poeticjustice
poeticjustice
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- poeticjustice
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@DBDbuildsYT said:
I think we should equalise the spawn of the gateaux among survivors and killers and then get another 24 hours of blood hunt, let's do this!!
wish people and Behaviour would understand this that
"spawn of the gateaux among survivors and killers"
600k spent on BP for survivor and only 1 Gateau
Meanwhile Killer spends 30k each time and gets 2 Gateaus
after 600k spoints spent survivor gets 1 gateau and killer gets like 20-40 odd
hence why the lobby wait is ages as everyone playing killers as they getting all the gateaus
mean while surviviors getting a rubbish party cracker
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wow while waiting 30 mins for "searching for a match" i purchased BP with my shards, 150k per perk i already had so 600k total...... speant them all in the bloodweb for a savivior........ all 600k and all i got was one gateau, meanwhile killers get like 2 gateaus each bloodeb level, this is BS
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i work 15 hours a day monday to saturday as i work on films, since we are bragging about having spare time to ps ghostface
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/537988#Comment_537988
I can come in and say I work 50 hours a week, have a fiance that requires my attention, work around the house that needs my attention.... ya know life but yet I've still found quite a bite of time to play the game quite a bit to make use of the "events" sooo...... I feel 2 weeks is long enough for an event.... it ain't even like theres anything to truly work for anyways in this event.... I want my bragging rights darn it!! Lol
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@Redd said:
You can still use the event offerings after the event because they don’t spawn anything. So don’t worry about being able to use them all.
dont think you get it, ive not got one gateau for any saviviors, so had to choose killer, and ive had one bloody game in 4 hours, the ques are ages, ppl keep quiting lobbys and start again.
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@se05239 said:
Just wait then? The DLC will come online in the steam store later. Have some patience.
Don’t have steam, play PS4 but still BS that it encourages double spending
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Your video says the ghostface chapter is available now everywhere but that’s a lie!
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Such bs why allow ppl to buy in game then release the chapter later that includes additional items, they want people to double spend which will happen. Such bs
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I work on films and I’d gladly take this up and do it ha.
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@not_Queen said:
Thanks for the feedback. Let's see what we can do in a near future... SOON™ (please don't hurt me)
We ive raised bugs and included videos and it’s just annoying to hear absolutely nothing and makes me feel like I shouldn’t bother.
take this thread, a member of the team actively engaged and quickly and look how it makes the community feel more connected. And that we may be listened to..... but bug section..... nothing
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@not_Queen said:
Because the Devs on the team that are looking at bug reports are part of the QA team and aren't expected to answer forums. They are here to gather the information.
However, @tt_ivi_99 makes a good point about activities and information we were giving to the community at some time. Our team grew a lot in the last few months and we are still adjusting but I would love to see some of our old activities come back like, Q&A and issue feedback.
The major point I’m about to say tho is valid and to be honest you will agree.
if someone raises a bug and team member responds, wouldn’t that be better than a dev looking in a bug thread that’s spiralled into chaos as it’s been left, and full of comments that add no value and waste a devs time having to read because someone try’s to dismiss the bug and says it works for them so it can’t be a bug!
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Just annoying because they could easily chime in and say “we are aware” instead they let it go into chaos and arguments erupt as you get idiots try to discredit the bug because it works for them, like when Adapt plague was raised and then idiots say your not doing it right then when there is an update they say we fixed it! Annoying
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/400935#Comment_400935
If the killer decides to leave you on the ground for 60 seconds to avoid the perk- just in case you have it, since they have no way to know for sure- you still get quite a noticeable benefit from the perk. That will give you plenty of time to recover and allow another survivor to run in and quickly pick you back up. Alternatively if you want to get yourself up, you may consider running unbreakable or no mither. Worst case scenario, they down you and hover over you for the entire 60 seconds, which would give your teammates a lot of time to fix generators (that's almost an entire generator for each remaining survivor right there).
Also to add on to this.
decisive strike has major bug, I’ve played 10 games deliberately getting hooked and unhooked, running to killer, I get the skill check, but when press the button to activate, the bar instantly skips the area and jumps to after the activation area and it fails to work.
i hit perfect most time on skill check and can do gens with hex ruin without issue.
but the skill check on decisive strike on PS4 has a bug
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/400935#Comment_400935
If the killer decides to leave you on the ground for 60 seconds to avoid the perk- just in case you have it, since they have no way to know for sure- you still get quite a noticeable benefit from the perk. That will give you plenty of time to recover and allow another survivor to run in and quickly pick you back up. Alternatively if you want to get yourself up, you may consider running unbreakable or no mither. Worst case scenario, they down you and hover over you for the entire 60 seconds, which would give your teammates a lot of time to fix generators (that's almost an entire generator for each remaining survivor right there).
If the change is to benefit a good killer and punish camper/tunnellers then Maybe decisive strike is active for 60 seconds after hook, if tunnelled and downed, and decisive strike is activated, and they try to get away, maybe decisive strike is reactivated for 30 seconds incase killer tunnels again after the decisive strike. That would put tunnellers and campers off more
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@Peanits said:
The perk was changed because in the right hands, it was far too powerful and incredibly frustrating to play against. The goal with the changes was to keep the powerful effect of the perk while allowing the killer to have some counterplay against it. This was done by adding a prerequisite to the perk where it only becomes active after being unhooked. With that change, the perk can no longer activate in the early game and prevents the momentum of the entire match from being shifted wildly against the killer.
More details can be found here: https://forum.deadbydaylight.com/en/discussion/48381/
It's important to note that any perks, add-ons, offerings, killers, etc. can be tweaked at any point if it's deemed necessary.
But it doesn’t become active after being hooked! It becomes active after being hooked and only for 60 secs, so if the killer tunnels you and your constantly moving for 60 seconds or 30 senconds and the killer just leaves you on the floor after downed for the perk to wear off, then its pointless. I understand kinda at begging of game because pro players sacrifice themselves to be chased until downed and then they’d use decisive strike, by that time 3 mins past and 3 gens done.
but you have removed conditions based on pro players, because pro players exploit it, others have to pay the price.
the whole 60seconds time window to use decisive strike is rubbish, it should just becomes active after hooked once! Not 60seconds after hooked esp when there are tunnellers and campers.