Would the Entity want long trials or short ones?
This kinda ties into gameplay arguments among people such as disagreements about camping and or tunneling.
It occurred to me while actually reading some of the lore. The wiki says some of the killers needed to be tortured to agree to work for the Entity. Which btw? As well as the Entity feeds off of the survivors feelings of hope.
So wouldn't the Entity technically WANT the survivors to make a good run? Idunno it seems like if that idea was pushed it could help fix some issues. Many of the hardcore tunneler or camping killers always say their job is to kill and thats that. But it doesn't really seem like that's the case?
I haven't looked at it in depth but that seemed to stand out to me.
Comments
It's not known exactly which Killers were tortured, but one look at Evan should tell you at least one of them was. Those hooks and skin mutilations didn't get there by themselves...
The Entity would want long trials. Gotta make the Survivor feel like they've got a chance, even if they don't.
I think it would be based on the survivors. Like the entity would want the most hope from them so some might feel hope build over time as they survive and feel they’re doing well. Some others might feel the most hopeful in the beginning, before time starts to tick by and they get less tired.
But for some reason the Entity gives the survivors the power to end the game in less than 5 minutes. GG lol
not counting the licensed killers because all of them probably wanted to kill and idk if it really applies to the entity's lore very well
@xxaggieboyxx aren't licensed killers just there? Same for survivors. They don't tie into lore exactly but they exist (im not 100% sure but atleast i think its that way)
so as long as at least one person gets sacrificed, the entity is happy. it doesn't matter the time because one time or another everyone gets the hook.
Well the Entity does get amusement from things not going as planned so perhaps it gets enjoyment from the suffering of both sides. Someone gets tunneled and feels hopeless it enjoys it. Watching the killer get upset because the survivor got away, it gets amused.
example he made a statement about the shape on how he felt like he wanted to be killing and wasn't tortured like the others.
That's a trick question.
Entity wants trial filled with hope and despair. The more "clutches" there are, the better it is for entity. It needs strong hope and strong despair.
While both can be achieved in a long session, it's ok if it's short session filled with tension moments: grabbed when doing gen, from locker, saved by borrowed time, gen rushed, killed by NOED and caught in the hatch to be moried. Session like these can be five minutes but would be more interesting for entity.
Compare it to long squadette immersion session, where they don't do gens and bleed out on hooks.
@xxaggieboyxx huh. I felt like i read somewhere they don't tie into the lore but now ... this is more confusing than KH lore
Even though I don't agree with the principle of that viewpoint (because it makes killers weak in general), but that is a really good point lol
Yeah the principle is on shaky lore grounds but is really funny when looked at from amusement side.
Sadly the entity has no power in this game
I would reckon a good long AND INTERESTING Trial would pleasure the Entity greatly.