Can we get character specific ability ?

this would so noice, example: when claudette have 20% more healspeed, Jake have 30% Calm and painlouder, Meg have... and and and, this was going noice, because all surviver are same have norhing only skins and characters, but killer are different

Comments

  • It was talked about and suggested to the devs a lot and also asked in a Q&A


    devs answer was that they find the idea cool but will not look into it now or in near future, because they don’t want to create Meta survivors (surv with the better ability will be played the most) and because they see items as the survivor „power“

  • Unfortunately they can't do that. I remember thinking it would be cool if every survivor had to use at least 1 of their unique perks a year or so ago.

  • Please no, theres no way the devs could balance that well.

  • @DudelPumaAce said:

    this would so noice, example: when claudette have 20% more healspeed, Jake have 30% Calm and painlouder, Meg have... and and and, this was going noice, because all surviver are same have norhing only skins and characters, but killer are different

    Those exist already... Everyone have perks. Imagine if perks could not be shared, how cool that would be...

    @Mooks said:

    It was talked about and suggested to the devs a lot and also asked in a Q&A

    devs answer was that they find the idea cool but will not look into it now or in near future, because they don’t want to create Meta survivors (surv with the better ability will be played the most) and because they see items as the survivor „power“

    Meta? 90% of perks are useless now, because "they dont want create meta heroes/killers"? Yeah, poor excuse. Meta will exist no matter what, but this is the worst kind of meta now - everything is shared, everyone are the same, and devs cant balance anything, they just create more and more broken combos. :/

  • They could do what they've done with Killers, and create add-ons with traits similar their teachables, or make existing ones more likely in certain characters' bloodwebs. Like the key-addon that gives you bond for Dwight, or Medkit addons that give faster healing for Claudette, map tracking addons for Tapp, sabotage addons for Jake, etc.

  • Yeah, no. We already have the same meta perks used by every survivor, we don't need everyone to play the exact same character because its got the best abilities. People still swear to playing Claudette because of how well she blends, imagine if she had a bonus healing ability? Good god, nothing but Claudettes...

  • If they ever did a DBD 2, then player specific abilites should be the way they go. Always believed that to be a good idea.

  • @CertArn said:

    https://forum.deadbydaylight.com/en/discussion/172426/can-we-get-character-specific-ability

    Those exist already... Everyone have perks. Imagine if perks could not be shared, how cool that would be...

    https://forum.deadbydaylight.com/en/discussion/comment/1448740#Comment_1448740

    Meta? 90% of perks are useless now, because "they dont want create meta heroes/killers"? Yeah, poor excuse. Meta will exist no matter what, but this is the worst kind of meta now - everything is shared, everyone are the same, and devs cant balance anything, they just create more and more broken combos. :/

    it’s not an excuse but one of their reasons. You don’t have to share their opinion but you can’t deny that this would make it rather bland if you see only the same survivor character 4 times in every lobby..

    they said they want survs just to be skins and they see the items as their power.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448775#Comment_1448775

    it’s not an excuse but one of their reasons. You don’t have to share their opinion but you can’t deny that this would make it rather bland if you see only the same survivor character 4 times in every lobby..

    they said they want survs just to be skins and they see the items as their power.

    Well, almost in every game i have BIll or/and David and Yui, often i played with 3x Claudette, Nea or Dwight... Or 4xMeg. And nobody cares. Anyway thats why we have cloth skins for every hero, right? To make them different.

    And i really, seriously doubt, if hero skills could not be shared, everyone would play the same hero. Basically every hero could be separate play style (and they kind of are, just with shared perks this dosent matter at all) - Meg good at escape, Nea is Sneaky, Claudette is good at healing, Dwight have team perks... At this point there will be almost no reason to take second Dwight. If anything, this change will diverse heroes more, because for gamers game style is more important than how hero looks.

    Hmmm, do you really think top players will take 4xBill to have Borrowed Time without Sprint? I would say BIG NO.

    @Mikeadatrix said:

    Yeah, no. We already have the same meta perks used by every survivor, we don't need everyone to play the exact same character because its got the best abilities. People still swear to playing Claudette because of how well she blends, imagine if she had a bonus healing ability? Good god, nothing but Claudettes...

    Yeah, and do you really think people would play only Claudette because of healing, without Sprint?

    In MMOs, for example - I never played MMO with "Only Mages" or "Only Barbarian" and so on. Even if one class is unbalanced, everyone likes play diffrently - some of us like spells, others like to be sneaky little thief, and some people like easy, brute force of barbarians. In DIablo you dont take Mage, because she have cool skins, you take mage, because you like spells and stuff. Or Paladin, because you like to be team player. Right?

    4xClaudettes will happen only, if she would be most overpowered survivor and she is clearly not.

    On top of that devs could balance every hero better. Now its almost impossible, because every new perk must be matched with every other perk in game. Some of them are really god for pros and noobs. Almost in every game i see the same perks over and over again. On hero and killers side. Thats boring.

  • @CertArn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1449474#Comment_1449474

    Well, almost in every game i have BIll or/and David and Yui, often i played with 3x Claudette, Nea or Dwight... Or 4xMeg. And nobody cares. Anyway thats why we have cloth skins for every hero, right? To make them different.

    And i really, seriously doubt, if hero skills could not be shared, everyone would play the same hero. Basically every hero could be separate play style (and they kind of are, just with shared perks this dosent matter at all) - Meg good at escape, Nea is Sneaky, Claudette is good at healing, Dwight have team perks... At this point there will be almost no reason to take second Dwight. If anything, this change will diverse heroes more, because for gamers game style is more important than how hero looks.

    Hmmm, do you really think top players will take 4xBill to have Borrowed Time without Sprint? I would say BIG NO.

    It’s not my reasoning but the devs.

    and yeah I think it will influence the choice of many players. Also it will leave a bitter taste in someone’s mouth if their current main gets an ability they don’t like or their playstyle doesn’t fit to.

  • No, Survivors should have an active ability, that makes a difference, dont slap a passive on them and call it a day.

    I wont come up with ideas for every survivor, but here is 3 of the top of my head.

    Claudette Morel is the Studious Botanist, she should obviously be able to scavange the entity's realm for plants that help her.

    • This could be made like special plants appear in a Claudette game, only she can harvest them, she can obtain 1 of 3 plants to give a small bonus to healing, teamwork or stealth.

    Jake Park is the Solitary Survivalist, he should obviously have the ability to make traps for the Killer.

    • This could work like gathering sticks and string (from a locker) and then be able to prepare perhaps 3 traps max, These traps could take form of rigging a pallet to auto flip when a Killer walks through it, rigging a gen to have blind the Killer when kicked. Perhaps also a bell could be found which could be used to create a trap, that is a long line of string (invisible to killer), walking over it would trigger a bell notification for Jake and Survivors.

    and because I think it would be HELLA AWESOME...

    Yui Kimura is the Hardened Streetracer, so obviously her bike spawns in the trial.

    • Yui must find 2-3 almost empty tanks of gas on the map and transport them to her bike. Once that is done, she can mount the bike and turn it on. Once its ignited it makes alot of sound, its a motherbike (perhaps it can be turned off for stealth) Sheneed to revv it for a second to activate it fully, she can then use it with 1 other survivor to quickly escape the Killer (moves at Oni speed) or ram the Killer for a severe 10sec stun. The bike wont last forever and once empty cannot be used for the rest of the trial.
  • I hope this doesn't happen. Imagine back to back games of nothing but Claudette's, because her ability is the most popular meta. Blargh.

  • I want this. Who cares about survivor variety. It literally doesn't matter.