Pig is unfair

If you don't have spine chill, you're SOL. Oh, is that a bear trap on your head? Congrats you have a new primary objective! Can't leave the trial without taking it off. That's cute you think you'll get it off on the first jigsaw box. Usually it's in the last jigsaw box and at 12 seconds to search each one, that eats up a lot of time. That's time running around not doing gens, and not healing/unhooking other teammates.

Comments

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1716646#Comment_1716646

    This is adressed to the OP, not to you; sorry that should've been made clearer. In another thread today they were talking about how they love to tunnel one person off of hook with an ebony to kill them asap, yet pig is problematic? And I'm like, okay.

    Oh dear no worries... yeah that seems a little weird.. if your happy to behave a way as killer but don't like it yourself as survivor then I don't know what kinda mental gymnastics your got going on.

    (Still buff pig for that s s tier spot nurse and spirit you had your moment time for ๐Ÿท๐Ÿ‘‘)

  • @JPLongstreet said:

    Anyone thinking my beloved Amanda is OP I encourage them to try her out.

    Throw on both her iri add-ons so she looks and feels purdy. Take her to her favorite picinic spot in the Red Forrest. As she is shy & easily spooked no Whispers or anything like that. Oh and she preferrs to be touched by the calm smooth play of a console!

    Just kidding about Whispers that's good on her. The rest, well....

    @Darkskies you might dig this one, perhaps add on?

  • @piggypablo said:

    If you don't have spine chill, you're SOL. Oh, is that a bear trap on your head? Congrats you have a new primary objective! Can't leave the trial without taking it off. That's cute you think you'll get it off on the first jigsaw box. Usually it's in the last jigsaw box and at 12 seconds to search each one, that eats up a lot of time. That's time running around not doing gens, and not healing/unhooking other teammates.

    Do you remember the Pig before the EGC?

    You are lucky now

  • Will give it a try let you know what I think not a huge fan of red forest tho.But will give it a try!! I prefer rule set on lerys or the game.

    Personally I'm very evil my favourite add on combo is crate of gears plus face mask. If you can snow ball with these add ons is beautiful as they are blind to see and searching longer had my best results with this combo on all maps.

    It is a very evil combo tho ๐Ÿท๐Ÿ’–

  • It's the person playing the Pig not the Pig herself

    If players thought of the RBT as a DS warning they wouldn't be willing to chase the RBT'd survivor

  • @piggypablo said:

    If you don't have spine chill, you're SOL. Oh, is that a bear trap on your head? Congrats you have a new primary objective! Can't leave the trial without taking it off. That's cute you think you'll get it off on the first jigsaw box. Usually it's in the last jigsaw box and at 12 seconds to search each one, that eats up a lot of time. That's time running around not doing gens, and not healing/unhooking other teammates.

    Lmao

  • I gotta say that while I do play a little more survivor than killer, I main piggy and I have to say that you infact did describe her power. Congrats, random chance is mostly random chance. Here have an award... ๐Ÿฆ. Oh whoops that's a monkey.

  • @Hoodied said:

    You are going to brazil

    aagGGgGgggHhhhhhHhHhhhhH!!

  • Pig is definitely far from unfair TBH. She's so underwhelming (I main Pig) and like she can have no gen pressure at times, especially if survivors get their traps off in one box. She really needs a buff if anything. But if you wanna talk about unfair: Iri head Huntress (mainly just due to hitboxes), Insidious LF, Spirit (listen I don't want her to get nerfed at all, but she is a little unfair unless you're running Iron Will), Deathslinger (hitboxes). Now do I really want any of these killers to get nerfed? No! For the most part, they're fine as they are, just needs a few minor tweaks, especially Deathslinger and Huntress cause hitboxes are God tier in this game. Anyway, #BuffPig2020.


    Side Note: would it be too op to make the rule set add on basekit? My friend says yes but like Pig is really underwhelming, especially against a great SWF team.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1715917#Comment_1715917

    How do those Pig players stop the gen rush, then?

    @TAG If you're playing like the way I've described, gen rushing literally is why the team dies. The counter is letting your teammates get the trap off but if Ruin is active with Undying, you will end up dying either way.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1715962#Comment_1715962

    @TAG If you're playing like the way I've described, gen rushing literally is why the team dies. The counter is letting your teammates get the trap off but if Ruin is active with Undying, you will end up dying either way.

    How is gen rushing the reason you die? Gen rushing means the Pig has less time to get her Traps going before the gates are powered and her unused ones go to waste.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718177#Comment_1718177

    How is gen rushing the reason you die? Gen rushing means the Pig has less time to get her Traps going before the gates are powered and her unused ones go to waste.

    If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled, slugged and out of the match for awhile and the 3rd has to either pick someone up or be chased then the 4th has to stop to do something. If the 3rd gets caught before the other 2 are picked up, you got 3 traps and the pig can just check the boxes, slug, check boxes, slug until they find the 4th one or until a head pops. What is hard to understand? Oh and Ruin just destroys whatever progress you had when you go pick up the slugged. If you just focus on gens, the Pig WILL kill all 4 before the gen pops if they check and keep downing box users.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718249#Comment_1718249

    If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled, slugged and out of the match for awhile and the 3rd has to either pick someone up or be chased then the 4th has to stop to do something. If the 3rd gets caught before the other 2 are picked up, you got 3 traps and the pig can just check the boxes, slug, check boxes, slug until they find the 4th one or until a head pops. What is hard to understand? Oh and Ruin just destroys whatever progress you had when you go pick up the slugged. If you just focus on gens, the Pig WILL kill all 4 before the gen pops if they check and keep downing box users.

    What stops the gens from being done while you spent all that time tunneling the first Trapped Survivor? In the best-case scenario, you are occupied for nearly two minutes, which can very realistically lead to multiple gens being popped in that time. Then you have to spend all that time again trying to down someone else while the remaining Survivors finish off the remaining gens. Then you have to factor in that your plan doesn't start until a gen pops, which means you've already lost progress when you've begun to crouch tunnel someone to death. Unless the Survivors are potatoes and go down fast, your plan of tunneling someone to death is just going to lead to a competent team just blazing through gens and rendering multiple unused traps useless.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718451#Comment_1718451

    What stops the gens from being done while you spent all that time tunneling the first Trapped Survivor? In the best-case scenario, you are occupied for nearly two minutes, which can very realistically lead to multiple gens being popped in that time. Then you have to spend all that time again trying to down someone else while the remaining Survivors finish off the remaining gens. Then you have to factor in that your plan doesn't start until a gen pops, which means you've already lost progress when you've begun to crouch tunnel someone to death. Unless the Survivors are potatoes and go down fast, your plan of tunneling someone to death is just going to lead to a competent team just blazing through gens and rendering multiple unused traps useless.

    I never said tunnel the survivor. I said check the boxes to slug them and waste more time while chasing someone. If you keep downing people while someone is slugged and trapping them then gens pop, you're effectively screwing your team.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718458#Comment_1718458

    I never said tunnel the survivor. I said check the boxes to slug them and waste more time while chasing someone. If you keep downing people while someone is slugged and trapping them then gens pop, you're effectively screwing your team.

    If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled

    You mention right here tunneling twice.

    If you are going out of your way to check boxes, you risk losing gen progress. Unless you check boxes en route to other gens, you're wasting YOUR time, not theirs.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718473#Comment_1718473

    If someones' head is about to explode from you popping the gen then they trap anothers' head and then tunnel the first guy then the 4th guy pops another gen, you affectively got 2 people to be tunneled

    You mention right here tunneling twice.

    If you are going out of your way to check boxes, you risk losing gen progress. Unless you check boxes en route to other gens, you're wasting YOUR time, not theirs.

    Tunnel by chasing and slugging them on the ground so they lose progress and have to be picked up to even attempt at getting the trap off. Effectively, 2 people can't do gens. You can hear the trap making noise. When you hook, BBQ lets you know where the trapped survivor is at to intercept them. 3rd person has to unhook the survivor then the 2nd survivor can be slugged so the 4th has to either pick up the survivor or stay on a gen. Go to the nearest gen and try to find the 4th survivor. Push them off, Ruin activates and starts regressing the gen while you chase the 4th. 2 survivors are effectively trying to get the trap off while the 3rd can do as they please. Intercept any trapped survivor you see or hear on the way and keep them slugged. Continue the chase until you catch the other person. If the 2 people wait too long, their head pops. At this time, Ruin has regressed almost all of the progress. Keep doing it until everyone has traps and rehooking/slugging until everyone is dead/head popped/slugged for the win.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1718477#Comment_1718477

    Tunnel by chasing and slugging them on the ground so they lose progress and have to be picked up to even attempt at getting the trap off. Effectively, 2 people can't do gens. You can hear the trap making noise. When you hook, BBQ lets you know where the trapped survivor is at to intercept them. 3rd person has to unhook the survivor then the 2nd survivor can be slugged so the 4th has to either pick up the survivor or stay on a gen. Go to the nearest gen and try to find the 4th survivor. Push them off, Ruin activates and starts regressing the gen while you chase the 4th. 2 survivors are effectively trying to get the trap off while the 3rd can do as they please. Intercept any trapped survivor you see or hear on the way and keep them slugged. Continue the chase until you catch the other person. If the 2 people wait too long, their head pops. At this time, Ruin has regressed almost all of the progress. Keep doing it until everyone has traps and rehooking/slugging until everyone is dead/head popped/slugged for the win.

    This basically sounds like you're just saying that the plan is to just outplay Survivors as the Pig. Which...yeah, I mean, that's kinda the plan.

  • @Adeloo said:

    I mean like Trapper she suffers from RNG.

    Her traps can be deadly or removed on the first try. so the unfairness is kinda balancing between the survivor side and the pig side ;)

    Its not really RNG tho. Its predetermined and cannot be changed. The keys for each beartrap are already placed in a cage and linked to the beartrap in the exact order they are placed on survivors. Essentially its the Monty Hall problem in game. Except you dont get to see the second goat, ever.

  • @piggypablo said:

    If you don't have spine chill, you're SOL. Oh, is that a bear trap on your head? Congrats you have a new primary objective! Can't leave the trial without taking it off. That's cute you think you'll get it off on the first jigsaw box. Usually it's in the last jigsaw box and at 12 seconds to search each one, that eats up a lot of time. That's time running around not doing gens, and not healing/unhooking other teammates.

    Mate I have a question to you... what the f### is wrong with you? "PIG IS UNFAIR" man it's on RANK-S, you know how killers can say much about survivors? Bro, go watch rework on Channel of Not Otzdarva. Like for real do you know how even it's iritating playing killer sometimes?

  • @carnage4u said:

    https://forum.deadbydaylight.com/en/discussion/comment/1715356#Comment_1715356

    I would think a large portion of survivors would lose a mode with no killers anyway. Just rush those Gens and leave as fast as possible. that is how 50% or more games go anyway. really the killer is the stupid part of this game to most people. Lets just get rid of it.

    Been saying this for years lol. Im pretty sure if you removed the killer from the game, the forums would be swamped with people complaining there isnt anyone to bully, tbag, or degrade after the game is over.

  • it should show you which box it is cuz its always the last box for me. and not doing generators, running to the box already eats up enough time

  • @Katzengott said:

    I think we just should get rid of killers in general at this point. Most of them want to do gens aswell meanwhile.

    Ohh yes tf2 bot take over re mastered

  • Eww I dont want to boop snoots anymore I'm afraid its gonna be moist now

  • The stealth can be negated by communication and paying attention, now you have the advantage because she is wasting time by moving slower. Ambush is situational, not really that good if the survivor has awareness or spinechill. RBTS encourage slugging which is good for the survivor in the aspect that they take less hooks, RBTS can also put a target on your head because of the beeping and knowing the potential location, but it's just another wast of time because they are not healing or repairing and the timer will take care of them otherwise. Searching jigsaw boxes means that the survivors are looking out for themselves. Pig is a B tier killer in my opinion but it depends on the build, particularly slowdown builds are devastating. Dying light/Pop/Surge/Thanaphobia. BBQ is exceptional as well because you can see what saw boxes they are at and there is always the good old Nurses for sneeking up on them when they are healing.

  • Live or die. Make your choice.

  • @swager21 said:

    it should show you which box it is cuz its always the last box for me. and not doing generators, running to the box already eats up enough time

    That would basically turn the Reverse Bear Traps into a worse Legion power. So...no.

    Also, necrobump. :P

  • @DatFastBoi said:

    Live or die. Make your choice.

    I recently watched the first 3 Saw movies and I gotta say I love this comment

  • Shes terrible boring, just a mindless m1 killer without real powers, specially after her traps got severely nerfed in EGC she's like playing legion but without frenzy. I hoping for a rework since then.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1715410#Comment_1715410

    I think survivors should also get 3 health states against pig. The traps should give you endurance to make it fair. No counterplay to a pig who chases you and hits you with her M1. It's ridiculous.

    lmaoooooo I main pig and most of the time trap comes off right away and barley an inconvenience to survivors.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961572#Comment_1961572

    That would basically turn the Reverse Bear Traps into a worse Legion power. So...no.

    Also, necrobump. :P

    but how else would you prevent last box scenarios?

  • You don't. If anything, IMO, you need to prevent first box scenarios.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1964603#Comment_1964603

    You don't. If anything, IMO, you need to prevent first box scenarios.

    wdym

  • IMO, a Survivor getting their trap off in one try is a huge detriment to Pig because the Survivors get back a hefty amount of tempo she was trying to take from them. I admittedly don't really have any evidence to support this, but I would make the claim that a Survivor getting a Trap off in one box harms the Pig more than a Survivor getting a Trap off in four boxes helps the Pig. I think making all Traps require 2+ boxes would eliminate that overly negative momentum shift for the Pig without it being overbearing for Survivors.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1964620#Comment_1964620

    IMO, a Survivor getting their trap off in one try is a huge detriment to Pig because the Survivors get back a hefty amount of tempo she was trying to take from them. I admittedly don't really have any evidence to support this, but I would make the claim that a Survivor getting a Trap off in one box harms the Pig more than a Survivor getting a Trap off in four boxes helps the Pig. I think making all Traps require 2+ boxes would eliminate that overly negative momentum shift for the Pig without it being overbearing for Survivors.

    good points. i think that they should make it so the survivors get their trap off after 2 boxes

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1964637#Comment_1964637

    good points. i think that they should make it so the survivors get their trap off after 2 boxes

    No, because then a Survivor can just do one box after unhook, do a gen if the Trap doesn't come off, and then do a second box after a gen pops to get the Trap off.

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