Maybe I'm wrong, but is this update survivor side?
Changes to killers:
- The change to the Clown is fine, although new players can increase the speed of survivors by misusing it (even simply without being a new player, not knowing how to use that "Antidote" well).
- The change to the Wraith seems kind of sad to me, I thought we would have true invisibility all the time.
- Changing the Trapper works for the first few attempts (for Trappers who were unlucky), but with more attempts it is worse for Trappers who were lucky and forced survivors to make many attempts.
- Deep Wound is still stupid, even if the time is shortened, there are still too many ways to stop the counter.
- A "buff" to Iron Maiden that I doubt makes it a good perk.
- Destroyed the combo of Undying and Ruin. Maybe now that it saves tokens it works with other perks, but it only keeps the totem once when you break it (like when they now break Undying first).
Changes to survivors:
- Buffed 5 perks. Only buffs, not changes like Undying. Pure buffs.
- No nerfs to DS / Unbreakable (almost the equivalent of Undying / Ruin).
TL;DR: Killers have one less perk combo, a buff to a useless perk, and killer changes that don't seem like buffs to me.
Survivors have 5 new perk buffs to make new combos with and are freed from the "Undying / Ruin" combo.
And we still haven't changes to the keys 😂
Comments
You...realise you could just use both bottles to get the speed boost while survivors get no net benefit and you can use it to get around the map faster. Sure, you'd need to reload more...but it's losing 40% of the time necessary to do this, which more than offsets it.
Moreover, the Clown's only real issue was map pressure; they've given him a means to improve his mobility, which in turn helps his map pressure. He didn't even really need anything much in the first place.
I'm sorry that giving a killer more options and increasing their skill cap is a problem for you, though. :)
@Zeon_99 ...denial of just how big a change this is when he only needed minor help...yikes.
sorry guy, but killer is easy as hell. If you don't 3k on average play pokemon go
It's not a problem, but that the ideawas, and I am quoting here, a "big buff".
The bottle mixing timer reduction is a bigger buff.
The Haunted Ground/Undying combo is massively nerfed, what are you talking about? Haunted Ground is back to once per match now. Before, it was the same as the Ruin combo in terms of possibilities. That is the most useless Undying combo now because it does nothing.
I find that most people that say this don't even sniff red ranks at killer.
"Now with the buffs to the perks of the survivors, new combos will be created."
This is exactly what people have wanted. New combos being created means less UB and DS.
DS and UB Really isn't that bad just stop playing toxic and you'll rarely have to deal with it.
Stop with killer/survivior side.
What annoys me about The wraith change is they call it true invisibility and it's not even close.
They should also rename undying as hex sacrificial totem. Now that dull totems are back to worthless you can expect survivors going back to only tackling the hex totems.
Fact is killers were hit alot harder then survivors this update. A underlying issue with the game is ignored still
Gotta agree on key changes, they should have been part of this mid-chapter patch. But you can't really rely on those "buffed" survivor perks to say what you are saying. Diversion is getting buffed, but it still is a perk that nobody will ever by using, unless he's trolling. Fixated is getting a small buff, but it still isn't definable as a good perk. Second Wind could be useful, but I don't see it as something that can go even close from becoming meta. The only true buff is Open Handed, but it isn't stackable anymore. All of these perks are perks that are almost never used anyway, so no, this isn't survivor sided in that regard. Again, Open Handed is the only perk that could actually see any use.
No the updates have been pretty bullshit since they added at least legion for me.
No one has said that the new combos cannot be used with DS, UB, BT, OOO, etc.
I dont know what kind of argument this is, it keeps popping up. One thing is the game being survivor/killer sided but ######### does it mean a patch being survivor sided??
patches are meant to update and fix things, since when do you need to have the same number of changes on both sides? like?? do you need to buff a survivor perk for every killer buff? do you have to nerf killers if you nerf survivors as well?
In a RPG if mages are weak they get buffed. you dont need to buff archers, barbarians and knights as well to compensate? how many posts of thee kind keep being made geez.
In one patch maybe some survivors perks are buffed, in another maybe killer's. You dont have to balance the changes to both sides in every patch.