The enduring used to be an excellent perk

image.png

As you see, the enduring had 2 different recovery rates for the different kinds of stuns(ver 1.2.1), but now the devs just allow the killer using this perk to deal with pallet stun.

THERE ARE TWO PERKS CAN STUN THE KILLER, THE PERK "HEAD ON" CAN STUN THE KILLER FOR 3 SECS, AND THE DS FOR 5 SECS.

I think the current game is fast, if the killer players want to play well in high rank, they may need to concentrate on one survivor, then hook that survivor 3 times to sacrifice him as quick as possible. But that means you need to take the risk of getting stunned by DS, if you get stunned by DS unfortunately, you may need to pay 20 or more secs to slug your obsession again. That is too awful. And it is also annoying when you face with the swf equipped with "head on", but you just cant prevent it all the time.So I really miss the past version of the enduring. Maybe the recovery time of stuns caused by Perks can be reduced by 20 % if the enduring is equipped, that will not be too OP.

Tagged: Trusted

Comments

  • It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

  • @Crowman said:

    It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

    You mean ... have an actual risk-reward situation for the survivor?

    How dare we ...

  • Enduring is still a great Perk.

  • I feel like the durations of the 2 stun Perks could be switched.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341038#Comment_1341038

    You mean ... have an actual risk-reward situation for the survivor?

    How dare we ...

    It was everywhere and it was broken. DS basically didn't exist and Enduring basically forbade survivors trying to use Head On for fun. It's much better this way, plus didn't they slightly buff the stun time to compensate?

    @Aven_Fallen said:

    Enduring is still a great Perk.

    Yeah, it gets crazy value on killers like Billy or Wraith.

  • @Aven_Fallen said:

    Enduring is still a great Perk.

    The only scenario I see Enduring being useful is when it's ran with Spirit Fury. Perks shouldn't be designed so they're only usable with another perk.

  • @sanki said:

    https://us.v-cdn.net/6030815/uploads/CRSGT5ZCYRTX/image.png

    As you see, the enduring had 2 different recovery rates for the different kinds of stuns(ver 1.2.1), but now the devs just allow the killer using this perk to deal with pallet stun.

    THERE ARE TWO PERKS CAN STUN THE KILLER, THE PERK "HEAD ON" CAN STUN THE KILLER FOR 3 SECS, AND THE DS FOR 5 SECS.

    I think the current game is fast, if the killer players want to play well in high rank, they may need to concentrate on one survivor, then hook that survivor 3 times to sacrifice him as quick as possible. But that means you need to take the risk of getting stunned by DS, if you get stunned by DS unfortunately, you may need to pay 20 or more secs to slug your obsession again. That is too awful. And it is also annoying when you face with the swf equipped with "head on", but you just cant prevent it all the time.So I really miss the past version of the enduring. Maybe the recovery time of stuns caused by Perks can be reduced by 20 % if the enduring is equipped, that will not be too OP.

    Ds or no, the strategy youre defining is tunneling. The problem with this is it only works on bad survivors. If you tunnel just 1 person and dont force the issue tge rest of the survivors are going to get those gens done very quickly. You have to keep them all injured and moving and downing them when they make mistakes.

    And just so everyone is aware, THAT is tunneling. Sluggibg someone off hook is not

  • For the sake of balance it should only affect pallet stuns. Head on can be pretty much baited and DS already has a counter, Slugging.

    Also it’s still a great perk on M1 killers, combined with Spirit Fury it gets you a free hit, potentially ending the chase much sooner.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341049#Comment_1341049

    The only scenario I see Enduring being useful is when it's ran with Spirit Fury. Perks shouldn't be designed so they're only usable with another perk.

    Nah, not caring about Pallet Stuns is great. And this is what Enduring can do. Spirit Fury on the other Hand is only useful when paired with Enduring. Personally, I dislike Spirit Fury, I think it is kinda unfair (not OP by any means), but seeing how recent Maps have unsafe Pallets, I can imagine it can become a problem at some point in the future.

    So yeah, Enduring suits my playstyle pretty well, at least for M1-Killers, I have Enduring on every one of them.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341049#Comment_1341049

    The only scenario I see Enduring being useful is when it's ran with Spirit Fury. Perks shouldn't be designed so they're only usable with another perk.

    Cant agree more.

  • @Customapple0 said:

    For the sake of balance it should only affect pallet stuns. Head on can be pretty much baited and DS already has a counter, Slugging.

    Also it’s still a great perk on M1 killers, combined with Spirit Fury it gets you a free hit, potentially ending the chase much sooner.

    To be honest, I cant tell another good way to use the enduring if it doesn't combine with Spirit Fury.

    You may agree that M1 killers don't have enough grids for Enduring.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/159880/the-enduring-used-to-be-an-excellent-perk

    Ds or no, the strategy youre defining is tunneling. The problem with this is it only works on bad survivors. If you tunnel just 1 person and dont force the issue tge rest of the survivors are going to get those gens done very quickly. You have to keep them all injured and moving and downing them when they make mistakes.

    And just so everyone is aware, THAT is tunneling. Sluggibg someone off hook is not

    Actually, I tried many ways to slow down the repair rate, tunneling, slugging and keeping them injured with Sloppy Butcher. You may find that the survivors will keep doing gens whenever, even they were injured (especially high rank ), that is crazy.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341064#Comment_1341064

    Nah, not caring about Pallet Stuns is great. And this is what Enduring can do. Spirit Fury on the other Hand is only useful when paired with Enduring. Personally, I dislike Spirit Fury, I think it is kinda unfair (not OP by any means), but seeing how recent Maps have unsafe Pallets, I can imagine it can become a problem at some point in the future.

    So yeah, Enduring suits my playstyle pretty well, at least for M1-Killers, I have Enduring on every one of them.

    Spirit Fury at least destroys a pallet by itself. Enduring will only let you start breaking the pallet faster. It's not bad but not necessarily worth a perk slot all it's own when you're not comboing it with something.

  • @sanki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341076#Comment_1341076

    Actually, I tried many ways to slow down the repair rate, tunneling, slugging and keeping them injured with Sloppy Butcher. You may find that the survivors will keep doing gens whenever, even they were injured (especially high rank ), that is crazy.

    Oh im aware, i had survivors doing gens with an activated rbt on their head. No joke.

    Slugs cant do gens. If nobody goes and gets them its still 1 person not doing a gen. If someone does thats 2 people not doing gens. It just depends on the situation of course.

  • @Boss said:

    I feel like the durations of the 2 stun Perks could be switched.

    Oh, there would be some big changes if you want to that.

  • @sanki said:

    https://us.v-cdn.net/6030815/uploads/CRSGT5ZCYRTX/image.png

    As you see, the enduring had 2 different recovery rates for the different kinds of stuns(ver 1.2.1), but now the devs just allow the killer using this perk to deal with pallet stun.

    THERE ARE TWO PERKS CAN STUN THE KILLER, THE PERK "HEAD ON" CAN STUN THE KILLER FOR 3 SECS, AND THE DS FOR 5 SECS.

    I think the current game is fast, if the killer players want to play well in high rank, they may need to concentrate on one survivor, then hook that survivor 3 times to sacrifice him as quick as possible. But that means you need to take the risk of getting stunned by DS, if you get stunned by DS unfortunately, you may need to pay 20 or more secs to slug your obsession again. That is too awful. And it is also annoying when you face with the swf equipped with "head on", but you just cant prevent it all the time.So I really miss the past version of the enduring. Maybe the recovery time of stuns caused by Perks can be reduced by 20 % if the enduring is equipped, that will not be too OP.

    "...if the killer players want to play well in high rank, they may need to concentrate on one survivor, then hook that survivor 3 times to sacrifice him as quick as possible."

    As a survivor, this is the LEAST fun way to have to play this game against someone. You are basically saying Devs should revert back to making it even easier than it already is for Killers to ruin the game of at least one person every match...which dramatically effects their whole team and the whole vibe of the game. Absolutely not. Not when Killers have already gotten a bevy of environment and quality of life adjustments to aid with the speed of the game. No.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341117#Comment_1341117

    Spirit Fury at least destroys a pallet by itself. Enduring will only let you start breaking the pallet faster. It's not bad but not necessarily worth a perk slot all it's own when you're not comboing it with something.

    Its friggin amazing on legion.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341188#Comment_1341188

    Oh im aware, i had survivors doing gens with an activated rbt on their head. No joke.

    Slugs cant do gens. If nobody goes and gets them its still 1 person not doing a gen. If someone does thats 2 people not doing gens. It just depends on the situation of course.

    Really? Those survivors just got mad with gens......ME too

    Slugs seems doing well to the sole player, but not useful with swf or the survivor equipped with Unbreakable.

  • @sanki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341202#Comment_1341202

    Really? Those survivors just got mad with gens......ME too

    Slugs seems doing well to the sole player, but not useful with swf or the survivor equipped with Unbreakable.

    With swf it just means there more efficient in getting the person up. "Hey my health is at tap" "ok im coming"

    The slug still wasnt working on a gen, and the other person still has to get them, theyre just waating less time than normal. Im not saying its a cureall, but it is effective in dealing with ds and generating map pressure. Its npt worth it if youre not slugging and immediately chasing someone else

  • Another DS thread in disguise lmao

  • Remember when enduring 3 reduced Head On stun time? I sure do- you could stun the killer and get grabbed while leaving the locker after their stun animation; I propose we don't go back to that time, please. Don't do this to my poor Head On.

  • @sanki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341053#Comment_1341053

    Oh, there would be some big changes if you want to that.

    Such as?

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/159880/the-enduring-used-to-be-an-excellent-perk

    "...if the killer players want to play well in high rank, they may need to concentrate on one survivor, then hook that survivor 3 times to sacrifice him as quick as possible."

    As a survivor, this is the LEAST fun way to have to play this game against someone. You are basically saying Devs should revert back to making it even easier than it already is for Killers to ruin the game of at least one person every match...which dramatically effects their whole team and the whole vibe of the game. Absolutely not. Not when Killers have already gotten a bevy of environment and quality of life adjustments to aid with the speed of the game. No.

    Well, I cant tell a better way to play well as a killer if you say that. I mean if you cant sacrifice the survivor as quick as possible, the situation will be hard to control. The more survivors remain on game, the gens get done faster.

  • @FreakPrince said:

    Another DS thread in disguise lmao

    NOT MAINLY about DS, it is about Enduring.

  • Still the best chasing perk in the game, it allows you to play aggressive and is amazing on every killer besides nurse.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341239#Comment_1341239

    With swf it just means there more efficient in getting the person up. "Hey my health is at tap" "ok im coming"

    The slug still wasnt working on a gen, and the other person still has to get them, theyre just waating less time than normal. Im not saying its a cureall, but it is effective in dealing with ds and generating map pressure. Its npt worth it if youre not slugging and immediately chasing someone else

    Umm, agree it.

  • @Crowman said:

    It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

    True a bit on that it would be better to maybe balance those two perks instead cuz a what is 8 second stun? Can be a bit too much so if not enduring effect it then they be fixed where it isn’t stacking like it does

  • @sanki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341209#Comment_1341209

    Well, I cant tell a better way to play well as a killer if you say that. I mean if you cant sacrifice the survivor as quick as possible, the situation will be hard to control. The more survivors remain on game, the gens get done faster.

    You can't tell me a better way to play killer than to tunnel someone out of the game? Then you need to improve your skills as Killer. That's sad.

  • They're already doing that on matchmaking, PTB feedback, etc.

    Yet it still continues.

    My original comment still stands. ✌️

  • Asking for a perk that already has an excellent use of reducing pallet stuns AND buff it to also render several survivor perks useless is an unfair request.

  • @Crowman said:

    It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

    The balance of the Enduring got done by the devs roughly, they didn't keep two different rates for that perk after the "head on" came out.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341038#Comment_1341038

    True a bit on that it would be better to maybe balance those two perks instead cuz a what is 8 second stun? Can be a bit too much so if not enduring effect it then they be fixed where it isn’t stacking like it does

    Stuns don't stack. The DS -> Head On combo is just applying the Head On stun after the DS stun wears off.

    However, the combo itself isn't exactly easy to pull off either. You need to be near a locker when you DS and the killer needs to be close enough so you can immediately Head On. You also have to be quick entering the locker after you DS so your Head On is up after the DS stun is over otherwise the killer has time to grab you out of the locker.

    The other thing to note is a survivor gains less distance from a Head On stun than a DS stun so it's not like they really gain anything from the combo besides flexing on the killer.

  • @Sluzzy said:

    Asking for a perk that already has an excellent use of reducing pallet stuns AND buff it to also render several survivor perks useless is an unfair request.

    It doesnt necessarily have to make them useless. Just maybe less useful. Whats the ds stun time? 5 seconds? Maybe enduring reduces it down to 3 instead 🤷‍♂️

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341305#Comment_1341305

    Stuns don't stack. The DS -> Head On combo is just applying the Head On stun after the DS stun wears off.

    However, the combo itself isn't exactly easy to pull off either. You need to be near a locker when you DS and the killer needs to be close enough so you can immediately Head On. You also have to be quick entering the locker after you DS so your Head On is up after the DS stun is over otherwise the killer has time to grab you out of the locker.

    The other thing to note is a survivor gains less distance from a Head On stun than a DS stun so it's not like they really gain anything from the combo besides flexing on the killer.

    Honestly at this point if a survivor goes down right in front of a locker and the killer isnt checking that locker before picking them up, im not sure how much sympathy i have for that killer

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341278#Comment_1341278

    You can't tell me a better way to play killer than to tunnel someone out of the game? Then you need to improve your skills as Killer. That's sad.

    I CANT tell a better way to play as a killer, that doesn't mean I DONT know the other ways to play as a killer, OK?

    I do need to improve my skills, but not sad, cuz I always get 4k with tunnel and you cant do anything.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341311#Comment_1341311

    It doesnt necessarily have to make them useless. Just maybe less useful. Whats the ds stun time? 5 seconds? Maybe enduring reduces it down to 3 instead 🤷‍♂️

    I agree that, just reduce a bit time, not too much, then it comes to balance.

    @Sluzzy said:

    Asking for a perk that already has an excellent use of reducing pallet stuns AND buff it to also render several survivor perks useless is an unfair request.

    TBH, I'm not going to render survivor perks totally useless.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341291#Comment_1341291

    They're already doing that on matchmaking, PTB feedback, etc.

    Yet it still continues.

    My original comment still stands. ✌️

    U are right.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341311#Comment_1341311

    It doesnt necessarily have to make them useless. Just maybe less useful. Whats the ds stun time? 5 seconds? Maybe enduring reduces it down to 3 instead 🤷‍♂️

    At only 3 secs, what if no pallet is nearby? How can you gain enough distance from spirit?

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341117#Comment_1341117

    Spirit Fury at least destroys a pallet by itself. Enduring will only let you start breaking the pallet faster. It's not bad but not necessarily worth a perk slot all it's own when you're not comboing it with something.

    It doesn’t do as much on ultra safe pallets, but if the pallet is slightly more questionable a lot of survivors will aim for the stun and immediately bail to the next tile. Enduring lets you brush it off and catch up fast (so it’s especially good on maps like Hawkins or Dead Dawg). It also gives you the freedom to swing at every single pallet drop since it’s so low risk - even if you don’t get a hit, the stun is barely noticeable.

    It’s definitely good on some killers even without Spirit Fury. I guess it depends on playstyle and killer power though.

  • @MusicNerd_TC said:

    Still the best chasing perk in the game, it allows you to play aggressive and is amazing on every killer besides nurse.

    Not so good, there are many perks better than it if Enduring doesn't not combined with Spirit Fury.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341333#Comment_1341333

    At only 3 secs, what if no pallet is nearby? How can you gain enough distance from spirit?

    But using that same logic we can argue ds shouldnt exist.

    "But what if the person with ds is working on a gen, what if theyre using unbreakable, what if x,y, and z that makes my role harder?"

    Yes, if someone is using enduring your ds is going to be a little less effective. Thats the point in having a counter. Just like ds existing makes tunneling less effective.

    I dont have a problem with ds as it is, i also dont see any issue with there being a small counter to it. I run ds myself and rarely run enduring so do with that what you will

  • @GoodBoyKaru said:

    Remember when enduring 3 reduced Head On stun time? I sure do- you could stun the killer and get grabbed while leaving the locker after their stun animation; I propose we don't go back to that time, please. Don't do this to my poor Head On.

    I do remember that. but there are better ways to make a balance about this perk.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341038#Comment_1341038

    You mean ... have an actual risk-reward situation for the survivor?

    How dare we ...

    i think he is referring to when DS was buffed, only because Enduring had such a drastic effect on it.

    that way they balanced the two perks synergy between each other, but also indirectly punished any killer who would not run Enduring with even longer stun times.

    so by changing Enduring to no longer affect DS, they could properly balance around DS on its own - that they didnt do that is a different story.

  • @ytduh said:

    enduring end with the tinkerer changed

    both trash perks not in meta all needs buffs

    but theres so many perks being trash for long times

    so this post looks pointless because enduring is not in bottom

    IT doesn't matter. I just post this by coincidence.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341049#Comment_1341049

    The only scenario I see Enduring being useful is when it's ran with Spirit Fury. Perks shouldn't be designed so they're only usable with another perk.

    Endurings really good on its own too

    If you get a hit and they drop the pallet on you your almost guranteed the second hit for free if its not a god pallet

  • @Crowman said:

    It's better that enduring doesn't work on stuns by DS and Head On, because otherwise it would be much harder to balance those perks.

    But head on and DS aren't balanced there's no counter to head on and DS lasts too long 1 minute in dbd is a lifetime

  • @sanki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341308#Comment_1341308

    I CANT tell a better way to play as a killer, that doesn't mean I DONT know the other ways to play as a killer, OK?

    I do need to improve my skills, but not sad, cuz I always get 4k with tunnel and you cant do anything.

    Thank you for proving my point why it's sad.

    "I always get a 4k with a tunnel and you can't do anything"

    That's pathetic. The only way you can 4k (aka 'win' the game in the eyes of most killers) is to use one of the cheapest tactics in the game that presents you absolutely no challenge as a player because your opponent has little to no recourse. And then on top of that, your post is actually suggesting the devs do something to make this EVEN EASIER for you. Why do you even bother to load into DBD, you clearly aren't interested in actually playing.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341038#Comment_1341038

    You mean ... have an actual risk-reward situation for the survivor?

    How dare we ...

    Where would be the risk reward of enduring then?

  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341342#Comment_1341342

    Thank you for proving my point why it's sad.

    "I always get a 4k with a tunnel and you can't do anything"

    That's pathetic. The only way you can 4k (aka 'win' the game in the eyes of most killers) is to use one of the cheapest tactics in the game that presents you absolutely no challenge as a player because your opponent has little to no recourse. And then on top of that, your post is actually suggesting the devs do something to make this EVEN EASIER for you. Why do you even bother to load into DBD, you clearly aren't interested in actually playing.

    I don't know why I have to take risks to get someone survived and teabag to me. And I don't know how can you draw a conclusion that "the only way can 4k" by what I had said, I also can slug 4 survivor to win. But I just like the easiest way to win, I don't think that should be blame. Have you even played as killer? And now you tell me Im not interested in actually playing, excuse me? How can you know that ?

‹ 1 2