Why survivors cannot accept they are in losing position at pallet when vs nurse or spirit?

This is my opinion

Survivors are too used to thinking that looping at pallet is the only and most effective answer to against any killers. Yes, it's true sadly, majority of the killers cannot do much at safe loops except looping around it, get stunned and breaking the pallet

But when you are versing nurse or spirit, accept you're in losing position. They have the power to turn these mindless loops into their advantage (some of them). Usually these loops are all advantageous for survivors, but when a killer can turn this around, they asked for nerfs because "no counterplay".

You need to play differently against these killers. If you are so stubborn that you want to loop these killers at pallets like with all other killers, you deserve to get down

Comments

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/834663#Comment_834663

    Agree. That's why i like versing nurse or spirit than other killers because they changes things up from mindless looping to skill competition

    Yup. Agreed. I enjoy the variety.

  • I think it's more of the fact that nurse is one of the slowest killers and the spirit is just plain irritating, or it's because they see so many youtubers abuse the pallet correctly, so they want to be able to as well. They look up to people who can and want to be like them or they are so irritated, they want to try to embarrass the killer. I have been in this situation many times and these were the main reasons. The spirit is one of the few causes of my irritation and the nurse is just because I want to be like OchiDo or another great dbd youtuber.

  • @anarchy753 said:

    Because pallets are SUPPOSED to be the area of safety for the survivors. The only items that provide any safety in a chase are pallets and windows.

    Nurse is the worst offender because there's no value in a pallet. You drop it or you don't either way she can blink and hit you, all dropping it does is slow you down. Worst is that even if you time your drop excellently and stun her mid blink, she just ignores that completely and gets a free hit.

    Spirit presents a similar issue, because unlike every other killer you can't use any information to decide what the right move is once a pallet is down. Any time that should be bought is gone because the only correct answer is always drop it and run straight away. It's a huge boost in chases for a killer that is already highly mobile and strong in chases to never NEED to break most pallets.

    Huntress is much more easily adapted to, as she is slow moving and has no way to get closer in a chase except running, so dropping a pallet earlier still allows you to break line of sight and use the pallet as a point of strength.

    People have this massive hardon for saying "JuSt AdApT." If you went against ANY killer, even without their powers, and pallets just didn't exist, the game would be insanely difficult. It isn't as simple as "just playing better," Spirit's power especially forces you to run in areas where there is nothing of safety because you're at a pallet and she MIGHT be phasing, you have nowhere to go but away. You can pull all of the BS you want about backtracking or walking or whatever, but it's impossible to play all game without moving grass. Perks allow her to hear you breathe incredibly easily, laughably so when injured, and worst, collision means no matter how well you play she can bump into you at any time for a free hit. You CAN mindgame and outplay someone who hasn't played her much or isn't very good at the game, you cannot reasonably outplay someone who knows how to use the ample information they're handed on a platter.

    Nurse is the worst offender because there's no value in a pallet. You drop it or you don't either way she can blink and hit you, all dropping it does is slow you down. Worst is that even if you time your drop excellently and stun her mid blink, she just ignores that completely and gets a free hit.

    In reference to old Nurse. If you want to run a Nurse effectively you need to get out of the mindset that pallets are your only safe haven. Better yet, ignore the existence of pallets entirely. Use the map and its design to run a Nurse. Always force a Nurse into making long blinks and prediction blinks. Never stay within short blink distance. Use buildings and jungle gyms to break LoS. Do not wait for the red glow around corners to start moving. Remember your goal is to waste the killers time not run them for 5 gens and escape.

    As for Blood Lodge, mentioned as being open without much LoS blocks. Don't run in the center where its open. Stay at the edges where there's plenty of cover to run around. The map is fairly large too. You can run her to opposite sides of the map buying your teammates time to do gens.

    Then you have newer maps that are dense with places to break LoS forcing the Nurse into guessing and wasting time if they guess wrong.

    The long and the short is, if you run pallet to pallet against a Nurse you are broadcasting your position making it easier for her to get a hit. Instead, use the terrain to your advantage. The pallet game is limiting your experience. Open yourself up that this game can be more than a nascar simulator and chases can be done using predictions and counter predictions.

  • Are you not listening to what I'm saying and what I send to reply?

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/832458#Comment_832458

    Kiddo take a friend, go custom game, dont take any addons. Take whispers as a perk, blink to the friend who is the survivor. Ideally you use whispers so you can see 32m exactly. So you tell him once you start to blink he just has to run in a straight line away from you. You try to catch up to him.

    I tried that with using one blink only, i tried with double blinks (fyi charging 2nd blink while blinking with the first since that way you travel more distance) and I tried with a combination of both. Result? It is not possible to catch up, you need addons to do that.

    So test it and come back here with video how you catch up. Oh and btw the video that you showcased was tru3 playing with both range addons (i said you can not catch up to a survivor without addons who runs in a straight ######### line).

    I also sent another video of a person not using add ons.

    Another thing is that a surivior would have to be at a far away distance for you not to catch up to them which is very unlucky for that to happen because your terror radius wouldn't appear. Not only that, but in most cases the surivior wouldn't be at able to make that much distance for you not to be able to catch them because they would usually be doing a gen surrounded by walls or pathway to block them from running far.

  • @Endstille said:

    @LordRegal @Zoldyar

    https://youtu.be/e9-ANOgmWgE

    Skilled counterplay if you ask me, i catch up due to a wall blocking the way of the survivor. You can do this on any map. All you have to do is run away in a straight line.

    How many times would you be in that position in which a surivior is so far away to the point where you can't catch them (like pretty much all killers)? Not only that, but your terror radius most likely wouldn't be that large for the surivior to predict and already be able to create such a far distance.

    Moreover, is that really a big deal? A killer that pretty much has no other counter than just juking, doesn't sound like a big deal to me. Not to mention how many times would you play a game without add ons (not even brown).

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/833903#Comment_833903

    How many times would you be in that position in which a surivior is so far away to the point where you can't catch them (like pretty much all killers)? Not only that, but your terror radius most likely wouldn't be that large for the surivior to predict and already be able to create such a far distance.

    Moreover, is that really a big deal? A killer that pretty much has no other counter than just juking, doesn't sound like a big deal to me. Not to mention how many times would you play a game without add ons (not even brown).

    So running in straight line can counter a killer is not a big deal? How much skill do you need to hold shift and w?

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/833903#Comment_833903

    How many times would you be in that position in which a surivior is so far away to the point where you can't catch them (like pretty much all killers)? Not only that, but your terror radius most likely wouldn't be that large for the surivior to predict and already be able to create such a far distance.

    Moreover, is that really a big deal? A killer that pretty much has no other counter than just juking, doesn't sound like a big deal to me. Not to mention how many times would you play a game without add ons (not even brown).

    I play Nurse exclusively with no add ons.

    Nurse has a 32 meter terror radius. Hearing her blink as soon as she’s in terror radius and you’re on a gen means you should probably run. Therefore, this exact scenario happens often.

    EVEN IF IT DIDN’T, the fact Nurse can be countered by running straight ahead in any scenario is not acceptable. She’s a chasing killer, designed to keep up and quickly down survivors. A Wraith would catch someone quicker than she can in a straight line. That’s not acceptable.

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/835141#Comment_835141

    I play Nurse exclusively with no add ons.

    Nurse has a 32 meter terror radius. Hearing her blink as soon as she’s in terror radius and you’re on a gen means you should probably run. Therefore, this exact scenario happens often.

    EVEN IF IT DIDN’T, the fact Nurse can be countered by running straight ahead in any scenario is not acceptable. She’s a chasing killer, designed to keep up and quickly down survivors. A Wraith would catch someone quicker than she can in a straight line. That’s not acceptable.

    A surivior can't run endlessly in a straight line.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/835245#Comment_835245

    A surivior can't run endlessly in a straight line.

    The fact the survivors can waste so much time of killer by just running in straight line is not acceptable

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/835405#Comment_835405

    The fact the survivors can waste so much time of killer by just running in straight line is not acceptable

    It's just 20 seconds or less depending on their position. After that they will get knock down instantly because there is no where else for them to go. However, I do believe if they do buff her it should just be her movement speed being able to go slightly faster than a surivior. Obviously once that change is done then she her add ons which increases her movement speed would get a nerf.

    To gain 2 blinks instantly back would allow you to catch up to a surivior at a ridiculously rate no matter how many times you fail or lose distance. That's why I think it got nerf because of how easily a person can recover from using her ability. Something that strong should obviously not be so easy to use nor be able to get back instantly.

  • The nurse is pretty useless at basekit now. She used to be the most balanced killer at basekit, it was her addons they needed to nerf due to them being stupidly overpowered. Now, if you use both of her blinks to hit a survivor (which is the point of her having a second blink, other than improved movement speed) you have no chance of catching up to them. They get their speed boost due to the hit, you fatigue and have to wait for your cooldown. Even after fatiguing, they will still be making massive amounts of progress due to nurse's slow movement speed combined with their temporarily increased sprint speed, and the nurse still has to wait for her cooldown to end. To many people, a few seconds of cooldown on a power wouldn't seem like a large deal, and by itself it isn't. However, the cooldown is on top of her slow base speed and her fatigue which allows survivors to lose line of sight. Adding a few seconds of cooldown to every single blink completely wrecks the nurse as she is so reliant on her power. Knowing this, I feel that it is safe to say that the nurse is now a lackluster and non-threatening killer, if you are decently experienced with basic looping.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/834417#Comment_834417

    The killer counter of "dont ever get found" is only viable to a point. The minute you have to start working on a gen thats out in the open, or go for an unhook thats not conveniently next to cover... You need a plan B, which is a means of running away. I think they mightve gone too far with Nurse, because this whole "run in a straight line" thing really shouldnt be a counter, but just like Killers can complain about certain maps having braindead easy and safe loops... Many of these same maps have giant areas where stealth is impossible. Trying to break LOS on maps like blood lodge, where the majority of the cover on that map is waste high...

    I get what you're saying, but then again, I'm a more selfish player, and don't go for saves if I don't have to.

    I mean, it is a viable strategy, just put on Spine chill and hide when you see the killer headed your direction.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/834440#Comment_834440

    I get what you're saying, but then again, I'm a more selfish player, and don't go for saves if I don't have to.

    I mean, it is a viable strategy, just put on Spine chill and hide when you see the killer headed your direction.

    How do you hide when you have maps like Bloodlodge that put gens out in the open with only waste high debris for cover? I LIKE using a stealthy approach, and already use spinechill and iron will. The problem is it's not a fool proof method and you WILL get into positions where it doesn't work. Also... Letting all your teammates die on first hook if there's not cover around the hook will result in a REALLY short game, lol.

  • @Zoldyar @OmegaXII @LordRegal

    https://youtu.be/fcO-rJBkcOo

    So i was made aware by @Omans that i should use double blinks. I had tested it the same day, i dont know how but i got it wrong. Maybe i was too shocked about single blinks however this is the result i am still not really satisfied with the results but it looks better than single.

    However you would only have to juke her all 3 double blinks, you can waste alot more time with an exhaustion perk and ofc after being hit. A chase like this can actually make it for quite along time.

  • @Endstille said:

    @Zoldyar @OmegaXII @LordRegal

    https://youtu.be/fcO-rJBkcOo

    So i was made aware by @Omans that i should use double blinks. I had tested it the same day, i dont know how but i got it wrong. Maybe i was too shocked about single blinks however this is the result i am still not really satisfied with the results but it looks better than single.

    However you would only have to juke her all 3 double blinks, you can waste alot more time with an exhaustion perk and ofc after being hit. A chase like this can actually make it for quite along time.

    doesn't change the fact that survivors can waste a lot of time by just running straight line

    and it doesn't include any exhaustion perks like dead hard, sprint burst, etc. In real match you are going to have a hard time chasing these survivors

  • @Endstille said:

    @Zoldyar @OmegaXII @LordRegal

    https://youtu.be/fcO-rJBkcOo

    So i was made aware by @Omans that i should use double blinks. I had tested it the same day, i dont know how but i got it wrong. Maybe i was too shocked about single blinks however this is the result i am still not really satisfied with the results but it looks better than single.

    However you would only have to juke her all 3 double blinks, you can waste alot more time with an exhaustion perk and ofc after being hit. A chase like this can actually make it for quite along time.

    True, but you should understand that a killer that can ignore all defences a surivior has. They would obviously have some punishment to their power.

  • im surprised this written november of 2019

    wasn't everybody noticed when like 80% players killed 75% which meaning op as ######### in game history but blame all people of adapt problem

    and make me say again you are lucky because you can say like that because didn't met my nurse multiple time in a road before saying stupid like "nurse basekit is fine" <<<this

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/837673#Comment_837673

    doesn't change the fact that survivors can waste a lot of time by just running straight line

    and it doesn't include any exhaustion perks like dead hard, sprint burst, etc. In real match you are going to have a hard time chasing these survivors

    It also doesn't change the fact a killer can't just use add ons. Not only that but if you wait for 2 blinks to charge you can get to a surivior running in a straight line with 4 blinks. Including that with perks to dodge or go further it would take 1 or 2 more extra blinks. So if we are saying it will take 6 blinks it would take the killer 15 seconds to catch and knock them down. Do I need to explain how quick that time is compare to how long it takes to do a gen? That's if the killer doesnt use add on.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/837711#Comment_837711

    It also doesn't change the fact a killer can't just use add ons. Not only that but if you wait for 2 blinks to charge you can get to a surivior running in a straight line with 4 blinks. Including that with perks to dodge or go further it would take 1 or 2 more extra blinks. So if we are saying it will take 6 blinks it would take the killer 15 seconds to catch and knock them down. Do I need to explain how quick that time is compare to how long it takes to do a gen? That's if the killer doesnt use add on.

    Lol, you need 2 hits to down survivors without perks, you know.. so the time you need is at least double or more, because good survivors can make her miss her blink.

    So when it gets extended to 40 - 50 sec, and plus bringing survivors to hooks, 50 - 60 sec is already gone, and this is still not include the time nurse finds survivors at the start. If all things are calculated, by the time you find and chase another survivors, 3 gens are done

  • @Endstille said:

    Well counterplay to nurse has been reduced to run in a straight line away from it.

    Honestly, I read this a couple of times on the forums, so I did have to test it. Yesterday I went into Custom Game with a friend, we picked thompson's house for a test run.

    So yeah you will not be able to catch up to a survivor, no matter if you blink once or twice you can simply outrun the nurse. Should you not get a hit by the end, you would have to do the whole thing again. How is this considered balanced or fun @Peanits ?

    So for testing purposes we took the wall right next to the house which is basicly a big straight line without any LoS blockers, without something blocking the way of the survivor or the nurse. I had no idea it was actually this bad.

    How to catch up? Use an ultra rare oof.

    I catch every survivor that runs in a straight line. Sure, outside the lab, those are the only ones I tend to catch, but I don't get why people keep saying this. Just so you know, I sucked with nurse before the nerf.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/838609#Comment_838609

    Lol, you need 2 hits to down survivors without perks, you know.. so the time you need is at least double or more, because good survivors can make her miss her blink.

    So when it gets extended to 40 - 50 sec, and plus bringing survivors to hooks, 50 - 60 sec is already gone, and this is still not include the time nurse finds survivors at the start. If all things are calculated, by the time you find and chase another survivors, 3 gens are done

    60 seconds is probably around the same time, if not quicker than any other killer could accomplish the same feat (except spirit) due to pallet loops. So with that in mind she is pretty balanced, especially considering you can't run in a straight line forever, AND considering that video proof is based off of the survivor running when nurse is 32 meters away which is definitely not always the case.

  • @LlamaArmour said:

    https://forum.deadbydaylight.com/en/discussion/comment/838647#Comment_838647

    60 seconds is probably around the same time, if not quicker than any other killer could accomplish the same feat (except spirit) due to pallet loops. So with that in mind she is pretty balanced, especially considering you can't run in a straight line forever, AND considering that video proof is based off of the survivor running when nurse is 32 meters away which is definitely not always the case.

    That just comes to the point where gen is too fast

  • @LlamaArmour said:

    https://forum.deadbydaylight.com/en/discussion/comment/838647#Comment_838647

    60 seconds is probably around the same time, if not quicker than any other killer could accomplish the same feat (except spirit) due to pallet loops. So with that in mind she is pretty balanced, especially considering you can't run in a straight line forever, AND considering that video proof is based off of the survivor running when nurse is 32 meters away which is definitely not always the case.

    Which isn't balanced because rn 60s is enough time for the rest of the team to complete 3 out of 5 gens. Any chase longer than 30s is detrimental to a killer, if your first chase is 60s the game will be hard to salvage against a competent team.

  • @OmegaXII said:

    https://forum.deadbydaylight.com/en/discussion/comment/837673#Comment_837673

    doesn't change the fact that survivors can waste a lot of time by just running straight line

    and it doesn't include any exhaustion perks like dead hard, sprint burst, etc. In real match you are going to have a hard time chasing these survivors

    How often do survivors immediately know where the Killer is and which direction they should run in, the moment they start hearing the terror radius? Because running in a straight line only works if you know exactly where the Nurse is, as soon as you start hearing the terror radius. And, of course, not every map lets you run in a straight line.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/837673#Comment_837673

    True, but you should understand that a killer that can ignore all defences a surivior has. They would obviously have some punishment to their power.

    I am sorry but I never thought that nurse ignores all defenses a survivor has. That would mean she robs them of their movement which she does not. Granted omega/3+ blinks was utter bs and very frustrating to play against because there was nothing one could do imo if the person playin has any skill.

    However the problem you seem to ignore is that now it is so easy to juke the nurse that you know, no survivor will have actually trouble doing it. She telegraphs her blink and you have enough time to get away. Basicly I do not see how the killer is rewarding to people playing her when you can have the same and better results with every 115 killer. So where is the skill rewarded when it is running in a straight line, and juke every 3-4 double blinks. A killer with normal speed will not need as long to catch up so what is the benefit?

    I just don't see why people should play her there is no fun in it.

  • @Monlyth said:

    https://forum.deadbydaylight.com/en/discussion/comment/837711#Comment_837711

    How often do survivors immediately know where the Killer is and which direction they should run in, the moment they start hearing the terror radius? Because running in a straight line only works if you know exactly where the Nurse is, as soon as you start hearing the terror radius. And, of course, not every map lets you run in a straight line.

    Its pretty easy when the killer is constantly screaming her location away, lol.

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/831292#Comment_831292

    I catch every survivor that runs in a straight line. Sure, outside the lab, those are the only ones I tend to catch, but I don't get why people keep saying this. Just so you know, I sucked with nurse before the nerf.

    Keep in mind that this is about no addons, with addons you will do that. As you can see i posted 2 vids to it with overall 5 examples.

    I actually tried this in live games and it is way more effective than everything else. You just have to keep in mind when you actually have to juke. Sorry but this is way too easy to pull off. At the moment most people play vs her like before nerf but you dont have to do that. Why participate in a mindgame when you can run from it?

    In my opinion it is a matter of time. Honestly I have no clue what this anecdote about pre nerf nurse and your performance is because nurse before that was stronger in pretty much everything so it makes little to no sense to say that? I just dont understand the point.

  • @Lucama said:

    https://forum.deadbydaylight.com/en/discussion/comment/838753#Comment_838753

    Which isn't balanced because rn 60s is enough time for the rest of the team to complete 3 out of 5 gens. Any chase longer than 30s is detrimental to a killer, if your first chase is 60s the game will be hard to salvage against a competent team.

    Yep so they should balance the killers to an even playing field and then look into gen times (or the other way round is fine). Gen times are a separate issue, for which a killer that can down survivors quickly is most definitely not the answer to.

    I'm not condoning gen times at all btw I'm just saying as far as killer balance goes they're making steps in the right direction.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/838660#Comment_838660

    Keep in mind that this is about no addons, with addons you will do that. As you can see i posted 2 vids to it with overall 5 examples.

    I actually tried this in live games and it is way more effective than everything else. You just have to keep in mind when you actually have to juke. Sorry but this is way too easy to pull off. At the moment most people play vs her like before nerf but you dont have to do that. Why participate in a mindgame when you can run from it?

    In my opinion it is a matter of time. Honestly I have no clue what this anecdote about pre nerf nurse and your performance is because nurse before that was stronger in pretty much everything so it makes little to no sense to say that? I just dont understand the point.

    My pointing out pre nerf was to make it clear that I was never a nurse main. So, after the nerf, I didn't have much to start with. I suppose I should have also pointed out that I'm not counting distance add-ons or recharge add-ons. When I'm not running add-ons around her movement speed, I tend to focus on fatigue add-ons.

  • @Endstille said:

    @Zoldyar @OmegaXII @LordRegal

    https://youtu.be/fcO-rJBkcOo

    So i was made aware by @Omans that i should use double blinks. I had tested it the same day, i dont know how but i got it wrong. Maybe i was too shocked about single blinks however this is the result i am still not really satisfied with the results but it looks better than single.

    However you would only have to juke her all 3 double blinks, you can waste alot more time with an exhaustion perk and ofc after being hit. A chase like this can actually make it for quite along time.

    Maybe try an example where you find someone on a gen and they run away in a straight line instead of blinking from across the map just to see them clearly.

  • There's no such thing as loosing position on a pallet against nurse...

  • @DWolfAlpha said:

    https://forum.deadbydaylight.com/en/discussion/comment/837673#Comment_837673

    Maybe try an example where you find someone on a gen and they run away in a straight line instead of blinking from across the map just to see them clearly.

    Come on be specific please, i mean as you can see I made another video because another said so. But please be specific about it, to me it is isn't really much diffrence if i pick a gen on asylum in the open where you would be happy as nurse to engage someone and who than runs away or like here someone standing and than starting to run.

    You think there will be much diffrence?

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