wow they turned freddy to ######### C tier now.

No point in playing freddy anymore since now we won't be able to compete against SWF

Comments

  • I am really so sad. Freddy nerfed unfairly.

  • Freddy will be fine. The slowdown while placing traps was kinda expected to be honest and some of his addons were a bit too much in my opinion. He is still a really strong killer and after 2-3 weeks everything will turn out normal.

  • @Chordyceps said:

    Really the only nerf that they really needed to give him was reducing his lunge range, it's ridiculous. Freddy Krueger, the man with the mile-long lunge.

    Freddy has a normal lunge, his model just doesnt line up with his lunge range.

    As for the only nerf, I mean, being able to spam traps while running at full speed was ridiculous. You have a killer that has incredibly strong gen defense AND strong chase capabilities. Having that kind of killer is kinda unhealthy. So either his teleportation needed to be removed/heavily nerfed. Or his chase needed to be slightly nerfed. You can set traps prior to chases happening and push people towards your traps. You can set pallets prior to chases.

    This makes Freddy more strategic rather than brainless.

  • I think Freddy needed a nerf but they went a little too overboard on this one. They should have left his dream pallet count alone mostly, and I feel like 4.0m/s is a little too low. 4.4m/s would have been fine for placing dream snares. I think it'll be safe to say that Clown is officially the better anti-looper unless they revert these changes or give him buffs.

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101826#Comment_2101826

    And no survivor perks should be that braindead and successful either

    E to outplay?

    You can bait out DH but freddy can be OP regardless if you're an old or new player

  • C Tier sounds a bit extreme, but the nerfs will hurt.

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101988#Comment_2101988

    You can bait out DH but freddy can be OP regardless if you're an old or new player

    You cannot bait out a dead hard that's used for distance for a pallet / window that's right in front of them lol

    it's so braindead when people say "just bait it out" when that's not how it works in reality. if it was that simple to do it wouldn't be the most used exhaustion perk in red ranks

  • @kyogul said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102397#Comment_2102397

    You cannot bait out a dead hard that's used for distance for a pallet / window that's right in front of them lol

    it's so braindead when people say "just bait it out" when that's not how it works in reality. if it was that simple to do it wouldn't be the most used exhaustion perk in red ranks

    I play both sides Like yeah it's true that you cant bait it out when they're near a window/pallet It honestly depends on the killer ur playing as and the perks that ur using tbh

  • You're probably right, but at the same time, you're completely wrong.

  • When will this update come out i already love it

  • Freddy was already garbage against decent players. He was only perceived as "good" because 99% of survivors suck at Dead by Daylight. Put him against even a solo team of any competence, with every slowdown and his most powerful addons, and he's just an M1 Andy.

  • @ClamorVentus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101814#Comment_2101814

    MUAHAHAHA, OUR NEXT TARGETS ARE SPIRIT AND DEATHSLINGER. YOU CANT STOP US /joke

    LEAVE MY BOI SLINGER ALONE.

  • @Chordyceps said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102289#Comment_2102289

    You're probably right, but at the same time, you're completely wrong.

    They are not "probably" right. They ARE right. His lunge is exactly the same as everyone else's.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102573#Comment_2102573

    They are not "probably" right. They ARE right. His lunge is exactly the same as everyone else's.

    Psst, hey, I'm making a joke here. You don't have to raise your voice.

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  • @ClamorVentus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102614#Comment_2102614

    We will take spirit as our new victim. (Malcom in The Middle Reference here) Spirit-Boom-Ba-Jay Spirit-Boom-Ba-Jay

    I haven't seen that show in God knows how long.

    how dare you quote a good show,

  • @SavouryRain said:

    Good. No Killer should be that brain dead easy and that successful.

    Next.

    There's a difference.. They went from him having 1 decent set of addons, to absolutely destroyed all of his addons. The movement speed nerf while placing snares wont do anything imo and the blood pool reduction wont matter if you use it for anti looping during chase.

  • the black box nerf is completely #########

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2102197#Comment_2102197

    They both make or break most games.

    If a team is swf, they are more likely to win than solo for a huge amount of reasons.

    Same if you picked spirit or nurse over trapper.

    They both have massive influences over the power in a game.

    And I was making the link by what you said, about how seeing as they haven't nerfed her massively (imo she doesn't need it, she's a high skill ceiling killer that can deal with swf) therefore they don't know how to balance her in your opinion with her power and should remove her power. I was saying they seem to have no idea how to balance swf, so they should remove it with the same logic you gave. I guess that makes you dumb too pal.

    Both you queue up for, both you chose before meeting your opponent and both dictate playstyles.. they're not that different if you actually look into it.

    I definitely worded what I was trying to say wrong. What I meant to say was that in her current form nurse (and to a lesser extent spirit) are an active hinderance to killer balance

    Let’s say they make all the current maps smaller because killers like clown and trapper can’t keep up. Nurse benefits the most from this change since she can slug more effectively and chain downs even easier

    When you’re either playing as or against nurse your not playing dbd you’re playing the nurse game. Pallets and windows are all but useless and a good nurse can completely disregard the survivors skill (even decent nurses can end chases faster than any other killer

    We’re all aware nurse requires skill to play as. While agree having a high skill killer who is very strong is great but the problem is it’s now been done in a much more balanced way in the blight

    Another example is deathslinger. Slinger was designed from day 1 to have devastating chases at the cost of his map pressure. Even though this killer was design to disregard chases he is still worse than nurse in pretty much every way

    Edit: My main point being if they nerf nurse and spirit they can actually address the solo and SWF disparitiy

  • @Lord_Tony said:

    No point in playing freddy anymore since now we won't be able to compete against SWF

    Stop crying. This is good that he’s being adjusted. He’s literally easy mode before the change. This is coming from a killer main. Even I refuse to play him.

  • The change isn't that much tbh. It will only really effect not so good Freddy players and the good ones will still do well with him.

  • What C tier killer can teleport between gens, passively put survivors to sleep where they are oblivious and utilize traps for incredible anti looping?

    These nerfs will hurt, yes but they will separate good Freddy players from bad ones and a good Freddy will be mostly unchanged imo. Seriously he'll still hold a lot of map pressure and lethality even with these changes it's just going to take some getting used to.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2103155#Comment_2103155

    Not true really. I'm dreading the part that my hits can potentially NOT put them in dream world. And I'll either have to drop chase or go at them without even being allowed to use my power. That's the only bullshit part

    They have 30 second immunity after using a clock, so unless someone uses one mid chase or you find someone right after they use it the chances of it coming into play are going to be pretty rare.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2103192#Comment_2103192

    30 seconds is an eternity. That can be clock...quarter of a gen. I find you at 29 seconds and hit you and all of a sudden I can't even use my snares

    But you're using the rare scenario to say it's going to be bad when the majority of the time it's not going to come into play.

    I think people are jumping to conclusions without testing it out first because I really don't think a decent Freddy is going to have any problems with the changes.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2101878#Comment_2101878

    You realize how many people write joke to get out of being called out on their ######### by pretending they didn't actually mean it?

    Why did you get so aggressive about that? It was literally a joke

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2103216#Comment_2103216

    Is it really going to be that rare...? 4 survivors. That's 2 minutes of possible immunity..And thats just from one clock wake up. What about multiple times a game...?

    It's still only 30 seconds each. Besides in the rare case where you did hit them at 29 seconds, if you are able to get that hit on them out positioned they aren't that great at survivor anyway so it's not going to make much difference in your ability to down them.

  • @SavouryRain said:

    Good. No Killer should be that brain dead easy and that successful.

    Next.

    Survivor is so brain dead easy and the game rewards you all the time for playing like dogs hti, and yall just stand at a gate, teabagging, and say "gg ez."

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