NERF DOCTOR!

let us work on generator with madness 3 or snap out of madness 2

problem solved for my part :) would make it easier to solo when your teammates run infront of you


So people dont missunderstand I DONT WANT DOCTOR TO BE NERFED!!! I just want that little thing reworked for an example add hard skillchecks so he cant stop a 99 gen and win the game based on his ability to just shock 1/4 of the map

Comments

  • Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.

  • Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.

  • @katoptris said:

    Doc was made to be an annoyance for survivors. Have you seen his add ons that involves pallets,terror radius and the red stain? He pretty much a troll killer if anything.

    pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around

  • @AChaoticKiller said:

    No that is still a nerf.

    his madness mechanic is fine as it is.

    wdym its a nerf if you remove so you cant do gen but put overcharge perk stats on

    You are fuelled by your hate for progress.

    Overcharge a Generator 

     by performing the Damage Generator action.

    The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check 

    .

    Failing the Skill Check results in an additional 3/4/5 % loss of progress.

    Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

    just add a 5% and make them appear more frequent and that should be fine

    Im not saying that you should be able to skip madness 3 without any debuff at all im atlking about popping a gen that has like 3 sec left not doing half a gen

  • @pikalover123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056336#Comment_2056336

    Then what's the point of madness 3? Just to give you a nice love tap and you can complete the gen and escape?

    Im not saying that you should be able to skip madness 3 without any debuff at all im atlking about popping a gen that has like 3 sec left not doing half a gen. if its on 99 you should be able to pop it yes in my opinion he is already a strong killer if you know how to play him since he can close almost every filler pallet and killer shack most jungle gyms u can close make a T and L weaker etc. i mean sure if you aim it i wouldnt really care either but now having any idea on whats going on around you and chasing another player then hitting the static blast on someone behind u breaking chase and win the game it should atleast require you to aim that got damn thing...

  • @pikalover123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056977#Comment_2056977

    Do a gen outside my terror radius then while I'm chasing your friend

    i already said it my teammates 3 genned when he chased me. and the static blast covers basically all 3 gens. so you could almost spam shock and pretty much disable all gen work (slow it down to almost 0)

  • Oh typical survivor main, complaining about killers. For a person who play both sides, this is offensive, actually get good for once. Cause you know the devs, if enough people complain about a killer, they'll get nerfed even if they suck.

  • Survivor: thinks they won before all gens are even done. 3 gens themselves

    Killer: kills

    Survivor: comes to forum to complain that they lost a match they thought they had won.

  • @CoolConnor96 said:

    The Doctor had a rework and he is fine now. He's annoying to verse yes but he isn't op at all. You need to adjust your playtime verse certain killers

    adjust? I find Doctor players as try hards who try and make the game easy for themselves. Even when a survivor is in madness 3, Doctor will continue to shock, it’s not fun, it’s annoying. Don’t get me wrong I accept me defeat against doctors, but I think there should be a limit to his power. He can gain his power back once the survivors are out of madness 3 simple.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056888#Comment_2056888

    pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around

    So you agree about him being an annoyance to survivors. That pretty much his whole gimmick of his. You ever ran calm Spirit or idk hope the next killer isn't a doctor with distressing.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056888#Comment_2056888

    pallets is a joke just run into them and they are gone if they are fake. red stain doesnt bother me at all i dont even notice it at this point terror radius inst a huge problem either since i always look around

    Terror radius isn't a problem for you but yet you question the static blast. That why you got madness 3. You didn't hop into a locker fast enough.

  • @Christianreano_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2056322#Comment_2056322

    adjust? I find Doctor players as try hards who try and make the game easy for themselves. Even when a survivor is in madness 3, Doctor will continue to shock, it’s not fun, it’s annoying. Don’t get me wrong I accept me defeat against doctors, but I think there should be a limit to his power. He can gain his power back once the survivors are out of madness 3 simple.

    I play as doc cause I like to annoy survivors with my beam of light too.

  • My only suggestion for Doctor would be for hooked survivors to automatically regress out of Madness 3. Could very slightly help dissuade tunneling, and make it easier for the unhooker to draw aggro, since the unhooked won't be screaming. But mainly a qualify of life change for those that find the Madness 3 audio very stressful to not be subjected to it while just hanging on hook. But Doc is pretty much fine as is.

  • @dontpanic503 said:

    My only suggestion for Doctor would be for hooked survivors to automatically regress out of Madness 3. Could very slightly help dissuade tunneling, and make it easier for the unhooker to draw aggro, since the unhooked won't be screaming. But mainly a qualify of life change for those that find the Madness 3 audio very stressful to not be subjected to it while just hanging on hook. But Doc is pretty much fine as is.

    he is underpowered in my opinion but i just dont think that the perk should be able to stop gens from being worked, and basically everything else... If you know how to play him you wont be able to loop T and L nicely not killershack junglesgyms wont work since you will have to drop pallet after 2 or 3 loops and not even that is safe aslong as you dont shock spam him like most players do for some reason thinking they are gods hitting 30 shocks on a loop i would put him above MANY other killers

  • Dude,

    Doctor has no power past rank 9, because people will know his hallus.

    His anti loop, his power "Shock Therapy" is a joke. It has 1 second cast time, 1 second delay and and the hit check is surv side. Also he can't attack after the shock for 1,5 seconds. Pre drop pallets, useless.

    Static blast, which is what you got hit with, has a 60 second CD.

    Most people run him for his built in tracking, but you could use two tracking perks, like tinker and discord, and have the same, if not better results. But then you could also play a killer that has a real power.

    Get in a locker or hold M1 for 12 seconds and pass two easy skill checks, dude, I don't know what to tell you.

  • @REL1_C said:

    Oh typical survivor main, complaining about killers. For a person who play both sides, this is offensive, actually get good for once. Cause you know the devs, if enough people complain about a killer, they'll get nerfed even if they suck.

    yep

  • Managing madness levels is part of what separates a good doctor from a bad one. I try to keep survivors at tier 2.5 precisely so that I can shock and prevent a gen being completed in my face.


    Ofc the new ui was actually a sideways nerf to him. It's much harder to discern madness tiers now.

  • So you just want a nerf because he is annoying?

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