DS Complaints

So.. Killers.. can you explain something to me? Yes we all know by now, you guys want DS nerfed.. But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play? If you didn't resort to tunneling, survivors would have never needed it to begin with.

As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.

And we know, we know.. You had that 1 rare occurrence where you downed 4 survivors in 60 seconds but still got hit with DS and that survivor was able to loop you for 5 gens, save all of his teammates and escape.

You're the one that makes the choice to tunnel someone and eat their DS, when instead you could just slug them and create even more pressure. If they have UB? So be it.. that was still 40 seconds that they were out of the game.

Comments

  • But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play?

    It exists because Jamie L Curtis stabs Myers in the film.

    It originally activated the moment the killer picked up a survivor with no other conditions.

  • @fixdeadhard said:

    DS abuse is just a made up thing by killers.

    DS: "After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60seconds.While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds."

    Thats what the perk does. It works good against tunneling, thats it, no such thing as abusing it by going in a locker, its using the perk.

    Are survivors crouch abusing if they use it to hide mid chase instead of hiding to avoid a chase? its just so dumb...

    Same with all these dumb complaints about "second chance perks". Yes, survivors have these, and need these. Can a survivor kill the killer and throw him out of the game before the exit gates are open? no. Killers have unlimited second chances, miss a hit, just do it 3 seconds later again....

    The problem is the unhooked survivor doing a gen right in front of you then hopping into a locker as soon as you try to push them off the gen. They get 60 seconds to work on that gen and be invincible. That is the problem with ds

  • The only way I found to stop the "aggressive DS" is to eat it and move on in the game.

    So DS gets counted by what it's supposed to prevent

  • @Rivyn said:

    'As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.'

    Seems a little elitist. 'My rule book doesn't let me experience something you all obviously do.'

    There are absolutely scenarios where tunneling / camping are the correct / necessary plays if you're going for a 4K.

    DS and BT are meant to mitigate these.

    OP's unwillingness to make the correct play in these scenarios is just putting a hard cap on their skill level.

  • @chieften333 said:

    Well let me just do my job really well and have really short chases as I'm supposed to.

    *proceeds to get hit by 4 DS's for doing my job as a killer well *

    We don't want it nerfed, we want it reworked to a point where it covers for actual tunneling, rather than punishing a killer for doing good. But some survivors use DS as a 60 second invincibility where they can pretty much do what they want. As soon as the killer comes near, they can just hop in a locker so the killer is in a lose lose situation. Where they lose valuable pressure no matter what they do.

    DS also covers for the fact that survivors can make mistakes, and still get a free escape from it. Such as running straight at the killer knowing full well you'll be downed. That is not behavior that should be reinforced by a perk.

    The killer can make mistakes the whole game and rely on NOED at the end.

  • My only issue with DS is it's not an "Anti-tunnel perk" as many people claim it is.

  • @Rivyn said:

    'As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.'

    Seems a little elitist. 'My rule book doesn't let me experience something you all obviously do.'

    Elitist? No.. it's because Iearn how to play around it and make sure it isn't an issue. I've sat at Rank 1 survivor consistently for the last year and the amount of times i've lost due to being hit with multiple DS, I can count on both hands. You guys cry and act like literally every match survivors run DS/Unbreakable, when in fact that's hardly the case.

    If you're worried about DS? slug them.. It clearly means you either A) Ran right back to the hook. or B) They're trying to body block; in both cases you should be slugging the survivor to create pressure and go after the one that unhooked them. This creates pressure and forces the remaining survivors to get off the gen(s).

    If the survivor jumps into a locker? Camp it and wait it out.. they'll regret it.

    If you choose to slug and the survivor does for some reason have Unbreakable; which again is not as common as you guys seem to think.. then so be it? Either way they weren't doing gens during that time.

    I would really love to see some video examples from the people complaining about how overpowered DS is.

  • @fixdeadhard said:

    DS abuse is just a made up thing by killers.

    DS: "After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60seconds.While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds."

    Thats what the perk does. It works good against tunneling, thats it, no such thing as abusing it by going in a locker, its using the perk.

    Are survivors crouch abusing if they use it to hide mid chase instead of hiding to avoid a chase? its just so dumb...

    Same with all these dumb complaints about "second chance perks". Yes, survivors have these, and need these. Can a survivor kill the killer and throw him out of the game before the exit gates are open? no. Killers have unlimited second chances, miss a hit, just do it 3 seconds later again....

    Survivors didn't have any second chance perks before Laurie came out and did fine, They would still do fine without them.

  • @Ivaldi said:

    So.. Killers.. can you explain something to me? Yes we all know by now, you guys want DS nerfed.. But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play? If you didn't resort to tunneling, survivors would have never needed it to begin with.

    As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.

    And we know, we know.. You had that 1 rare occurrence where you downed 4 survivors in 60 seconds but still got hit with DS and that survivor was able to loop you for 5 gens, save all of his teammates and escape.

    You're the one that makes the choice to tunnel someone and eat their DS, when instead you could just slug them and create even more pressure. If they have UB? So be it.. that was still 40 seconds that they were out of the game.

    same with noed if yall guys did totems y'all wouldn't have a reason to complain

  • @Sluzzy said:

    Allow me to point out the hypocrisy...

    Killers want and use anti-momentum perks every game and depend on it.

    They claim DS is abuseable if it is used as anti-momentum.

    DS < Ruin, Tinkerer, Undying

    three perks to counter one

  • back then the game was heavy survivor sided

  • "Erm, DS isn't as strong as a three perk combo so it's okay"


    Don;t forget these people always forget that there are 16 survivor perks in a match

  • @Ivaldi said:

    So.. Killers.. can you explain something to me? Yes we all know by now, you guys want DS nerfed.. But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play? If you didn't resort to tunneling, survivors would have never needed it to begin with.

    As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.

    And we know, we know.. You had that 1 rare occurrence where you downed 4 survivors in 60 seconds but still got hit with DS and that survivor was able to loop you for 5 gens, save all of his teammates and escape.

    You're the one that makes the choice to tunnel someone and eat their DS, when instead you could just slug them and create even more pressure. If they have UB? So be it.. that was still 40 seconds that they were out of the game.

    Ah, yes. The "Decisive Strike is an anti-tunneling perk" lie remains strong with this one.




    @fixdeadhard said:

    DS abuse is just a made up thing by killers.

    DS: "After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60seconds.While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds."

    Thats what the perk does. It works good against tunneling, thats it, no such thing as abusing it by going in a locker, its using the perk.

    Are survivors crouch abusing if they use it to hide mid chase instead of hiding to avoid a chase? its just so dumb...

    Same with all these dumb complaints about "second chance perks". Yes, survivors have these, and need these. Can a survivor kill the killer and throw him out of the game before the exit gates are open? no. Killers have unlimited second chances, miss a hit, just do it 3 seconds later again....


    "DS Abuse is just a made up thing by Killers".


    Bullcrap. It's abused every day and I watched it last night.


    All gens completed. There was a skirmish about hooks trying to save everyone. One Survivor gets hooked. Friends save that person and run out. My friend downs that person 30 seconds from the gates.


    Guess what? Survivor is now invincible and gets a free win. Because that Survivor has Decisive Strike. They can crawl right over the gates, because they have a WHOLE FREAKING MINUTE to do so.


    All my friend could do was watch her crawl out.


    Don't ever freaking tell me there is no such thing as DS Abuse. It's not the tooth fairy.

  • Here's how I'd make DS more of an anti-tunnel perk instead of a momentum crusher:

    • You get DS after every unhook, and the timer is now 90 seconds

    • However, when another player is downed, DS instantly deactivates

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