killers need to be able to opt out of SWF
So I've been playing on and off for a few months started playing more when it became a plus game. The one thing that's really been bugging me is I often will get matched up with rank 2 SWF groups when I'm a rank 15 killer. Seriously it's happened twice in an hour at this point.
The matchmaking is very unbalanced when SWF comes up and they should not be facing killers in the newbie ranks, I'd really like to see an option to opt out of SWF completely. Give killers who opt into SWF double bp or some other incentive maybe.
Comments
That's the much more reasonable way to look at it, and it also happens to be what the plan is. Solo survivors would be brought up to the same level as SWF (in terms of communication, giving them tools like kindred as a baseline to help co-ordinate saves, for example), and then buffing killers up to compensate. That way you level the playing field and can buff killers without leaving solo survivors in the dust.
Rank glitch.(At least on the ps4) Needs to be removed, but the devs haven't yet.
lol i've seen this same post at least 3 times this month.. its not gonna happen stop asking
It's gotten to the point where I no longer even want to play killer. And no people who stick around for 10+ minutes after the gates are open are doing it to troll the killer not farm points. Some have even done it for over 30 minutes even when the killer just sets their controller down and walks away from the game as they want nothing to do with it.
Just can't stand all the toxicity lately so guess I'll go back to playing F13. Really wish there were more than games of this genre on ps4..
So an incentive for killers to earn more bp against swf scared the devs off how again? I mean that's some really convoluted logic there since adding my bp to killers in no way limits swf. In your non stop attempts to bash the devs and swf you keep coming up with completely illogical and bad arguments.
Simple fact, giving killers more bp to face swf in no way, shape or form limits swf.
So how does someone dead spot killer perks again? I mean they're dead so are they walking around in ghost form on the map finding totems? Lets not forget the dev post about lobbies % since if most matches are a 2 man swf and 2 solo's. How are those 2 solos communicating totems, how are the 2 swf communicating totems to more than 1 person?
How are the dead people communicating to people that aren't able to be communicated with if they're not in same group? Oh the 2 swf people are talking to each other about totem spawns, well you don't think they already said where totems were?
Someone brings a map with marker, hey totem is here, someone has Small Game etc etc.
4 strangers = 30%
2 friends + 2 strangers = 34.1%
2 friends + 2 friends = 9.5%
3 friends + 1 stranger = 17.9%
4 friends = 8.5%
So 64.1% of the matches are either no one talking to each other or at most 2 people talking to each other. Now if both swf are dead well then no one is talking to those in game.
Isn't the sum of 4 greater than 1 or did my math suddenly fail me? Also just stop with the histrionics about the 1 getting nothing. The killers have been getting buffs and qol changes the last several patches and the survivors have gotten some nerfs.
But to you and some others on here it's bug fixes etc or didn't go far enough, it doesn't matter it's an improvement/buff. They could completely balance the game the way it should be yet the small vocal minority on here would still complain.
Yep here we go again with the insulting and denigrating when nothing else works result to the tried and failed stuff.
Most of the swf groups are probably just here to have fun and screw around, not play super competitively. The same as in many other games, you get the majority being casual players just playing for fun.
Just play nurse is all i can say ¯_(ツ)_/¯
I'm actually trying to figure out what you've just said to me because none of it makes sense.
Where in my post do I try and justify high ranked survivors playing against low ranked killers?
Lets list some things you'll ignore and pretend never happened
Pallets - A lot of these were removed, especially the loops where you'd have two pallets around the same obstacle. (I've seen a rare bug of two of them spawn recently though)
Exhaustion - Can no longer reasonably double proc an exhaustion perk. While Sprint Burst was the issue, they also nerfed things like balanced landing & dead hard (lol, the most easily baitable exhaustion perk ever)
Insta Flashlights - These are removed, sure a well timed survivor can still get you but there are perks to counter this and simply standing on top of a downed survivor can bait out any willing flashlighter.
BNPS - (In all honesty I hate these things and are glad they've been nerfed to kingdom come) The other addon every killer likes to moan about, now it takes the equivalent of 4 of these in a match to do the same damage as one used too
Pickup - Killer pickup speed increased, also making it more difficult to flashlight blind.
Vault + Pallet Speeds - These were changed within the last 6 months, they were made faster for every killer.
Generator Regression - Gens used to be locked to only regressing 20% after being kicked, they can now regress to 0%
and lastly - literally every killer is being buffed, addons changed speeds increased.
BUT OF COURSE THE DEVS ARE SO SCARED OF MAKING THE GAME HARDER FOR SURVIVORS RIGHT?!
What was the last buff survivors got? Oh yea - they fixed the bug where survivor were being hit through dropped pallets, thanks BHVR!
Sorry but nothing on planet earth can get me to watch a TydeTime video.
"Pallet Buff" - You mean the pallet fix?
"Bloodlust nerf" - You mean where they got rid of BL3 (If you were using BL3 regularly you're a very bad player)
I also forgot - a long with these HUGE bl nerfs they also changed some of the biggest problem areas for survivor to loop around.
But hey - instead of disputing my comments lets paste a ######### tyde time video, LOL
I actually started watching it! Had to stop though when he said he thinks killers melting through pallets felt better that way.
I actually can't with that guy - he's so funny.
yup cus most of SWF use teamspeak and so on
So why it's not already added to the game ?
This simple feature was talked about since SWF release, but nothing was done.
Nor incentive, nor trying to nerf it, nothing.
It's like some peoples think that the killers don't deserve anything and should deal with every unfair and cheesy things with a smile lul.
Yes because every group of 3 survivors rushing the hook has isnta heals. 🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Oh I agree with adding more bp's and only reason I can think of not giving out hopards of it is because of inflationary issues. Think of it this way, there's quite a few killers that already have everything and I mean everything. By giving them more bp to blow on nothing but blowing it just to blow it is a waste.
The established killers with everything p3 and all perks unlocked don't really care about extra bp at that point. Oh sure hey'll love it for when a new killer/survivor comes out. They'll get sated for abit then it's back to ho hum, what to spend these on.
You'd have to have a scaling system then at that point where they could turn in some extra bp to shards. So for every say 1 mil bp they have they can exchange it for x shards with a multiplier % based upon how many games they did versus swf.
You could also do something like that or in conjunction with that idea of some type where the higher the group size the higher the multiplier up to y.
Shh don't remind them about the last 7 patches of survivor nerfs.. they will not listen !!
You mean you haven't caught on to him yet? All he does is post videos of overrated streamer killer mains to try and prove his biased "points"
Yet here you are day after day complaining about it. lol
Uhh no.
SWF work because survs are op. A lone survivor can win a game for himself because the killer needs a lot of buffs. It's not a swf problem rather the killer lacking the power of owning and dominating the match.
Yep gotta keep using that excuse when stats say that's not always the case, but don't let facts get in your way.
4 strangers = 30%
2 friends + 2 strangers = 34.1%
2 friends + 2 friends = 9.5%
3 friends + 1 stranger = 17.9%
4 friends = 8.5%
So just in case that's 30% of the time there isn't a mic in use and 64.1% of the time there might be 2 mics in use. Since not every swf group uses mics as has beens tated by some but hey those pesky facts again.
While true it doesn't make the original statement any less false which of course the poster already knew.
I agree, killer players should have a way to opt out of SWF, even if it means queue times being longer.
Problem is though, there are so many people playing SWF, and if the majority of the killer players opt out, guess what happens, the game will slowly die, because people can't play with their friends in normal matches only, and gradually people will stop playing the game because they get tired of not being able to get matches.
That doesn't bring other survivors up to the same level, not even close, and furthermore, those survivors actually have to spend perk slots to be able to have that. The only thing that would bring the up to a more comparable level would be if they had access to voiced commands, more gestures, etc. But this is still not enough to be even close, because VoIP offers so much more and gives a much better edge than those voiced commands, gestures, etc. ever could. But still, that is the next best thing. But it still doesn't fix the real issue with a fully coordinated SWF group.
Maybe they should consider changing some of the mechancs when its a FULL or mixed, those in the SWF they get some kind of game mechanical disadvantage, which would make them think twice about if they want to play SWF. Because you can't very easily compensate the killer without disrupting the balance, especially if it's a mixed group and not a full SWF group.
Also, I think the survivors should have more options to communicate with each other, like voiced commands, more gestures, etc. It's laughable that there is currently only those two gestures in the game, considering it is team based game. Plus I think it would add more depth to the game, even if it might give their location away. Because at least then, the survivors has the option to my directly communicate but at the cost of revealing their location.
//Edit - Fixed a few typos.
This imo is the wrong way to fix the problem, I agree they cant seperate SWF as no one would play against them or very little.
Killer is fine against solo
Solo players are playing as intended
SWF breaks the game which is causing the problem
So what is happening? the devs are fixing killers and solo players, instead of simply fixing SWF!
I am a solo player and to be honest the direction the devs are taking the game is making it stupidly easy, all the notifications and aura perks take away the fun of the game.
Dont need to hunt as a killer anymore, lets equip these aura perks and I will see where they are, no need to play the game as I have so many one hit down options, no need to be aware of what perks the killer has as there is a notification letting me know, everything about the game is being changed and not for the better for those who liked having to think and mindgame.
They are constantly dumbing down the game and all because of SWF, why not hinder them instead, I was never in favour of that but since the game is now being changed so you dont have to think whatsoever its time to solve the problem not everything around it.
One of the most recent ######### moments for me was in the last dev stream, does McClean really think having Freddy see every survivor once he puts one to sleep a good idea? that is mind blowingly off the mark, how can anyone think that punishing a player for another one being caught is a good idea, this makes me think they are so out of touch, if this happens I will DC when I play against Freddy, right now I have only DC'd around four times in a few hundred hours due to laggy killers but I refuse to play against a mechanic which punishes myself for some random player being caught.
Simple fixes, if you join via SWF you cannot stack items or offerings, no more flashlights/toolboxes or map offerings being over used to try and dictate the play.
4 man SWF - sa above but you also cannot use perks that enhance speeds, no self care allowed and No DS, 6 gens need done to power the gates..
3 man SWF - you start as a 3 man and the game is normal but only one DS allowed.
2 man SWF can only join with 2 random survivors and as it is now.
This way the game is being balanced around how it was meant to be played and they can then stop trying to hold us by the hand taking us to where we need to go, make this game the hunt, hide, run, evade, kill game it should be.
Hence why I said, that perhaps the way to go about this is to give game mechanical disadvantages for being in SWFs based on how many is in the group. But at the same time also implement ways for non-swf groups to communicate with each other, like through voiced commands, emotes/gestures and that sort of thing. The idea to implement perks that help with seeing teammates and such to help balance it for the non-swfs, doesn't even remotely help, furthermore, that is really just a bandaid solution, which actually requires perk slots wasted just to get this.
Thats actually 9 months ago now.
Nothing, and I mean LITERALLY NOTHING, has been done to improve SWF balance
Lol according to most killers? Way to make a statement ey?
Tell that to seasoned streamers that main killer. Tell them they need to get better lol.
There is a skill cap on killers. Regardless of how good you are. If a map is not balanced for example. No amount of skill is going to overcome that.
Skilled survivors vs skilled killers. I can easily put down a list of killer main streamers. That you can see struggle to win. If they are so seasoned you had expect them to wipe the floor with survivors especially SWF games. Yet they struggle. You are talking about 3k to 4k hour streamers struggling with SWF.
One simple reason. Comms. The game does not have comms for a reason. As a survivor you are meant to be disadvantaged by the lack of comms. SWF negates that whole concept and gives an unfair advantage. Any other argument is obsolete. If random rank 1 survivors can give a hard time...let alone mention swf rank 1s.....
None of the changes you mentioned adresses the balance issue between solo players and SWF players
And then as soon as you mention coms survivor mains start raging and tell you to git gut.