I hate the hatch.
okay.
i know 99.9% of us hate the 45 min hatch standoffs because some pleb wont just do gens, but why don't they make the hatch have like one or two quick "unlock" skill checks, if the survivor is the last remaining. please let killers close the hatch if we get to it first, or supplement it with something like that.
i know 99.9% of us hate the 45 min hatch standoffs because some pleb wont just do gens, but why don't they make the hatch have like one or two quick "unlock" skill checks, if the survivor is the last remaining. please let killers close the hatch if we get to it first, or supplement it with something like that.
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What do you think would be a fair change to the hatch? Or is it your position that any change is a problem?
Maybe i think they are maybe you are too? He called it a failure that is what NOED is also. It rewards failure.
I believe anything less than 4k is unacceptable @NoxiousOnnyyxx .
What happens then when you were never hooked, all your teammates died...
In that circumstance, why should I be punished for the rest of the survivors practicing bad gameplay? It's not my fault they died.
Or how about 2 or 3 dc because that never happens but hey that is a failure right?
This above me is the hatch in a nutshell.
I personally couldn’t give less of a ######### about the hatch. If you’re in a position as Killer where the last Surv NEEDS to escape via hatch, then you’ve definitely done well enough. If you’re going to be so anal over a 4K that a Surv getting a hatch causes you so much grief, that’s depressing.
It takes two to make a hatch standoff. Personally, I find my time is worth more than the few thousand points I could get for it (on either side). You could very easily just move on to the next game and get way more points in the time you'd spend waiting for someone to make their move.
I'd definitely welcome some hatch changes though. I've always liked the idea of the killer being able to close the hatch, and then allow the survivor to re-open it after a ~10 second interaction or so. That way there's no standoff possible, but the survivor still has a chance.
Since you never got caught, you can keep playing like this.
Yes that sucks. But if they all disconnect so early, then just accept your fate and move on to the next match.
Or would you expect a special treatment if your team disconnects in R6, LoL, or any other multiplayer game?
Go on their forum and ask for a free win, when your team disconnects. See what happens.
If he plays bad, everyone is about to escape but the entity prevents the last survivor from leaving and gives the killer 7000 points for hooking that guy.
Sounds fair, doesn't it?
I don't think you fully understand why the hatch exists. If it didn't then the last 1 or 2 survivors would have no hope of escaping in games where the first 2 or 3 were killed before 3 or 4 generators were completed. Remove the hatch or make it too difficult to get for the survivors and all you're going to get is a lot more disconnects and the killers will end up 1. Missing out on a bunch of BP, 2. Have a ton of completely unsatisfying "wins," 3. Have a much harder time acquiring trophies with killers that involve killing or sacrificing all 4 survivors. The hope of the hatch is what keeps survivors playing when they're getting destroyed by the killer due to that killer being awesome or their teammates being inept.
Left Behind is a joke of a perk and in 95% of matches would end up being entirely useless. That's like telling a killer to always equip Franklin's or Lightborn even when the survivors don't have any flashlights or other items because they might get one in a chest, even though there's like a 90% chance they're just gonna get some crappy brown item.
If there was no hatch, more people would equip left behind. It would be a endgame strategy like adrenaline.
Of course if you hand out free escapes, no one ever tries to use that perk.
And being the last survivor with gens to do actually feels like a horror game. Not like NASCAR. But that's a bad thing, right?
2. End game builds are pointless for survivors because there's no guarantee you'll even make it to the end game. Adrenaline is incredibly useful in several ways. It can pay off big time so it's worth the times you don't get to use it. With Left Behind, generators still take a decent chunk of time and if you're the last survivor then all the killer is doing is patrolling gens. If you have more than one gen left then the likelihood of you being able to avoid the killer and do them is close to zero. And even if you do, random generation could put the exit gates very close together or within view of one vantage point.
I'm just gonna stop there because it's frustrating debating with you when you're saying nonsensical things. Especially when the points you're making are not even actually countering the things I've said.
Right now the hatch is poorly implemented and a free win. Often undeserved. I had tons of matches where the last survivor escaped through the hatch and had 9-10.000 bloodpoints at the end screen. He didn't participate in the match, didn't repair or distract or unhook. He only waited in the locker for the best part of the match. But he deserves a free win, because he's the last one.
Here's my comment from the first page.
People actually want the hatch deleted from the game?
Jesus, just slug the 3rd guy if you're that thirsty.
The only thing I want to change about the hatch is the standoff that occurs.
No one escapes Death takes up a perk slot and can be completely avoided before the last generator has even been popped and you have no way of knowing until at the last generator gets popped.
There is no perk that you need to put on to make hatch spawn. Unless your teammates are absolutely braindead there is no way you should at least not have to gens done by the time there's only one survivor left.
They did that already, it's called F13, go see how well it's going, once the Gens are complete survivors have won. Your entire statements isn't wrong, survivors do need more things to do, and before the Emblem System they had that, you did other things to Pip. Once the System was implemented the Devs indirectly Nerfed Gens, survivors have no reason not to rush gens as that is part of the Pip mechanic, never mind the Sabo, Chest or totems, Gens are what matter.
Yeah and survivors don't have those like DS, Adrenaline, all Exhaustion perks, SC and insta heals.
ohh and NOED doesn't reward failure, it punishes ignorance, if you're a little gen ######### and ignoring everything else, then you deserve it
Funny how you show your Bias towards survivor by calling out people for being Bias towards killer?
So something like both hatches appear completely identical but when you try to hop into the wrong one the entity's claws rise up out of it and drag you down into it with a gruesome crunching squish sound and some blood spray? I'd be good with that, but I think you should get half the bloodpoints you would have gotten for getting the right hatch since it's RNG killing you and not the killer.
So you think that in this game 2 survivors should be able to beat the killer? it's not his fault of the DC's and he'll not pip more than likely, but you still can, so you get your win and he doesn't?
If the hatch goes survivors have nobody to blame but themselves, hatch standoffs shouldn't be a thing, killers are powerless to stop them, it's this thing that is the issue.
As I said in my post, it should only be spawned once it's needed, so many games as killer and survivor have seem people camping the hatch, this is unfair for the killer and the person on the hook.
Mhh that could work.
Well they Nerfed Gens in terms for the killer, but regardless of that. Playing hide and seek for items parts is boring, all you'd get is an Insidious LF wait by what's needed, unless the killer has to have no Idea of where the items are.
Gen speeds are not a factor, I would love to play old style Sabo, but they tried destroying Sabo with Hangmans Trick, all because of crying kids that can't understand when a survivor is on the hook (Sabo) then they're not on a Gen and the fact that it offers nothing is unrewarding.
I don't know what they could do tbh
The hatch is fine. You don't need to kill everyone to pip. If you're depipping while getting 2-3 kills you need to stop face camping (be honest with yourself here, the only way this happens is if you don't do ######### in the other categories, and time spent camping is time taken away from chasing or wrecking gens). If you care about 4 kills so much then work for it. Eh you can run some of the stronger perks too, but imo they're crutches. If you hate the hatch that much, then kill 3 of them before the gen counter reaches 3.