Frustrating
BHVR: I love both sides equally
Survivors and-
*Squints at hand* divers
Sabo change? Live
hangmans trick? nope (16 was a bit much but 6 is pathetic come on)
god loop killer at shack? nah, lets move it
new killers weak? thats fine
Why the extra week if you're just gonna ignore us
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Sabo changes are nothing to be honest. Its viable only if you use toolbox with speed addons and clearly you can counter it by hooking survivor somewhere else as there are plenty of hooks or you can drop that survivor and hook him 30 seconds later(keep in mind that dropping survivor is also not punishable as before) . And for that to work one survivor have to be on your tail consistently which will temporarily remove one survivor from a game and imagine if survivor gets downed close to hook ? Su much time just wasted for nothing. They also have to equip saboteur perk to see hook auras.
Six metres is what Hangman's Trick should have been from the start. It's supposed to give you warning if survivors are hanging around the hook ready to sabo or bodyblock, not tell you where everyone else is while you're carrying someone. A six metre radius is plenty for that.
*yawn*
Haven't seen it yet on live to confirm. But bringing a hook offering along with the Sabo pretty much makes it so as a killer you had to commit to a hook immediately upon pickup on the PTB. So the idea that sabo changes are nothing is downplaying it's power by a lot. "Plenty of hooks" is a misnomer, even at base level killers do not have enough time to walk to multiple hooks unless you happen to down right next to one but want to walk to a basement hook for example.
You dont have to walk to them multiple times. You just have to choose hook you going to hook survivor on.
Yes but the point is hooks are spread far enough apart that once I commit to walking to a hook survivors were been able to sabo before I reached it provided it's a decent distance away and at that point I don't have enough time to walk to another one. Again, I haven't had anyone try it on live yet to see if it's still as nutty as it was on PTB, I could be fearing nothing here.
It may be an issue against 4 man swf that happens 1 time out of 1000 games.
But the scary thing is that it doesn’t have to be a swf anymore anyone can sabo now
4 man SWF is pretty common in red ranks. Made worse if they are actually good. Just a note. I'm neutral here. Haven't gotten hit with the sabo issue on my end yet. Just saying swf is more common than 1 in 1000. Maybe 1 in 7? Which is still annoying if they learn an exploit. Again. Neutral. Lol. Hasn't been an issue for me.
In my 2500 hours i faced 4 man swf more like 7 times if not less. BHVR also posted somewhere how rare it is . It was more like 4% if i recall correct.
If they dont bring hook offerings its nothing really.
Another day and another attack against killers. Another group of dev defenders rolling out the red carpet and spitting up the company line.
Specifically, it's that about 4-6% (depending on platform) of players who queue for survivor are part of a 4-man SWF group, or at least that was the data around the middle of last year. It's all in this post here if you wanted to bookmark it or something: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests
You try being a solo saboteur? You have to already be on the hook. Guess wrong and your efforts are invalid.
6m means 1.5 seconds until the survivor reaches the hook, after you see the aura. Adding 2.5 secinds with the perk or less if you have a sabo toolbox. Making it around 4 seconds you have to reach the hook or the hook is gone. If you already walked for some seconds before the survivor rushes to the hook, that can be too late already to find another hook.
I think they should have just limited the range of the perk, based on your position or the pickup position, like Sabotage has it now, so you don't see everyone mapwide, but just in close range. Or like "next to the 3 closest hooks"
Which is plenty of time to decide what you want to do and react. If you pick up a survivor and see another hanging around a nearby hook, you can drop the survivor and chase the would-be saboteur down, or just go to a different hook. The aura reading is meant to give you a heads up on the survivors' plans, not negate them entirely.
What you proposed isn't a bad alternative, but I still think 16 metres is too much even in that case, because it gives you way too much information on nearby survivors. At that point, it's almost like a reverse (and better, if we leave out the BP gain) BBQ.
I know, 16m was too much. On PTB it almost always gave you full information, because hooks are mostly not at 32m distance to each other and there is always a hook 16m near to a gen. But the reduction is too hard I think. I would make it 6/7/8 m because 2m on tier 1? That doesn't even give you a heads up, I would even say in most situations on outside maps you see the survivor before the perk sees him
And in addition: it is a perk used to counter sabo. That is a pretty specific usage that you "waste" a perk slot for, so it should be pretty good at doing so.
Yes, PTB version was a better information perk than BBQ and not only sabo counter, but that is why I suggested the range restriction
Possibly. I find it a bit hard to visualise in my head exactly what 2/4/6 metres looks like, so I would probably have to play a few games with the perk myself to really be able to judge it fairly.
And yeah, I agree with what you're saying that it should be good at what it does considering it's such a niche use, but I think we're generally in agreement that at the same time, it shouldn't give a whole bunch of extra information that it wasn't designed to reveal. The difficulty is in finding that balance.
Just think of a survivor running half a second. That is 2m
Or look at your PC clock while thinking of the running survivor and with each tick, say "enters the radius, leaves the radius, enters the radius, leaves the radius..."
Perhaps different for different consoles. I'm PC. I see it a decent amount. Perhaps not a 4 man. But 2 is common like that. And even 2 can be devastating if they know what they are doing.
Im pc as well. I dont think so.
Which just makes it another useless perk nobody will use. We've got enough of those. Only being good for that one specific aspect is not enough. It should have had it's range decreased to 12 meters, than it would still have been a decent tracking perk.
Just because it's niche doesn't mean it's useless. Not every perk needs to be meta or widely used.
It is useless. Why would i need to know if someone trying to sabotage hooks? Im only glad if survivors wasting time doing that hit. Why would i need to see survivors aura within 6 meters of any hook when i can just use Infectious fright?
Just remove that perk as it bear no use at all.
If you don't want to use it, you don't need to. If you think it's useless, don't have it as part of your build. That's fine. The whole point of niche perks is they're not for everyone, most people are going to think they're not worth running and ignore them. But your experience and tastes are not everyone's experience and tastes, and you shouldn't advocate for the removal of a feature from the game just because you don't find it personally valuable. It doesn't need to have value in your eyes to have value at all.
The point is that 6 meters is laughable . Its like a few steps survivor needs to make to reach that hook. Devs truly know how to ruin perks.