Myers, Ghostface, and Wraith should be immune to Spine Chill in stealth.

  • Other stealth killers can maybe play around Spine Chill by looking to the side, but Myers and Ghostface don't have that option since their powers require them to look at survivors. Maybe Ghostface can opt out and just go for an M1, but Myers (in tier 1 especially) does not have that option.
  • Stealth is basically all Wraith has, and even then it's a pretty terrible stealth since he can be seen a mile away and must announce his presence. Wraith needs a lot of buffs, but can we at least throw him a bone on this?

Comments

  • @skarsguts said:

    Why? So stealth killers can have extra easy mode?

    god forbid you use those things in your head called "eyes"

    I know. Downright logical.

  • @DrFeelgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646380#Comment_1646380

    god forbid you use those things in your head called "eyes"

    I know. Downright logical.

    Screen Shot 2020-09-27 at 12.00.03 AM.png


  • Delete Spine Chill so survivor win rates go up.

    in low level gameplay, survivors don't know how to stick on gens and spine chill just makes this problem worse. In high level gameplay, it's a useless perk since survivors are really aware of surroundings. Might as well get rid of this perk so your local claudette doesn't urban evade across the map everytime this perk lights up.

  • Nah it's fine since almost no one uses it and we still need "balance"

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646385#Comment_1646385

    Ghostface is very good. Myers is too. The only one that's bad is wraith.

    https://forum.deadbydaylight.com/en/discussion/comment/1646517#Comment_1646517

    Premonition is much worse than spine chill. Spine chill tells you that the killer is close and coming to you. All premonition does is let you know what direction the killer is in, and it has a bs cool down too.

    But they're complaining that spine chill says the killer is closer but premonition tells you the killer is close and hes over in that direction, sure it has a 30 second cool down but my point was it actually tells you where the stealth killer is and it's honestly hypocritical when these killers can run whispers on a stealth killer and basically have the killer version of spine chill and be stealth. There are so many more things that should be addressed before even worrying about a not so OP perk that is being ran due to the amount of undetectable options available to a killer , it's their own gameplay forcing this shift in meta

  • @MadLordJack said:

    Ghostface takes 2.5 seconds to expose someone while leaning, if I am remembering correctly, so Spine Chill isn't really that big a deal since you get to 99 someone and maybe push them off a gen for free. But Myers... Yeah, maybe spine chill should deactivate. It doesn't seem that fair, given his terrible T1.

    You rarely get it the first time and after they know you are ghost face, you most likely won't surprise anyone with it. And the reveal mechanic is bugged like hell.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646367#Comment_1646367

    The terror radius tells you if the killer is nearby.

    Spine Chill tells you if you should be worried that the killer is nearby.

    Also, people would absolutely use it for the speed bonus. The informational aspects of the perk aside, its role in Vault Build alone makes it insane.

    Tier 2 resilience is better than spine chill 3, trust me, no one's going to be using it specifically for speed bonus

    Also rarely anyone used spine chill, it's a good perk but it's a counter to stealth killers, that's what it was designed to be. Changing an already underused perk would just make it useless

  • They talk about slippery meat hard countering trapper but spine chill does the same to all stealth killers

  • @Bard said:

    • Other stealth killers can maybe play around Spine Chill by looking to the side, but Myers and Ghostface don't have that option since their powers require them to look at survivors. Maybe Ghostface can opt out and just go for an M1, but Myers (in tier 1 especially) does not have that option.
    • Stealth is basically all Wraith has, and even then it's a pretty terrible stealth since he can be seen a mile away and must announce his presence. Wraith needs a lot of buffs, but can we at least throw him a bone on this?

    I agree this time Bard...I don't think spine chill should activate against stealth killers, just my opinion...

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646520#Comment_1646520

    1. It hard counters stealth killers.
    2. It helps players know whether it's safe to do gens in the killer's terror radius, since if the killer is looking away from you, you're probably not in danger.
    3. It gives a visual warning that is perceptible sooner than the terror radius audio. This is useful against killers with faint edge TR audio (Like Oni) and killers who can threaten you very quickly after you enter their terror radius (Like Blight).
    4. It provides 6% bonus vault speed, which can be stacked with Resilience for a very strong 15% buff.
    5. It can give info on whatever the hell Spirit is doing in Phase

    OMG it stacks with Resilience!?! Thanks for the informative and non-defensive reply.

    Screenshot_20200912-172849.png


  • LMFAO talking about not knowing where the Killer comes from xD

    But seriously this is clearly an edge case, sick awareness by Feng.

  • And by these screencaps, you can clearly see you had no problems with it i.e 4k every time. Calling for Spine Chill changes is absurd.

  • @skarsguts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646608#Comment_1646608

    And by these screencaps, you can clearly see you had no problems with it i.e 4k every time. Calling for Spine Chill changes is absurd.

    In these cases I blame it a bit more on matchmaking. Not all of them were high level (not rank) players, else they wouldn´t have lost so hard to a Myers with only tacky earrings.

    What I wanted to address is how prevalent it actually is. I´ve seen a post today with perks tracked of a thousand Survivors, SC was in the top ten whereas UB wasn´t for example.

    My main complaint was never that it doesn´t have counterplay - it does, obviously, but it´s way too harsh, especially for Stalkers. Given how strong the perk is I think a nerf or some form of limitation is justified.

    Thanks to @The_Krapper I´ve been made more aware of why it is so prevalent and I understand the reasoning behind it. I use SC myself.

    My point stands though that it does what it does too well.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646762#Comment_1646762

    But they're complaining that spine chill says the killer is closer but premonition tells you the killer is close and hes over in that direction, sure it has a 30 second cool down but my point was it actually tells you where the stealth killer is and it's honestly hypocritical when these killers can run whispers on a stealth killer and basically have the killer version of spine chill and be stealth. There are so many more things that should be addressed before even worrying about a not so OP perk that is being ran due to the amount of undetectable options available to a killer , it's their own gameplay forcing this shift in meta

    Spine chill is better than premonition because first of all, there are no false alarms with it, second, it has a shorter range as well which is good, third, it has no cool down, and fourth because it makes you do things faster.

  • No. The perk stays the way it is.

  • @MadLordJack said:

    Ghostface takes 2.5 seconds to expose someone while leaning, if I am remembering correctly, so Spine Chill isn't really that big a deal since you get to 99 someone and maybe push them off a gen for free. But Myers... Yeah, maybe spine chill should deactivate. It doesn't seem that fair, given his terrible T1.

    SC wasn't even a problem against EWI Myers back then. But since they added Undetectable status you are miled away before he's even there. Just give him his Detection Immunity back for EWI. Problem solved.

  • @TKTK said:

    T1 Myers used to be immune to all tracking perks of survivors but they nerfed him by making him undetectable when they brought out that and oblivious into the game.

    And they said "Having 0m TR all the time will benefit you more" at a time where 80% of Myers players ran M&A.

  • @Maperson said:

    I think it should, it counters stealthy killer very hard, on top of that it doesn't even have any downside to it.

    Smaller skill checks, uses a perk slot. Perks aren’t meant to have downsides other than not being able to use more perks or if their effect is extremely powerful

  • @Nosferatu3145 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646446#Comment_1646446

    It's one perk that makes obsolete the power of 4 killers. If you don't see any problem there, well...

    Slippery meat and small game counter trapper, calm spirit counters doctor without a specific add on, iron will counters spirit.

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