THIS is the problem with gen speeds and early game.

Early game doesn't exist and we have another great example of this that can't be refuted by "but they played badly" or "the killer's perks suck"

Take a look at this recent video from true:


https://www.youtube.com/watch?v=g9LkaTt50Ic


Movement control in the match starts at about 5 seconds, so every timestamp is 5 seconds higher than the actual time in the game.

The match starts and he immediately runs to the other side of the map where the survivors likely are.

At 26 seconds in the video, he hears a gen being worked on

At 28 seconds, he spots the scratch marks

At 30 seconds he spots the survivor.

At 34 seconds, he makes a bad read, but the survivor plays badly and throws the pallet anyway.

At 37 seconds, he breaks the pallet, while the survivor runs to the harvester.

At 50 seconds, he does harvester tech, and lands a hit. The survivor holds w.

At 1 minute, 10 seconds, he catches up to the survivor and starts a chase.

At 1 minute, 15 seconds, he successfully mindgames the survivor and tries to bait the dead hard, but it doesn't come

At 1 minute, 18 seconds, he downs the survivor.

At 1 minute, 22 seconds, he picks up the survivor.

At 1 minute, 28 seconds, 1 gen pops.

At 1 minute, 32 seconds, he hooks the survivor, he runs over to the nearby gen that was completed and another in the field.

At 1 minute, 39 seconds, a second gen pops.

At 1 minute, 43 seconds, a third gen pops.


This goes with the thing i have been saying for months now about this game's problem with early game. The math doesn't add up.

21 seconds to find the first survivor and start a chase

24 seconds to land the first hit after making a 1 bad read and breaking a pallet.

20 seconds to catch up to the survivor to start a second chase.

8 seconds on a successful read to down the survivor.

4 seconds for attack cooldown and to pickup survivor.

10 seconds to hook a survivor.


21 + 24 + 20 + 8 + 4 + 10 = 87 seconds. Enough time for 3 gens if all the survivors hopped on a gen as soon as the match started.


This was not played badly. True played very well.

He found the first survivor almost as early as he possibly could have at the second gen he checked.

He made one bad read for the first chase that only added a few seconds since the survivor threw the pallet anyway (if the survivor played well they could have easily extended the chase an extra 15-20 seconds before using the pallet).

He made one great read for the second on that made the chase end in a couple of seconds.

At this point, the game goes downhill from here. True holds his own because he has like 5k hours in this game so of course he is going to do well, but most of the survivors end up escaping regardless.



EDIT: 07/27/2020

True posted a new video where he plays a game. (yes he gets a 4k, again that isn't the point, besides one of the survivors just immediately gave up anyway). He analyzes the gameplay and talks about the time it takes to do these things and is exactly right about how long it takes to do things.


https://www.youtube.com/watch?v=hWejEncSZ2w


Comments

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481322#Comment_1481322

    @Reinami

    I think part of the problem again, is that these videos more or less become “opinions”, when you start to see the way he plays.

    You could virtually put somebody else in that same match with those same survivors and probably gotten a different result. Because yes, while gens popped fast, it is also evidenced that he could have made different choices. In terms of which perks he chose, which way he decided to patrol, who he chased and for how long. All those things matter in a match where you are responsible for applying pressure.

    The only pressure you can apply in the beginning of a match is patrolling gens. You do not have a hook, or a down at that point.

    No one is trying to discredit your argument but when (especially on these forums) it’s nothing but tru video after tru video, I think it leads one to believe if it’s just the fact that he has that many hours and so he is bound so see more of those matches because of it. I don’t know him personally but I don’t watch him. This is just the feeling I get from comments I have seen and the fact that like I said his videos are predominantly shown as “evidence” on here.

    There was literally a guy who came in and posted something like "its a true video, didn't watch" its not just an "opinion" people are literally ignoring the video because of who the person is playing the game.


    On top of that, people have pointed out that yes, mistakes were made, but does 1 mistake deserve to make you lose the game as killer? Especially when survivors can make so many? Nobody has yet to refute that point.


    On top of that. Its not fun to lose 3 generators on the first hook, period. It is not fun for either side if survivors just sit and m1 at a generator for 80 seconds. It's not fun for the killer to be down so far behind in the early game and have to tunnel, and camp, and slug in order to stand a chance at coming back. Nor is it fun for survivors when that happens. For the health of this game, they need to fix this.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481345#Comment_1481345

    There was literally a guy who came in and posted something like "its a true video, didn't watch" its not just an "opinion" people are literally ignoring the video because of who the person is playing the game.

    On top of that, people have pointed out that yes, mistakes were made, but does 1 mistake deserve to make you lose the game as killer? Especially when survivors can make so many? Nobody has yet to refute that point.

    On top of that. Its not fun to lose 3 generators on the first hook, period. It is not fun for either side if survivors just sit and m1 at a generator for 80 seconds. It's not fun for the killer to be down so far behind in the early game and have to tunnel, and camp, and slug in order to stand a chance at coming back. For the health of this game, they need to fix this.

    @Reinami

    And I wouldn’t be shocked if they responded on many other threads where there was a tru video. Saw this one and thought “oh no another one”.

    Regardless, you also had people who pointed out things in that match that could have potentially made a difference in the beginning.

    By saying “it’s not fun to lose 3 gens in the first chase” without acknowledging that the killer themselves could have done a better job (where it fits) I think that is a problem too.

    Wanna know why? Because there is a huge skill gap in this game. Some players wanna main Spirit but then they switch to Huntress and expect the same results. That’s not how it works.

    You have to be able to see the whole picture not just what is hindering your own progress.

    That’s why whenever I complain about camping being a problem, I am very specific about it. Because I too play killer and understand when camping is necessary and unintentionally done.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481348#Comment_1481348

    @Reinami

    And I wouldn’t be shocked if they responded on many other threads where there was a tru video. Saw this one and thought “oh no another one”.

    Regardless, you also had people who pointed out things in that match that could have potentially made a difference in the beginning.

    By saying “it’s not fun to lose 3 gens in the first chase” without acknowledging that the killer themselves could have done a better job (where it fits) I think that is a problem too.

    Wanna know why? Because there is a huge skill gap in this game. Some players wanna main Spirit but then they switch to Huntress and expect the same results. That’s not how it works.

    You have to be able to see the whole picture not just what is hindering your own progress.

    That’s why whenever I complain about camping being a problem, I am very specific about it. Because I too play killer and understand when camping is necessary and unintentionally done.

    The video showed someone with 5k hours making a single simple mistake that cost them maybe 8 seconds, and it cost them the entire game. Do you not think that is a problem?


    On top of that, if you don't think so, why do you think the devs think it might be a problem? They already stated they are looking at doing something for the early game. If they are doing so, then there obviously must be a problem yes?


    Also, i want you to think about this for a second. If people with 5k+ hours are having problems with this, what the hell chance does anyone else have? It takes 10000 hours to become world class at something, the best in the best of the world. 5k is halfway there. You are telling me that someone halfway to being the best of the best of the world, and lets be honestly probably already is one of the best in the world is having a hard time with this? Sounds like there might be a problem.

  • This game would be way more fun if it was balanced. Devs make it faceroll ez for survivors. They get bored of crushing it, especially in groups and killers get frustrated from losing to people who aren't playing efficient. I really suck at survivor in the grand scheme of things, yet win a majority of games. All games where survivors are at least decent on my team in solo queue, 2 gens+ pop in the first 2 minutes without fail. Every so often 1/10 games the killer finds a group of us fast. That's the only time multiple gens aren't done in rapid succession.

  • @CrowFoxy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465424#Comment_1465424

    So you believe 1 mistake should cost you 3 generators while survivors get to make mistakes over and over and be mostly fine usually?

    Its a 1v4 game. Killer mistakes have to be equal to, if not greater than, 4 times more costly than a survivor mistake. It is an asymmetrical game after all...

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481332#Comment_1481332

    Its a 1v4 game. Killer mistakes have to be equal to, if not greater than, 4 times more costly than a survivor mistake. It is an asymmetrical game after all...

    The opposite should actually be true. Because there are 4 survivors, a single mistake to an individual survivor should be more costly than 1 mistake to a killer.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482143#Comment_1482143

    The opposite should actually be true. Because there are 4 survivors, a single mistake to an individual survivor should be more costly than 1 mistake to a killer.

    That makes no sense. Its killer vs survivors. To be balanced you cant have one mistake = 1 mistake. If you actually want it 1v1 thats an entirely different game mode!

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1484076#Comment_1484076

    That makes no sense. Its killer vs survivors. To be balanced you cant have one mistake = 1 mistake. If you actually want it 1v1 thats an entirely different game mode!

    What i'm saying is, the killer is 1 player, the survivors are 4. Because survivors have 4 players, 1 mistake for an individual player should be more punishing to that individual player than it currently is. Between all the second chance perks and such survivors can make multiple mistakes during a chase, but if a killer makes 1, they lose 3 gens.

  • But you haven't talked about the problem. You're only identified the results of the unspoken problem. Titling the discussion "This is the problem..." is misleading and, frankly, wrong.

    Talking about the problem would be:

    Survivors have nothing to do other than start on gens. There is no prerequisite to starting a chase because all the resources are handed out for free without needing any set up time (as opposed to killers). There is also not enough incentive to search chests, cleanse totems, or scout the map due to the fear of the killer's abilities to stop gen progress in its tracks, from Pop to Ruin to the entire mechanic of generator regression.

  • All generators should not allow more than two people on them at a time.


    All generators' repair time should be increased by an extra minute.


    After a kicking a Generator, no Survivor can start repairing that gen again for 10 seconds; The Entity blocks it.


    Corrupt Intervention should not be a perk, but an in-game mechanic. 3 Generators every match in the beginning, should be blocked off by The Entity, but for 60 seconds only.


    When picking up a downed Survivor, the Generator with the most progression should be blocked off (kicking any survivors on it) for 15 seconds, by The Entity.


    Exit Gates' progression should regress if left alone: from 99% to 75%, 75% to 50%, 50%, to 25% or 25% to 0%. Preferably instantly imo.

  • @D_Orien said:

    All generators should not allow more than two people on them at a time.

    All generators' repair time should be increased by an extra minute.

    After a kicking a Generator, no Survivor can start repairing that gen again for 10 seconds; The Entity blocks it.

    Corrupt Intervention should not be a perk, but an in-game mechanic. 3 Generators every match in the beginning, should be blocked off by The Entity, but for 60 seconds only.

    When picking up a downed Survivor, the Generator with the most progression should be blocked off (kicking any survivors on it) for 15 seconds, by The Entity.

    Exit Gates' progression should regress if left alone: from 99% to 75%, 75% to 50%, 50%, to 25% or 25% to 0%. Preferably instantly imo.

    This is all a bit much. Generally the only thing that needs to happen is for survivors do have some sort of objective to do before they can start gens. Such as hunting the map for a part to start repairing a generator. This would mean they have to wander around making them easier to spot and allow a killer to start the first chase. The game starts to slow down once the first hook happens naturally, but the problem is that before that happens a killer can lose 3 gens.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1465482#Comment_1465482

    This is pretty common unless you have corrupt intervention. But even then, depending on the map and RNG it might only buy you another 30~ seconds or so before all 4 survivors find a gen; which is why I have mostly stopped using it.

    Assuming the survviors are good, you can spend 20-30 seconds finding someone, 30 seconds getting them down, and then by the time you hook them the first gen pops and the second one pops shortly after.

    I pretty much respond to a genrush like that by tunneling and camping the heck out of everyone who goes on hook, and have mostly given up slowdown perks on the weaker killers for one's that let me focus people down faster.

    How much do you think pop goes would do in a situation like that? Almost nothing. I'd much prefer something like endfury to eat a DS and then kill the guy off as fast as possible to make it a 3v1.

    When the game is on track to be over in 4-5 minutes I don't think anyone should complain about the killer playing like that. There's only a handful of killers you can play that can handle current gen speeds without having to resort to playing like a total scumbag if the survivors are not afraid to do gens.

    I mean it might buy you nothing, survivors can just wait out corrupt and hide if they really wanted to.

  • @D_Orien said:

    All generators should not allow more than two people on them at a time.

    All generators' repair time should be increased by an extra minute.

    After a kicking a Generator, no Survivor can start repairing that gen again for 10 seconds; The Entity blocks it.

    Corrupt Intervention should not be a perk, but an in-game mechanic. 3 Generators every match in the beginning, should be blocked off by The Entity, but for 60 seconds only.

    When picking up a downed Survivor, the Generator with the most progression should be blocked off (kicking any survivors on it) for 15 seconds, by The Entity.

    Exit Gates' progression should regress if left alone: from 99% to 75%, 75% to 50%, 50%, to 25% or 25% to 0%. Preferably instantly imo.

    3 survs start the game hooked. Do you prefer that?

  • @Reinami said:

    Early game doesn't exist and we have another great example of this that can't be refuted by "but they played badly" or "the killer's perks suck"

    Take a look at this recent video from true:

    https://www.youtube.com/watch?v=g9LkaTt50Ic

    Movement control in the match starts at about 5 seconds, so every timestamp is 5 seconds higher than the actual time in the game.

    The match starts and he immediately runs to the other side of the map where the survivors likely are.

    At 26 seconds in the video, he hears a gen being worked on

    At 28 seconds, he spots the scratch marks

    At 30 seconds he spots the survivor.

    At 34 seconds, he makes a bad read, but the survivor plays badly and throws the pallet anyway.

    At 37 seconds, he breaks the pallet, while the survivor runs to the harvester.

    At 50 seconds, he does harvester tech, and lands a hit. The survivor holds w.

    At 1 minute, 10 seconds, he catches up to the survivor and starts a chase.

    At 1 minute, 15 seconds, he successfully mindgames the survivor and tries to bait the dead hard, but it doesn't come

    At 1 minute, 18 seconds, he downs the survivor.

    At 1 minute, 22 seconds, he picks up the survivor.

    At 1 minute, 28 seconds, 1 gen pops.

    At 1 minute, 32 seconds, he hooks the survivor, he runs over to the nearby gen that was completed and another in the field.

    At 1 minute, 39 seconds, a second gen pops.

    At 1 minute, 43 seconds, a third gen pops.

    This goes with the thing i have been saying for months now about this game's problem with early game. The math doesn't add up.

    21 seconds to find the first survivor and start a chase

    24 seconds to land the first hit after making a 1 bad read and breaking a pallet.

    20 seconds to catch up to the survivor to start a second chase.

    8 seconds on a successful read to down the survivor.

    4 seconds for attack cooldown and to pickup survivor.

    10 seconds to hook a survivor.

    21 + 24 + 20 + 8 + 4 + 10 = 87 seconds. Enough time for 3 gens if all the survivors hopped on a gen as soon as the match started.

    This was not played badly. True played very well.

    He found the first survivor almost as early as he possibly could have at the second gen he checked.

    He made one bad read for the first chase that only added a few seconds since the survivor threw the pallet anyway (if the survivor played well they could have easily extended the chase an extra 15-20 seconds before using the pallet).

    He made one great read for the second on that made the chase end in a couple of seconds.

    At this point, the game goes downhill from here. True holds his own because he has like 5k hours in this game so of course he is going to do well, but most of the survivors end up escaping regardless.

    EDIT: 07/27/2020

    True posted a new video where he plays a game. (yes he gets a 4k, again that isn't the point, besides one of the survivors just immediately gave up anyway). He analyzes the gameplay and talks about the time it takes to do these things and is exactly right about how long it takes to do things.

    https://www.youtube.com/watch?v=hWejEncSZ2w

    As soon as Tru popped up, I'm like "Nope. Dont care. Killer main Tru always complains about anything. And every survivor game he complains he is the only good survivor there". And the fact someone still gets 4k does actually matter. Sure gen times are screwed, but it if someone can get 4k it means it's still somewhat capable to win.

  • @PodgeNotRodge said:

    https://forum.deadbydaylight.com/en/discussion/173952/this-is-the-problem-with-gen-speeds-and-early-game

    As soon as Tru popped up, I'm like "Nope. Dont care. Killer main Tru always complains about anything. And every survivor game he complains he is the only good survivor there". And the fact someone still gets 4k does actually matter. Sure gen times are screwed, but it if someone can get 4k it means it's still somewhat capable to win.

    Nice ad hominem attack. Maybe try to talk about the evidence itself presented rather than rely on logical fallacies.

  • They should nerf swf, even if we all know they won't

  • What do you mean his perks doesnt suck? Those arent that good for PH. Surge is mediocre at the very least. Enduring and Brutal Strength are ok ish, and BBQ is fine.

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