marcocordon
marcocordon
About
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- marcocordon
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Comments
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Nurse with a little cooldown between the first and second blink (Chain Blink Window). It changes the muscle memory a lot!! Also, the second blink distance seems to be decreased by 2 meters after the mid-chapter 5.5.0 update. please BHVR fix it. Don't change mechanics and muscle memory. She has a delay for activating the second blink, thus the range of the second blink decreased because of the delay
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Nurse with a little cooldown between the first and second blink (Chain Blink Window). It changes the muscle memory a lot!! Also, the second blink distance seems to be decreased by 2 meters after the mid-chapter 5.5.0 update. please BHVR fix it. Don't change mechanics and muscle memory.
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@Mooks said:
Seems to be a bug and Mandy is on it asking for video clips of this and more info
look in this thread and maybe add your info there so Mandy can see it?
https://forum.deadbydaylight.com/en/discussion/306760/you-fixed-the-nurse
Thank you! Excuse me, but who is Mandy?
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@Zozzy said:
The second blink is off even when using it normally. Max range feels fine but small adjustments don't blink where they should.
Nurse with a little cooldown between the first and second blink (Chain Blink Window). It changes the muscle memory a lot!! Also, the second blink distance seems to be decreased by 2 meters after the mid-chapter 5.5.0 update. please BHVR fix it. Don't change mechanics and muscle memory.
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@wisdomwielder said:
M1 bug, where you can't swing out of your power immediately, is MUCCHHH worse, and is the most important issue with her at this time. Doing short blinks to get through objects is much harder and is not successful most of the time. I used to be able to do a short blank looking at the floor to go to the next one and I don't think that's possible anymore. I'm not sure if this was intended as I think there was a mechanic to get you to the other side of an object if the blink was "close enough" but now it seems like you have to fully teleport through it. I suppose the question is, "is this intended or not?"
Overall she feels weirder to play and it's hard to articulate why, but the m1 bug is a big issue right now and it has cost me many hits. It lasts longer it happens more often, so the person you intended to hit almost always gets away, whereas I could compensate for it before.
Have any other Nurse players noticed anything else? Let me know.
I don't agree with you, my friend. Nurse with a little cooldown between the first and second blink (Chain Blink Window). It changes the muscle memory a lot!! Also, the second blink distance seems to be decreased by 2 meters after the mid-chapter 5.5.0 update. please BHVR fix it. Don't change mechanics and muscle memory.
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Nurse with a little cooldown between the first and second blink (Chain Blink Window). It changes the muscle memory a lot!! Also, the second blink distance seems to be decreased by 2 meters after the mid-chapter 5.5.0 update. please BHVR fix it. Don't change mechanics and muscle memory.
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It is still bugged. BHVR, please fix it!!
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Still broken in 5.0.2!!! BHVR, Aren't you ashamed of yourself ?
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Still bugged after 5.0.2. Please fix It!!!
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@PinkP4ndi said:
Still broken in 5.0.0
They asked me to send a video of this FPS issue, a copy of my logs and DirectX Diagnostic Information tool. So they are analyzing the files.
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It is still bugged, even after 4.7.1 or 4.7.2 bug fix patch :(
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It is still bugged, even after 4.7.1 or 4.7.2 bug fix patch :(
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It is still bugged, even after 4.7.1 or 4.7.2 bug fix patchs :(
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I'm facing the same issues. It has to be fixed as soon as possible :(
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I'm facing the same issues. It has to be fixed as soon as possible :(
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Sad :( I have the same issues. It has to be fixed as soon as possible!!!!!!!!!
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Sad :( I have the same issues. It has to be fixed as soon as possible!!!!!!!!!
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I'm facing the same problem .. waiting forever a solution...sad situation. Please BHVR, fix it!!!!!!!!!!!!!!
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Guys, any news? It is taking so long
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Please, tell me it is permanent.
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No. Only Nurse's FOV has increased by 8-9 degrees. I don't know If It is a bug.
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@ActualPotatoBtw said:
https://forum.deadbydaylight.com/en/discussion/comment/1498947#Comment_1498947
Are you sure? If that's the case, then the Engravings nerf was even worse than I thought. It says the engravings have the "same effect" in the patch notes, what a load of bs.
Yes. Try to combine carburattor (-18%) and one engraving (It should be +12%) end check the charge bar.
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And also the charge time has increased from12% to 20%. When I combined carburattor (-18%) and engravings (should be +12%), the bar get red instead of yealow
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@slim0b said:
Doom and death engravings for hillbilly gave him extra speed at the cost of charge time. And now even with this system the longer you charge the more you're vulnerable to overheating.
Stack them and you have a pro flickbilly in the 1% doing some plays you'd never see before with absolutely precise timing.
Now they were nerfed for some reason? 20% to 7% and 15% to 3%. Why? And obviously the charge time part remained untouched.
@slim0b said:
Doom and death engravings for hillbilly gave him extra speed at the cost of charge time. And now even with this system the longer you charge the more you're vulnerable to overheating.
Stack them and you have a pro flickbilly in the 1% doing some plays you'd never see before with absolutely precise timing.
Now they were nerfed for some reason? 20% to 7% and 15% to 3%. Why? And obviously the charge time part remained untouched.
@slim0b said:
Doom and death engravings for hillbilly gave him extra speed at the cost of charge time. And now even with this system the longer you charge the more you're vulnerable to overheating.
Stack them and you have a pro flickbilly in the 1% doing some plays you'd never see before with absolutely precise timing.
Now they were nerfed for some reason? 20% to 7% and 15% to 3%. Why? And obviously the charge time part remained untouched.
Yes. I noticed it. Each engraving has the charge time increased approximately from 12% to 19 - 20%. For exemplo, when I use Tunned Carburator (charge time -18% or moderatly) with one engraving (should be + 12% or slightly), the charge time bar is red (not yellow). Please fix it soon.
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Yes. I noticed it. Each engraving has the charge time increased approximately from 12% to 19 - 20%. For instance, when I use Tunned Carburator (charge time -18% or moderatly) with a single engraving (it should be + 12% or slightly), the charge time bar get red (not yellow). Please fix it soon.
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@Marcus said:
I found this on DbD's Wiki :
https://us.v-cdn.net/6030815/uploads/1QPU44AB4S5Z/screenshot-20200713-205125.png
https://us.v-cdn.net/6030815/uploads/4Z0GAE6G2932/screenshot-20200713-205104.png
I know devs don't run the DbD's Wiki as they already stated, so that's why I want to ask @Peanits and @Almo if Engravings were indeed nerfed in PTB or not.
Yes. They were nerfed. I don't wanna play with Billy anymore
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@Victor_hensley said:
I don't know, but it makes sense if they did, because they did increase the base chainsaw movement speed.
Excuse me, but they didn't increase his movement speed.