entitled to being at rank 1 or not? Why?
@Lowbei: He'll be watching!
Remember: This thread is for civilized conversations, salt will not be tolerated (See Above)! The point of this thread is to improve the current rank system and if we can get close to perfecting the ranking system, the developers can add rewards to the ranks since it's near perfect!
The following will be helpful on figuring out what is wrong with the current rank system:
-Your rank 1 experience
Example: Bad teammates? Is it competitive most of the time? Is there a lot of sweaty SWF? Does the killer play nice or dirty?
-Journey to rank 1 after rank reset
Example: Did you solo Q to rank 1 or did you SWF? Did you depip any on your adventure?
-Feelings about the ranking system
Example: Do you feel like you are Entitled to being at rank 1 or not? Why?
@Lowbei: He'll be watching!
(SMM) Salt Management Mod
Rank:
Before you say that rank doesn't mean anything, I'll just say the obvious. Rank 20 gameplay is much much different to rank 1 gameplay, rank 5 gameplay, and rank 10 gameplay - It's the facts. Survivors are more smarter at rank 1 and the same applies to killers as well. If you are a veteran Dead by Daylight player, you'll know that at rank 1, there's some boosted killers and some boosted survivors but rank still does matter but the system is too forgiving (Look Above). Personality, I see why there are boosted survivors and killers at rank 1, mostly due to the "Safety Pip" mechanic. Depiping in Dead by Daylight is too difficult in my opinion, you'll need to do absolutely terrible to achieve this while safety piping is easier. Think of it like this, everytime a player gets a safety pip, they get another chance to get a pip the next game. That's the problem, it's too easy to safety pip in Dead by Daylight. The average person is just bad but our rank system has a safety net to prevent these players to go to the rank they belong at. Here's a example of what happens to the typical bad DBD player:
Demonstration: (My Nephew Playing DBD)
Safety Pip, safety pip, safety pip, pip, safety pip, safety pip, safety pip, pip, depip, safety pip, safety pip, pip, and stop.
As you can see, the player is always in the middle and eventually the player will pip due to just a lucky game. Sometimes he gets camped and doesn't get any emblems but he usually gets enough to safety pips for most games! Eventually this player will reach rank 1 since you don't lose progress on being in the middle and eventually after a while, the pips will add up even though he doesn't get a lot of pips constantly.
If the Safety Pip mechanic was removed, rank would be more consistent and more punishing. Yes it would need adjusting but it's a start to make our rank system that more better!
Who else agrees that it's too easy to safety pip and it's having a negative impact on our rank system?
Rank:
Before you say that rank doesn't mean anything, I'll just say the obvious. Rank 20 gameplay is much much different to rank 1 gameplay, rank 5 gameplay, and rank 10 gameplay - It's the facts. Survivors are more smarter at rank 1 and the same applies to killers as well. If you are a veteran Dead by Daylight player, you'll know that at rank 1, there's some boosted killers and some boosted survivors but rank still does matter but the system is too forgiving (Look Above). Personality, I see why there are boosted survivors and killers at rank 1, mostly due to the "Safety Pip" mechanic. Depiping in Dead by Daylight is too difficult in my opinion, you'll need to do absolutely terrible to achieve this while safety piping is easier. Think of it like this, everytime a player gets a safety pip, they get another chance to get a pip the next game. That's the problem, it's too easy to safety pip in Dead by Daylight. The average person is just bad but our rank system has a safety net to prevent these players to go to the rank they belong at. Here's a example of what happens to the typical bad DBD player:
Demonstration: (My Nephew Playing DBD)
Safety Pip, safety pip, safety pip, pip, safety pip, safety pip, safety pip, pip, depip, safety pip, safety pip, pip, and stop.
As you can see, the player is always in the middle and eventually the player will pip due to just a lucky game. Sometimes he gets camped and doesn't get any emblems but he usually gets enough to safety pips for most games! Eventually this player will reach rank 1 since you don't lose progress on being in the middle and eventually after a while, the pips will add up even though he doesn't get a lot of pips constantly.
If the Safety Pip mechanic was removed, rank would be more consistent and more punishing. Yes it would need adjusting but it's a start to make our rank system that more better!
Who else agrees that it's too easy to safety pip and it's having a negative impact on our rank system?
Tagged:
Mod
Comments
Additionally my CLEAR and BOLD warning said that you can voice your opinion, it's just that it may not be valid if you haven't been at rank 1 for more than 3 rank resets. Think of it as the PTB feedback, you played one game and got destroyed, later say that everything needs to be buffed. Your opinion is not valid because you don't have ENOUGH EXPERIENCE to say what wrong and your opinion will not be taken seriously most likely.
Summary: If you don't meet the requirements in the OP, your opinion my not be valid. Yes, everyone has the right of speeach but it may not be taken seriously depending on if you know what you are talking about. Sorry for any confusion this thread may have caused!
Btw, why's your standard set to 3 rank resets?
Why's 2 not enough? Why's 4 not your standard?
What if you have 3 resets, but they were from the beginning, which is almost a different game by now?
But any criticism that the killers get for not taking responsibility they have in actually keeping ranked meaningful get swept under the rug.
They want the game to be like F13 if the killer sees you you're dead.
They only way to survive is to hide all game and sense they want the hatch out of the game . they just want a 4k each game as a killer
lets face it if this game had multiple objective to complete without hatch to power the exit gates.
It would be impossible for 1 guy to complete everything that even with one other left
However it is incredibly easy to pip and even easier to DePip. It all depends on what the team is doing some will get less points than others because they couldnt do OBJ but kept the killer busy. Or they'll be late to doing gens and didnt get any rescues because somebody beat them to it. Thats why the safety pip is there
They do need more Objectives and ways to pip rather than doing gens cap piping at 2 .
They should also add a Stamina bar if not Fear meter to slow down survivors and penalize them for having excessive fear over having hope if you have more fear than hope you get increased small skill checks and no warnings
you get a speed penalty when repairing and rescusing
Killers that neglect to do their job suffer from Audio ques and aura reading ability decrease if you go so long without hitting a survivor or hooking.. camping you should suffer from decreased ability charge speed and recovering from missed attacks
you aura reading ability should be decreased as well
if you're doing your job you should be reward with increase speed. increased aura reading and I would support a new attack perk that cancels out the successful hit animation . so that you're allowed a extra quick attack
Opinions get dismissed by lowbei anyways because he's in an echochamber, I've been rank1 every season this year and pretty much pissed about not being able to depip yet I'm not veteran enough for him LOL.
It's funny because you'll never guess who isn't Rank 1 this season on the killer side because he's been "playing so much survivor"...
I can reach rank one on both sides and I'm a bad player, says a lot for someone who is a "Veteran" of a two year old game but can only reach rank one once a month.
Did I make any mistakes as a killer/survivor?
Yes I always make mistakes in every game, it's a human thing.
Was it my fault or was it something else?
-25% Bad Console FPS
-25% Bad Game Mechanics (DS, faulty hit detection, faulty grab detection)
-50% It is my fault
How can I prevent this from happening again?
Experimenting with other perks and add-ons. Trying a different play style!
your attempt to make this personal will not make anyone think your opinion is valid, especially with how much youve embarrassed yourself in other threads with your hilarious swf only bias.
and yeah, i only play survivor this season. get over it lol
Your opinion isn't valid to me, you don't meet my pointless requirements to even matter, move along.
Rank doesn't matter, the game isn't competitive, never will be regardless of what some people want to believe.
Your amount of hours don't particularly matter, I mean if you've played the game for 30 minutes then I'd trust you haven't really experienced everything and would instead of shunning you, encourage you to play more and see if there's something more for you there.
But these ridiculous "if you don't meet my stupid requirements" you don't matter posts are being perpetuated for no reason other than to create arguments, if you tell people their opinion doesn't matter then I'd have reason to believe you have an enlarged ego and probably inflate any achievement you do achieve and make it seem like it means more than it does e.g rank one in a noncompetitive game and claim it as being something difficult and worthy of bragging about.
go play the game and stop having a meltdown on the forums just because we dont take your biased opinion seriously.
Butthurt? 2300 hours, Rank 1, I know how little rank actually matters, and how little there is in difference between rank 1 - 10.
Killers can choose to use what they want or play at whatever rank, and the same goes for survivors.
The game isn't competitive, and it never will be, isn't an issue, it's a casual game and it's fine that way.
i have more ideas but im waiting in line at panda express right now. they better have some fresh rice!
sounds like a lot of menu afking to me, probably while waiting for your swf which you have admitted you need to play.
fyi, raging at us that the game you cant compete at, isnt competitive, is like some amateur boxer claiming that boxing isnt competitive because of his losing record.
if you want to learn how to play better sometime, try solo survivor, or play killer.
inb4 “swf is the only way i can play”
or how about you just take your butthurt off the thread? decisions decisions lol
the whole game is casual, it always will be, BNPS, Flashlights, NOED, Insta Hatchets, Moris have all proven this game is casual, I don't get why these guys think it'll ever be competitive, and if they do, they should go play in tournaments where they face SWF teams anyway, lol.
A win will be escaping through the exit gate with at least completeting Gens or rescuing players
They could also change it to where all gens must be completed to power the exit
Nobody is coming back to play this "competitively" because it's a casual game anyway, almost everyone that plays that knows this.
In general emblems need to be adjusted.
theres plenty out there looking for competition. look at fortnite, or pubg, etc.
i dont think that splitting the community will hurt, because you will still be able to easily find matches, and i guarantee you that 80%+ of the casual mode people will come straight back to ranked because of the reward difference. humans dont like to think of themselves as average, and certainly not for any long period of time. they will use casual mode to mess around in and to practice nurse, then go back to ranked. nobody is gonna only play casual mode exclusively.
In my opinion, Pip difficulty should scale with one's skill at each individual Killer; like a sliding pip scale. I have 700 hours on Trapper, so pipping should be difficult for me unless I 4k.
This would force a new system to be created though, as my doctor is complete trash, so my individual playtime with specific killers would matter more depending on my time played/number of 4k's with certain killers? Not sure about the details.
Safety pip has saved me with Killers I am trash at, though, which is something I feel is needed when I am using Killers I don't normally play; BUT if my skill with one killer was taken into account, and therefore adjusted my sliding pip scale to a lesser degree, that would be interesting to see.
Side thought:
Would be easier to implement with addons imo, if I use an Ultra Rare addon, my pip score scale would slide into a harder setting, or something like that. If this was something we could 'opt-in' to, it would allow BHVR to add in some kind of leaderboard associated with the sliding scale and addon use (Oh he got a 4k with ultra rare addons and the hardest pip setting, wow, but this guy got a 4k over 100 times with common addons #########?!)
Idk, I'm spitballing at this point, but I do like the idea of added pip difficulty.
What could possibly go wrong?!
The entitled random insulted others as randoms thinking -> "This thread has no insults".
"Nobody"?
The question to get that is just the biggest thread ever in the steam forum.
Go check it out and look what "nobody" looks like.
Stop speaking for "everybody".
What the Duck are you talking about?^^
The forumgeddon

I'm no vet but I can definitely agree that the ranking system needs to be changed somehow. I think that the safety pip should either be removed entirely, or it should be harder to get.
To be very honest with you @Nickenzie, even after reading your original post, I couldn't make out what exactly is the issue you're facing with the rank system. I am playing Dead By Daylight more than 2 years, and I have seen the game undergo a lot of changes. I play both sides. Both, my killer and my survivor, are rank 1.
So let me tell you about my experience with the current rank system.
#The System : I really like the present system than the previous one, where in, whether you pipped or not, depended on the total bloodpoints you scored. But the current system, analyses how well you performed and gives you a breakdown of all the actions that resulted in the that particular outcome. Now, double pipping feels more rewarding because it indicates that you actually played really well.
#The Safety Pip : It's a really important aspect of this game. Because the problem is not with this 'innocent dull pip', but with a 'certain kind of players' , who play selfishly. Below, I will explain why it needs to stay.
#The Players : So this is where the real problem starts. A lot of the times, the game is not in your control because you maybe facing a very well-co-ordinated SWF group, or simply a terrible co-survivors in your solo queue, or a stubborn camping killer with 5 generators remaining. Now these factors will decide whether you will pip or not. And this is when, the game gives you a fair chance to maintain a no-gain or no-loss in such situations, by trying your best to do the 'minimum'. I am sure that we have all been in such situations. That's why I believe it should stay.
Final Words :
I have faced all kinds of players, the good & the bad, the best & the worst. There are still players who rage quit / disconnect at rank 1. I can proudly say that never I have rage quitted or disconnected even when things did not go my way. But what I have tried to do instead, is try to pip, try to score, still 'try' to have a good time and then move on to the next game.
Match Killers/Survivors with similar Kill/Escape percentage ratios.
Devs won't do that.
The whole emblemsystem is just a deceptive smokescreen to cover up how bad killer are at getting kills in high ranks.
Sorry don't care about the steam forum and when i said Nobody it refers to longer wait times on lobbies not alt modes. If you need or want to play in playground mode Fortnite has that.
I first reached Killer rank 1 without even knowing you could lunge.