It's not bad decision making. They know what they're doing. They have the perks to protect them and are smartly using them to their advantage. Stop playing their game. Punish them with a time out on the floor to think about what they've done.
So you admit that BT isn't being used as an anti-camp perk and is instead being used to cover up saves that should otherwise result in two hooks for the killer.
You're missing the point. Just don't go after the unhooked person and you will *never* deal with DS. Ever. When you hook someone, go after someone else immediately. The hooked person can't do a gen, the one going for the unhook isn't doing a gen, and the one you're now chasing isn't doing a gen.
Stop wasting time camping and going after freshly unhooked people just to complain about gen times. You're the one not pushing the others off the gens.
"Just don't go after the hooked person".
Yeah, sure buddy we all know DS is only active if the killer is playing like an ######### right?
I mean getting DS'd by a healed player, completely fine.
Getting DS'd after you hooked someone else? , just stop being such a bad guy.
Slugged everyone after questionable unhooks?, nope toxic tunneler, now waste 1 minute.
Oh and a person gets unhooked in the endgame? Now they are invincible for a minute, pray they can't crawl to the door.
If the shoe fits, sir. The point is, there are more intelligent and efficient things you should be doing. If you do them, these two perks are wasted slots. These perks exist to counter this frustrating playstyle in the first place. Play better and they aren't an issue.
If somebody does a stupid rescue right under my nose and I can remove the person from the game - the intelligent call is indeed to risk the DS.
That doesn't make me a jerk, that just makes me somebody who plays to win.
Game doesn't care if you play nice - it only cares about your win conditions. Play to your win conditions and stop bitching about those who play to their win conditions.
Don't want to get tunneled? Run DS and TAKE RESPONSIBILITY FOR YOUR RESCUES AND RESCUE RESPONSIBLY
Frankly, those who do ######### rescues then whine about tunnelers are the real jerks.
DS was heavily nerfed. It used to work on all 4 survivors every time they were picked up until they hit it. Now, it only procs if the killer is playing like a jerk.
BT only exists to allow saves for when the killer is camping. Stop camping and it will be a useless perk. It's exceptionally rare for me to get hit with DS or to see someone get the deep wound from BT.
Play better. In my games, every survivor with those perks might as well only have two perks all game.
Also, don't blame this on Survivors not being able to get the skill checks.
No one complained. Ruin was annoying, but manageable.
You can blame it on killers for using the perk in 80% of games for lack of ideas. Hence the devs had to nerf it. They will nerf all powers that are used all the time.
You aren't grasping why it was used all the time it's nothing to do with it being good, it made games last longer than 5 seconds that's the only reason it was used
Also, don't blame this on Survivors not being able to get the skill checks.
No one complained. Ruin was annoying, but manageable.
You can blame it on killers for using the perk in 80% of games for lack of ideas. Hence the devs had to nerf it. They will nerf all powers that are used all the time.
By that logic self care and sprint are due for nerfs. Hopefully they make those perks totally useless like new ruin. I'd rather leave a perk slot empty than run that garbage.
Huntress Lullaby: Even better than ruin if you manage to end chases fast. Helps so much in late game, and everyone usually does not care until they fail 9 hundred skillchecks in a row. If you miss ruin's effect, you could try this!
NOED: If gens keeps popping so fast, why don't you use Noed? It punishes survivors for genrushing
SURGE: Kicking off gens is a bad idea if you don't have fire up or brutal strenght. Surge literally makes it so you get a better chance to make chases and slow down gens
CORRUPTED INTERVENTION: It's ruin, but way better, specially on smaller maps, you have less to patrol
SLOPPY BUTCHER: Sloppy adds some seconds to the healing, which makes survivors who wants to heal, lose more time on it. Any killer and perk that prevents them from doing gens, is good.
REMEMBER ME: Not really a gen slowdown, but if you manage to do a lots of hits, you can just focus on chases, as exit gates will take YEARS to open. That with noed could case some fun scenarios
Useful Combos: Lullaby + Overcharge + Surge?. Not really sure if overcharge stacks with surge, but if it does it would be the best
Discordance 1 + Surge on Oni, so you can prevent gen-rushing and end it quickly because prove thyself gamers for some reason stay on the same loop over and over
Perks you should NOT use: Thanatophobia (It never works as good as you think, it is barely noticeably, only change is that the bar becomes red. Healing takes as much as finishing most of the gen so, why bother?
Dying Light: Same case with tanatophobia, unless you have a perk like Nemesis, which lets you change your obession.
Also, don't blame this on Survivors not being able to get the skill checks.
No one complained. Ruin was annoying, but manageable.
You can blame it on killers for using the perk in 80% of games for lack of ideas. Hence the devs had to nerf it. They will nerf all powers that are used all the time.
I would say specific survivor perks are used even more... but you know, survivors are the main focus of this game because they are whales.
Killers can fo and sit in a corner, be a good bot and enjoy the participation trophy.
The problem is, bt is actually buffed to hell, adrenaline is so much more powerful than what it use to be, impossible to not get use out of it, and ds and dh just stayed.
Most players aren’t that good so they go for the easy option.
I am sorry that I am "low effort" to not be able to physically reach from one point to another on the map while 2 gens are done, I am sorry that not everybody is a flying blanket with a sock on their head or a blue crazy hoover that can have mobility, in fact most killers lack the mobility and some require setup, hag and trapper, by the time they set up on big maps, gens are done, yeah, "low effort", "easy option".
I hope that you are enjoying us doing the killer's objective after all, killing all the survivors as soon as possible whether that is being done through camping or tunelling
I am sorry that I am "low effort" to not be able to physically reach from one point to another on the map while 2 gens are done, I am sorry that not everybody is a flying blanket with a sock on their head or a blue crazy hoover that can have mobility, in fact most killers lack the mobility and some require setup, hag and trapper, by the time they set up on big maps, gens are done, yeah, "low effort", "easy option".
I hope that you are enjoying us doing the killer's objective after all, killing all the survivors as soon as possible whether that is being done through camping or tunelling
Corrupt Intervention?
It’s great on Hag. I haven’t tried it myself on Trapper yet but a lot of people report it as great on him too.
It shrinks the map for you early game stopping survivors from having a head start and makes it easier to have built up a bit of pressure by the time its worn off.
Also, don't blame this on Survivors not being able to get the skill checks.
No one complained. Ruin was annoying, but manageable.
You can blame it on killers for using the perk in 80% of games for lack of ideas. Hence the devs had to nerf it. They will nerf all powers that are used all the time.
DS, DH, BT, Adre...
Yeah, killers are the ones who like any ideas.
Couldn't expect any less from someone who invokes made up survivors rule n1: killers shall not camp.
Don't forget to call them out for not chasing you into every single God loop, for not braking every pallet, for not standing in a corner after a hook.
People are breaking our made up rules, pls do something devs.
The problem is, bt is actually buffed to hell, adrenaline is so much more powerful than what it use to be, impossible to not get use out of it, and ds and dh just stayed.
"Impossible." I've played several games the last two days. Gens were only completed once. And one person got to get up when I closed the hatch in their face... Only to go down several seconds later. They all get *so* much use out of it.
These whole forums seem to heavily be a L2P issue.
i went with the easier option of replacing killer with survivor. Then couldn't find a game so replaced survivor with a new game.
I did the opposite. Killer is far more fun than survivor right now. I find it easier than survivor now, you get more BP, and you have basically no queue time. Win, win, win.
Wonder if it's because there are so many bad killers that swapped to being bad survivors.
Jk. Actually haven't played since the update came out yet. Darn work.
I'll still keep Ruin on, but I wanna pair it with Surge and Thrilling Tremors. Double regression for 16 seconds if it actually does work.
But my choice in replacing Ruin is probably gonna be corrupt. Unless the survivors just sit hiding for the first 2 minutes (and lets be honest, they have before) it works somewhat well to give a jumpstart on pressuring the map.
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Comments
So you admit that BT isn't being used as an anti-camp perk and is instead being used to cover up saves that should otherwise result in two hooks for the killer.
"Just don't go after the hooked person".
Yeah, sure buddy we all know DS is only active if the killer is playing like an ######### right?
I mean getting DS'd by a healed player, completely fine.
Getting DS'd after you hooked someone else? , just stop being such a bad guy.
Slugged everyone after questionable unhooks?, nope toxic tunneler, now waste 1 minute.
Oh and a person gets unhooked in the endgame? Now they are invincible for a minute, pray they can't crawl to the door.
If somebody does a stupid rescue right under my nose and I can remove the person from the game - the intelligent call is indeed to risk the DS.
That doesn't make me a jerk, that just makes me somebody who plays to win.
Game doesn't care if you play nice - it only cares about your win conditions. Play to your win conditions and stop bitching about those who play to their win conditions.
Don't want to get tunneled? Run DS and TAKE RESPONSIBILITY FOR YOUR RESCUES AND RESCUE RESPONSIBLY
Frankly, those who do ######### rescues then whine about tunnelers are the real jerks.
Monstrous Shrine New Mera
That's not at all how old DS worked.
You aren't grasping why it was used all the time it's nothing to do with it being good, it made games last longer than 5 seconds that's the only reason it was used
By that logic self care and sprint are due for nerfs. Hopefully they make those perks totally useless like new ruin. I'd rather leave a perk slot empty than run that garbage.
you have plenty of options tbh
Huntress Lullaby: Even better than ruin if you manage to end chases fast. Helps so much in late game, and everyone usually does not care until they fail 9 hundred skillchecks in a row. If you miss ruin's effect, you could try this!
NOED: If gens keeps popping so fast, why don't you use Noed? It punishes survivors for genrushing
SURGE: Kicking off gens is a bad idea if you don't have fire up or brutal strenght. Surge literally makes it so you get a better chance to make chases and slow down gens
CORRUPTED INTERVENTION: It's ruin, but way better, specially on smaller maps, you have less to patrol
SLOPPY BUTCHER: Sloppy adds some seconds to the healing, which makes survivors who wants to heal, lose more time on it. Any killer and perk that prevents them from doing gens, is good.
REMEMBER ME: Not really a gen slowdown, but if you manage to do a lots of hits, you can just focus on chases, as exit gates will take YEARS to open. That with noed could case some fun scenarios
Useful Combos: Lullaby + Overcharge + Surge?. Not really sure if overcharge stacks with surge, but if it does it would be the best
Discordance 1 + Surge on Oni, so you can prevent gen-rushing and end it quickly because prove thyself gamers for some reason stay on the same loop over and over
Nemesis + Dying Light: Purely passive genrush slowdown.
Perks you should NOT use: Thanatophobia (It never works as good as you think, it is barely noticeably, only change is that the bar becomes red. Healing takes as much as finishing most of the gen so, why bother?
Dying Light: Same case with tanatophobia, unless you have a perk like Nemesis, which lets you change your obession.
Corrupt Intervention?
I would say specific survivor perks are used even more... but you know, survivors are the main focus of this game because they are whales.
Killers can fo and sit in a corner, be a good bot and enjoy the participation trophy.
The problem is, bt is actually buffed to hell, adrenaline is so much more powerful than what it use to be, impossible to not get use out of it, and ds and dh just stayed.
i went with the easier option of replacing killer with survivor. Then couldn't find a game so replaced survivor with a new game.
Cant wait to see the sprint burst nerf...
I am sorry that I am "low effort" to not be able to physically reach from one point to another on the map while 2 gens are done, I am sorry that not everybody is a flying blanket with a sock on their head or a blue crazy hoover that can have mobility, in fact most killers lack the mobility and some require setup, hag and trapper, by the time they set up on big maps, gens are done, yeah, "low effort", "easy option".
I hope that you are enjoying us doing the killer's objective after all, killing all the survivors as soon as possible whether that is being done through camping or tunelling
I swapped it out for a good new build on Shocky Boi.
I'm unhappy with the Ruin nerf, but the silver lining is, now I can experiment with new builds.
Idk, I usually try to look on the bright side of life.
Corrupt Intervention?
It’s great on Hag. I haven’t tried it myself on Trapper yet but a lot of people report it as great on him too.
It shrinks the map for you early game stopping survivors from having a head start and makes it easier to have built up a bit of pressure by the time its worn off.
Most people ignore Surveillance for a while now, they finally will realize how good it is on Oni and Wraith :D
DS, DH, BT, Adre...
Yeah, killers are the ones who like any ideas.
Couldn't expect any less from someone who invokes made up survivors rule n1: killers shall not camp.
Don't forget to call them out for not chasing you into every single God loop, for not braking every pallet, for not standing in a corner after a hook.
People are breaking our made up rules, pls do something devs.
To summarize multiple people in this thread:
"A survivor used a perk against me and I don't want to play around it. Please nerf."
"Impossible." I've played several games the last two days. Gens were only completed once. And one person got to get up when I closed the hatch in their face... Only to go down several seconds later. They all get *so* much use out of it.
These whole forums seem to heavily be a L2P issue.
I did the opposite. Killer is far more fun than survivor right now. I find it easier than survivor now, you get more BP, and you have basically no queue time. Win, win, win.
Wonder if it's because there are so many bad killers that swapped to being bad survivors.
Just put on some Noed and hope they gen rush.
Jk. Actually haven't played since the update came out yet. Darn work.
I'll still keep Ruin on, but I wanna pair it with Surge and Thrilling Tremors. Double regression for 16 seconds if it actually does work.
But my choice in replacing Ruin is probably gonna be corrupt. Unless the survivors just sit hiding for the first 2 minutes (and lets be honest, they have before) it works somewhat well to give a jumpstart on pressuring the map.