ren_knock
ren_knock
About
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- ren_knock
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Yes they can block items from being used, like party starters and ######### can't be used unless they reactivate them, they have the capabilities, but they resort to banning for some reason or another.
@Boss said:
I hope not, banning for using those should be a last resort.
They should block them, like many many many suggested before me, and then only ban if they somehow circumvent the block of said equipment.
Banning will just result in less players and thus result in less munneh.
Also, if you happen to miss the news of it being bannable and you use it cause you think nothing's wrong, JOKES ON YOU LULZ!
Makes me think though: Are they even ABLE to block equipment from being used?
Spaghetti code is probably still a thing...
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@Science_Guy said:
They're never going to ban anyone without announcing that people should stop using the bugged items first.
Good to know.
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I mean Ruin, Gen Speeds, and BBQ are all unhealthy, if they want to tackle people using Ruin more than other perks, they'll want to reduce how fast gens are completed by a lot at the same time as making Ruin less effective by a lot as well.
That'd be the only way it'd be fair for killers to have to stop using Ruin every game, games go by too fast, only killers with mobility across the map have the pressure to play without ruin effectively.
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@Maximus7 said:
The better option would be to disable the bugged perks/add-ons so they can't be used at all. Then enable them when they're fixed.
Yeah no #########, but the devs rather punish the players.
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@Keene_Kills said:
Word has spread far enough by various bug posts and streamers that they obviously know about it by now. If they hope to keep some semblance of validity, they really need to start throwing the bans out there.
Until then, just keep an eye on the abusers and don't forget who did so. They're a unique form of exactly what's wrong with this game and should be ostracized in kind.
Yeah but you can't just ban someone outright without having announced that you're banning people, only ban the abusers if you've already told everyone you're going to start banning anyone abusing the thing.
It also shouldn't be a ban on someone if it was their first and only time ever using it in the first place, and it should be on someone that's been reported a bunch of times, not just one time.
there also needs to be proof and evidence behind it too, or else random players just get banned for no reason.
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@Speshul_Kitten said:
Thanatophobia is bugged also, they should ban those people using it as well.
How's it bugged? That's so stupid that there's so many bugs this patch that break the game..these devs man, I'm so tired of them.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/59556/pig-mains-opinion-on-ptb
Let's workshop something other than slowing down the endgame collapse time. It already slows down to an additional two minutes with regular injuries and downs.
I think it'd be fine if it slowed it down, it'd make End Game Collapse no longer affect the Pig and allow them to balance around that fact, and would make more sense lore-wise too since the Entity wouldn't want to kill the survivors too soon, if there's a chance they'll die to an RBT.
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@altruistic said:
Nurse still unchanged by the way.
Yup true, I used to main Nurse and still think she needs to be nerfed by now, literally no point in playing any other killer than Nurse since she never gets touched but everyone else around her does.
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@Axelocke said:
As a player who ocassionally frequents the Pig, I am utterly devestated. However, I'm not about to give up playing my favorite liscenced killer!
The only reason I'll give up on Amanda is because the point of the franchise in the first place was the fear and desperation to survive the traps the survivors were put through, Amanda only exists as the pig because she was the first survivor of the RBT.
I really can't be assed to play a basic M1 character, if I wanted to do that I'd just play Trapper without ever placing down a trap.
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@GlassComet99 said:
"The RBT timer now stops if the Survivor is within the Terror Radius, as opposed to when in a Chase."
While this change is good on Legion's deep wound since it prevents the moonwalk exploit, it's pretty bad on the Pig. You rarely chase survivors with an RBT on, unless gens are not being done and you're patrolling jigsaw boxes, which means there isn't a tunneling issue to be solved: rather, this change gives trapped survivors positions away (you see the timer stop when they're within your terror radius), which encourages you to tunnel them (I don't think the crouch exploit to restart the timer is worth it though, given the slow movement speed and the long timer). In short, if this change goes live, the Pig will become as annoying as former Legion, which is not good at all. This change needs to be completely reverted.
"RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive."
This is just a crazy nerf. It completely destroys any possible endgame playstyle by completely denying the Pig's power once all generators are powered. I understand her power could be OP during the endgame collapse phase, but this is simply too much and needs to be reverted or restricted to the last survivor remaining. Also, last gen completion not activating RBTs timer doesn't make sense.
It's like if you removed freddy's ability to be in the dream world and instead you're stuck with a guy who has fingerknives, it removes the entire point of the films and kills any immersion.
As someone who frequents the SAW film franchise, the biggest fear of anyone watching these movies is "I'd be dead if I were put in one of those contraptions." It's quite literally the point Amanda Young is even the Pig in the first place.
They may as well remove the fact that Myers stalks players, or remove Leatherface's chainsaw, literally just say ######### the movies and turn the character into "generic bad guy that can stab/smack/cut you."
Let's not forget Amanda Young is quite literally the first one to survive the RBT's and became Jigsaw's apprentice only because of this contraption she was put in.
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@Sentry said:
Question: if i place a rtb on someones head during the after the end game starts does it activate
It becomes a football helmet so your survivor children don't hit their head on the way out.
Mama Pig is best. <3
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@Raptorrotas said:
As long as survivors dont do generators or dont hasve to do generatfors anymore, these traps will be useless. Which is ######### stupid.
What interests me now would be if active RBT in a TR will not kill survivors in the exit.
Not pig main but she's been too weak since release. 2 bad abilities dont equal 1 good ability.
Yeah lol, removes the entire point of being able to pop heads.
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@Poweas said:
I'm no Pig main, but I thought she was A tier before. But now she's F tier, im sorry for your loss.
appreciate the kind words, #SaveThePig
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@Darkskies said:
Thank you for these posts fellow pig mains I feel so broken hearted and I'm getting so unlike myself because I have heard alot of talk of oh this doesn't change anything for pig it's baffling.
Much love to my fellow pig mains ๐๐ท
much love. <3
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@[Deleted User] said:
This is true, BHVR in their attempts to adjust and min/max balance in the game, they have made Killers which have uncharacteristic quirks to their movie counterpart, same goes for their own Killers too. Such as...
- The RBT that magically stops ticking while being chased.
- The Deep Wound that magically stops bleeding when in chase.
- The Plague which only wounds and infects survivors, but never harms.
- The Deep Wound on PTB that can take 100 hits and not even get worse.
In this case I'd consider it a lot different, since the main source of power comes from Pig's RBT, and no one was asking for these changes. I can see why Legion needed their changes and why Plague needed her changes, to become more fair..but in this case RBT would have never really made anyone waste so much time in end game collapse to die, they'd die to being hooked way before they die to the timer running out.
Only because it prevents them from leaving even after all generators are powered, making this helmet literally a cosmetic after they are all powered up.
If a survivor wanted a free hat before being hooked, they now have one. ^^
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@No_Cluie_Louis said:
No they decided it wasn't finished yet as it wasn't balanced. It will probably come in the mid chapter patch or the next chapter.Alright thanks, annoying but hopefully it's all worked out by then.
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@Bayside It just shows they're slowed, it doesn't actually slow, it turns the meter red, but the slow literally does nothing at all, if you line it up side by side the add-on doesn't actually change the speed.
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Too bad two of Amanda's possibly best add-ons don't even work, the Bag and Box of Gears add-ons don't even slow Jigsaw traps speed, it's bugged still.
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Yeah that really doesn't prove anything m8, low rank killer, low rank perks, meta survivor perks.
He literally doesn't even try to cut off your pathways with his gas, he just throws it at you directly. You're meant to play him like area denial, try and force the survivor into being hit or being hit and gassed. In the end I personally feel like the Clown is balanced, he's similar to The Pig in my opinion, in that he has a killer power that helps him but isn't blatantly overpowered. Until you add the finger that gives his bottles instadown, then it actually feels very freakin' strong. -
Always Leatherface and Hillbilly, I'd say Pig but I think Wraith is just play better since he has the built-in insidious that also makes him fully invisible. Then you add windstorm and just ruin someone.
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The most rewarding killer to play for long amounts of time is the Nurse, but in my opinion the Pig is a close second if you really work around how good her lunge range is, it's all about mindgaming your opponents to death with your lunges at pallets that allow it.
https://www.youtube.com/watch?v=Di_ixvw19mUHere's a guide on how to correctly play the Pig and how all her add-ons/perks work. I main her myself and found her a lot more enjoyable than most killers, sure she can still get looped..but she feels so dang rewarding when you force a survivors head to pop or just get a nice 4K. With Nurse it doesn't feel as rewarding because you can just teleport through obstacles other killers can't, even if it does take skill and mastery to get used to.
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Pig is my waifu for laifu, so glad they got Amanda Young in, I love John Kramer..but then you wouldn't get to see a crazy chick crouch-walking around with a nice butt.

